if game.Id = 6142500718
local Library = loadstring(game:HttpGet("https://[Log in to view URL]",true))()
local Window = Library.CreateLib("Boombox gui - 🌟 Free Boombox/Radio! 🌟", "DarkTheme") 

    local Dupe = Window:NewTab("Dupe boomboxes")
        local DupeOP = Dupe:NewSection("Dupe boombox")
    Section:NewTextBox("Amount", "Add the amount of boomboxes you wan't to dupe", function(txt)
	    local amount = txt
        
    local plr = game:GetService("Players").LocalPlayer
    local character = plr.Character
    
    local ogpos = character.HumanoidRootPart.Position
    
    for i = 1, amount do
       character:WaitForChild("HumanoidRootPart")
       for i,v in pairs(plr.Backpack:GetChildren()) do
           if v:IsA("Tool") then v.Parent = character end
       end
       for i,v in pairs(character:GetChildren()) do
           if v:IsA("Tool") then v.Parent = character end
       end
       character.HumanoidRootPart.CFrame = CFrame.new(0,9999999999,0)
       repeat wait() until not plr.Backpack:FindFirstChildOfClass("Tool")
       wait(0.75)
       for i,v in pairs(character:GetChildren()) do
           if v:IsA("BasePart") then
               v.CanCollide = false
               v.Anchored = true
           end
       end
       for i,v in pairs(character:GetChildren()) do
           if v:IsA("Tool") then v.Parent = workspace end
       end
       character:BreakJoints()
       plr.CharacterAdded:Wait()
       character = plr.Character
end)

local shape = Window:NewTab("Shape")
        local Shapez = Tab:NewSection("All the shapes")
    Shapez:NewButton("Really bad headphones (5)", "", function()

local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(-1.5, -1.3, -2.4) * CFrame.Angles(0, math.rad(90), 0)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(1.5, -1.3, 2.5) * CFrame.Angles(0, math.rad(-90), 0)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(-1.5, -1.3, -0.5) * CFrame.Angles(0, math.rad(90), 0)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(1.5, -1.3, 0.6) * CFrame.Angles(0, math.rad(-90), 0)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(1.5, -1.8, -1.6) * CFrame.Angles(0, math.rad(0), 0)
Tools[5].Parent = plr.Character

end)

            Shapez:NewButton("boombox stack (1-100)", "", function()

    local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
    local Tools = plr.Backpack:GetChildren()
    
    Tools[1].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[1].Parent = plr.Character
    
    Tools[2].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[2].Parent = plr.Character
    
    Tools[3].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[3].Parent = plr.Character
    
    Tools[4].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[4].Parent = plr.Character
    
    Tools[5].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[5].Parent = plr.Character
    
    Tools[6].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[6].Parent = plr.Character
    
    Tools[7].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[7].Parent = plr.Character
    
    Tools[8].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[8].Parent = plr.Character
    
    Tools[9].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[9].Parent = plr.Character
    
    Tools[10].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[10].Parent = plr.Character
    
    Tools[11].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[11].Parent = plr.Character
    
    Tools[12].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[12].Parent = plr.Character
    
    Tools[13].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[13].Parent = plr.Character
    
    Tools[14].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[14].Parent = plr.Character
    
    Tools[15].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[15].Parent = plr.Character
    
    Tools[16].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[16].Parent = plr.Character
    
    Tools[17].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[17].Parent = plr.Character
    
    Tools[18].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[18].Parent = plr.Character
    
    Tools[19].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[19].Parent = plr.Character
    
    Tools[20].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[20].Parent = plr.Character
    
    Tools[21].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[21].Parent = plr.Character
    
    Tools[22].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[22].Parent = plr.Character
    
    Tools[23].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[23].Parent = plr.Character
    
    Tools[24].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[24].Parent = plr.Character
    
    Tools[25].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[25].Parent = plr.Character
    
    Tools[26].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[26].Parent = plr.Character
    
    Tools[27].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[27].Parent = plr.Character
    
    Tools[28].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[28].Parent = plr.Character
    
    Tools[29].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[29].Parent = plr.Character
    
    Tools[30].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[30].Parent = plr.Character
    
    Tools[31].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[31].Parent = plr.Character
    
    Tools[32].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[32].Parent = plr.Character
    
    Tools[33].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[33].Parent = plr.Character
    
    Tools[34].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[34].Parent = plr.Character
    
    Tools[35].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[35].Parent = plr.Character
    
    Tools[36].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[36].Parent = plr.Character
    
    Tools[37].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[37].Parent = plr.Character
    
    Tools[38].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[38].Parent = plr.Character
    
    Tools[39].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[39].Parent = plr.Character
    
    Tools[40].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[40].Parent = plr.Character
    
    Tools[41].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[41].Parent = plr.Character
    
    Tools[42].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[42].Parent = plr.Character
    
    Tools[43].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[43].Parent = plr.Character
    
    Tools[44].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[44].Parent = plr.Character
    
    Tools[45].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[45].Parent = plr.Character
    
    Tools[46].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[46].Parent = plr.Character
    
    Tools[47].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[47].Parent = plr.Character
    
    Tools[48].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[48].Parent = plr.Character
    
    Tools[49].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[49].Parent = plr.Character
    
    Tools[50].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[50].Parent = plr.Character
    
    Tools[51].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[51].Parent = plr.Character
    
    Tools[52].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[52].Parent = plr.Character
    
    Tools[53].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[53].Parent = plr.Character
    
    Tools[54].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[54].Parent = plr.Character
    
    Tools[55].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[55].Parent = plr.Character
    
    Tools[56].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[56].Parent = plr.Character
    
    Tools[57].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[57].Parent = plr.Character
    
    Tools[58].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[58].Parent = plr.Character
    
    Tools[59].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[59].Parent = plr.Character
    
    Tools[60].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[60].Parent = plr.Character
    
    Tools[61].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[61].Parent = plr.Character
    
    Tools[62].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[62].Parent = plr.Character
    
    Tools[63].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[63].Parent = plr.Character
    
    Tools[64].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[64].Parent = plr.Character
    
    Tools[65].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[65].Parent = plr.Character
    
    Tools[66].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[66].Parent = plr.Character
    
    Tools[67].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[67].Parent = plr.Character
    
    Tools[68].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[68].Parent = plr.Character
    
    Tools[69].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[69].Parent = plr.Character
    
    Tools[70].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[70].Parent = plr.Character
    
    Tools[71].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[71].Parent = plr.Character
    
    Tools[72].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[72].Parent = plr.Character
    
    Tools[73].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[73].Parent = plr.Character
    
    Tools[74].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[74].Parent = plr.Character
    
    Tools[75].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[75].Parent = plr.Character
    
    Tools[76].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[76].Parent = plr.Character
    
    Tools[77].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[77].Parent = plr.Character
    
    Tools[78].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[78].Parent = plr.Character
    
    Tools[79].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[79].Parent = plr.Character
    
    Tools[80].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[80].Parent = plr.Character
    
    Tools[81].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[81].Parent = plr.Character
    
    Tools[82].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[82].Parent = plr.Character
    
    Tools[83].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[83].Parent = plr.Character
    
    Tools[84].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[84].Parent = plr.Character
    
    Tools[85].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[85].Parent = plr.Character
    
    Tools[86].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[86].Parent = plr.Character
    
    Tools[87].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[87].Parent = plr.Character
    
    Tools[88].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[88].Parent = plr.Character
    
    Tools[89].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[89].Parent = plr.Character
    
    Tools[90].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[90].Parent = plr.Character
    
    Tools[91].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[91].Parent = plr.Character
    
    Tools[92].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[92].Parent = plr.Character
    
    Tools[93].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[93].Parent = plr.Character
    
    Tools[94].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[94].Parent = plr.Character
    
    Tools[95].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[95].Parent = plr.Character
    
    Tools[96].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[96].Parent = plr.Character
    
    Tools[97].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[97].Parent = plr.Character
    
    Tools[98].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[98].Parent = plr.Character
    
    Tools[99].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[99].Parent = plr.Character
    
    Tools[100].Grip = CFrame.new(1, -1.3, 0) * CFrame.Angles(0, math.rad(-90), 0)
    Tools[100].Parent = plr.Character

end)

    Shapez:NewButton("Sword (10)", "", function()


local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(0, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(0.15, 1.7, -0.02) * CFrame.Angles(1.58, math.rad(90), 1.58)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(3, -0.9, -0.05) * CFrame.Angles(1.58, math.rad(-45), 1.58)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(-3.1, -0.67, -0.049) * CFrame.Angles(1.58, math.rad(-135), 1.58)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(2.2, -0.3, -0.03) * CFrame.Angles(1.58, math.rad(-360), 1.58)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(4.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(6.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
Tools[7].Parent = plr.Character

Tools[8].Grip = CFrame.new(8.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
Tools[8].Parent = plr.Character

Tools[9].Grip = CFrame.new(10.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
Tools[9].Parent = plr.Character

Tools[10].Grip = CFrame.new(12.2, -0.3, 0) * CFrame.Angles(1.58, math.rad(-360), 1.58)
Tools[10].Parent = plr.Character

local hum = game.Players.LocalPlayer.Character.Humanoid
    
        for _,x in next, hum:GetPlayingAnimationTracks() do
            if x.Animation then
                x:Stop()
            end
        end
        
end)

        Shapez:NewButton("Minecraft  Pickaxe (8)", "", function()

local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(-0.4, 0.6, 0) * CFrame.Angles(1.6, math.rad(-180), 1.58)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(-2.7, 0.6, 0) * CFrame.Angles(1.6, math.rad(-180), 1.58)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(-4.5, 0.6, 0) * CFrame.Angles(1.6, math.rad(-180), 1.58)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(-6.3, 0.6, 0) * CFrame.Angles(1.6, math.rad(-180), 1.58)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(-0.3, 6.85, -0.4) * CFrame.Angles(38.5, math.rad(-270), 2.3)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(1.8, 6.85, -0.4) * CFrame.Angles(38.5, math.rad(-270), 2.3)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(3.3, 5.4, 0.32) * CFrame.Angles(1.6, math.rad(-320), 1.6)
Tools[7].Parent = plr.Character

Tools[8].Grip = CFrame.new(-2.42, 6.6, 0.32) * CFrame.Angles(1.6, math.rad(-220), 1.6)
Tools[8].Parent = plr.Character

end)
        Shapez:NewButton("Railgun (12)", "", function()

local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(1.1, -1.2, 0) * CFrame.Angles(-1.58, math.rad(-108), -1.58)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(2.7, -1.2, 0.02) * CFrame.Angles(-1.58, math.rad(-108), -1.58)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(4.5, -2.34, 0) * CFrame.Angles(-1.58, math.rad(-90), -1.58)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(4, 5.1, -0.07) * CFrame.Angles(-1.58, math.rad(-180), -1.58)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(-5.6, 0.9, -0.07) * CFrame.Angles(-1.58, math.rad(-305), -1.58)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(-1.29, 3.5, -0.07) * CFrame.Angles(-1.58, math.rad(-262), -1.58)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(4, 1, -0.07) * CFrame.Angles(-1.58, math.rad(-193), -1.58)
Tools[7].Parent = plr.Character

Tools[8].Grip = CFrame.new(-2.8, -0.8, 0) * CFrame.Angles(-1.58, math.rad(-25), -1.58)
Tools[8].Parent = plr.Character

Tools[9].Grip = CFrame.new(0.8, 4.8, -0.07) * CFrame.Angles(-1.58, math.rad(-270), -1.58)
Tools[9].Parent = plr.Character

Tools[10].Grip = CFrame.new(-2.3, -3.8, 0) * CFrame.Angles(-1.58, math.rad(-90), -1.58)
Tools[10].Parent = plr.Character

Tools[11].Grip = CFrame.new(-3, -3.8, 0) * CFrame.Angles(-1.58, math.rad(-90), -1.58)
Tools[11].Parent = plr.Character

Tools[12].Grip = CFrame.new(3, 4.8, -0.075) * CFrame.Angles(-1.58, math.rad(-270), -1.58)
Tools[12].Parent = plr.Character
        
end)
        Shapez:NewButton("Huge tophat (7)", "", function()
local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(-1.5, -1.65, -1.9) * CFrame.Angles(1.58, math.rad(-180), 0)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(3.65, -1.65, -1.7) * CFrame.Angles(1.58, math.rad(180), -1.58)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(-3.625, -1.65, 1.25) * CFrame.Angles(1.58, math.rad(-180), 1.58)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(6.3, -1.65, -1.7) * CFrame.Angles(1.58, math.rad(180), -1.58)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(-6.3, -1.65, 1.25) * CFrame.Angles(1.58, math.rad(-180), 1.58)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(9, -1.65, -1.7) * CFrame.Angles(1.58, math.rad(180), -1.58)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(-9, -1.65, 1.25) * CFrame.Angles(1.58, math.rad(-180), 1.58)
Tools[7].Parent = plr.Character
        
end)
        Shapez:NewButton("Small PP", "", function()

local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(-1, 0.3, -1.3) * CFrame.Angles(1.6, math.rad(0), 3.16)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(-2, 0.3, -1.3) * CFrame.Angles(1.6, math.rad(0), 3.16)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(1.5, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[3].Parent = plr.Character

end)
        Shapez:NewButton("Big pp (10)", "", function()

local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(-1, 0.3, -1.3) * CFrame.Angles(1.6, math.rad(0), 3.16)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(-2, 0.3, -1.3) * CFrame.Angles(1.6, math.rad(0), 3.16)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(1.5, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(4, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(6.5, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(9, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(11.5, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[7].Parent = plr.Character

Tools[8].Grip = CFrame.new(14, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[8].Parent = plr.Character

Tools[9].Grip = CFrame.new(16.5, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[9].Parent = plr.Character

Tools[10].Grip = CFrame.new(16.5, -1.5, -1.3) * CFrame.Angles(1.6, math.rad(90), 3.16)
Tools[10].Parent = plr.Character

end)
        Shapez:NewButton("Rocket launcher/RPG (13)", "", function()

local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(0.7, -0.5, -0.2) * CFrame.Angles(50, math.rad(-180), 3.13)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(0.7, -1.2, -0.2) * CFrame.Angles(1.6, math.rad(-98),1.6)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(2.5, -1.2, -0.2) * CFrame.Angles(1.6, math.rad(-98),1.6)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(4.3, -1.2, -0.2) * CFrame.Angles(1.6, math.rad(-98),1.6)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(-6.5, -1.6, -0.2) * CFrame.Angles(1.6, math.rad(-250),1.6)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(6, -2.55, -0.2) * CFrame.Angles(1.6, math.rad(-115),1.6)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(1.55, 7.2, 0.1) * CFrame.Angles(1.6, math.rad(-10),1.6)
Tools[7].Parent = plr.Character

Tools[8].Grip = CFrame.new(-1.1, -1.2, -0.23) * CFrame.Angles(1.6, math.rad(-98),1.57)
Tools[8].Parent = plr.Character

Tools[9].Grip = CFrame.new(-2.8, -1.17, -0.17) * CFrame.Angles(1.6, math.rad(-99),1.6)
Tools[9].Parent = plr.Character

Tools[10].Grip = CFrame.new(0, 2.7, -0.2) * CFrame.Angles(1.575, math.rad(-175),1.575)
Tools[10].Parent = plr.Character

Tools[11].Grip = CFrame.new(-4.6, -1.1, -0.17) * CFrame.Angles(1.6, math.rad(-100),1.6)
Tools[11].Parent = plr.Character

Tools[12].Grip = CFrame.new(-6.3, -1.1, -0.17) * CFrame.Angles(1.6, math.rad(-100),1.6)
Tools[12].Parent = plr.Character

Tools[13].Grip = CFrame.new(-1, 6, -0.45) * CFrame.Angles(1.6, math.rad(-205),1.4)
Tools[13].Parent = plr.Character

end)




Shapez:NewButton("pc (11)", "", function()

local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(0.8, 1.5, 0) * CFrame.Angles(1.575, math.rad(-180), 3.1)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(-0.8, -0.6, 0) * CFrame.Angles(1.575, math.rad(0), 3.1)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(3, 1.5, 0) * CFrame.Angles(1.575, math.rad(-180), 3.1)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(-3, -0.6, 0) * CFrame.Angles(1.575, math.rad(0), 3.1)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(5.2, 1.5, 0) * CFrame.Angles(1.575, math.rad(-180), 3.1)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(-5.2, -0.6, 0) * CFrame.Angles(1.575, math.rad(0), 3.1)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(1.1, 2.5, -2.95) * CFrame.Angles(1.575, math.rad(180), 4.68)
Tools[7].Parent = plr.Character

Tools[8].Grip = CFrame.new(-2.2, -3, -2.17) * CFrame.Angles(3.13, math.rad(0), 3.1)
Tools[8].Parent = plr.Character

Tools[9].Grip = CFrame.new(-4, -3, -2.1699) * CFrame.Angles(3.13, math.rad(0), 3.1)
Tools[9].Parent = plr.Character

Tools[10].Grip = CFrame.new(2.2, 3.9, -2.26) * CFrame.Angles(3.13, math.rad(0), -0.04)
Tools[10].Parent = plr.Character

Tools[11].Grip = CFrame.new(4, 3.9, -2.26) * CFrame.Angles(3.13, math.rad(0), -0.04)
Tools[11].Parent = plr.Character
        
end)
        Shapez:NewButton("Weird shape", "", function()

local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(0.8, 1.5, 4) * CFrame.Angles(1.535, math.rad(-20), 3.1)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(-0.8, -0.6, 0) * CFrame.Angles(1.479, math.rad(0), 3.1)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(3, 1.5, -5) * CFrame.Angles(1.625, math.rad(-180), 3.1)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(-3, -0.6, 43) * CFrame.Angles(1.983, math.rad(0), 3.1)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(5.2, 1.5, 4) * CFrame.Angles(1.202, math.rad(-180), 3.1)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(-5.2, -0.6, 4) * CFrame.Angles(1.520, math.rad(0), 3.1)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(1.1, 2.5, -2.95) * CFrame.Angles(1.575, math.rad(180), 4.68)
Tools[7].Parent = plr.Character

Tools[8].Grip = CFrame.new(-2.2, -3, -2.17) * CFrame.Angles(3.29, math.rad(0), 3.1)
Tools[8].Parent = plr.Character

Tools[9].Grip = CFrame.new(-4, -3, -2.1699) * CFrame.Angles(3.487, math.rad(0), 3.1)
Tools[9].Parent = plr.Character

Tools[10].Grip = CFrame.new(2.2, 3.9, -2.26) * CFrame.Angles(3.5, math.rad(0), -0.04)
Tools[10].Parent = plr.Character

Tools[11].Grip = CFrame.new(4, 3.9, -2.26) * CFrame.Angles(3.13, math.rad(0), -0.04)
Tools[11].Parent = plr.Character
        
end)
        Section:NewButton("Boombox On Back (1-10)", "", function()
local plr = game:GetService("Players").LocalPlayer; plr.Character.Humanoid:UnequipTools()
local Tools = plr.Backpack:GetChildren()

Tools[1].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[1].Parent = plr.Character

Tools[2].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[2].Parent = plr.Character

Tools[3].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[3].Parent = plr.Character

Tools[4].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[4].Parent = plr.Character

Tools[5].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[5].Parent = plr.Character

Tools[6].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[6].Parent = plr.Character

Tools[7].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[7].Parent = plr.Character

Tools[8].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[8].Parent = plr.Character

Tools[9].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[9].Parent = plr.Character

Tools[10].Grip = CFrame.new(-1, 1, 2.3) * CFrame.Angles(0, math.rad(180), 0.65)
Tools[10].Parent = plr.Character

end)
local Other = Window:NewTab("Others")
        local Epiksec = Other:NewSection("oth")

        Epiksec:NewSlider("walkspeed", "SliderInfo", 200, 16, function(s) -- 500 (MaxValue) | 0 (MinValue)
    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
                Epiksec:NewSlider("jump power", "SliderInfo", 140, 50, function(s) -- 500 (MaxValue) | 0 (MinValue)
    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
        Epiksec:NewButton("Infinite yield", "", function()

loadstring(game:HttpGet("https://[Log in to view URL]", true))()

end)
        Epiksec:NewButton("Rejoin", "", function()
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)    
end)
        Epiksec:NewButton("Force reset", "", function()
game.Players.LocalPlayer.Character.Humanoid.Health = 0
end)

        
        

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