#include <iostream>
#include <cstdlib>
#include <vector>
#include <ctime> // Include <ctime> for srand() and rand() functions
using namespace std;
// Define a Card class
class Card {
public:
Card(string val, string su) : value(val), suit(su) {} // Constructor to initialize value and suit
string getValue() const { return value; } // Getter for value
string getSuit() const { return suit; } // Getter for suit
private:
string value;
string suit;
};
int main() {
// Seed the random number generator
srand(static_cast<unsigned int>(time(nullptr)));
// Create a vector of Card objects
vector<Card> deck;
deck.push_back(Card("Ace", "Spades"));
deck.push_back(Card("9", "Hearts"));
deck.push_back(Card("Queen", "Diamonds"));
deck.push_back(Card("6", "Clubs"));
// Shuffle the deck
const int SHUFFLES = 10;
for (int i = 0; i < SHUFFLES; i++) {
int from = rand() % deck.size();
int to = rand() % deck.size();
// Swap two Card objects
swap(deck[from], deck[to]);
}
// Print the shuffled deck
for (const auto& card : deck) {
// Print a Card object using its member functions
cout << card.getValue() << " of " << card.getSuit() << endl;
}
return 0;
}
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