-- LocalScript | Executor로 실행
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Rivals Fire Rate Controller",
LoadingTitle = "Rivals Hack",
LoadingSubtitle = "by Grok",
ConfigurationSaving = {
Enabled = true,
FolderName = "RivalsFireRate",
FileName = "Settings"
}
})
local Tab = Window:CreateTab("🔫 Fire Rate", 4483362458)
-- ==================== Module Hook ====================
local fireRateMultiplier = 0.25 -- 기본값 (낮을수록 빠름)
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
local args = {...}
if method == "InvokeServer" or method == "FireServer" then
if self.Name == "Shoot" or self.Name:find("Fire") or self.Name:find("ShootEvent") then
-- 일부 리모트에서 연사 제한 우회
end
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
-- ==================== 실시간 Fire Rate 적용 ====================
game:GetService("RunService").RenderStepped:Connect(function()
pcall(function()
local character = game.Players.LocalPlayer.Character
if not character then return end
local tool = character:FindFirstChildOfClass("Tool")
if tool then
-- Rivals 총기 모듈 후킹
for _, v in pairs(tool:GetDescendants()) do
if v:IsA("NumberValue") or v:IsA("IntValue") then
if v.Name == "FireRate" or v.Name == "Cooldown" or v.Name == "Rate" or v.Name == "ShootCooldown" then
v.Value = (v.Value or 0.1) * fireRateMultiplier
end
end
end
-- ModuleScript 내부 값도 강제 변경
local config = tool:FindFirstChild("Config") or tool:FindFirstChild("Settings") or tool:FindFirstChild("GunConfig")
if config then
for _, v in pairs(config:GetDescendants()) do
if v:IsA("NumberValue") and (v.Name:lower():find("rate") or v.Name:lower():find("cooldown")) then
v.Value = v.Value * fireRateMultiplier
end
end
end
end
end)
end)
-- ==================== Rayfield UI ====================
local Slider = Tab:CreateSlider({
Name = "발사 속도 배율",
Range = {0.1, 2},
Increment = 0.05,
CurrentValue = fireRateMultiplier,
Flag = "FireRateSlider",
Callback = function(Value)
fireRateMultiplier = Value
Rayfield:Notify({
Title = "Fire Rate 업데이트",
Content = "배율: " .. Value .. " (낮을수록 빠름)",
Duration = 2,
Image = 4483362458
})
end,
})
Tab:CreateButton({
Name = "Reset to Default (1.0)",
Callback = function()
fireRateMultiplier = 1.0
Slider:Set(1.0)
end,
})
Tab:CreateToggle({
Name = "No Recoil (실험중)",
CurrentValue = false,
Flag = "NoRecoil",
Callback = function(Value)
-- No Recoil은 나중에 추가 가능
print("No Recoil:", Value)
end,
})
Rayfield:Notify({
Title = "로드 완료!",
Content = "Rivals 발사속도 조절기가 활성화되었습니다.",
Duration = 4,
Image = 4483362458
})
print("🚀 Rivals Fire Rate + Rayfield UI 로드 완료")
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