if game.PlaceId == 16472538603 then
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "MANGO MANGO MANGO",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "67 MANGO 67",
LoadingSubtitle = "MR. MANGO",
ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "MANGO 67 HUB"
},
Discord = {
Enabled = True, -- Prompt the user to join your Discord server if their executor supports it
Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = True, -- Set this to true to use our key system
KeySettings = {
Title = "Mango hub key",
Subtitle = "Key System",
Note = "Join Discord", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Free321"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Home")
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {0, 300},
Increment = 1,
Suffix = "WalkSpeed",
CurrentValue = 16,
Flag = "WalkSpeed", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Button = MainTab:CreateButton({
Name = "Walkspeed bypass",
Callback = function()
local g = (number)
local lp = game:GetService("Players").LocalPlayer
local hooks = {
walkspeed = 16,
jumppower = 50
}
local index
local newindex
index = hookmetamethod(game, "__index", function(self, property)
if not checkcaller() and self:IsA("Humanoid") and self:IsDescendantOf(lp.Character) and hooks[property:lower()] then
return hooks[property:lower()]
end
return index(self, property)
end)
newindex = hookmetamethod(game, "__newindex", function(self, property, value)
if not checkcaller() and self:IsA("Humanoid") and self:IsDescendantOf(lp.Character) and hooks[property:lower()] then
return value
end
return newindex(self, property, value)
end)
lp.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = g
end,
})
local TeleportTab = Window:CreateTab("🚀Teleports🚀", nil) -- Title, Image
local TeleportSection = TeleportTab:CreateSection("Teleports")
local Button = TeleportTab:CreateButton({
Name = "Gunstore 1",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(92970, 122098, 17023)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "Exotic gun",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(60820, 87609, -351)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "Dealership",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(-379, 253, -1246)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "laundry mat",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(-988, 254, -682)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "backpacks",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(-674, 253, -686)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = TeleportTab:CreateButton({
Name = "Bandages",
Callback = function()
local pl = game.Players.LocalPlayer.Character.Humanoid
local location = CFrame.new(-335, 254, -395)
local humanoid = game.Players.LocalPlayer.Character.Humanoid
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
wait(0.1)
pl.CFrame = location
end,
})
local Button = MainTab:CreateButton({
Name = "Construction autofarm",
Callback = function()
local TweenService = game:GetService("TweenService")
local part = workspace.Part -- replace with your object
local firstPosition = Vector3.new(-1677, 368, -1175) -- first coordinate
local secondPosition = Vector3.new(-1712, 370, -1157) -- second coordinate
local tweenTime = 2 -- duration of each tween in seconds
local delayTime = 1 -- delay between tweens
-- Function to create and play a tween
local function tweenTo(position)
local tweenInfo = TweenInfo.new(
tweenTime, -- time
Enum.EasingStyle.Linear, -- easing style
Enum.EasingDirection.Out
)
local tween = TweenService:Create(part, tweenInfo, {Position = position})
tween:Play()
tween.Completed:Wait() -- waits for tween to finish
end
-- Tween sequence
tweenTo(firstPosition)
wait(delayTime) -- wait between tweens
tweenTo(secondPosition)
end,
})
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