local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local MainWindow = Rayfield:CreateWindow({
Name = "All In One | Lightweight",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "AIO Interface",
LoadingSubtitle = "by Kyllxz",
ShowText = "AIO Hub", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Ocean", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "AIO Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "AIO Key Access",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"HALLOWEEN"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local InfoTab = MainWindow:CreateTab("Info", 75779773793946) -- Title, Image
local MainTab = MainWindow:CreateTab("Main Feature", 89774487639368) -- Title, Image
local FarmSection = MainTab:CreateSection("Farm")
local CollectMoneyEnabled = false
-- Stop collect when player respawns (so you must toggle again)
local function StopCollectOnDeath()
local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function()
CollectMoneyEnabled = false
end)
end
-- safe restore helper (makes sure humanoid isn't left in PlatformStand)
local function RestoreHumanoid(humanoid)
if humanoid and humanoid.Parent then
pcall(function()
humanoid.PlatformStand = false
end)
end
end
local CollectMoney = MainTab:CreateToggle({
Name = "Auto Collect Money",
CurrentValue = false,
Flag = "Collect",
Callback = function(isEnabled)
CollectMoneyEnabled = isEnabled
if isEnabled then
StopCollectOnDeath()
task.spawn(function()
while CollectMoneyEnabled do
local player = game.Players.LocalPlayer
local character = player.Character
if not character then break end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not root then break end
local teamName = player.Team and player.Team.Name or nil
local tycoonsFolder = workspace:FindFirstChild("Tycoon") and workspace.Tycoon:FindFirstChild("Tycoons")
local myTycoon = tycoonsFolder and tycoonsFolder:FindFirstChild(teamName)
local essentials = myTycoon and myTycoon:FindFirstChild("Essentials")
local collectorPart = essentials and essentials:FindFirstChild("CashCollector")
if collectorPart and collectorPart:IsA("BasePart") then
-- 1) Enter PlatformStand so physics/animations won't push you
pcall(function() humanoid.PlatformStand = true end)
-- 2) Move horizontally above the collector (preserve orientation)
local targetX, targetZ = collectorPart.Position.X, collectorPart.Position.Z
local startY = collectorPart.Position.Y + 3 -- stand above
root.CFrame = CFrame.new(targetX, startY, targetZ)
-- tiny wait to ensure position applied
task.wait(0.03)
-- 3) Smooth forced downward nudges totalling ~0.5 studs
local steps = 3
local stepAmount = 0.2 -- 5 * 0.1 = 0.5 studs
for i = 1, steps do
if not CollectMoneyEnabled then break end
-- compute new Y based on current position to avoid overshoot
local curPos = root.Position
local newY = curPos.Y - stepAmount
-- clamp so we don't go below collector bottom
local minY = collectorPart.Position.Y + 0.5
if newY < minY then newY = minY end
root.CFrame = CFrame.new(targetX, newY, targetZ)
-- zero velocities to avoid residual physics
pcall(function()
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
end)
task.wait(0.03)
end
-- brief pause so collector can register touch
task.wait(0.1)
-- 4) Restore normal control so character stands up
RestoreHumanoid(humanoid)
end
-- small delay before next attempt
task.wait(0.05)
end
-- ensure humanoid restored when loop ends
local finalPlayer = game.Players.LocalPlayer
local finalChar = finalPlayer and finalPlayer.Character
local finalHum = finalChar and finalChar:FindFirstChildOfClass("Humanoid")
if finalHum then
RestoreHumanoid(finalHum)
end
end)
else
-- toggled OFF: clean up any PlatformStand on current humanoid
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if humanoid then
RestoreHumanoid(humanoid)
end
end
end,
})
local TeleportTab = MainWindow:CreateTab("Teleport", 83125664277456) -- Title, Image
local TeleportSection = TeleportTab:CreateSection("City")
local CaptureFlag = TeleportTab:CreateButton({
Name = "Teleport To Capture Point",
Callback = function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Beams.CapturePoint1.CFrame
end,
})
local MiscTab = MainWindow:CreateTab("Misc", 75021859246805) -- Title, Image
local MiscSection = MiscTab:CreateSection("Player")
local player = game.Players.LocalPlayer
local WalkSpeedSlider = MiscTab:CreateSlider({
Name = "Walk Speed",
Range = {16, 1000},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "WalkSpeedSlider",
Callback = function(Value)
player:SetAttribute("SavedWalkSpeed", Value)
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = Value
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= Value then
humanoid.WalkSpeed = Value
end
end)
end
end
end,
})
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
local savedSpeed = player:GetAttribute("SavedWalkSpeed") or 16
humanoid.WalkSpeed = savedSpeed
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= savedSpeed then
humanoid.WalkSpeed = savedSpeed
end
end)
end)
local player = game.Players.LocalPlayer
local JumpPowerSlider = MiscTab:CreateSlider({
Name = "Jump Power",
Range = {50, 1000},
Increment = 1,
Suffix = "Power",
CurrentValue = 50,
Flag = "JumpPowerSlider",
Callback = function(Value)
player:SetAttribute("SavedJumpPower", Value)
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.UseJumpPower = true
humanoid.JumpPower = Value
humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function()
if humanoid.JumpPower ~= Value then
humanoid.JumpPower = Value
end
end)
end
end
end,
})
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.UseJumpPower = true
local savedPower = player:GetAttribute("SavedJumpPower") or 50
humanoid.JumpPower = savedPower
humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function()
if humanoid.JumpPower ~= savedPower then
humanoid.JumpPower = savedPower
end
end)
end)
local MiscSection = MiscTab:CreateSection("Script")
local InfiniteYield = MiscTab:CreateButton({
Name = "Infinite Yield",
Callback = function()
loadstring(game:HttpGet('https://[Log in to view URL]'))()
end,
})
local DexExplorer = MiscTab:CreateButton({
Name = "Dex Explorer",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
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