local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Flame Hub",
LoadingTitle = "Flame Hub is loading",
LoadingSubtitle = "by Flame",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Flame Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Player", nil) -- Title, Image
local Section = MainTab:CreateSection("Player")
Rayfield:Notify({
Title = "Script Executed",
Content = "Script is loading",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "OK",
Callback = function()
print("The user tapped OK!")
end
},
},
})
local Toggle = MainTab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = false,
Flag = "Toggle Infinite Jump", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local infjmp = true
game:GetService("UserInputService").jumpRequest:Connect(function()
if infjmp then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass"Humanoid":ChangeState("Jumping")
end
end)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 500},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local CombatTab = Window:CreateTab("Combat", nil) -- Title, Image
local Section = CombatTab:CreateSection("Combat")
local Toggle = CombatTab:CreateToggle({
Name = "Kill Aura",
CurrentValue = false,
Flag = "Toggle Kill Aura", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- LocalScript
local player = game.Players.LocalPlayer
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local radius = 25 -- Radius of the aura
-- Function to damage players within the aura radius
local function damagePlayersInRadius()
local players = game.Players:GetPlayers()
for _, otherPlayer in ipairs(players) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
local otherHumanoidRootPart = otherCharacter:FindFirstChild("HumanoidRootPart")
if otherHumanoidRootPart then
local distance = (humanoidRootPart.Position - otherHumanoidRootPart.Position).magnitude
if distance <= radius then
local humanoid = otherCharacter:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:TakeDamage(10) -- Damage amount
end
end
end
end
end
end
end
-- Repeat the function every 1 second
while true do
damagePlayersInRadius()
wait(1) -- Wait time in seconds
end
end,
})
local Toggle = CombatTab:CreateToggle({
Name = "Aim Assist",
CurrentValue = false,
Flag = "Toggle Aim Assist", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LockOnEvent = ReplicatedStorage:WaitForChild("LockOn")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera
-- Settings
local lockOnRadius = 50 -- Radius to find the closest player
local lockOnStrength = 0.5 -- Strength of the lock-on effect
-- Function to get the closest player within the lock-on radius
local function getClosestPlayer()
local closestPlayer = nil
local closestDistance = lockOnRadius
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character then
local humanoidRootPart = otherPlayer.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local distance = (mouse.Hit.p - humanoidRootPart.Position).magnitude
if distance <= lockOnRadius and distance < closestDistance then
closestPlayer = otherPlayer
closestDistance = distance
end
end
end
end
return closestPlayer
end
-- Function to lock onto a target player
local function lockOn()
local closestPlayer = getClosestPlayer()
if closestPlayer and closestPlayer.Character then
local targetPosition = closestPlayer.Character:FindFirstChild("HumanoidRootPart").Position
local directionToTarget = (targetPosition - camera.CFrame.p).unit
local adjustedPosition = camera.CFrame.p + (directionToTarget * lockOnStrength)
mouse.Hit = CFrame.new(adjustedPosition)
end
end
-- Trigger lock-on effect when RemoteEvent is fired
LockOnEvent.OnClientEvent:Connect(function()
lockOn()
end)
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