local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "Dick V3 (Da hood)",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Loading Dick V3",
   LoadingSubtitle = "by @FloriT15",
   Theme = "Default", -- Check https://[Log in to view URL]

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Big Hub"
   },

   Discord = {
      Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("All dicks are here", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Click one at a time you stupid nigger")

local Button = MainTab:CreateButton({
   Name = "Remove all items from ur inevnotry (use this before buying the things down)",
   Callback = function()
-- Get the player who runs the script
local player = game.Players.LocalPlayer

-- Ensure the player has a backpack
if player and player.Backpack then
    -- Loop through all items in the player's Backpack
    for _, item in ipairs(player.Backpack:GetChildren()) do
        -- Check if the item is a Tool (to avoid deleting other objects)
        if item:IsA("Tool") then
            item:Destroy()
            print(item.Name .. " has been removed from your inventory.")
        end
    end
end

   end,
})


local Button = MainTab:CreateButton({
   Name = "Equipt All Items (use this when you get all the things)",
   Callback = function()
-- Get the local player
local player = game.Players.LocalPlayer

-- Function to equip all tools in the player's backpack
local function equipAllTools()
    -- Loop through all items in the player's backpack
    for _, item in ipairs(player.Backpack:GetChildren()) do
        -- Check if the item is a tool (like a shovel, sword, etc.)
        if item:IsA("Tool") then
            -- Parent the tool to the character to equip it
            item.Parent = player.Character
        end
    end
end

-- Call the function to equip all tools
equipAllTools()

   end,
})


local Button = MainTab:CreateButton({
   Name = "First Dick Bat",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[Bat] - $300"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
        -- **No clicking here**, we simply skip the fireclickdetector call
        
        -- Mark the action as done (no clicking here)
        hasClicked = true
        
        -- Equip the bat without triggering the click
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[Bat]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        -- Wait for the bat to be properly equipped
        local bat = game.Players.LocalPlayer.Character:WaitForChild("[Bat]")
        bat.Grip = CFrame.new(-2.4000001, -0.699999988, 0, 0, 1, -0, -1, 0, -0, 0, 0, 1)
        bat.GripForward = Vector3.new(0, -1, -0)
        bat.GripPos = Vector3.new(0.4999, -0.8999, 1.9111)
        bat.GripUp = Vector3.new(-500000, 404, 5000000)
        
        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

local Button = MainTab:CreateButton({
   Name = "Second Dick Bat",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[Bat] - $300"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
        -- **No clicking here**, we simply skip the fireclickdetector call
        
        -- Mark the action as done (no clicking here)
        hasClicked = true
        
        -- Equip the bat without triggering the click
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[Bat]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        -- Wait for the bat to be properly equipped
        local bat = game.Players.LocalPlayer.Character:WaitForChild("[Bat]")
        bat.Grip = CFrame.new(-2.4000001, -0.699999988, 0, 0, 1, -0, -1, 0, -0, 0, 0, 1)
        bat.GripForward = Vector3.new(0, -1, -0)
        bat.GripPos = Vector3.new(0.4999, -5.5999, 1.9111)
        bat.GripUp = Vector3.new(-500000, 404, 5000000)
        
        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

local Button = MainTab:CreateButton({
   Name = "First Dick StopSign",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[StopSign] - $328"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
       
        
        
        hasClicked = true
        
        
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[StopSign]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        
        local StopSign = game.Players.LocalPlayer.Character:WaitForChild("[StopSign]")
        StopSign.Grip = CFrame.Angles(0, math.rad(90), 0)
        StopSign.GripForward = Vector3.new(0, 0, 0)
        StopSign.GripUp = Vector3.new(0, 1, 0)
        StopSign.GripPos = Vector3.new(-11, 1.7999, 0.7111)  -- Adjust as needed

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

local Button = MainTab:CreateButton({
   Name = "Second Dick StopSign",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[StopSign] - $328"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
       
        
        
        hasClicked = true
        
        
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[StopSign]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        
        local StopSign = game.Players.LocalPlayer.Character:WaitForChild("[StopSign]")
        StopSign.Grip = CFrame.Angles(0, math.rad(90), 0)
        StopSign.GripForward = Vector3.new(0, 0, 0)
        StopSign.GripUp = Vector3.new(0, 1, 0)
        StopSign.GripPos = Vector3.new(-17, 1.7999, 0.7111)  -- Adjust as needed

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

local Button = MainTab:CreateButton({
   Name = "First Dick SledgeHammer",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[SledgeHammer] - $382"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
       
        
        
        hasClicked = true
        
        
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[SledgeHammer]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        
        local SledgeHammer = game.Players.LocalPlayer.Character:WaitForChild("[SledgeHammer]")
        SledgeHammer.Grip = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(180))
        SledgeHammer.GripForward = Vector3.new(0, 0, -1)
        SledgeHammer.GripUp = Vector3.new(0, 0, 5)
        SledgeHammer.GripPos = Vector3.new(-0.7111, 22.8999, 1.7999)

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

local Button = MainTab:CreateButton({
   Name = "Second Dick SledgeHammer",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[SledgeHammer] - $382"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
       
        
        
        hasClicked = true
        
        
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[SledgeHammer]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        
        local SledgeHammer = game.Players.LocalPlayer.Character:WaitForChild("[SledgeHammer]")
        SledgeHammer.Grip = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(180))
        SledgeHammer.GripForward = Vector3.new(0, 0, -1)
        SledgeHammer.GripUp = Vector3.new(0, 0, 5)
        SledgeHammer.GripPos = Vector3.new(-0.7111, 28.8999, 1.7999)

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

local Button = MainTab:CreateButton({
   Name = "First Dick PitchFork",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[Pitchfork] - $350"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
        -- **No clicking here**, we simply skip the fireclickdetector call
        
        -- Mark the action as done (no clicking here)
        hasClicked = true
        
        -- Equip the bat without triggering the click
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[Pitchfork]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        -- Wait for the bat to be properly equipped
        local Pitchfork = game.Players.LocalPlayer.Character:WaitForChild("[Pitchfork]")
        Pitchfork.Grip = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(180))
        Pitchfork.GripForward = Vector3.new(1, 0, -1)
        Pitchfork.GripUp = Vector3.new(0, 0, 0)
        Pitchfork.GripPos = Vector3.new(1.6, -34, -0.6999)

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()
   end,
})

local Button = MainTab:CreateButton({
   Name = "Second Dick PitchFrok",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[Pitchfork] - $350"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
        -- **No clicking here**, we simply skip the fireclickdetector call
        
        -- Mark the action as done (no clicking here)
        hasClicked = true
        
        -- Equip the bat without triggering the click
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[Pitchfork]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        -- Wait for the bat to be properly equipped
        local Pitchfork = game.Players.LocalPlayer.Character:WaitForChild("[Pitchfork]")
        Pitchfork.Grip = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(180))
        Pitchfork.GripForward = Vector3.new(1, 0, -1)
        Pitchfork.GripUp = Vector3.new(0, 0, 0)
        Pitchfork.GripPos = Vector3.new(1.4, -38, -1.7999)

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()
   end,
})

local Button = MainTab:CreateButton({
   Name = "And the head of the dick RPG",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[RPG] - $21855"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
        -- **No clicking here**, we simply skip the fireclickdetector call
        
        -- Mark the action as done (no clicking here)
        hasClicked = true
        
        -- Equip the bat without triggering the click
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[RPG]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        -- Wait for the bat to be properly equipped
        local RPG = game.Players.LocalPlayer.Character:WaitForChild("[RPG]")
        RPG.Grip = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
        RPG.GripForward = Vector3.new(0, 0, -1)
        RPG.GripUp = Vector3.new(0, 1, 0)
        RPG.GripPos = Vector3.new(1.9, -0.1999, -44)

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

local Button = MainTab:CreateButton({
   Name = "Left Ball Dick",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
        -- **No clicking here**, we simply skip the fireclickdetector call
        
        -- Mark the action as done (no clicking here)
        hasClicked = true
        
        -- Equip the bat without triggering the click
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[Hamburger]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        -- Wait for the bat to be properly equipped
        local Hamburger = game.Players.LocalPlayer.Character:WaitForChild("[Hamburger]")
        Hamburger.Grip = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
        Hamburger.GripForward = Vector3.new(0, 0, -1)
        Hamburger.GripUp = Vector3.new(0, 1, 0)
        Hamburger.GripPos = Vector3.new(2, -1.2999, 1)

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

local Button = MainTab:CreateButton({
   Name = "Right Ball Dick",
   Callback = function()
local hasClicked = false  -- Variable to track if the click has been fired

local function attemptClick()
    local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
    local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"]
    
    -- Move character to the shop item
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0)

    -- Only proceed if within range and the click hasn't been fired
    if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 and not hasClicked then
        wait(0.2)  -- Small delay to make sure we're in position
        
        -- **No clicking here**, we simply skip the fireclickdetector call
        
        -- Mark the action as done (no clicking here)
        hasClicked = true
        
        -- Equip the bat without triggering the click
        local toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[Hamburger]")
        toolf.Parent = game.Players.LocalPlayer.Character
        wait()

        -- Wait for the bat to be properly equipped
        local Hamburger = game.Players.LocalPlayer.Character:WaitForChild("[Hamburger]")
        Hamburger.Grip = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
        Hamburger.GripForward = Vector3.new(0, 0, -1)
        Hamburger.GripUp = Vector3.new(0, 1, 0)
        Hamburger.GripPos = Vector3.new(2, -0.2111, 1)

        -- Return the character to the initial position
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d)
    end
end

-- Call the function to attempt the action (without clicking)
attemptClick()

   end,
})

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