-- Load Arceus-X UI Library
local lib = loadstring(game:HttpGet("https://[Log in to view URL]"))()
lib:SetTitle("Flazed lua | UI Library")
lib:SetIcon("http://[Log in to view URL]")
-- Use a valid variable name for gravity and set initial gravity to 60.
local defaultGravity = 60
workspace.Gravity = defaultGravity
-------------------------------------------------
-- BUTTONS & TOGGLES
-------------------------------------------------
-- Gravity Toggle: When enabled, sets gravity to normal (196.2); when disabled, sets gravity to 60.
lib:AddToggle("Toggle Gravity", function(state)
if state then
workspace.Gravity = 196.2
else
workspace.Gravity = defaultGravity
end
end, false)
-- Freeze Toggle: Anchors or unanchors the character's HumanoidRootPart.
lib:AddToggle("Freeze", function(state)
local localPlayer = game.Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
humanoidRootPart.Anchored = state
if state then
print("Character frozen.")
else
print("Character unfrozen.")
end
end, false)
-------------------------------------------------
-- BUTTONS FOR EXTERNAL SCRIPTS
-------------------------------------------------
-- Auto Aim Button: Creates a GUI for targeting/grappling a specified player.
lib:AddButton("Auto Aim", function()
-- Create GUI
local gui = Instance.new("ScreenGui")
gui.Name = "GrappleScriptGUI"
gui.Parent = game:GetService("CoreGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 160, 0, 120)
frame.Position = UDim2.new(0.5, -80, 0.5, -60)
frame.BackgroundTransparency = 0.5
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.Parent = gui
local dragBar = Instance.new("Frame")
dragBar.Size = UDim2.new(1, 0, 0, 35)
dragBar.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
dragBar.Parent = frame
-- Grapple Script Button
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 140, 0, 30)
button.Position = UDim2.new(0, 10, 0, 10)
button.Text = "Grapple Script"
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
button.Parent = frame
-- Player Name Input TextBox
local playerNameBox = Instance.new("TextBox")
playerNameBox.Size = UDim2.new(0, 140, 0, 30)
playerNameBox.Position = UDim2.new(0, 10, 0, 50)
playerNameBox.PlaceholderText = "Enter player name"
playerNameBox.TextColor3 = Color3.new(1, 1, 1)
playerNameBox.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
playerNameBox.ClearTextOnFocus = true
playerNameBox.Parent = frame
-- Grapple Button for targeting player
local grappleButton = Instance.new("TextButton")
grappleButton.Size = UDim2.new(0, 140, 0, 30)
grappleButton.Position = UDim2.new(0, 10, 0, 90)
grappleButton.Text = "Flazed AutoGrapple"
grappleButton.TextColor3 = Color3.new(1, 1, 1)
grappleButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
grappleButton.Parent = frame
-- Variables
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local targetPlayer = nil
local isEnabled = false
local fireRate = 0.10
-- Function to calculate movement prediction with jump and movement adjustments
local function getPredictedPosition(torso)
local velocity = torso.AssemblyLinearVelocity
local predictionFactor
-- Adjust prediction based on vertical velocity (jumping behavior)
if velocity.Y > 1 then -- Player is jumping
predictionFactor = 0.33 -- Significant decrease when jumping
elseif math.abs(velocity.X) > 4 or math.abs(velocity.Z) > 7 then -- Player is moving horizontally
predictionFactor = 0.2 -- Slight decrease when moving generally
else
predictionFactor = 0.01 -- Normal prediction when stationary or on ground
end
return torso.Position + (velocity * predictionFactor)
end
-- Function to check for grapple tool
local function hasGrappleTool()
local character = LocalPlayer.Character
if character then
for _, item in pairs(character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("RemoteEvent") then
return item
end
end
end
return nil
end
-- Function to find a player by their name or display name.
local function findPlayerByName(name)
for _, player in pairs(Players:GetPlayers()) do
if player.Name:lower():find(name) or player.DisplayName:lower():find(name) then
return player
end
end
return nil
end
-- Function to fire the grapple.
local function fireGrappleInstantly()
if not targetPlayer or not targetPlayer.Character then
warn("No valid target player!")
return
end
local rootPart = targetPlayer.Character:FindFirstChild("HumanoidRootPart")
if not rootPart then
warn("Target player does not have HumanoidRootPart!")
return
end
local predictedPosition = getPredictedPosition(rootPart)
local grappleTool = hasGrappleTool()
if grappleTool then
grappleTool.RemoteEvent:FireServer(predictedPosition)
print("Grappled to " .. targetPlayer.Name)
else
print("Grapple tool not equipped!")
end
end
-- Grapple loop function.
local function grappleLoop()
while isEnabled do
fireGrappleInstantly()
task.wait(fireRate)
end
end
-- Toggle grapple logic.
local function toggleGrapple()
if targetPlayer then
isEnabled = not isEnabled
button.Text = isEnabled and "Grapple Script: ON" or "Grapple Script: OFF"
if isEnabled then task.spawn(grappleLoop) end
else
warn("Player not found! Double-check the name entered.")
end
end
-- Main toggle function.
local function toggleLoop()
local playerName = playerNameBox.Text:lower()
if playerName and playerName ~= "" then
targetPlayer = findPlayerByName(playerName)
toggleGrapple()
else
warn("Please enter a valid player name!")
end
end
-- Button click events.
button.MouseButton1Click:Connect(toggleLoop)
grappleButton.MouseButton1Click:Connect(fireGrappleInstantly)
-- Draggable functionality for the GUI (Mobile Support)
local dragging, dragInput, dragStart, startPos
dragBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Consumed = true
end
end)
dragBar.InputChanged:Connect(function(input)
if dragging then
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end
end)
dragBar.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
end)
-------------------------------------------------
-- DISPLAY THE UI
-------------------------------------------------
lib:Display()
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