local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "🔫 MetaHub Fun 🔪",
   LoadingTitle = "MetaHub",
   LoadingSubtitle = "by Xempis",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "MetaHubScriptConfig"
   },
   Discord = {
      Enabled = true,
      Invite = "ryQa86btWf", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

Rayfield:Notify({
   Title = "Script Loading⏰",
   Content = "Give the script around 3 minutes to load to ensure all features work!",
   Duration = 5,
   Image = nil,
})

local MainTab = Window:CreateTab("Main🏡", nil) -- Title, Image
local Section = MainTab:CreateSection("Main")

local Toggle = MainTab:CreateToggle({
   Name = "ESP💀",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
loadstring(game:HttpGet("https://[Log in to view URL]"))(' Watermelon ?')
   end,
})

local Toggle = MainTab:CreateToggle({
   Name = "Easter Egg ESP🥚",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
local Workspace = game:GetService("Workspace")

local function highlightCoin(coin)
    -- Check if a Highlight already exists
    if not coin:FindFirstChild("CoinHighlight") then
        local highlight = Instance.new("Highlight")
        highlight.Name = "CoinHighlight"
        highlight.FillColor = Color3.fromRGB(0, 255, 0) -- Green color
        highlight.OutlineColor = Color3.fromRGB(255, 255, 255) -- White outline
        highlight.Parent = coin
    end
end

local function refreshHighlights()
    -- Loop through everything in Workspace
    for _, obj in ipairs(Workspace:GetDescendants()) do
        if obj.Name == "CoinVisual" and obj:IsA("BasePart") then
            highlightCoin(obj)
        end
    end
end

-- Update every second
while true do
    refreshHighlights()
    task.wait(1)
end

   end,
})

local Toggle = MainTab:CreateToggle({
   Name = "Coins ESP"💲,
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
local Workspace = game:GetService("Workspace")

local function highlightMainCoin(mainCoin)
    -- Check if a Highlight already exists
    if not mainCoin:FindFirstChild("MainCoinHighlight") then
        local highlight = Instance.new("Highlight")
        highlight.Name = "MainCoinHighlight"
        highlight.FillColor = Color3.fromRGB(255, 255, 0) -- Yellow color
        highlight.OutlineColor = Color3.fromRGB(255, 255, 255) -- White outline
        highlight.Parent = mainCoin
    end
end

local function refreshHighlights()
    -- Loop through everything in Workspace
    for _, obj in ipairs(Workspace:GetDescendants()) do
        if obj.Name == "MainCoin" and obj:IsA("BasePart") then
            highlightMainCoin(obj)
        end
    end
end

-- Update every second
while true do
    refreshHighlights()
    task.wait(1)
end

   end,
})

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