local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
        
        
        local Window = Rayfield:CreateWindow({
           Name = "Bubble Gum Simulator Infinity",
           Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
           LoadingTitle = "skibidiHub",
           LoadingSubtitle = "by Alex",
           Theme = "Default", -- Check https://[Log in to view URL]
        
           DisableRayfieldPrompts = false,
           DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
        
           ConfigurationSaving = {
              Enabled = true,
              FolderName = nil, -- Create a custom folder for your hub/game
              FileName = "Big Hub"
           },
        
           Discord = {
              Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
              Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
              RememberJoins = true -- Set this to false to make them join the discord every time they load it up
           },
        
           KeySystem = false, -- Set this to true to use our key system
           KeySettings = {
              Title = "Untitled",
              Subtitle = "Key System",
              Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
              FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
              SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
              GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
              Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
           }
        })
        local MainTab = Window:CreateTab("🏠Home", nil)
        local Section = MainTab:CreateSection("Main")
        local FarmTab = Window:CreateTab("🧑‍🌾Farm", nil) -- Title, Image
        local TeleportTab = Window:CreateTab("💨Teleport", nil) -- Title, Image
        local ShopTab = Window:CreateTab("🛒 Quick Shop", nil) -- Title, Image
        local Section = ShopTab:CreateSection("Flavors")
        
        getgenv().autofarmtoggle = false
        getgenv().autoselltoggle = false
        
        local Toggle = FarmTab:CreateToggle({
           Name = "Auto Bubble",
           CurrentValue = getgenv().autofarmtoggle,
           Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
           Callback = function(Value)
                getgenv().autofarmtoggle = value
        
                    if Value then
                        _G.auto = true
                         Rayfield:Notify({
                           Title = "Enabled",
                           Content = "Enabled Auto Bubble.",
                           Duration = 3,
                           Image = 4483362458,
                            })
                        while _G.auto do 
                            local ohString1 = "BlowBubble"
                            game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1)
                            wait(0.1)
                            
                        end
                    else 
                        _G.auto = false
                        Rayfield:Notify({
                           Title = "Disabled",
                           Content = "Disabled Auto Bubble.",
                           Duration = 3,
                           Image = 4483362458,
        })
                    end
           end,
         })
        
        local Toggle = FarmTab:CreateToggle({
           Name = "Auto Sell (Must be somewhat near the sell area!)",
           CurrentValue = getgenv().autoselltoggle,
           Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
           Callback = function(Value)
                    getgenv().autoselltoggle = value
        
                    if Value then
                        Rayfield:Notify({
                           Title = "Enabled",
                           Content = "Enabled Auto Sell",
                           Duration = 3,
                           Image = 4483362458,
        })
                        _G.sell = true
                        while _G.sell do
                            local ohString1 = "SellBubble"
                            game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1)
                            wait(0.1)
                        end
                    else
                        Rayfield:Notify({
                           Title = "Disabled",
                           Content = "Disabled Auto Sell",
                           Duration = 3,
                           Image = 4483362458,
        				})
                        _G.sell = false
        			end
           end,
        })
        local Button = TeleportTab:CreateButton({
           Name = "Teleport to Floating Island",
           Callback = function()
                local ohString1 = "Teleport"
                local ohString2 = "Workspace.Worlds.The Overworld.Islands.Floating Island.Island.Portal.Spawn"
                game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1, ohString2)
           end,
        local Button = TeleportTab:CreateButton({
           Name = "Teleport to Outer Space",
           Callback = function()
                local ohString1 = "Teleport"
                local ohString2 = "Workspace.Worlds.The Overworld.Islands.Outer Space.Island.Portal.Spawn"
                game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1, ohString2)
           end,
})
        local Slider = MainTab:CreateSlider({
           Name = "Jump Power",
           Range = {0, 1000000000},
           Increment = 1000,
           Suffix = "Power",
           CurrentValue = 50,
           Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
           Callback = function(Value)
           game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
           end,
        })
        
        local Button = ShopTab:CreateButton({
           Name = "Blueberry Gum",
           Callback = function()
                local ohString1 = "GumShopPurchase"
                local ohString2 = "Blueberry"
                game:GetService("ReplicatedStorage").Shared.Framework.Network.Remote.Event:FireServer(ohString1, ohString2)
                    Rayfield:Notify({
                Title = "Purchased!",
               Content = "Purchased Blueberry Gum flavor.",
               Duration = 2,
               Image = 4483362458,
        })
           end,
                })

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