#include <iostream>
using namespace std;
class Base
{
public:
Base()
{
cout << "Base Constructor" << endl;
}
virtual ~Base() {
cout << "Base Destructor" << endl;
}
virtual void print() {
cout << "Hello, World!" << endl;
}
};
class Derived : public Base {
public:
Derived()
{
cout << "Derived Constructor" << endl;
}
~Derived()
{
cout << "Derived Destructor" << endl;
}
void print(int n)
{
for (int i = 0; i < n; ++i)
{
cout << "Hello, World!" << endl;
}
}
};
void friendFunction(Derived& obj)
{
cout << "Inside Friend Function" << endl;
obj.print(3); // Calling overloaded print function
}
int main()
{
try {
Derived derivedObj; // Creating an object of Derived class
derivedObj.print(); // Calling the overridden print function from Base class
friendFunction(derivedObj); // Calling friend function
// Simulating an exception
throw runtime_error("Exception occurred");
}
catch (const exception& e) {
cout << "Exception caught: " << e.what() << endl;
}
return 0;
}
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