local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "💢 Aimware's Hoopz GUI 💢",
LoadingTitle = "Loading",
LoadingSubtitle = "Aimware's Hoopz",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Aimware Hub"
},
Discord = {
Enabled = true,
Invite = "JBQUk38XWh", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = false -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Aimware's Hoopz",
Subtitle = "Key System",
Note = "Join the discord server for key",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Main Stuff", 4483362458) -- Title, Image
local MainSection = MainTab:CreateSection("Features")
Rayfield:Notify({
Title = "Executed Aimware's Hoopz",
Content = "Welcome!",
Duration = 3,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Toggle = MainTab:CreateToggle({
Name = "Aimbot V2",
CurrentValue = false,
Flag = "AimbotV2Flag", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.silentAim = Value
spawn(function()
local plr = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local shootingEvent = game:GetService("ReplicatedStorage").shootingEvent
if workspace:FindFirstChild("PracticeArea") then
workspace.PracticeArea.Parent = workspace.Courts
end
function power()
return plr.Power
end
function changePower(goal)
power().Value = goal
end
function added(v)
if v.Name == "Basketball" then
task.wait(0.5)
hasBall = true
end
end
function removed(v)
if v.Name == "Basketball" then
hasBall = false
end
end
local jumping = false
for i,v in pairs(getconnections(game:GetService("UserInputService").TouchTapInWorld)) do
for z,x in pairs(getupvalues(v.Function)) do
if type(x) == "table" and rawget(x, 1) then
_G.method = x
elseif z == 10 then
_G.key = x
end
end
end
shootingEvent.OnClientEvent:Connect(function(newKey)
_G.key = newKey
end)
function setup()
local dist, goal = 9e9, nil
for i,v in pairs(workspace.Courts:GetDescendants()) do
if v.Name == "Swish" and v:IsA("Sound") and plr.Character and plr.Character:FindFirstChild("Torso") then
local mag = (plr.Character.Torso.Position - v.Parent.Position).Magnitude
if dist > mag then
dist = mag; goal = v.Parent
end
end
end
return dist, goal
end
function power()
return plr.Power
end
function table(a, b)
local args = {
X1 = a.X,
Y1 = a.Y,
Z1 = a.Z,
X2 = b.X,
Y2 = b.Y,
Z2 = b.Z
};
return {args[_G.method[1]], args[_G.method[2]], args[_G.method[3]], args[_G.method[4]], args[_G.method[5]], args[_G.method[6]]}
end
function arc()
local dist, goal = setup()
dist = math.floor(dist)
if dist == 12 or dist == 13 then
return 15
elseif dist == 14 or dist == 15 then
return 20
elseif dist == 16 or dist == 17 then
return 15
elseif dist == 18 then
return 25
elseif dist == 19 then
return 20
elseif dist == 20 or dist == 21 then
return 20
elseif dist == 22 or dist == 23 then
return 25
elseif dist == 24 or dist == 25 then
return 20
elseif dist == 26 then
return 15
elseif dist == 27 or dist == 28 then
return 25
elseif dist == 29 or dist == 30 then
return 20
elseif dist == 31 then
return 15
elseif dist == 32 or dist == 33 then
return 30
elseif dist == 34 or dist == 35 or dist == 36 then
return 25
elseif dist == 37 or dist == 38 then
return 35
elseif dist == 39 or dist == 40 then
return 30
elseif dist == 41 then
return 25
elseif dist == 42 or dist == 43 then
return 40
elseif dist == 44 then
return 35
elseif dist == 45 or dist == 46 then
return 30
elseif dist == 47 or dist == 48 then
return 45
elseif dist == 49 then
return 40
elseif dist == 50 then
return 35
elseif dist == 51 then
return 50
elseif dist == 52 then
return 55
elseif dist == 53 or dist == 54 then
return 50
elseif dist == 55 then
return 45
elseif dist == 56 then
return 40
elseif dist == 57 or dist == 58 then
return 55
elseif dist == 59 or dist == 60 or dist == 61 then
return 50
elseif dist == 62 or dist == 63 then
return 65
elseif dist == 64 then
return 55
elseif dist == 65 then
return 60
elseif dist == 66 or dist == 67 then
return 50
elseif dist == 68 or dist == 69 then
return 75
elseif dist == 70 or dist == 71 then
return 70
elseif dist == 72 then
return 65
elseif dist == 73 then
return 60
elseif dist == 74 then
return 50
elseif jumping then
if dist == 9 or dist == 10 then
return 20
elseif dist == 11 or dist == 12 then
return 15
end
end
end
function stepped()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
local pwr = power()
local dist, goal = setup()
local root = plr.Character.HumanoidRootPart
dist = math.floor(dist)
if root and hasBall then
if dist >= 13 and dist <= 16 then
changePower(30)
elseif dist >= 17 and dist <= 21 then
changePower(35)
elseif dist >= 22 and dist <= 26 then
changePower(40)
elseif dist >= 27 and dist <= 31 then
changePower(45)
elseif dist >= 32 and dist <= 36 then
changePower(50)
elseif dist >= 37 and dist <= 41 then
changePower(55)
elseif dist >= 42 and dist <= 46 then
changePower(60)
elseif dist >= 47 and dist <= 50 then
changePower(65)
elseif dist >= 51 and dist <= 56 then
changePower(70)
elseif dist >= 57 and dist <= 61 then
changePower(75)
elseif dist >= 62 and dist <= 67 then
changePower(80)
elseif dist >= 68 and dist <= 74 then
changePower(85)
elseif jumping and dist == 9 or dist == 10 or dist == 11 or dist == 12 then
changePower(25)
end
end
end
end
function stepped2()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
local pwr = power()
local dist, goal = setup()
local root = plr.Character.HumanoidRootPart
dist = math.floor(dist)
if root and hasBall then
if dist >= 13 and dist <= 16 then
changePower(35)
elseif dist >= 17 and dist <= 21 then
changePower(40)
elseif dist >= 22 and dist <= 26 then
changePower(45)
elseif dist >= 27 and dist <= 31 then
changePower(50)
elseif dist >= 32 and dist <= 36 then
changePower(55)
elseif dist >= 37 and dist <= 41 then
changePower(60)
elseif dist >= 42 and dist <= 46 then
changePower(65)
elseif dist >= 47 and dist <= 50 then
changePower(70)
elseif dist >= 51 and dist <= 56 then
changePower(75)
elseif dist >= 57 and dist <= 61 then
changePower(80)
elseif dist >= 62 and dist <= 67 then
changePower(85)
elseif jumping and dist == 9 or dist == 10 or dist == 11 or dist == 12 then
changePower(30)
end
end
end
end
function shoot()
local dist, goal = setup()
local pwr = power()
local arc = arc()
if arc ~= nil and plr.Character and plr.Character:FindFirstChild("Humanoid") then
local args = table(plr.Character.Torso.Position, (goal.Position + Vector3.new(0, arc, 0) - plr.Character.HumanoidRootPart.Position + plr.Character.Humanoid.MoveDirection).Unit)
shootingEvent:FireServer(
plr.Character.Basketball,
pwr.Value,
args,
_G.key
)
end
end
function shoot2()
local dist, goal = setup()
local pwr = power()
local arc = arc()
local dist, goal = setup()
dist = math.floor(dist)
if arc ~= nil and dist <= 67 and plr.Character and plr.Character:FindFirstChild("Humanoid") then
local args = table(plr.Character.Torso.Position, (goal.Position + Vector3.new(0, arc, 0) - plr.Character.HumanoidRootPart.Position + plr.Character.Humanoid.MoveDirection).Unit)
shootingEvent:FireServer(
plr.Character.Basketball,
pwr.Value,
args,
_G.key
)
end
end
function jumped()
if plr.Character and hasBall and plr.Character:FindFirstChild("HumanoidRootPart") and _G.silentAim then
jumping = true
stepped()
task.wait(0.325)
shoot()
task.wait(0.1)
jumping = false
end
end
uis.InputBegan:Connect(function(inp)
if inp.KeyCode == Enum.KeyCode.X then
stepped2()
task.wait(0.005)
shoot2()
end
end)
plr.Character.ChildAdded:Connect(added)
plr.Character.ChildRemoved:Connect(removed)
plr.Character.Humanoid.Jumping:Connect(jumped)
end)
if Value == true then
Rayfield:Notify({
Title = "Aimbot V2 On",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
if Value == false then
Rayfield:Notify({
Title = "AimbotV2 Off",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
end,
})
local Toggle = MainTab:CreateToggle({
Name = "Aimbot",
CurrentValue = false,
Flag = "AimbotFlag", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.aimToggle = Value
spawn(function()
if _G.aimToggle == false then
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("AimbotGui"):Destroy()
for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do
end
elseif _G.aimToggle == true then
local AimbotGui = Instance.new("ScreenGui")
local AimbotFrame = Instance.new("Frame")
local RangeText = Instance.new("TextLabel")
local Basketball = game:GetService("Players").LocalPlayer.Character:WaitForChild("Basketball")
AimbotGui.Name = "AimbotGui"
AimbotGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
AimbotGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
AimbotFrame.Name = "AimbotFrame"
AimbotFrame.Parent = AimbotGui
AimbotFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
AimbotFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
AimbotFrame.Position = UDim2.new(0.389353633, 0, 0, 0)
AimbotFrame.Size = UDim2.new(0, 290, 0, 45)
RangeText.Name = "RangeText"
RangeText.Parent = AimbotFrame
RangeText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
RangeText.BackgroundTransparency = 1.000
RangeText.BorderColor3 = Color3.fromRGB(0, 0, 0)
RangeText.Position = UDim2.new(0, 0, -0.111111283, 0)
RangeText.Size = UDim2.new(0, 290, 0, 50)
RangeText.Font = Enum.Font.SourceSans
RangeText.Text = "Out Of Range"
RangeText.TextColor3 = Color3.fromRGB(255, 0, 0)
RangeText.TextSize = 40.000
RangeText.TextWrapped = true
end
end)
spawn(function()
-- Variables
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
local UIS = game:GetService("UserInputService")
local VIM = game:GetService("VirtualInputManager")
local camera = game:GetService("Workspace").CurrentCamera
local cameraMode = game:GetService("Players").LocalPlayer.CameraMode
-- Gets Closest Hoop
function getClosest()
local closestDistance = math.huge
local closestRim = nil
for i,v in pairs(game:GetService("Workspace").Courts:GetDescendants()) do
if v.Name == "hoop" then
local distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude
if distance < closestDistance then
closestDistance = distance
closestRim = v
end
end
end
return closestRim
end
-- Opens And Closes Gui When Player Has/ Has Not Got The Ball
spawn(function()
while wait() do
game:GetService("Players").LocalPlayer.Character:WaitForChild("Basketball")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("AimbotGui").AimbotFrame.Visible = true
repeat wait() until game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool") == nil
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("AimbotGui").AimbotFrame.Visible = false
end
end)
-- In Range And Out Of Range
spawn(function()
while wait() do
local playerAndHoopDistance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - getClosest().Position).magnitude
if playerAndHoopDistance <= 74 then
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("AimbotGui").AimbotFrame.RangeText.Text = "In Range"
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("AimbotGui").AimbotFrame.RangeText.TextColor3 = Color3.new(0, 255, 0)
elseif playerAndHoopDistance > 74 then
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("AimbotGui").AimbotFrame.RangeText.Text = "Out Of Range"
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("AimbotGui").AimbotFrame.RangeText.TextColor3 = Color3.new(255, 0, 0)
end
end
end)
-- Power Adjustment
function getClosest()
local closestDistance = math.huge
local closestRim = nil
for i,v in pairs(game:GetService("Workspace").Courts:GetDescendants()) do
if v.Name == "hoop" then
local distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude
if distance < closestDistance then
closestDistance = distance
closestRim = v
end
end
end
return closestRim
end
spawn(function()
while wait() do
if _G.aim and _G.aimToggle then
local power = game:GetService("Players").LocalPlayer.Power
local playerAndHoopDistance2 = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - getClosest().Position).magnitude
if playerAndHoopDistance2 <= 74 and playerAndHoopDistance2 > 63.5 then
power.Value = 85
elseif playerAndHoopDistance2 <= 63.5 and playerAndHoopDistance2 > 47.45 then
power.Value = 80
elseif playerAndHoopDistance2 <= 47.45 then
power.Value = 75
if _G.aim == false then return end
end
end
end
end)
-- The Aimbot
UIS.InputBegan:Connect(function(inp)
if inp.KeyCode == Enum.KeyCode.Space and game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("AimbotGui").AimbotFrame.RangeText.Text == "In Range" then
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool") and game:GetService("Players").LocalPlayer.Character.Humanoid.Jump then
if _G.aimToggle then
_G.aim = true
spawn(function()
local ping = game:GetService("Players").LocalPlayer.Ping
if ping.Value <= 83 then
wait(0.195)
VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, true, game, 1)
VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, false, game, 1)
elseif ping.Value >= 83 and ping.Value <= 120 then
wait(0.155)
VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, true, game, 1)
VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, false, game, 1)
elseif ping.Value >= 120 then
wait(0.125)
VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, true, game, 1)
VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, false, game, 1)
end
end)
while wait() do
local playerAndHoopDistance3 = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - getClosest().Position).magnitude
if playerAndHoopDistance3 <= 61.999999 and playerAndHoopDistance3 >= 59 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 60, 0))
if _G.aim == false then return end
elseif playerAndHoopDistance3 <= 47.2 and playerAndHoopDistance3 >= 39 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 65, 0))
if _G.aim == false then return end
elseif playerAndHoopDistance3 <= 49.1 and playerAndHoopDistance3 >= 47.2 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 75, 0))
if _G.aim == false then return end
elseif playerAndHoopDistance3 <= 58.999999 and playerAndHoopDistance3 >= 55 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 65, 0))
if _G.aim == false then return end
elseif playerAndHoopDistance3 <= 74 and playerAndHoopDistance3 >= 71 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 50, 0))
if _G.aim == false then return end
elseif playerAndHoopDistance3 <= 71 and playerAndHoopDistance3 >= 68 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 60, 0))
if _G.aim == false then return end
elseif playerAndHoopDistance3 <= 68 and playerAndHoopDistance3 >= 66 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 65, 0))
if _G.aim == false then return end
elseif playerAndHoopDistance3 <= 63.3 and playerAndHoopDistance3 >= 62 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 55, 0))
if _G.aim == false then return end
elseif playerAndHoopDistance3 <= 63.65 and playerAndHoopDistance3 >= 63.3 then
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 72.5, 0))
if _G.aim == false then return end
else
camera.CFrame = CFrame.new(camera.CFrame.Position, getClosest().Position + Vector3.new(0, 70, 0))
if _G.aim == false then return end
end
end
end
end
end
end)
-- The Aimbot
UIS.InputEnded:Connect(function(inp)
if inp.KeyCode == Enum.KeyCode.Space then
_G.aim = false
end
end)
-- Locking FirstPerson
spawn(function()
while wait() do
if _G.aim == true then
game:GetService("Players").LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
wait(0.2)
game:GetService("Players").LocalPlayer.CameraMode = Enum.CameraMode.Classic
end
end
end)
end)
if Value == true then
Rayfield:Notify({
Title = "Aimbot On",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
if Value == false then
Rayfield:Notify({
Title = "Aimbot Off",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
end,
})
local Button = MainTab:CreateButton({
Name = "Auto Guard",
Callback = function()
local plr = game.Players.LocalPlayer
local rs = game:GetService("RunService")
local shootingEvent = game:GetService("ReplicatedStorage").shootingEvent
local tracking = false
local player = nil
local hasBall = false
local ground = nil
-- Helper function to find the nearest player with a basketball
function updateNearestPlayerWithBall()
local dist = 9e9
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= plr.Name and v.Character and v.Character:FindFirstChild("Basketball") and not plr.Character:FindFirstChild("Basketball") and (plr.Character.Torso.Position - v.Character.Torso.Position).Magnitude < 50 then
local mag = (plr.Character.Torso.Position - v.Character.Torso.Position).Magnitude
if dist > mag then
dist = mag
player = v
end
end
end
end
function moveToPlayerBasketball()
if player and plr.Character and plr.Character:FindFirstChild("Humanoid") and not plr.Character:FindFirstChild("Basketball") and player.Character and player.Character:FindFirstChild("Basketball") then
plr.Character.Humanoid:MoveTo(player.Character.Basketball:FindFirstChildOfClass("Part").Position + player.Character.Torso.CFrame.LookVector + ((player.Character.Humanoid.MoveDirection * 2) + (plr.Character.Torso.Velocity.Unit * 3)))
if (player.Character.Torso.Position.Y - ground.Position.Y) > 2.5 then
plr.Character.Humanoid.Jump = true
end
end
end
function updateGroundPosition()
local part = workspace:FindPartOnRay(Ray.new(plr.Character.Torso.Position, Vector3.new(0, -100, 5)))
if part then
ground = part
end
end
function onStepped()
updateNearestPlayerWithBall()
updateGroundPosition()
if tracking then
moveToPlayerBasketball()
end
end
function began(key, gpe)
if not gpe and key.KeyCode == Enum.KeyCode.LeftControl then
if not tracking then
tracking = true
else
tracking = false
end
end
end
-- Connect events
rs.Stepped:Connect(onStepped)
game:GetService("UserInputService").InputBegan:Connect(began)
local starterGui = game:GetService("StarterGui")
starterGui:SetCore("SendNotification", {
Title = "Autoguard executed",
Text = "Toggle is Left Control.",
Duration = 5,
Button1 = "Okay",
Callback = function()
print("Okay button clicked!")
end
})
end,
})
local Button = MainTab:CreateButton({
Name = "Silent Aim",
Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end,
})
local Toggle = MainTab:CreateToggle({
Name = "Reach",
CurrentValue = false,
Flag = "ReachFlag", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.ReachPlayer = Value
function getNearestPart(torso)
local dist, part = 9e9
for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
if v:IsA("Part") and torso then
local mag = (v.Position - torso.Position).Magnitude
if dist > mag then
dist = mag
part = v
end
end
end
return part
end
function findClosestPlayerWithBall()
local closestPlayerWithBasketball = nil
local closestDistance = math.huge
for i,v in pairs(game:GetService("Players"):GetChildren()) do
if v.Name ~= game:GetService("Players").LocalPlayer.Name and v.Character:FindFirstChildOfClass("Tool") then
local distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayerWithBasketball = v
end
end
end
return closestPlayerWithBasketball
end
spawn(function()
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function()
if _G.ReachPlayer and not game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool") and (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - findClosestPlayerWithBall().Character.HumanoidRootPart.Position).magnitude <= 10 then
firetouchinterest(getNearestPart(findClosestPlayerWithBall().Character.Torso), findClosestPlayerWithBall().Character.Basketball.Ball, 0)
firetouchinterest(getNearestPart(findClosestPlayerWithBall().Character.Torso), findClosestPlayerWithBall().Character.Basketball.Ball, 1)
end
end)
end)
if Value == false then
Rayfield:Notify({
Title = "Reach Turned Off",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
if Value == true then
Rayfield:Notify({
Title = "Reach Turned On",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
end,
})
local Toggle = MainTab:CreateToggle({
Name = "Ball Mag",
CurrentValue = false,
Flag = "BallMagFlag", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.mag = Value
_G.magRange = 25
function getClosestBasketball()
local closestDistance = math.huge
local closestBasketball = nil
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if v.Name == "Basketball" then
local distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Ball.Position).magnitude
if distance < closestDistance then
closestDistance = distance
closestBasketball = v.Ball
end
end
end
return closestBasketball
end
spawn(function()
while _G.mag == true do
wait()
if (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - getClosestBasketball().Position).magnitude <= _G.magRange then
wait()
firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, getClosestBasketball(), 0)
wait(0.001)
firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, getClosestBasketball(), 1)
if _G.mag == false then return end
end
end
end)
if Value == true then
Rayfield:Notify({
Title = "Mag Turned On",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
if Value == false then
Rayfield:Notify({
Title = "Mag Turned Off",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
end,
})
local Slider = MainTab:CreateSlider({
Name = "Mag Range",
Range = {0, 25},
Increment = 1,
Suffix = "Mag Range",
CurrentValue = 0,
Flag = "MagRangeFlag", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.magRange = value
end,
})
local Toggle = MainTab:CreateToggle({
Name = "Anti Travel",
CurrentValue = false,
Flag = "AntiTravelFlag", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local mt = getrawmetatable(game)
local namecall = mt.__namecall
setreadonly(mt,false)
mt.__namecall = function(self,...)
local args = {...}
local method = getnamecallmethod()
if tostring(self) == "shootingEvent" and method == "FireServer" and args[1] == "xd" then
if Value == false then
args[1] = "xd"
return self.FireServer(self, unpack(args))
elseif Value == true then
return;
end
end
return namecall(self,...)
end
if Value == true then
Rayfield:Notify({
Title = "Anti Travel On",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
if Value == false then
Rayfield:Notify({
Title = "Anti Travel Off",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
end,
})
local Toggle = MainTab:CreateToggle({
Name = "Auto Dunk",
CurrentValue = false,
Flag = "AutoDunkFlag", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
_G.autoDunk = Value
function getCourt()
local closestDistance = math.huge
local closestCourt = nil
for i,v in pairs(game:GetService("Workspace").Courts:GetDescendants()) do
if v.Name == "CourtFloor" then
local distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude
if distance < closestDistance then
closestDistance = distance
closestCourt = v
end
end
end
return closestCourt.Parent.Parent.Parent
end
function getClosest()
local closestDistance = math.huge
local closestRim = nil
for i,v in pairs(game:GetService("Workspace").Courts:GetDescendants()) do
if v.Name == "hoop" then
local distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude
if distance < closestDistance then
closestDistance = distance
closestRim = v
end
end
end
return closestRim
end
function returnDunkDistance()
local dunkDistance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - getClosest().Position).magnitude
return dunkDistance
end
spawn(function()
while _G.autoDunk do
wait()
if returnDunkDistance() <= 28 then
local args = {
[1] = game:GetService("Players").LocalPlayer.Character:WaitForChild("Basketball")
}
getCourt().FieldGoal.dunkFunction:InvokeServer(unpack(args))
if _G.autoDunk == false then return end
end
end
end)
if Value == true then
Rayfield:Notify({
Title = "Auto Dunk On",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
if Value == false then
Rayfield:Notify({
Title = "Auto Dunk Off",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
end
end,
})
-- Animations
local AnimationTab = Window:CreateTab("🕺Animations", nil) -- Title, Image
local Section = AnimationTab:CreateSection("Animations")
local Button = AnimationTab:CreateButton({
Name = "Intros/Dunks",
Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
Rayfield:Notify({
Title = "Executed",
Content = "Aimware's Hoopz",
Duration = 1,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end,
})
-- Servers --
local ServerTab = Window:CreateTab("Servers", 4483362458) -- Title, Image
local Section = ServerTab:CreateSection("Server Options")
local Button = ServerTab:CreateButton({
Name = "Rejoin",
Callback = function()
repeat
wait()
until game:IsLoaded()
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,game.JobId)
end,
})
local Button = ServerTab:CreateButton({
Name = "Server Hop",
Callback = function()
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://[Log in to view URL]' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://[Log in to view URL]' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end,
})
-- Player --
local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
local Section = PlayerTab:CreateSection("Features")
local Slider = PlayerTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 19},
Increment = 0.1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = PlayerTab:CreateSlider({
Name = "Jump Power",
Range = {50, 60},
Increment = 1,
Suffix = "JumpPower",
CurrentValue = 50,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Button = PlayerTab:CreateButton({
Name = "Reset",
Callback = function()
game:GetService("Players").LocalPlayer.Character.Humanoid.Health = 0
end,
})
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