local player = game.Players.LocalPlayer
while not player do
wait()
player = game.Players.LocalPlayer
end
local function StopAnimations(character)
local animateScript = character:WaitForChild("Animate")
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
animateScript.Disabled = false
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
track:Stop()
end
end
local function ApplyCustomAnimations(character)
local humanoid = character:WaitForChild("Humanoid")
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then
warn("⌠R6 detected - R15 only bro?")
return
end
local animateScript = character:WaitForChild("Animate")
StopAnimations(character)
-- Idle animations
animateScript.idle.Animation1.AnimationId = "rbxassetid://507766666"
animateScript.idle.Animation2.AnimationId = "rbxassetid://507766951"
-- Pose animation
if animateScript.idle:FindFirstChild("Animation3") then
animateScript.idle.Animation3.AnimationId = "rbxassetid://89262795687364"
else
local pose = Instance.new("Animation")
pose.Name = "Animation3"
pose.AnimationId = "rbxassetid://89262795687364"
pose.Parent = animateScript.idle
end
-- Walk animation
animateScript.walk.WalkAnim.AnimationId = "rbxassetid://507777826"
-- Run animation
animateScript.run.RunAnim.AnimationId = "rbxassetid://507767714"
-- Jump animation
animateScript.jump.JumpAnim.AnimationId = "rbxassetid://507765000"
-- Climb animation
animateScript.climb.ClimbAnim.AnimationId = "rbxassetid://507765644"
-- Fall animation
animateScript.fall.FallAnim.AnimationId = "rbxassetid://507767968"
-- Swim animations
animateScript.swim.Swim.AnimationId = "rbxassetid://507784897"
animateScript.swimidle.SwimIdle.AnimationId = "rbxassetid://507785072"
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
animateScript.Disabled = false
print("✅ Animations applied successfully")
end
if player.Character then
ApplyCustomAnimations(player.Character)
end
player.CharacterAdded:Connect(function(character)
ApplyCustomAnimations(character)
end)
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