local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "💦 ForceLP's Script 💦",
LoadingTitle = "Sex Hub",
LoadingSubtitle = "by Force",
ConfigurationSaving = {
Enabled = false,
FolderName = nil,
FileName = "Settings"
},
Discord = {
Enabled = true,
Invite = "https://[Log in to view URL]",
RememberJoins = true
},
KeySystem = true,
KeySettings = {
Title = "ForceLP's Key System",
Subtitle = "Enter a Key",
Note = "Check the Discord for a Key",
FileName = "ForceLP's Hub Key",
SaveKey = true,
GrabKeyFromSite = true,
Key = {"https://[Log in to view URL]"}
}
})
local MainTab = Window:CreateTab("🏠 Home", nil)
local MainSection = MainTab:CreateSection("Character")
Rayfield:Notify({
Title = "EXECUTED!",
Content = "Pls join the discord :(",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Shut up",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump Toggle",
Callback = function()
--Toggles the infinite jump between on or off on every script run
_G.infinjump = not _G.infinjump
if _G.infinJumpStarted == nil then
--Ensures this only runs once to save resources
_G.infinJumpStarted = true
--Notifies readiness
game.StarterGui:SetCore("SendNotification", {Title="Is this even working?"; Text="Infinite Jump Activated!"; Duration=5;})
--The actual infinite jump
local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
m.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end)
end
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walk Speed",
Range = {0, 1000},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walk Speed",
Range = {0, 1000},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})
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