local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "💦 ForceLP's Script 💦",
   LoadingTitle = "Sex Hub",
   LoadingSubtitle = "by Force",
   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil,
      FileName = "Settings"
   },
   Discord = {
      Enabled = true,
      Invite = "https://[Log in to view URL]",
      RememberJoins = true
   },
   KeySystem = true,
   KeySettings = {
      Title = "ForceLP's Key System",
      Subtitle = "Enter a Key",
      Note = "Check the Discord for a Key",
      FileName = "ForceLP's Hub Key",
      SaveKey = true,
      GrabKeyFromSite = true,
      Key = {"https://[Log in to view URL]"}
   }
})

local MainTab = Window:CreateTab("🏠 Home", nil)
local MainSection = MainTab:CreateSection("Character")

Rayfield:Notify({
   Title = "EXECUTED!",
   Content = "Pls join the discord :(",
   Duration = 5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Shut up",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "Infinite Jump Toggle",
   Callback = function()
       --Toggles the infinite jump between on or off on every script run
_G.infinjump = not _G.infinjump

if _G.infinJumpStarted == nil then
	--Ensures this only runs once to save resources
	_G.infinJumpStarted = true
	
	--Notifies readiness
	game.StarterGui:SetCore("SendNotification", {Title="Is this even working?"; Text="Infinite Jump Activated!"; Duration=5;})

	--The actual infinite jump
	local plr = game:GetService('Players').LocalPlayer
	local m = plr:GetMouse()
	m.KeyDown:connect(function(k)
		if _G.infinjump then
			if k:byte() == 32 then
			humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
			humanoid:ChangeState('Jumping')
			wait()
			humanoid:ChangeState('Seated')
			end
		end
	end)
end
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walk Speed",
   Range = {0, 1000},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1",
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Slider = MainTab:CreateSlider({
   Name = "Walk Speed",
   Range = {0, 1000},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1",
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
   end,
})

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