#include <iostream>
using namespace std;
struct Node {
float* data; // pointer to a float
Node* left;
Node* right;
};
// Create a new node
Node* createNode(float* value) {
Node* newNode = new Node();
newNode->data = value;
newNode->left = nullptr;
newNode->right = nullptr;
return newNode;
}
// Insert into binary tree (not balancing, causes O(n²) if input sorted)
Node* insert(Node* root, float* value) {
if (root == nullptr) return createNode(value);
if (*value < *(root->data))
root->left = insert(root->left, value);
else
root->right = insert(root->right, value);
return root;
}
// In-order traversal (Left → Root → Right)
void inOrder(Node* root) {
if (!root) return;
inOrder(root->left);
cout << *(root->data) << " ";
inOrder(root->right);
}
int main() {
int n;
cout << "Enter number of elements: \n";
cin >> n;
float* arr = new float[n]; // allocate array dynamically
Node* root = nullptr;
cout << "Enter \n" << n << " float numbers (preferably sorted to simulate O(n²)): " << endl;
for (int i = 0; i < n; i++) {
cin >> arr[i];
root = insert(root, &arr[i]); // insert address of each float
}
cout << "In-order Traversal: ";
inOrder(root);
cout << endl;
delete[] arr; // clean up
return 0;
}
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