local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.Camera
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
-- Aim Settings
_G.AimbotEnabled = true
_G.TeamCheck = true
_G.AimPart = "Head"
_G.Sensitivity = 3
-- FOV CIRCLE SETTINGS
_G.CircleSides = 64
_G.CircleColor = Color3.fromRGB(255, 255, 255)
_G.CircleTransparency = 0.7
_G.CircleRadius = 80
_G.CircleFilled = false
_G.CircleVisible = true
_G.CircleThickness = 0
local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
local function GetClosestPlayer()
local MaximumDistance = _G.CircleRadius
local Target = nil
for _, v in next, Players:GetPlayers() do
if v.Name ~= LocalPlayer.Name then
if _G.TeamCheck == true then
if v.Team ~= LocalPlayer.Team then
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
end
end
end
end
end
else
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
end
end
end
end
end
end
end
return Target
end
UserInputService.InputBegan:Cnnect(function(Input)
if Input.UserInputType == Enum.UserInputService.MouseButton2 then
Holding = true
end
end)
UserInputService.InputEnded:Cnnect(function(Input)
if Input.UserInputType == Enum.UserInputService.MouseButton2 then
Holding = false
end
end)
RunService.RenderStepped:Connect(function()
FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
if Holding == true and _G.AimbotEnabled == true then
TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDriection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
end
end)
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