local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local TextButton = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local TextButton_2 = Instance.new("TextButton")
ScreenGui.Parent = game:GetService("CoreGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
Frame.Parent = ScreenGui
Frame.Active = true
Frame.BackgroundColor3 = Color3.fromRGB(28, 27, 56)
Frame.BackgroundTransparency = 0.5
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(0.0610425249, 0, 0.0939490423, 0)
Frame.Size = UDim2.new(0, 218, 0, 225)
ScrollingFrame.Parent = Frame
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(6, 6, 13)
ScrollingFrame.BackgroundTransparency = .5
ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
ScrollingFrame.Position = UDim2.new(0.0871559605, 0, 0.155555561, 0)
ScrollingFrame.Size = UDim2.new(0, 187, 0, 136)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 35, 0)
UIListLayout.Parent = ScrollingFrame
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
TextButton.Parent = ScrollingFrame
TextButton.BackgroundColor3 = Color3.fromRGB(250, 250, 250)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.Size = UDim2.new(0, 155, 0, 39)
TextButton.Visible = false
TextButton.Font = Enum.Font.SourceSans
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 20.000
TextButton.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextStrokeTransparency = 0.000
TextButton.TextWrapped = true
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = .2
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.Position = UDim2.new(-0.00129664713, 0, -0.000140406293, 0)
TextLabel.Size = UDim2.new(0, 218, 0, 25)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Tool Equipper"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 14.000
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(250, 250, 250)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.Position = UDim2.new(0.0825688094, 0, 0.804444432, 0)
TextButton_2.Size = UDim2.new(0, 180, 0, 30)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "update list"
TextButton_2.TextColor3 = Color3.fromRGB(1, 1, 1)
TextButton_2.TextSize = 14.000
local function FNDR_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
local button = script.Parent.ScrollingFrame.TextButton
button.Parent = nil
button.Name = "slaves"
local function updatelist()
for i, v in script.Parent.ScrollingFrame:GetDescendants() do
if v:IsA("TextButton") then
v:Destroy()
end
end
local function cloneToChar(toolName)
local clonedTool = toolName:Clone()
clonedTool.Parent = game:GetService("Players").LocalPlayer.Character
end
for i, v in pairs(game:GetDescendants()) do
if v:IsA("Tool") and v.Parent.Parent ~= game:GetService("Players").LocalPlayer then
local clonebutton = button:Clone()
clonebutton.Parent = script.Parent.ScrollingFrame
clonebutton.Visible = true
clonebutton.Text = v.Name
clonebutton.MouseButton1Click:Connect(function()
cloneToChar(v)
end)
end
end
end
script.Parent.TextButton.MouseButton1Click:Connect(updatelist)
end
coroutine.wrap(FNDR_fake_script)()
local function SGRWUDK_fake_script() -- Frame.DragScript
local script = Instance.new('LocalScript', Frame)
local UIS = game:GetService('UserInputService')
local frame = script.Parent
local dragToggle = nil
local dragSpeed = 0
local dragStart = nil
local startPos = nil
local function updateInput(input)
local delta = input.Position - dragStart
local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {
Position = position
}):Play()
end
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)
end
coroutine.wrap(SGRWUDK_fake_script)()
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