function Fly(Enable,SpeedNew)
if Enable then
if Temp.FlyConnection then
return
end
Temp.FlyConnection= RunService.Heartbeat:Connect(function()
if true then
plr.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(plr.Character:WaitForChild("HumanoidRootPart").Position, plr.Character:WaitForChild("HumanoidRootPart").Position + Vector3.new(Mouse.Hit.lookVector.x, Mouse.Hit.lookVector.Y, Mouse.Hit.lookVector.z))
end
end)
local Speed = tonumber(SpeedNew)/2 or .1
local Y = 1
local State = 8
local StartingPosition = plr.Character.PrimaryPart.CFrame
local Keys = {
w = false,
a = false,
s = false,
d = false,
}
local function MoveBy(a)
if not Temp.FlyConnection then
return
end
plr.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame *a
end
Mouse.KeyUp:Connect(function(Key)
if Key and Keys[Key:lower()] ~= nil and Temp.FlyConnection then
Keys[Key:lower()] = false
end
end)
Mouse.KeyDown:Connect(function(Key)
if Key and Keys[Key:lower()] ~= nil and Temp.FlyConnection then
Keys[Key:lower()] = true
end
end)
plr.Character.HumanoidRootPart.Changed:Connect(function()
if true and Temp.FlyConnection then
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0,Y,0)
end
end)
RunService.RenderStepped:Connect(function()
if true and Temp.FlyConnection then
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0,Y,0)
if Keys.w then
MoveBy(CFrame.new(0,0,-Speed))
end
if Keys.a then
MoveBy(CFrame.new(-Speed,0,0))
end
if Keys.s then
MoveBy(CFrame.new(0,0,Speed))
end
if Keys.d then
MoveBy(CFrame.new(Speed,0,0))
end
end
end)
task.spawn(function()
repeat wait(.4)
if unloaded then
break
end
pcall(function()
plr.Character:FindFirstChildOfClass("Humanoid").StateChanged:Connect(function()
if not Temp.FlyConnection then
return
end
plr.Character:FindFirstChildOfClass("Humanoid"):ChangeState(State)
end)
plr.Character:FindFirstChildOfClass("Humanoid"):ChangeState(State)
end)
until not Temp.FlyConnection
end)
local function rwait(a)
if true then
wait(a)
end
end
local function rwait2()
if true then
task.wait()
end
end
task.spawn(function()
repeat wait(1)
if unloaded then
break
end
if true and Temp.FlyConnection then
pcall(function()
State = 7--//Landed
rwait(.1)
State=8--//Running
rwait(1)
State = 3--//Jumping
rwait2()
State = 5--//Falling
end)
end
until not Temp.FlyConnection
end)
local function onInputBegan(input, _gameProcessed)
if input.KeyCode == Enum.KeyCode.Space then
Y = 20
end
if input.KeyCode == Enum.KeyCode.LeftShift then
Y = -20
end
end
local function onInputEnded(input, _gameProcessed)
if input.KeyCode == Enum.KeyCode.Space then
Y = 1
end
if input.KeyCode == Enum.KeyCode.LeftShift then
Y = 1
end
end
UserInputService.InputBegan:Connect(onInputBegan)
UserInputService.InputEnded:Connect(onInputEnded)
else
pcall(function()
Temp.FlyConnection:Disconnect()
Temp.FlyConnection=nil
end)
pcall(function()
wait(.1)
plr.Character:FindFirstChildOfClass("Humanoid"):ChangeState(18)
wait(.04)
char:FindFirstChildOfClass("Humanoid"):ChangeState(8)
end)
end
end
function All_Guns()
local saved = game:GetService("Players").LocalPlayer.Character:GetPrimaryPartCFrame()
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(plr.UserId, 96651) then
GetGun("M4A1",true)
end
GetGun("AK-47",true)
task.spawn(function()
GetGun("Remington 870",true)
end)
GetGun("M9",true)
game:GetService("Players").LocalPlayer.Character:SetPrimaryPartCFrame(saved)
end
function GetTeam()
return plr.TeamColor.Name
end
function GenerateShootTable(Hit)
local Generated = {}
for i=1,15 do
Generated[#Generated+1]={
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] =0,
["Cframe"] = CFrame.new(),
["Hit"] = Hit
}
end
return Generated
end
function Valid_Team(Team)
if Team and typeof(Team):lower()=="string" then
local Valid = {
"Bright orange",
"Bright blue",
}
if table.find(Valid,Team) then
return true
elseif Team == "Really red" then
return 1
end
return nil
end
end
function Last_Team(Lastteam)
task.spawn(function()
local a,b,c= nil,getpos(),workspace.CurrentCamera.CFrame
a =plr.CharacterAdded:Connect(function(Char)
task.spawn(function()
workspace.CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait()
for i =1,5 do
workspace.CurrentCamera.CFrame = c
end
end)
Char:WaitForChild("HumanoidRootPart")
MoveTo(b)
a:Disconnect()
end)
local Team = Valid_Team(Lastteam)
if Team and Team~=1 then
local pos = getpos()
workspace.Remote.TeamEvent:FireServer(Lastteam)
elseif Team and Team == 1 then
workspace.Remote.TeamEvent:FireServer("Bright orange")
local crimpad = workspace["Criminals Spawn"].SpawnLocation
crimpad.CanCollide = false
crimpad.Transparency = 1
repeat task.wait()crimpad.CFrame = getpos() until plr.Team == game.Teams.Criminals
MoveToJunk(crimpad)
end
end)
end
function GetPlayersPart(player)
if player and player.Character then
return player.Character:FindFirstChild("Head") or player.Character:FindFirstChildOfClass("Part") or player.Character:FindFirstChildOfClass("MeshPart")
end
end
function CreateKillPart()
if Parts[1] then
pcall(function()
Parts[1]:Destroy()
end)
Parts[1] = nil
end
local Part = Instance.new("Part",plr.Character)
local hilight = Instance.new("Highlight",Part)
hilight.FillTransparency = 1
Part.Anchored = true
Part.CanCollide = false
Part.CanTouch = false
Part.Material = Enum.Material.SmoothPlastic
Part.Transparency = .98
Part.Material = Enum.Material.SmoothPlastic
Part.BrickColor = BrickColor.White()
Part.Size = Vector3.new(20,2,20)
Part.Name = "KillAura"
Parts[1] = Part
end
function MKILL(target,STOP,P)
if target == plr or target == plr.Name then
return
end
if typeof(target):lower() == "string" and game:GetService("Players"):FindFirstChild(target) then
target = game:GetService("Players"):FindFirstChild(target)
end
if not STOP then STOP =1 end
if not target or not target.Character or not target.Character:FindFirstChild("Humanoid") or target.Character:FindFirstChildOfClass("ForceField") or target.Character:FindFirstChild("Humanoid").Health<1 or not plr.Character or not plr.Character:FindFirstChildOfClass("Humanoid") or not plr.Character:FindFirstChild("HumanoidRootPart") then
return
end
unsit()
local saved = getpos()
if not P then P = saved else saved = P end
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character:FindFirstChild("Head").CFrame
wait(.2)
for i =1,10 do
task.spawn(function()
game.ReplicatedStorage["meleeEvent"]:FireServer(target)
end)
end
wait(.1)
if target and target.Character and target.Character:FindFirstChild("Humanoid") and target.Character:FindFirstChild("Humanoid").Health >1 and STOP ~=3 then
MKILL(target,STOP+1,P)
return
end
MoveTo(saved)
end
function Kill_All(TeamS)
local a = GetTeam()
local saved = getpos()
local Team = GetTeam()
if not TeamS then
ChangeTeam(game.Teams.Inmates)
end
GetGun("M9")
repeat task.wait() until plr.Backpack:FindFirstChild("M9")
local Gun = plr.Backpack:FindFirstChild("M9")
local Gen = {}
if TeamS then
if TeamS == game.Teams.Guards then
ChangeTeam(game.Teams.Inmates)
elseif TeamS == game.Teams.Inmates then
ChangeTeam(game.Teams.Criminals)
end
end
if not TeamS then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if not table.find(Whitelisted,v.Name) and v ~= plr then
if v.Team == game.Teams.Criminals then
for i =1,10 do
Gen[#Gen+1]={
["RayObject"] = Ray.new(Vector3.new(0,0,0), Vector3.new(0,0,0)),
["Distance"] = .1,
["Cframe"] = CFrame.new(),
["Hit"] = v.Character:WaitForChild("Head")
}
end
end
end
end
game:GetService("ReplicatedStorage").ShootEvent:FireServer(Gen, Gun)
end
--
if not TeamS then
ChangeTeam(game.Teams.Criminals)
end
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if not table.find(Whitelisted,v.Name) and v ~= plr then
if (TeamS and v.Team == TeamS) or not TeamS then
for i =1,10 do
Gen[#Gen+1]={
["RayObject"] = Ray.new(Vector3.new(0,0,0), Vector3.new(0,0,0)),
["Distance"] = .1,
["Cframe"] = CFrame.new(),
["Hit"] = v.Character:WaitForChild("Head")
}
end
end
end
end
game:GetService("ReplicatedStorage").ShootEvent:FireServer(Gen, Gun)
wait(.1)
Last_Team(a)
wait(.4)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = saved
end
function keycard()
if plr.Character:FindFirstChild("Key card") or plr.Backpack:FindFirstChild("Key card") then
return Notif("You already have a keycard!")
end
if game:GetService("Workspace")["Prison_ITEMS"].single:FindFirstChild("Key card") then
local a =getpos()
local Key = workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP
MoveTo(CFrame.new(workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP.Position))
wait()
repeat wait(.1)
local a =pcall(function()
local Key = workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP
game.Workspace.Remote["ItemHandler"]:InvokeServer(Key)
MoveTo(CFrame.new(workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP.Position+Vector3.new(0,3,0)))
end)
if not a then
break
end
until plr.Backpack:FindFirstChild("Key card")
wait()
MoveTo(a)
return
end
local a,b= getpos(),plr.TeamColor.Name
local HadOn = States.autore
if HadOn then
States.autore = false
end
ChangeTeam(game.Teams.Guards)
repeat wait(.2)
pcall(function()
plr.Character:FindFirstChildOfClass("Humanoid").Health =0
wait(.2)
ChangeTeam(game.Teams.Guards)
end)
until game:GetService("Workspace")["Prison_ITEMS"].single:FindFirstChild("Key card")
if HadOn then
States.autore = true
end
Last_Team(b)
wait(.1)
MoveTo(CFrame.new(workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP.Position))
wait()
repeat wait(.1)
local a =pcall(function()
local Key = workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP
game.Workspace.Remote["ItemHandler"]:InvokeServer(Key)
MoveTo(CFrame.new(workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP.Position+Vector3.new(0,3,0)))
end)
if not a then
break
end
until plr.Backpack:FindFirstChild("Key card")
wait()
MoveTo(a)
end
function ReturnGun()
for i,v in pairs(plr.Backpack:GetChildren()) do
if v and v:IsA("Tool") and v:FindFirstChildOfClass("ModuleScript") then
return v
end
end
return nil
end
function kill(player,Type)
if typeof(player):lower() == "string" then
if game:GetService("Players"):FindFirstChild(player) then
player = game:GetService("Players"):FindFirstChild(player)
else
return
end
end
if player == plr or player == plr.Name then
return Notif("Can't kill yourself????")
end
local Gun = ReturnGun()
if table.find(Whitelisted,player.Name) then
print("error is whitelisted - 1")
return Notif("This player is whitelisted")
end
if Gun and plr.Team ~= player.Team then
local Gen = {}
for i =1,15 do
Gen[#Gen+1]={
["RayObject"] = Ray.new(Vector3.new(0,0,0), Vector3.new(0,0,0)),
["Distance"] = .1,
["Cframe"] = CFrame.new(),
["Hit"] = player.Character:WaitForChild("Head")
}
end
game:GetService("ReplicatedStorage").ShootEvent:FireServer(Gen, Gun)
else
MKILL(player)
end
wait(.3)
if player.Character:FindFirstChildOfClass("Humanoid") and player.Character:FindFirstChildOfClass("Humanoid").Health <1 then
Notif("Player has been killed")
else
Notif("Failed to kill player")
end
end
function tase_all()
local lastteam,Last = plr.TeamColor.Name,getpos()
local Table = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v and v.Team ~= game:GetService("Teams").Guards and v ~= plr then
Table[#Table+1]={
["RayObject"] = Ray.new(Vector3.new(972.877869, 101.489967, 2362.66821), Vector3.new(-53.8579292, -7.45228672, 83.9272766)),
["Distance"] = 1,
["Cframe"] = CFrame.new(969.60144, 100.734177, 2369.42334, 0.777441919, -0.0313242674, -0.628174186, 1.86264515e-09, 0.998758912, -0.0498036928, 0.628954709, 0.038719479, 0.776477098),
["Hit"] = v.Character.HumanoidRootPart
}
end
end
if plr.Team ~= game.Teams.Guards then
local ohString1 = "Bright blue"
task.spawn(function()
plr.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = Last
end)
workspace.Remote.TeamEvent:FireServer(ohString1)
end
repeat task.wait() until game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser")
game:GetService("ReplicatedStorage").ShootEvent:FireServer(Table, game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser"))
task.spawn(function() game:GetService("ReplicatedStorage").ReloadEvent:FireServer(game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser")) end)
wait(.3)
Last_Team(lastteam)
plr.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = Last
end
function tase(player)
print("Called")
local lastteam,Last = plr.TeamColor.Name,getpos()
if typeof(player):lower() == "string" then
if game:GetService("Players"):FindFirstChild(player) then
player = game:GetService("Players"):FindFirstChild(player)
end
end
if table.find(Whitelisted,player.Name) then
print("error is whitelisted - 1")
return Notif("This player is whitelisted")
end
if plr.Team ~= game.Teams.Guards then
local ohString1 = "Bright blue"
task.spawn(function()
plr.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = Last
end)
workspace.Remote.TeamEvent:FireServer(ohString1)
end
repeat task.wait() until game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser")
wait(.3)
game:GetService("ReplicatedStorage").ShootEvent:FireServer({
[1] = {
["RayObject"] = Ray.new(Vector3.new(972.877869, 101.489967, 2362.66821), Vector3.new(-53.8579292, -7.45228672, 83.9272766)),
["Distance"] = 1,
["Cframe"] = CFrame.new(969.60144, 100.734177, 2369.42334, 0.777441919, -0.0313242674, -0.628174186, 1.86264515e-09, 0.998758912, -0.0498036928, 0.628954709, 0.038719479, 0.776477098),
["Hit"] = player.Character.HumanoidRootPart
}
}, game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser"))
print('ShotBullet')
task.spawn(function() game:GetService("ReplicatedStorage").ReloadEvent:FireServer(game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Taser")) end)
print('Reloaded')
wait(.4)
Last_Team(lastteam)
plr.CharacterAdded:Wait():WaitForChild("HumanoidRootPart").CFrame = Last
end
function touch(Toucher,TouchThis)
if not Toucher or not TouchThis then
return
end
task.spawn(function()
firetouch(Toucher,TouchThis,0)
firetouch(Toucher,TouchThis,1)
print("Touch")
end)
end
function MoveTo(Pos,t)
unsit()
pcall(function()
if typeof(Pos):lower() == "position" then
Pos = CFrame.new(Pos)
end
for i =1,3 do
plr.Character:FindFirstChild("HumanoidRootPart").CFrame = Pos
end
end)
end
function getpos()
return plr.Character:FindFirstChild("HumanoidRootPart").CFrame
end
function AntiPunchC(v2)
pcall(function()
if v2 == plr then
return
end
v2.Character:FindFirstChildOfClass("Humanoid").AnimationPlayed:Connect(function(animationTrack)
if States.AntiPunch and not unloaded then
if animationTrack.Animation.AnimationId == "rbxassetid://484200742" or animationTrack.Animation.AnimationId =="rbxassetid://484926359" then
if (plr.Character.HumanoidRootPart.Position-v2.Character.HumanoidRootPart.Position).magnitude <3.5 and not table.find(Whitelisted,v2.Name) and not IsBringing then
for i =1,13 do
task.spawn(function()
game.ReplicatedStorage["meleeEvent"]:FireServer(v2)
end)
end
end
end
end
end)
end)
end
function refresh(Pos)
if not Pos then
Pos = getpos()
end
Resfreshing = true
local Goto = Pos or getpos()
local Connections = {}
local Cam = workspace.CurrentCamera.CFrame
Connections[1] = plr.CharacterAdded:Connect(function(charnew)
pcall(function()
task.spawn(function()
workspace.CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait()
for i =1,5 do
workspace.CurrentCamera.CFrame = Cam
end
end)
repeat task.wait() until charnew and charnew:FindFirstChild("HumanoidRootPart")
MoveTo(Goto)
task.spawn(function()
wait(.05)
MoveTo(Goto)
Resfreshing = false
end)
Connections[1]:Disconnect()
end)
end)
Events.loadchar()
print("Refreshed")
return
end
--//
function FixHats(Hats)
local function FindHat(a)
for i,v in pairs(Hats) do
if v and v == a then
return v
end
end
return nil
end
--Fix hats 2
for i,v in pairs(Hats) do
if v then
pcall(function()
local Hat = v.Hat
local NewWeld = Instance.new("Weld",Hat.Handle)
NewWeld.Part0 = Hat.Handle
NewWeld.Part1 = plr.Character.Head
NewWeld.C0 = v.OldPosition
NewWeld.C1 = v.OldPosition2
Hat.Handle.Anchored = false
end)
end
end
end
do
--//Commands
function NotFound()
Notif("Player left or is not in server!")
end
function Toggle(a,b)
if not a then
States[b] = not States[b]
elseif a == "on" then
States[b] = true
elseif a == "off" then
States[b] = false
end
Notif(b.." is now set to "..tostring(States[b]))
end
Add_Command("cmds",function(Args)
local Args = GetArgs(Args)
if not Temp.CmdsC then
Temp.CmdsC = true
if Commands.Visible == false then
Commands.Position = Commands.Position+UDim2.new(0,0,1,0)
wait(.1)
Commands:TweenPosition(SavedCmdsPosition,"Out","Quart",1)
Commands.Visible = true
else
Commands:TweenPosition(SavedCmdsPosition+UDim2.new(0,0,1,0),"Out","Quart",1)
wait(.5)
Commands.Visible = false
end
wait(.7)
Temp.CmdsC = false
end
Notif("Type cmds again to close the gui!")
end,"Shows commands gui")
Add_Command("rejoin",function(Args)
local Args = GetArgs(Args)
Notif("Rejoining...")
wait(.3)
if #game:GetService("Players"):GetPlayers() ==1 then
game:GetService("Players").LocalPlayer:Kick("Please wait.")
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
else
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game:GetService("Players").LocalPlayer)
end
end,"Rejoins the server")
Add_Command("opendoors",function(Args)
local Args = GetArgs(Args)
local LastTeam =plr.TeamColor.Name
ChangeTeam(game.Teams.Guards)
wait(.7)
task.spawn(function()
local Arg_1 = game:GetService("Workspace")["Prison_ITEMS"].buttons["Prison Gate"]["Prison Gate"]
local Event = game:GetService("Workspace").Remote.ItemHandler
Event:InvokeServer(Arg_1)
end)
for i,v in pairs(game:GetService("Workspace").Doors:GetChildren()) do
if v then
if v:FindFirstChild("block") and v:FindFirstChild("block"):FindFirstChild("hitbox") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.block.hitbox,0)
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.block.hitbox,1)
end
end
end
wait(1)
Last_Team(LastTeam)
end,"Opens every door")
Add_Command("prefix",function(Args)
local Args = GetArgs(Args)
if Args[2] and tostring(Args[2]) then
Prefix = tostring(Args[2])
for i,v in pairs(TableCommands) do
if v then
v.Name = Prefix..string.sub(v.Name,2,#v.Name)
end
end
for i,v in pairs(CommandsRawList) do
if v then
v.Text = Prefix..string.sub(v.Text,2,#v.Text)
end
end
Notif("prefix set to "..Args[2])
else
Notif("no prefix selected?")
end
end,"sets a prefix","STRING_COMMAND")
Add_Command("keycard",function(Args)
local Args = GetArgs(Args)
keycard()
end,"true",true)
Add_Command("btools",function(Args)
local Args = GetArgs(Args)
Instance.new("HopperBin",plr.Backpack).BinType = 3
Instance.new("HopperBin",plr.Backpack).BinType = 4
end,"client sided btools that you can only see")
Add_Command("key",function(Args)
local Args = GetArgs(Args)
keycard()
end,"Gives you a keycard")
Add_Command("view",function(Args)
local Args = GetArgs(Args)
local r = FindPlayer(Args[2])
if r then
Temp.Viewing = nil
wait(.04)
Temp.Viewing = r
workspace.CurrentCamera.CameraSubject = r.Character:FindFirstChildOfClass("Humanoid")
repeat wait()
workspace.CurrentCamera.CameraSubject = r.Character:FindFirstChildOfClass("Humanoid")
until Temp.Viewing == nil
else
NotFound()
end
end,"views a player","PLAYER_COMMAND")
Add_Command("unview",function(Args)
local Args = GetArgs(Args)
Temp.Viewing = nil
wait()
workspace.CurrentCamera.CameraSubject = plr.Character:FindFirstChildOfClass("Humanoid")
end,"unviews")
Add_Command("m9",function(Args)
local Args = GetArgs(Args)
GetGun("M9")
end,"Gets m9")
Add_Command("m4a1",function(Args)
local Args = GetArgs(Args)
GetGun("M4A1")
end,"Gets M4A1")
Add_Command("tase",function(Args)
local Args = GetArgs(Args)
local r = FindPlayer(Args[2])
if Args[2] == "all" then
tase_all()
return
end
if r then
tase(r)
end
end,"tases a player","PLAYER_COMMAND")
Add_Command("ak",function(Args)
local Args = GetArgs(Args)
GetGun("AK-47")
end,"Gets ak47")
Add_Command("shotgun",function(Args)
local Args = GetArgs(Args)
GetGun("Remington 870")
end,"Gets a shotgun")
Add_Command("rj",function(Args)
local Args = GetArgs(Args)
Execute_Command("!rejoin","!rejoin")
end,"true",true)
Add_Command("refresh",function(Args)
local Args = GetArgs(Args)
refresh()
end,"Respawns your character")
Add_Command("owner",function(Args)
local args = {
[1] = "FireServiceScripter, Urgiobut",
[2] = "All"
}
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
end,"Say The Owners Name")
Add_Command("car",function(Args)
local Args = GetArgs(Args)
pcall(function()
local OldPos = game:GetService("Players").LocalPlayer.Character:GetPrimaryPartCFrame()
game:GetService("Players").LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(-910, 95, 2157))
wait()
local car = nil
task.spawn(function()
car = game:GetService("Workspace").CarContainer.ChildAdded:Wait()
end)
repeat wait(.1)
local ohInstance1 = game:GetService("Workspace").Prison_ITEMS.buttons:GetChildren()[8]["Car Spawner"]
workspace.Remote.ItemHandler:InvokeServer(ohInstance1)
until car
repeat task.wait() until car:FindFirstChild("RWD") and car:FindFirstChild("Body") and car:FindFirstChild("Body"):FindFirstChild("VehicleSeat")
car.PrimaryPart = car.RWD
game:GetService("Players").LocalPlayer.Character:SetPrimaryPartCFrame(OldPos)
local Done = false
car.Body.VehicleSeat:Sit(game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))
repeat
game:GetService("RunService").RenderStepped:Wait()
car:SetPrimaryPartCFrame(OldPos)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =CFrame.new(car.Body.VehicleSeat.Position)
car.Body.VehicleSeat:Sit(game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"))
if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit == true then
Done = true
end
until Done
end)
end,"Brings a car to your location")
Add_Command("re",function(Args)
local Args = GetArgs(Args)
Execute_Command("!refresh","!refresh")
end,"true",true,true,true)
Add_Command("godmode",function(Args)
local Args = GetArgs(Args)
Toggle(Args[2],"Godmode")
if States.Godmode then--//Long ass godmode
Godmode()
local OldP = getpos()
Temp.IsG = false
wait()
Temp.IsG = true
Temp.ST =false
local Cam = workspace.CurrentCamera.CFrame
Temp.Godmode = plr.CharacterAdded:Connect(function(a)
Temp.ST = true
task.spawn(function()
workspace.CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait()
for i =1,5 do
workspace.CurrentCamera.CFrame = Cam
end
end)
repeat task.wait() until a and a:FindFirstChildOfClass("Humanoid")
MoveTo(OldP)
Godmode()
wait()
Temp.ST = false
task.spawn(function()
task.wait(.04)
MoveTo(OldP)
end)
end)
repeat swait()
if not States.Godmode or unloaded then
if unloaded then
pcall(function()
Temp.IsG = false
Temp.ST = nil
Temp.Godmode:Disconnect()
end)
end
break
end
if not Temp.ST then
Cam = workspace.CurrentCamera.CFrame
OldP = getpos()
end
until States.Godmode == false
else
pcall(function()
Temp.IsG = false
Temp.ST = nil
Temp.Godmode:Disconnect()
end)
wait()
refresh()
end
end,"Makes you in godmode","TOGGLE_COMMAND")
Add_Command("unload",function(Args)
local Args = GetArgs(Args)
unloaded= true
for i,v in pairs(Temp) do
if v and typeof(v) == "RBXScriptConnection" then
v:Disconnect()
end
end
Temp = {}
for i,v in pairs(States) do v = false end
for i,v in pairs(TigerGuis) do if v then v:Destroy() end end
pcall(function()
game:GetService("Players").LocalPlayer.PlayerScripts.ClientGunReplicator.Disabled = false
end)
Folder:Destroy()
do
Temp.Viewing = nil
wait()
workspace.CurrentCamera.CameraSubject = plr.Character:FindFirstChildOfClass("Humanoid")
end
Notif("c00ladmin v2.8.3 is now unloaded, see you soon!")
end,"Unloads everything")
Add_Command("kill",function(Args)
local Args = GetArgs(Args)
local Check1 = function(ar)
for i,v in pairs(game:GetService("Teams"):GetChildren()) do
if v and v.Name:lower() == ar:lower() then
return v
end
end
return nil
end
if Args[2] then
if Args[2] == "all" then
Kill_All()
elseif Check1(Args[2]) then
Kill_All(Check1(Args[2]))
else
local r = FindPlayer(Args[2])
if r then
kill(r)
else
NotFound()
end
end
else
Notif("Missing arg2 !kill player")
end
end,"kills a player","PLAYER_COMMAND")
end
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