local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()


local Window = Rayfield:CreateWindow({
   Name = "🔥 Example Script Hub | Game 🔫",
   LoadingTitle = "🔫 Gun Simulator 💥",
   LoadingSubtitle = "by 1_F0",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Example Hub"
   },
   Discord = {
      Enabled = false,
      Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Key | Youtube Hub",
      Subtitle = "Key System",
      Note = "Key In Discord Server",
      FileName = "YoutubeHubKey1", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("🏠 Main", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")



local Button = MainTab:CreateButton({
   Name = "Button Example",
   Callback = function()
   -- The function that takes place when the button is pressed
   end,
})







--farming functions
--bicep varables
 local BWEIGHT = 100

local FarmTab = Window:CreateTab("💪 AutoFarm", nil) -- Title, Image
local BicepSection = FarmTab:CreateSection("Bicep")
local Dropdown = FarmTab:CreateDropdown({
   Name = "Dropdown Example",
   Options = {"Option 1","Option 2"},
   CurrentOption = {"Option 1"},
   MultipleOptions = false,
   Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
   -- The function that takes place when the selected option is changed
   -- The variable (Option) is a table of strings for the current selected options
   end,
})
local Toggle = FarmTab:CreateToggle({
   Name = "Toggle Bicep Farm",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
  print(Dropdown.CurrentOption)
   end,
})
local HandsSection = FarmTab:CreateSection("Hands")
local KnuckleSection = FarmTab:CreateSection("Knuckle")

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