print 'hello world!'local Window = Library.CreateLib("Cyber Hub", "Midnight")
local Tab1 = Window:NewTab("CH")
local Section1 = Tab1:NewSection("Credits")
Section1:NewLabel("Made by Mugi")
local Tab2 = Window:NewTab("Auto farm")
local Section2 = Tab2:NewSection("Menu")
_G.autoHoopEnabled = false
_G.autoRaceEnabled = false
Section2:NewButton("Auto Hoop", "ButtonInfo", function()
_G.autoHoopEnabled = not _G.autoHoopEnabled
if _G.autoHoopEnabled then
spawn(function()
while _G.autoHoopEnabled do
wait()
local children = workspace.Hoops:GetChildren()
for i, child in ipairs(children) do
if child.Name == "Hoop" then
child.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
end
end
end)
end
end)
Section2:NewButton("Auto Race", "ButtonInfo", function()
_G.autoRaceEnabled = not _G.autoRaceEnabled
if _G.autoRaceEnabled then
game:GetService('ReplicatedStorage').raceInProgress.Changed:Connect(function()
if game:GetService('ReplicatedStorage').raceInProgress.Value == true then
if _G.autoRaceEnabled then
game:GetService('ReplicatedStorage').rEvents.raceEvent:FireServer("joinRace")
end
end
end)
game:GetService('ReplicatedStorage').raceStarted.Changed:Connect(function()
if game:GetService('ReplicatedStorage').raceStarted.Value == true then
if _G.autoRaceEnabled then
for i, v in pairs(game:GetService('Workspace').raceMaps:GetChildren()) do
local OldFinishPosition = v.finishPart.CFrame
v.finishPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
wait()
v.finishPart.CFrame = OldFinishPosition
end
end
wait(2)
end
end)
end
end)
Section2:NewButton("Race Blocker", "ButtonInfo", function()
print("Clicked race blocker")
end)
local kickTime = 20 * 60
local lastActionTime = tick()
game:GetService("UserInputService").InputBegan:Connect(function(input)
lastActionTime = tick()
end)
game:GetService("RunService").Stepped:Connect(function()
if tick() - lastActionTime >= kickTime then
game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Seated)
wait(1)
game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
lastActionTime = tick()
end
end)
local Tab3 = Window:NewTab("Glitching")
local Section3 = Tab3:NewSection("")
Section3:NewButton("Yellow Orbs (Main City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Yellow Orb", "City")
end
end
end)
Section3:NewButton("Orange Orbs (Main City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Orange Orb", "City")
end
end
end)
Section3:NewButton("Blue Orbs (Main City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Blue Orb", "City")
end
end
end)
Section3:NewButton("Red Orbs (Main City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Red Orb", "City")
end
end
end)
Section3:NewButton("Orange Orbs (Snow City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Orange Orb", "Snow City")
end
end
end)
Section3:NewButton("Blue Orbs (Snow City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Blue Orb", "Snow City")
end
end
end)
Section3:NewButton("Red Orbs (Snow City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Red Orb", "Snow City")
end
end
end)
Section3:NewButton("Gem Farm (Snow City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Gem", "Snow City")
end
end
end)
Section3:NewButton("Yellow Orbs (Magma City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Yellow Orb", "Magma City")
end
end
end)
Section3:NewButton("Orange Orbs (Magma City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Orange Orb", "Magma City")
end
end
end)
Section3:NewButton("Blue Orbs (Magma City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Blue Orb", "Magma City")
end
end
end)
Section3:NewButton("Red Orbs (Magma City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Red Orb", "Magma City")
end
end
end)
Section3:NewButton("Gem Farm (Magma City)", "ButtonInfo", function()
_G.loop = true
while _G.loop == true do
wait()
for i = 2, 100 do
game:GetService('ReplicatedStorage').rEvents.orbEvent:FireServer("collectOrb", "Gem", "Magma City")
end
end
end)
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