if game.PlaceId == 2788229376 then
MainEvent = game:GetService('ReplicatedStorage').MainEvent
end
--//bypass
assert(getrawmetatable)
grm = getrawmetatable(game)
setreadonly(grm, false)
old = grm.__namecall
grm.__namecall = newcclosure(function(self, ...)
local args = {...}
if tostring(args[1]) == "TeleportDetect" then
return
elseif tostring(args[1]) == "CHECKER_1" then
return
elseif tostring(args[1]) == "CHECKER" then
return
elseif tostring(args[1]) == "GUI_CHECK" then
return
elseif tostring(args[1]) == "OneMoreTime" then
return
elseif tostring(args[1]) == "checkingSPEED" then
return
elseif tostring(args[1]) == "BANREMOTE" then
return
elseif tostring(args[1]) == "PERMAIDBAN" then
return
elseif tostring(args[1]) == "KICKREMOTE" then
return
elseif tostring(args[1]) == "BR_KICKPC" then
return
elseif tostring(args[1]) == "BR_KICKMOBILE" then
return
end
return old(self, ...)
end)
--//bypass
local Players = game:GetService("Players")
local rrr = game:GetService("RunService")
local Client = Players.LocalPlayer
Grabbed = function (Plr)
if Plr and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and Plr.Character:FindFirstChild("Humanoid") and Plr.Character:FindFirstChild("Head") and Plr.Character:FindFirstChild("GRABBING_CONSTRAINT") then
return true
end
return false
end
rrr.RenderStepped:Connect(function()
MainEvent:FireServer("Stomp")
end)
task.spawn(function()
while task.wait() do
for PlayerNumber, Player in pairs(Players:GetPlayers()) do
if Player.Character and Player ~= Client then
local BodyEffects = Player.Character:WaitForChild("BodyEffects")
if BodyEffects["K.O"].Value == true and not Grabbed(Player) then
local lastpos = Client.Character:WaitForChild("HumanoidRootPart").Position
task.wait(1)
Client.Character:MoveTo(Player.Character.UpperTorso.Position)
task.wait(1)
Client.Character:MoveTo(lastpos)
end
end
end
end
end)
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