local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "RayScript😤",
   LoadingTitle = "RayRays Hub",
   LoadingSubtitle = "by Sirius",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "RaysHub"
   },
   Discord = {Enabled = false,
      Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "RaysKey",
      Subtitle = "KeyInDiscord",
      Note = "JoinDiscordForKey",
      FileName = "RaysHubKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"RayRaysHub102"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("🔥MainTab🔥", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
   Title = "Welcome To RayRays Hub",
   Content = "RayRays Very good GUI",
   Duration = 6.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "AimBot",
   Callback = function()
   -- Toggles Aimbot script to inject
loadstring(game:HttpGet("https://[Log in to view URL]"))()
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "WalkSpeed Slider",
   Range = {0, 22},
   Increment = 1,
   Suffix = "speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local OtherTab = Window:CreateTab("🔥OtherTab🔥", nil) -- Title, Image
local Section = OtherTab:CreateSection("ESP")

local Button = OtherTab:CreateButton({
   Name = "ESP",
   Callback = function()
        pcall(function() loadstring(game:HttpGet('https://[Log in to view URL]'))() end)
        end,
     })

local Button = OtherTab:CreateButton({
   Name = "Autofarm Get job first",
   Callback = function()
        local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "RayScript😤",
   LoadingTitle = "RayRays Hub",
   LoadingSubtitle = "by Sirius",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "RaysHub"
   },
   Discord = {Enabled = false,
      Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "RaysKey",
      Subtitle = "KeyInDiscord",
      Note = "JoinDiscordForKey",
      FileName = "RaysHubKey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"RayRaysHub102"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("🔥MainTab🔥", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
   Title = "Welcome To RayRays Hub",
   Content = "RayRays Very good GUI",
   Duration = 6.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "AimBot",
   Callback = function()
   -- Toggles Aimbot script to inject
loadstring(game:HttpGet("https://[Log in to view URL]"))()
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "WalkSpeed Slider",
   Range = {0, 22},
   Increment = 1,
   Suffix = "speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local OtherTab = Window:CreateTab("🔥OtherTab🔥", nil) -- Title, Image
local Section = OtherTab:CreateSection("ESP")

local Button = OtherTab:CreateButton({
   Name = "ESP",
   Callback = function()
        pcall(function() loadstring(game:HttpGet('https://[Log in to view URL]'))() end)
        end,
     })

local Button = MainTab:CreateButton({
   Name = "Button Example",
   Callback = function()
        -- config

local prefix    = '!'

-- services

local workspace = game:GetService('Workspace')
local players   = game:GetService('Players')

local tween     = game:GetService('TweenService')

-- variables

local localplayer = players.LocalPlayer

local character   = localplayer.Character
local backpack    = localplayer.Backpack

local trash       = workspace['trashcan'].prox
local dumpster    = workspace['GarbageDumpster']

local trash_      = trash.Attachment:WaitForChild('ProximityPrompt')
local dumpster_   = dumpster.Attachment:WaitForChild('ProximityPrompt')

local farming     = false
local speed       = 26     -- studs per second

-- functions

local function get_player_root()
local player_root = character:FindFirstChild('HumanoidRootPart') or character:FindFirstChild('Torso') or character:FindFirstChild('UpperTorso')

    return player_root
end

local function calculate_time_from_distance(position, speed)
    local distance_to = (character.HumanoidRootPart.Position - position.Position).Magnitude

    return distance_to / speed
end

local function tween_player_to(position, speed)
    local tween_info = TweenInfo.new(
        calculate_time_from_distance(position, speed),
        Enum.EasingStyle.Linear
    )

    local tween_goal = {
        CFrame = CFrame.new(position.Position)
    }

    tween:Create(get_player_root(), tween_info, tween_goal):Play()
end

local function farm(speed)
    farming = true
    tween_player_to(trash.CFrame + Vector3.new(3, 0, 3), speed)
    repeat wait() until (character.HumanoidRootPart.Position - trash.Position).Magnitude < 10
    repeat fireproximityprompt(trash_, 1) until backpack:FindFirstChild('TrashBag')
    backpack:FindFirstChild('TrashBag').Parent = character
    tween_player_to(dumpster.CFrame + Vector3.new(-4, 0, -4), speed)
    repeat wait() until (character.HumanoidRootPart.Position - dumpster.Position).Magnitude < 10
    repeat fireproximityprompt(dumpster_, 1) until not character:FindFirstChild('TrashBag')
end

--connections

localplayer.Chatted:Connect(function(chat)
    if chat == prefix .. 'stop' then
        farming = false
    end
end)

-- initialization

repeat farm(speed) until farming == false
   end,
})

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