local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

    local Window = Rayfield:CreateWindow({
   Name = "🔫South London 2🔫",
   LoadingTitle = "Croxus X Hub",
   LoadingSubtitle = "by Maxx",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "South Shoota Hub"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})


local MainTab = Window:CreateTab("TRAPHOUSE MONEY🐱‍👤", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
   Title = "Script Executed!",
   Content = "Script OP",
   Duration = 6.5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "Free Money",
   Callback = function()
         -- Money System Script

-- Player Money Data
local playerMoney = {100000}

-- Function to initialize player money
local function initializePlayerMoney(player)
    playerMoney[player.UserId]] = 100000
end

-- Function to give money to a player
local function giveMoney(player, amount)
    if playerMoney[player.UserId] then
        playerMoney[player.UserId] = playerMoney[player.UserId] + amount
        print(player.Name .. " received $" .. amount)
    else
        print("Player money not initialized for " .. player.Name)
    end
end

-- Function to take money from a player
local function takeMoney(player, amount)
    if playerMoney[player.UserId] then
        playerMoney[player.UserId] = playerMoney[player.UserId] - amount
        print(player.Name .. " lost $" .. amount)
    else
        print("Player money not initialized for " .. player.Name)
    end
end

-- Example Usage:
local player1 = game.Players.LocalPlayer
local player2 = game.Players["Player2Username"] -- Replace with the actual username

initializePlayerMoney(player1)
initializePlayerMoney(player2)

giveMoney(player1, 500)
giveMoney(player2, 200)

takeMoney(player1, 10000)

print(player1.Name .. "'s current money: $" .. playerMoney[player1.UserId])
print(player2.Name .. "'s current money: $" .. playerMoney[player2.UserId])

   end,
}) 

local Slider = MainTab:CreateSlider({
   Name = "Money Collector",
   Range = {0, 100000},
   Increment = 10,
   Suffix = "Money",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Charecter.Humanoid.Money =(Value)
   end,
}) 

 local Dropdown = MainTab:CreateDropdown({
   Name = "Charecter Area Money",
   Options = {"Sport Shop","Urban"},
   CurrentOption = {"Option 1"},
   MultipleOptions = false,
   Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
        print(Option)
   end,
})   

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