local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Bubble Gum Simulator Infinity",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "skibidiHub",
LoadingSubtitle = "by Alex",
Theme = "Default", -- Check https://[Log in to view URL]
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("🏠Home", nil)
local Section = MainTab:CreateSection("Main")
local FarmTab = Window:CreateTab("🧑🌾Farm", nil) -- Title, Image
local TeleportTab = Window:CreateTab("💨Teleport", nil) -- Title, Image
local ShopTab = Window:CreateTab("🛒 Quick Shop", nil) -- Title, Image
local Section = ShopTab:CreateSection("Flavors")
getgenv().autofarmtoggle = false
getgenv().autoselltoggle = false
local Toggle = FarmTab:CreateToggle({
Name = "Auto Bubble",
CurrentValue = getgenv().autofarmtoggle,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().autofarmtoggle = value
if Value then
_G.auto = true
Rayfield:Notify({
Title = "Enabled",
Content = "Enabled Auto Bubble.",
Duration = 3,
Image = 4483362458,
})
while _G.auto do
local ohString1 = "BlowBubble"
game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1)
wait(0.1)
end
else
_G.auto = false
Rayfield:Notify({
Title = "Disabled",
Content = "Disabled Auto Bubble.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
local Toggle = FarmTab:CreateToggle({
Name = "Auto Sell (Must be somewhat near the sell area!)",
CurrentValue = getgenv().autoselltoggle,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().autoselltoggle = value
if Value then
Rayfield:Notify({
Title = "Enabled",
Content = "Enabled Auto Sell",
Duration = 3,
Image = 4483362458,
})
_G.sell = true
while _G.sell do
local ohString1 = "SellBubble"
game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1)
wait(0.1)
end
else
Rayfield:Notify({
Title = "Disabled",
Content = "Disabled Auto Sell",
Duration = 3,
Image = 4483362458,
})
_G.sell = false
end
end,
})
local Button = TeleportTab:CreateButton({
Name = "Teleport to Floating Island",
Callback = function()
local ohString1 = "Teleport"
local ohString2 = "Workspace.Worlds.The Overworld.Islands.Floating Island.Island.Portal.Spawn"
game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1, ohString2)
end,
local Button = TeleportTab:CreateButton({
Name = "Teleport to Outer Space",
Callback = function()
local ohString1 = "Teleport"
local ohString2 = "Workspace.Worlds.The Overworld.Islands.Outer Space.Island.Portal.Spawn"
game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1, ohString2)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Jump Power",
Range = {0, 1000000000},
Increment = 1000,
Suffix = "Power",
CurrentValue = 50,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
local Button = ShopTab:CreateButton({
Name = "Blueberry Gum",
Callback = function()
local ohString1 = "GumShopPurchase"
local ohString2 = "Blueberry"
game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1, ohString2)
Rayfield:Notify({
Title = "Purchased!",
Content = "Purchased Blueberry Gum flavor.",
Duration = 2,
Image = 4483362458,
})
end,
})
To embed this program on your website, copy the following code and paste it into your website's HTML: