local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
local customTheme = {
TextColor = Color3.fromRGB(255, 255, 255),
Background = Color3.fromRGB(0, 0, 0),
Topbar = Color3.fromRGB(0, 0, 0),
Shadow = Color3.fromRGB(0, 0, 0),
NotificationBackground = Color3.fromRGB(0, 0, 0),
NotificationActionsBackground = Color3.fromRGB(0, 0, 0),
TabBackground = Color3.fromRGB(0, 0, 0),
TabStroke = Color3.fromRGB(0, 0, 0),
TabBackgroundSelected = Color3.fromRGB(0, 0, 0),
TabTextColor = Color3.fromRGB(255, 255, 255),
SelectedTabTextColor = Color3.fromRGB(255, 255, 255),
ElementBackground = Color3.fromRGB(0, 0, 0),
ElementBackgroundHover = Color3.fromRGB(0, 0, 0),
SecondaryElementBackground = Color3.fromRGB(0, 0, 0),
ElementStroke = Color3.fromRGB(0, 0, 0),
SecondaryElementStroke = Color3.fromRGB(0, 0, 0),
SliderBackground = Color3.fromRGB(0, 0, 0),
SliderProgress = Color3.fromRGB(255, 0, 0),
SliderStroke = Color3.fromRGB(0, 0, 0),
ToggleBackground = Color3.fromRGB(0, 0, 0),
ToggleEnabled = Color3.fromRGB(255, 0, 0),
ToggleDisabled = Color3.fromRGB(60, 60, 60),
ToggleEnabledStroke = Color3.fromRGB(0, 0, 0),
ToggleDisabledStroke = Color3.fromRGB(0, 0, 0),
ToggleEnabledOuterStroke = Color3.fromRGB(0, 0, 0),
ToggleDisabledOuterStroke = Color3.fromRGB(0, 0, 0),
DropdownSelected = Color3.fromRGB(0, 0, 0),
DropdownUnselected = Color3.fromRGB(0, 0, 0),
InputBackground = Color3.fromRGB(0, 0, 0),
InputStroke = Color3.fromRGB(0, 0, 0),
PlaceholderColor = Color3.fromRGB(255, 0, 0),
KeyInputBackground = Color3.fromRGB(0, 0, 0),
KeyInputTextColor = Color3.fromRGB(255, 255, 255)
}
local Window = Rayfield:CreateWindow({
Name = "X-Dk V2.1 | Tha Bronx | " .. executor,
Icon = nil,
LoadingTitle = "",
LoadingSubtitle = "",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "GreenBlackThemeHub",
FileName = "BigHub"
},
Discord = {
Enabled = false,
Invite = "",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "",
Subtitle = "Authentication Required",
Note = "Get your key at: discord.gg/dkshub",
FileName = "jc_hub_key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {""},
Theme = customTheme
}
})
local HomeTab = Window:CreateTab("Home", "scan-face")
local HomeSection = HomeTab:CreateSection("Welcome!")
HomeTab:CreateParagraph({Title = "Welcome!", Content = "Thank you for using X-Dk."})
HomeTab:CreateSection("User Information")
local player = game.Players.LocalPlayer
local username = player.Name
HomeTab:CreateLabel("Player: " .. username)
local userId = player.UserId
HomeTab:CreateLabel("User Id: " .. userId)
HomeTab:CreateSection("Game and Executor")
local gameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
HomeTab:CreateLabel("Game: " .. gameName)
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
HomeTab:CreateLabel("Executor: " .. executor)
HomeTab:CreateSection("Hardware")
local function getHWID()
if syn and syn.request then
return syn.crypt and syn.crypt.hash or "Synapse HWID Unavailable"
elseif identifyexecutor and identifyexecutor():lower():find("scriptware") then
return "ScriptWare HWID is not publicly accessible"
elseif gethwid then
return gethwid()
elseif fluxus and fluxus.gethwid then
return fluxus.gethwid()
elseif isexecutorenv and isexecutorenv() then
return getgenv().KRNL_ID or "KRNL HWID Unavailable"
end
return "Not Supported"
end
local hwid = getHWID()
HomeTab:CreateLabel("HWID: " .. hwid)
HomeTab:CreateSection("Date + Time")
local currentDate = os.date("%Y-%m-%d")
HomeTab:CreateLabel("Date: " .. currentDate)
local currentTime = os.date("%H:%M:%S")
HomeTab:CreateLabel("Time: " .. currentTime)
HomeTab:CreateSection("Credits")
HomeTab:CreateButton({
Name = "Join Discord!",
Callback = function()
if setclipboard then
setclipboard("https://[Log in to view URL]")
print("Copied to clipboard!")
else
print("Your executor does not support setclipboard.")
end
Rayfield:Notify({
Title = "Link Copied!",
Content = "The Discord link has been copied to your clipboard.",
Duration = 8.5
})
end,
})
HomeTab:CreateLabel("Credits: XDkdev | Read Bio before @")
local MainTab = Window:CreateTab("Main", "box")
local MainSection1 = MainTab:CreateSection("Dupe V2")
v12 = 0
v13 = 35
function createScreenGui()
local player = game.Players.LocalPlayer
if not player then return end
local playerGui = player:WaitForChild("PlayerGui")
if playerGui:FindFirstChild("BlackoutGui") then return end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.DisplayOrder = 9999
screenGui.Parent = playerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.BackgroundColor3 = Color3.new(0, 0, 0) -- full black
frame.BackgroundTransparency = 0 -- fully opaque
frame.BorderSizePixel = 0
frame.ZIndex = 1
frame.Parent = screenGui
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 0.1, 0) -- 10% height
textLabel.Position = UDim2.new(0, 0, 0.45, 0) -- vertical center approx
textLabel.BackgroundTransparency = 1
textLabel.Text = "#1 Undetected DKHub"
textLabel.TextColor3 = Color3.new(1, 0, 0) -- red text
textLabel.Font = Enum.Font.GothamBold
textLabel.TextScaled = true
textLabel.TextStrokeTransparency = 0
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.ZIndex = 2
textLabel.Parent = frame
end
function destroyScreenGui()
local player = game.Players.LocalPlayer
if not player then return end
local playerGui = player:FindFirstChild("PlayerGui")
if playerGui then
local blackoutGui = playerGui:FindFirstChild("BlackoutGui")
if blackoutGui then
blackoutGui:Destroy()
end
end
end
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
local rootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
local humanoid = game.Players.LocalPlayer.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(2.6)
seat:Sit(humanoid)
task.wait(2.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.000000000000000000000000001)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
wait(0.5)
destroyScreenGui()
end
MainTab:CreateButton({
Name = "Gun Dupe (Safe Method) ",
Callback = function()
local currentTime = os.time()
if ((currentTime - v12) < v13) then
local timeLeft = math.ceil(v13 - (currentTime - v12))
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Please wait " .. timeLeft .. " seconds!",
Duration = 3,
Image = 4483345998,
})
return
end
v12 = currentTime
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Duping...",
Duration = 5,
Image = 4483345998,
})
local replicatedStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local inventory = replicatedStorage:WaitForChild("Inventory")
local backpackRemote = replicatedStorage:WaitForChild("BackpackRemote")
local function getCharacter()
return players.LocalPlayer.Character
end
local function teleportTo(position)
teleport(position.X, position.Y, position.Z)
end
if getCharacter() and getCharacter():FindFirstChildOfClass("Tool") then
local step = 0
local toolName
local safe
local originalCFrame
while true do
if step == 4 then
task.wait(0.5)
teleportTo(originalCFrame.Position)
Rayfield:Notify({
Title = "Dupe Gun",
Content = "Gun Duped",
Duration = 5,
Image = 4483345998,
})
break
end
if step == 2 then
task.spawn(function()
backpackRemote:InvokeServer("Store", toolName)
end)
task.spawn(function()
inventory:FireServer("Change", toolName, "Backpack", safe)
end)
task.wait(1.5)
step = 3
end
if step == 3 then
teleportTo(originalCFrame.Position)
task.wait(1)
backpackRemote:InvokeServer("Grab", toolName)
step = 4
end
if step == 0 then
toolName = getCharacter():FindFirstChildOfClass("Tool").Name
getCharacter():FindFirstChildOfClass("Humanoid"):UnequipTools()
safe = workspace["1# Map"]["2 Crosswalks"].Safes:FindFirstChild("Safe")
step = 1
end
if step == 1 then
originalCFrame = getCharacter():FindFirstChild("HumanoidRootPart").CFrame
teleportTo(safe:FindFirstChildWhichIsA("BasePart").Position)
task.wait(0.5)
step = 2
end
end
else
Rayfield:Notify({
Title = "Dupe Gun",
Content = "No Tool Found!",
Duration = 5,
Image = 4483345998,
})
end
end
})
function getcar()
local plrname = game.Players.LocalPlayer.Name
for i, v in pairs(workspace.CivCars:GetDescendants()) do
if v:IsA("Model") and v:FindFirstChild("Owner") then
if v.Owner.Value == plrname then
return v
end
end
end
end
local lastDupeTime = 0
MainTab:CreateButton({
Name = "Gun Dupe (Trunk Method) ",
Callback = function()
Rayfield:Notify({
Title = "Trunk Dupe",
Content = "Duping...",
Duration = 3
})
local currentTime = tick()
if currentTime - lastDupeTime < 30 then
Rayfield:Notify({
Title = "Cooldownn.",
Content = "35 Seconds Left",
Duration = 3
})
return
end
lastDupeTime = currentTime
game:GetService("RunService").RenderStepped:Connect(function()
for _, gui in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if gui:IsA("ScreenGui") then
for _, obj in pairs(gui:GetDescendants()) do
if obj:IsA("TextLabel") or obj:IsA("TextButton") then
local text = obj.Text:gsub("%s+", " "):lower()
if text:match("can't access safe!") then
obj:Destroy()
end
end
end
end
end
end)
local ReplicatedStorage = cloneref(game:GetService("ReplicatedStorage"))
local Players = cloneref(game:GetService("Players"))
local InventoryRemote = ReplicatedStorage:WaitForChild("Inventory")
local BackpackRemote = ReplicatedStorage:WaitForChild("BackpackRemote")
local TrunkStorage = ReplicatedStorage:WaitForChild("TrunkStorage")
local function GetCharacter()
return Players.LocalPlayer and Players.LocalPlayer.Character
end
local character = GetCharacter()
if character and character:FindFirstChildOfClass("Tool") then
local gunTool = character:FindFirstChildOfClass("Tool")
local gunName = gunTool.Name
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid:UnequipTools() end
local car = getcar()
if not car or not car:FindFirstChild("Body") or not car.Body:FindFirstChild("TrunckStorage") then
return Rayfield:Notify({
Title = "Error",
Content = "No Car found",
Duration = 5
})
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = car.Body.TrunckStorage.CFrame + Vector3.new(2, 0, 0)
end
task.wait(0.5)
task.spawn(function()
BackpackRemote:InvokeServer("Store", gunName)
end)
task.spawn(function()
TrunkStorage:FireServer("Store", gunName)
end)
task.wait(0.5)
task.spawn(function()
InventoryRemote:FireServer("Change", gunName, "Backpack", nil)
end)
task.wait(1.5)
BackpackRemote:InvokeServer("Grab", gunName)
task.wait(0.5)
else
Rayfield:Notify({
Title = "Tool Not Found",
Content = "You must equip a Tool before duping",
Duration = 5
})
end
end
})
local MainSection1 = MainTab:CreateSection("Money Vulnerability")
MainTab:CreateParagraph({
Title = "Infinite Money Guide",
Content = "Buy Ice Fruitz Button below Ingredients then cook in a pot then wait for them to be done then fill pitchers cup then fill. DONT HOLD OUT CUP just press Money Vulnerability then boom you have 990k dirty money. Enjoy!"
})
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui
-- Create Blackout GUI (full screen)
function createBlackout()
if screenGui then return end
screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local blackFrame = Instance.new("Frame")
blackFrame.Name = "BlackFrame"
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 1
blackFrame.Parent = screenGui
local label = Instance.new("TextLabel")
label.Name = "BlackoutLabel"
label.Size = UDim2.new(1, 0, 1, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = "#1 Undetected DKHub"
label.TextColor3 = Color3.new(1, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 2
label.Parent = blackFrame
end
-- Destroy Blackout GUI
function destroyBlackout()
if screenGui then
screenGui:Destroy()
screenGui = nil
end
end
-- Teleport with optional blackout (only created, not destroyed here)
function teleport(x, y, z)
createBlackout()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
if seat and rootPart and humanoid then
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
end
-- Check if player has Ice-Fruit Cupz
function checkSell()
local backpack = player:WaitForChild("Backpack")
return backpack:FindFirstChild("Ice-Fruit Cupz") ~= nil
end
-- Button Callback
MainTab:CreateButton({
Name = "Infinite Money",
Callback = function()
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not (character and hrp) then return end
if not checkSell() then
Rayfield:Notify({
Title = "Error",
Content = "You do not have an Ice-Fruit Cupz!",
Duration = 5,
Image = 4483345998,
})
return
end
-- Save original position
local originalCFrame = hrp.CFrame
-- Find sell prompt
local sellPart = workspace:FindFirstChild("IceFruit Sell")
local sellPrompt = sellPart and sellPart:FindFirstChild("ProximityPrompt")
if not (sellPart and sellPrompt) then return end
-- Equip item
player.Character.Humanoid:EquipTool(player.Backpack:FindFirstChild("Ice-Fruit Cupz"))
-- Teleport to sell part (blackout stays active)
teleport(sellPart.Position.X, sellPart.Position.Y, sellPart.Position.Z)
task.wait(0.2)
-- Spam sell prompt
for _ = 1, 2000 do
pcall(function()
fireproximityprompt(sellPrompt, 0)
end)
end
task.wait(1)
-- Teleport back and remove blackout
teleport(originalCFrame.Position.X, originalCFrame.Position.Y, originalCFrame.Position.Z)
destroyBlackout()
Rayfield:Notify({
Title = "Success!",
Content = "Your dirty money has been successfully maxed!",
Duration = 5,
Image = 4483345998,
})
end
})
local SharedStorage = game.ReplicatedStorage
local function InvokeServer(Remote, ...)
return Remote:InvokeServer(...)
end
local function FindItem(Item)
return game.Players.LocalPlayer.Backpack:FindFirstChild(Item) or game.Players.LocalPlayer.Character:FindFirstChild(Item)
end
local function AutoBuySupplies()
local Items = {
"Ice-Fruit Bag",
"Ice-Fruit Cupz",
"FijiWater",
"FreshWater",
}
for _, item in ipairs(Items) do
local ItemStock = SharedStorage.ExoticStock:FindFirstChild(item)
if not ItemStock or ItemStock.Value == 0 then
warn("Item out of stock:", item)
return false
end
end
for _, item in ipairs(Items) do
InvokeServer(SharedStorage.ExoticShopRemote, item)
task.wait(1.25)
end
for _, item in ipairs(Items) do
if not FindItem(item) then
warn("Failed to acquire:", item)
return false
end
end
return true
end
MainTab:CreateButton({
Name = "Buy Ice Fruitz Items",
Callback = function()
local success = AutoBuySupplies()
if success then
Rayfield:Notify({
Title = "AutoBuy",
Content = "Items purchased successfully!",
Duration = 5,
Image = 4483362458,
})
else
Rayfield:Notify({
Title = "AutoBuy",
Content = "Failed to purchase items!",
Duration = 5,
Image = 4483362458,
})
end
end,
})
local MainSection1 = MainTab:CreateSection("QuickShop")
MainTab:CreateButton({
Name = "Purchase Water ($10)",
Callback = function()
local ohString1 = "FreshWater"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
MainTab:CreateButton({
Name = "Purchase Shiesty ($25)",
Callback = function()
local ohString1 = "Shiesty"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
MainTab:CreateButton({
Name = "Purchase Gloves ($10)",
Callback = function()
local ohString1 = "BlackGloves"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
MainTab:CreateButton({
Name = "Purchase FakeCard ($700)",
Callback = function()
local ohString1 = "FakeCard"
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer(ohString1)
end,
})
MainTab:CreateSection("Teleports")
local teleportLocations = {
{Name = "Dripstore", Position = Vector3.new(67459, 10489, 551)},
{Name = "Bank", Position = Vector3.new(-204, 284, -1223)},
{Name = "Ice Box", Position = Vector3.new(-193, 284, -1169)},
{Name = "Roof", Position = Vector3.new(-384, 340, -557)},
{Name = "Jamaican Food", Position = Vector3.new(-670, 254, -810)},
{Name = "Deli and Grill", Position = Vector3.new(-746, 254, -906)},
{Name = "Chicken and Wings", Position = Vector3.new(964, 254, -813)},
{Name = "Gunstore 1", Position = Vector3.new(-1003, 254, -817)},
{Name = "Gunstore 2", Position = Vector3.new(-202, 284, -798)},
{Name = "Gunstore 3", Position = Vector3.new(72425, 128856, -1082)},
{Name = "Gunstore 4", Position = Vector3.new(60822, 87609, -352)},
{Name = "Pawnshop", Position = Vector3.new(-1051, 254, -815)},
{Name = "Laundermat", Position = Vector3.new(-990, 254, -686)},
{Name = "Backpack", Position = Vector3.new(-670, 254, -681)},
{Name = "Tatoo", Position = Vector3.new(-637, 254, -591)},
{Name = "Penthouse Cook Pot", Position = Vector3.new(-614, 356, -683)},
{Name = "New Penthouse", Position = Vector3.new(-597, 356, -714)},
{Name = "Old Penthouse", Position = Vector3.new(-124, 417, -575)},
{Name = "Dollar Central", Position = Vector3.new(-389, 254, -1082)},
{Name = "Dealership", Position = Vector3.new(-389, 253, -1232)},
{Name = "mcdonalds", Position = Vector3.new(-999, 254, -1134)},
}
-- Blackout GUI
function createScreenGui()
screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.IgnoreGuiInset = true
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local blackFrame = Instance.new("Frame")
blackFrame.Size = UDim2.new(1, 0, 1, 0)
blackFrame.Position = UDim2.new(0, 0, 0, 0)
blackFrame.BackgroundColor3 = Color3.new(0, 0, 0)
blackFrame.BackgroundTransparency = 0
blackFrame.BorderSizePixel = 0
blackFrame.ZIndex = 1
blackFrame.Parent = screenGui
local label = Instance.new("TextLabel")
label.Name = "BlackoutLabel"
label.Size = UDim2.new(1, 0, 1, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = "#1 Undetected DKHUB"
label.TextColor3 = Color3.new(1, 0, 0)
label.TextStrokeTransparency = 0
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.ZIndex = 2
label.Parent = blackFrame
end
function destroyScreenGui()
local gui = game.Players.LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("Blackout")
if gui then gui:Destroy() end
end
-- Teleport function with seat bypass
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local player = game.Players.LocalPlayer
if seat and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
local rootPart = player.Character.HumanoidRootPart
local humanoid = player.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.000000000000000000000000001)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
wait(0.5)
destroyScreenGui()
end
local selectedTeleport = teleportLocations[1]
local locationNames = {}
for _, location in ipairs(teleportLocations) do
table.insert(locationNames, location.Name)
end
MainTab:CreateDropdown({
Name = "Teleports",
Options = locationNames,
CurrentOption = {locationNames[1]},
MultipleOptions = false,
Flag = "TeleportDropdown",
Callback = function(Options)
for _, location in ipairs(teleportLocations) do
if location.Name == Options[1] then
selectedTeleport = location
break
end
end
end
})
MainTab:CreateButton({
Name = "Teleport To Location",
Callback = function()
if selectedTeleport then
teleport(selectedTeleport.Position.X, selectedTeleport.Position.Y, selectedTeleport.Position.Z)
end
end
})
local CombatTab = Window:CreateTab("Combat", "swords")
CombatTab:CreateSection("Weapon Modifications")
CombatTab:CreateToggle({
Name = "Thick Bullet",
CurrentValue = false,
Callback = function(Value)
end
})
CombatTab:CreateToggle({
Name = "Instant Equip",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.EquipTime = 0
else
setting.EquipTime = 0
end
end
end
})
CombatTab:CreateToggle({
Name = "Instant Reload",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.ReloadTime = 0
else
setting.ReloadTime = 1.5
end
end
end
})
CombatTab:CreateToggle({
Name = "No Jam",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.JamChance = 0
else
setting.JamChance = 0.1
end
end
end
})
CombatTab:CreateToggle({
Name = "No Recoil",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Settings") then
local settings = require(tool.Settings)
settings.Recoil = Value and 0 or 1
end
end
})
CombatTab:CreateToggle({
Name = "No Spread",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.Spread = 0
else
setting.Spread = 1
end
end
end
})
CombatTab:CreateToggle({
Name = "Full Auto",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.Auto = Value
end
end
})
CombatTab:CreateToggle({
Name = "Infinite Ammo",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.LimitedAmmoEnabled = not Value
if Value then
setting.MaxAmmo = 9e9
setting.AmmoPerMag = 9e9
setting.Ammo = 9e9
end
end
end
})
CombatTab:CreateToggle({
Name = "LifeSteal",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
if Value then
setting.LifeSteal = true
else
setting.LifeSteal = false
end
end
end
})
CombatTab:CreateToggle({
Name = "1 Tap",
CurrentValue = false,
Callback = function(Value)
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
local setting = require(tool.Setting)
setting.BaseDamage = Value and 9e9 or 25
end
end
})
local AimbotTab = Window:CreateTab("Aimbot", "skull")
local AimbotSection1 = AimbotTab:CreateSection("Aim-Lock")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = workspace.CurrentCamera
local localPlayer = Players.LocalPlayer
local MAX_DISTANCE = 100
local MAX_ANGLE = 45
local aimLockEnabled = false
local lockPartName = "Head"
AimbotTab:CreateToggle({
Name = "Enable Aimbot",
CurrentValue = false,
Callback = function(value)
aimLockEnabled = value
end,
})
AimbotTab:CreateSlider({
Name = "Aimbot Distance",
Range = {10, 500},
Increment = 5,
Suffix = " studs",
CurrentValue = MAX_DISTANCE,
Callback = function(value)
MAX_DISTANCE = value
end,
})
local function getNearestTarget()
local nearest = nil
local shortestDistance = MAX_DISTANCE
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local targetPart = player.Character:FindFirstChild(lockPartName)
if targetPart then
local direction = (targetPart.Position - camera.CFrame.Position).Unit
local angle = math.deg(math.acos(camera.CFrame.LookVector:Dot(direction)))
local distance = (targetPart.Position - camera.CFrame.Position).Magnitude
if angle <= MAX_ANGLE and distance < shortestDistance then
shortestDistance = distance
nearest = targetPart
end
end
end
end
end
return nearest
end
RunService.RenderStepped:Connect(function()
if not aimLockEnabled then return end
local target = getNearestTarget()
if target then
local newCFrame = CFrame.new(camera.CFrame.Position, target.Position)
camera.CFrame = newCFrame
end
end)
AimbotTab:CreateSection("Hitbox")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local toggleEnabled = false
local selectedShape = Enum.PartType.Block
local selectedMaterial = Enum.Material.Neon
local hitboxSize = 25
local function ApplyEffect()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if rootPart and rootPart:IsA("Part") then
rootPart.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
rootPart.Transparency = 0.5
rootPart.Color = Color3.fromRGB(100, 100, 255)
rootPart.CanCollide = false
rootPart.Shape = selectedShape
rootPart.Material = selectedMaterial
end
end
end
end
end
local function ResetEffect()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if rootPart and rootPart:IsA("Part") then
rootPart.Size = Vector3.new(2, 2, 1)
rootPart.Transparency = 0
rootPart.Color = Color3.new(1, 1, 1)
rootPart.CanCollide = true
rootPart.Shape = Enum.PartType.Block
rootPart.Material = Enum.Material.Plastic
end
end
end
end
AimbotTab:CreateToggle({
Name = "Hitbox Expander",
CurrentValue = false,
Flag = "ToggleGiant",
Callback = function(Value)
toggleEnabled = Value
if Value then
ApplyEffect()
else
ResetEffect()
end
end,
})
AimbotTab:CreateDropdown({
Name = "Hitbox Type",
Options = { "Block", "Ball", "Cylinder" },
CurrentOption = "Block",
Flag = "HitboxShape",
Callback = function(Option)
if Option == "Block" then
selectedShape = Enum.PartType.Block
elseif Option == "Ball" then
selectedShape = Enum.PartType.Ball
elseif Option == "Cylinder" then
selectedShape = Enum.PartType.Cylinder
end
if toggleEnabled then ApplyEffect() end
end,
})
AimbotTab:CreateDropdown({
Name = "Hitbox Material",
Options = { "Neon", "ForceField", "Plastic", "SmoothPlastic", "Wood", "Glass", "Granite" },
CurrentOption = "Neon",
Flag = "HitboxMaterial",
Callback = function(Option)
local success, material = pcall(function()
return Enum.Material[Option]
end)
if success and material then
selectedMaterial = material
if toggleEnabled then
ApplyEffect()
end
else
warn("Invalid material selected: " .. tostring(Option))
end
end,
})
AimbotTab:CreateSlider({
Name = "Hitbox Multiplier",
Range = {5, 100},
Increment = 1,
Suffix = "Size",
CurrentValue = 25,
Flag = "HitboxSize",
Callback = function(Value)
hitboxSize = Value
if toggleEnabled then ApplyEffect() end
end,
})
AimbotTab:CreateSection("Feild of view")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local aimCircleRadius = 100
local aimCircleThickness = 2
local circleColor = Color3.fromRGB(128, 0, 128)
local aimCircle = nil
local rainbowCircle = nil
local fovEnabled = false
local rainbowEnabled = false
local function createAimCircle()
if not aimCircle then
aimCircle = Drawing.new("Circle")
aimCircle.Visible = true
aimCircle.Filled = false
aimCircle.Color = circleColor
aimCircle.Thickness = aimCircleThickness
end
aimCircle.Radius = aimCircleRadius
end
local function createRainbowCircle()
if not rainbowCircle then
rainbowCircle = Drawing.new("Circle")
rainbowCircle.Visible = true
rainbowCircle.Filled = false
rainbowCircle.Thickness = aimCircleThickness
end
rainbowCircle.Radius = aimCircleRadius
end
RunService.RenderStepped:Connect(function()
if fovEnabled then
if not aimCircle then
createAimCircle()
end
aimCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
aimCircle.Visible = true
aimCircle.Radius = aimCircleRadius
aimCircle.Thickness = aimCircleThickness
aimCircle.Color = circleColor
else
if aimCircle then
aimCircle.Visible = false
end
end
if fovEnabled and rainbowEnabled then
if not rainbowCircle then
createRainbowCircle()
end
rainbowCircle.Position = Vector2.new(mouse.X, mouse.Y + 40)
rainbowCircle.Visible = true
rainbowCircle.Radius = aimCircleRadius
rainbowCircle.Thickness = aimCircleThickness
local hue = (tick() * 100) % 360 / 360
rainbowCircle.Color = Color3.fromHSV(hue, 1, 1)
else
if rainbowCircle then
rainbowCircle.Visible = false
end
end
end)
AimbotTab:CreateToggle({
Name = "Enable FOV Circle",
CurrentValue = false,
Callback = function(Value)
fovEnabled = Value
if fovEnabled and not aimCircle then
createAimCircle()
end
if not fovEnabled and rainbowCircle then
rainbowCircle.Visible = false
end
end,
})
AimbotTab:CreateToggle({
Name = "Rainbow Field of View",
CurrentValue = false,
Callback = function(Value)
rainbowEnabled = Value
if rainbowEnabled and not rainbowCircle then
createRainbowCircle()
end
if not rainbowEnabled and rainbowCircle then
rainbowCircle.Visible = false
end
end,
})
AimbotTab:CreateSlider({
Name = "FOV Circle Radius",
Range = {50, 500},
Increment = 10,
Suffix = "px",
CurrentValue = aimCircleRadius,
Callback = function(Value)
aimCircleRadius = Value
if aimCircle then
aimCircle.Radius = aimCircleRadius
end
if rainbowCircle then
rainbowCircle.Radius = aimCircleRadius
end
end,
})
AimbotTab:CreateColorPicker({
Name = "FOV Color Picker",
Color = circleColor,
Callback = function(Value)
circleColor = Value
if aimCircle then
aimCircle.Color = circleColor
end
end,
})
local EspTab = Window:CreateTab("ESP", "eye")
EspTab:CreateSection("Player ESP")
local settings = {
defaultcolor = Color3.fromRGB(255, 0, 0),
teamcolor = true,
espEnabled = false,
healthbarEnabled = false,
filledBoxEnabled = false -- New toggle setting for filling the box with light green
}
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local camera = workspace.CurrentCamera
local newVector2, newColor3, newDrawing = Vector2.new, Color3.new, Drawing.new
local tan, rad = math.tan, math.rad
local round = function(...) local a = {}; for i,v in next, table.pack(...) do a[i] = math.round(v); end return unpack(a); end
local wtvp = function(...) local a, b = camera.WorldToViewportPoint(camera, ...) return newVector2(a.X, a.Y), b, a.Z end
local espCache = {}
local function createEsp(player)
local drawings = {}
drawings.box = newDrawing("Square")
drawings.box.Thickness = 1
drawings.box.Filled = false
drawings.box.Color = settings.defaultcolor
drawings.box.Visible = false
drawings.box.ZIndex = 2
drawings.box.Transparency = 0.5
drawings.boxoutline = newDrawing("Square")
drawings.boxoutline.Thickness = 3
drawings.boxoutline.Filled = false
drawings.boxoutline.Color = newColor3()
drawings.boxoutline.Visible = false
drawings.boxoutline.ZIndex = 1
drawings.healthbar = newDrawing("Line")
drawings.healthbar.Thickness = 2
drawings.healthbar.Color = Color3.fromRGB(0, 255, 0)
drawings.healthbar.Visible = false
drawings.healthbar.ZIndex = 3
drawings.healthbaroutline = newDrawing("Line")
drawings.healthbaroutline.Thickness = 4
drawings.healthbaroutline.Color = Color3.fromRGB(0, 0, 0)
drawings.healthbaroutline.Visible = false
drawings.healthbaroutline.ZIndex = 2
espCache[player] = drawings
end
local function removeEsp(player)
if espCache[player] then
for _, drawing in pairs(espCache[player]) do
drawing:Remove()
end
espCache[player] = nil
end
end
local function updateEsp(player, esp)
if player == localPlayer then return end
local character = player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if character and humanoid then
local cframe = character:GetModelCFrame()
local position, visible, depth = wtvp(cframe.Position)
esp.box.Visible = settings.espEnabled and visible
esp.boxoutline.Visible = settings.espEnabled and visible
esp.healthbar.Visible = settings.healthbarEnabled and visible
esp.healthbaroutline.Visible = settings.healthbarEnabled and visible
if settings.filledBoxEnabled then
esp.box.Filled = true
esp.box.Color = Color3.fromRGB(144, 238, 144) -- light green filled
else
esp.box.Filled = false
esp.box.Color = settings.teamcolor and player.TeamColor.Color or settings.defaultcolor
end
if visible then
local scaleFactor = 1 / (depth * tan(rad(camera.FieldOfView / 2)) * 2) * 1000
local width, height = round(4 * scaleFactor, 5 * scaleFactor)
local x, y = round(position.X, position.Y)
local boxPos = newVector2(x - width / 2, y - height / 2)
local boxSize = newVector2(width, height)
esp.box.Size = boxSize
esp.box.Position = boxPos
esp.boxoutline.Size = boxSize
esp.boxoutline.Position = boxPos
if settings.healthbarEnabled then
local hpRatio = math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1)
local barHeight = height * hpRatio
local xOffset = boxPos.X - 6
esp.healthbar.From = newVector2(xOffset, boxPos.Y + height)
esp.healthbar.To = newVector2(xOffset, boxPos.Y + height - barHeight)
esp.healthbar.Color = Color3.fromRGB(255 * (1 - hpRatio), 255 * hpRatio, 0)
esp.healthbaroutline.From = newVector2(xOffset, boxPos.Y)
esp.healthbaroutline.To = newVector2(xOffset, boxPos.Y + height)
end
end
else
esp.box.Visible = false
esp.boxoutline.Visible = false
esp.healthbar.Visible = false
esp.healthbaroutline.Visible = false
end
end
-- Create toggles for ESP
EspTab:CreateToggle({
Name = "Boxes",
CurrentValue = settings.espEnabled,
Flag = "espToggle",
Callback = function(value)
settings.espEnabled = value
end
})
EspTab:CreateToggle({
Name = "Health Bars",
CurrentValue = settings.healthbarEnabled,
Flag = "healthbarToggle",
Callback = function(value)
settings.healthbarEnabled = value
end
})
EspTab:CreateToggle({
Name = "Filled",
CurrentValue = settings.filledBoxEnabled,
Flag = "filledBoxToggle",
Callback = function(value)
settings.filledBoxEnabled = value
end
})
-- Skeleton ESP Section
local skeletonESPEnabled = false
local skeletonColor = Color3.fromRGB(255, 255, 255)
local skeletons = {}
local function createLine()
local line = Drawing.new("Line")
line.Thickness = 1
line.Color = skeletonColor
line.Transparency = 1
line.Visible = false
return line
end
local function setupPlayerSkeleton(player)
if player == localPlayer then return end
skeletons[player] = {
headToTorso = createLine(),
torsoToLeftArm = createLine(),
torsoToRightArm = createLine(),
torsoToLeftLeg = createLine(),
torsoToRightLeg = createLine(),
}
end
local function removePlayerSkeleton(player)
if skeletons[player] then
for _, line in pairs(skeletons[player]) do
line:Remove()
end
skeletons[player] = nil
end
end
for _, player in pairs(Players:GetPlayers()) do
setupPlayerSkeleton(player)
end
Players.PlayerAdded:Connect(setupPlayerSkeleton)
Players.PlayerRemoving:Connect(removePlayerSkeleton)
RunService.RenderStepped:Connect(function()
if not skeletonESPEnabled then return end
for player, lines in pairs(skeletons) do
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("Head") then
local parts = {
head = char.Head,
torso = char.HumanoidRootPart,
leftArm = char:FindFirstChild("LeftUpperArm") or char:FindFirstChild("Left Arm"),
rightArm = char:FindFirstChild("RightUpperArm") or char:FindFirstChild("Right Arm"),
leftLeg = char:FindFirstChild("LeftUpperLeg") or char:FindFirstChild("Left Leg"),
rightLeg = char:FindFirstChild("RightUpperLeg") or char:FindFirstChild("Right Leg"),
}
local function toScreen(part)
local pos, onScreen = camera:WorldToViewportPoint(part.Position)
return Vector2.new(pos.X, pos.Y), onScreen
end
local headPos, onScreen1 = toScreen(parts.head)
local torsoPos, onScreen2 = toScreen(parts.torso)
lines.headToTorso.Visible = onScreen1 and onScreen2
if lines.headToTorso.Visible then
lines.headToTorso.From = headPos
lines.headToTorso.To = torsoPos
end
local function connectLimb(line, fromPart, toPart)
if fromPart and toPart then
local fromPos, onScreenFrom = toScreen(fromPart)
local toPos, onScreenTo = toScreen(toPart)
line.Visible = onScreenFrom and onScreenTo
if line.Visible then
line.From = fromPos
line.To = toPos
end
else
line.Visible = false
end
end
connectLimb(lines.torsoToLeftArm, parts.torso, parts.leftArm)
connectLimb(lines.torsoToRightArm, parts.torso, parts.rightArm)
connectLimb(lines.torsoToLeftLeg, parts.torso, parts.leftLeg)
connectLimb(lines.torsoToRightLeg, parts.torso, parts.rightLeg)
else
for _, line in pairs(lines) do
line.Visible = false
end
end
end
end)
EspTab:CreateToggle({
Name = "Skeleton",
CurrentValue = false,
Flag = "SkeletonESPEnabled",
Callback = function(state)
skeletonESPEnabled = state
for _, lines in pairs(skeletons) do
for _, line in pairs(lines) do
line.Visible = state
end
end
end
})
-- Tool/Weapon Label ESP
local toggleEnabled = false
local BASE_OFFSET = Vector3.new(0, -2, 0) -- Offset under legs
local SPACING = -0.8 -- Vertical spacing
local function createBillboardGui(part, name, offsetY)
local billboard = Instance.new("BillboardGui")
billboard.Name = name
billboard.Adornee = part
billboard.Size = UDim2.new(0, 100, 0, 20)
billboard.StudsOffset = Vector3.new(0, offsetY, 0)
billboard.AlwaysOnTop = true
billboard.ResetOnSpawn = false
local textLabel = Instance.new("TextLabel")
textLabel.Name = "Label"
textLabel.BackgroundTransparency = 1
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.TextStrokeTransparency = 0
textLabel.Font = Enum.Font.SourceSansBold
textLabel.TextScaled = true
textLabel.TextSize = 14
textLabel.Parent = billboard
billboard.Parent = part
return billboard, textLabel
end
local function updateToolLabel(player, tool)
local character = player.Character
if not character then return end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return end
local billboard = rootPart:FindFirstChild("ToolBillboard")
local textLabel
if not billboard then
billboard, textLabel = createBillboardGui(rootPart, "ToolBillboard", BASE_OFFSET.Y)
else
textLabel = billboard:FindFirstChild("Label")
end
if tool and tool.Name then
textLabel.Text = "[ " .. tool.Name .. " ]"
billboard.Enabled = toggleEnabled
else
textLabel.Text = "[ None ]"
billboard.Enabled = toggleEnabled
end
end
local function updateOtherLabels(player)
local character = player.Character
if not character then return end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return end
local nameGui = rootPart:FindFirstChild("NameTagBillboard")
local healthGui = rootPart:FindFirstChild("HealthBillboard")
local toolGui = rootPart:FindFirstChild("ToolBillboard")
local offsetY = BASE_OFFSET.Y
if nameGui then
nameGui.StudsOffset = Vector3.new(0, offsetY, 0)
offsetY = offsetY + SPACING
end
if healthGui then
healthGui.StudsOffset = Vector3.new(0, offsetY, 0)
offsetY = offsetY + SPACING
end
if toolGui then
toolGui.StudsOffset = Vector3.new(0, offsetY, 0)
end
end
EspTab:CreateToggle({
Name = "Tools Label",
CurrentValue = false,
Flag = "ToolsLabelToggle",
Callback = function(state)
toggleEnabled = state
for _, player in pairs(Players:GetPlayers()) do
local character = player.Character
if character then
local tool = player.Character:FindFirstChildOfClass("Tool")
updateToolLabel(player, tool)
updateOtherLabels(player)
end
end
end
})
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
wait(0.5) -- small delay to ensure character parts loaded
if toggleEnabled then
local tool = player.Character:FindFirstChildOfClass("Tool")
updateToolLabel(player, tool)
updateOtherLabels(player)
end
-- Listen to tool equip/unequip changes
player.Character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
updateToolLabel(player, child)
updateOtherLabels(player)
end
end)
player.Character.ChildRemoved:Connect(function(child)
if child:IsA("Tool") then
updateToolLabel(player, nil)
updateOtherLabels(player)
end
end)
end)
end)
-- Setup existing players on script load
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
local tool = player.Character:FindFirstChildOfClass("Tool")
updateToolLabel(player, tool)
updateOtherLabels(player)
end
end
-- Main Render loop for updating ESP
RunService.RenderStepped:Connect(function()
for player, esp in pairs(espCache) do
updateEsp(player, esp)
end
end)
-- Create ESP for players
for _, player in pairs(Players:GetPlayers()) do
createEsp(player)
end
Players.PlayerAdded:Connect(createEsp)
Players.PlayerRemoving:Connect(removeEsp)
local PlayersTab = Window:CreateTab("Players", "wand")
local PlayersSection = PlayersTab:CreateSection("Players")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local playerList = {}
local SelectedPlayer = nil
local SpectateRunning = false
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
local TeleportDropdown = PlayersTab:CreateDropdown({
Name = "Select Player",
Options = playerList,
CurrentOption = {},
MultipleOptions = false,
Flag = "PlayerDropdown",
Callback = function(Options)
SelectedPlayer = Options[1]
end,
})
local function RefreshPlayerList()
playerList = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
table.insert(playerList, player.Name)
end
end
TeleportDropdown:Set(playerList)
end
PlayersTab:CreateButton({
Name = "Refresh Players",
Callback = RefreshPlayerList,
})
PlayersTab:CreateSection("Spectate")
PlayersTab:CreateToggle({
Name = "Spectate Selected Player",
CurrentValue = false,
Flag = "SpectateToggle",
Callback = function(Value)
SpectateRunning = Value
if Value and SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer.Character then
local targetRoot = TargetPlayer.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
Camera.CameraSubject = targetRoot
end
end
elseif LocalPlayer.Character then
local myHumanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if myHumanoid then
Camera.CameraSubject = myHumanoid
end
end
end,
})
PlayersTab:CreateButton({
Name = "View Inventory",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("Backpack") then
local inventory = TargetPlayer.Backpack:GetChildren()
if #inventory > 0 then
local itemNames = {}
for _, item in ipairs(inventory) do
table.insert(itemNames, item.Name)
end
Rayfield:Notify({
Title = "Inventory",
Content = SelectedPlayer .. "'s items: " .. table.concat(itemNames, ", "),
Duration = 6,
})
else
Rayfield:Notify({
Title = "Inventory",
Content = SelectedPlayer .. " has no items in their backpack.",
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "Error",
Content = "Couldn't access backpack of " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
PlayersTab:CreateSection("Spy")
PlayersTab:CreateButton({
Name = "View Wallet Data",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("stored") and TargetPlayer.stored:FindFirstChild("Money") then
local amount = TargetPlayer.stored.Money.Value
Rayfield:Notify({
Title = "Wallet",
Content = SelectedPlayer .. " has $" .. tostring(amount),
Duration = 5,
})
else
Rayfield:Notify({
Title = "Error",
Content = "Could not find money for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
PlayersTab:CreateButton({
Name = "View Bank Data",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("stored") and TargetPlayer.stored:FindFirstChild("Bank") then
local bank = TargetPlayer.stored.Bank.Value
Rayfield:Notify({
Title = "Bank",
Content = SelectedPlayer .. " has $" .. tostring(bank) .. " in their bank.",
Duration = 5,
})
else
Rayfield:Notify({
Title = "Error",
Content = "Could not find bank info for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
PlayersTab:CreateButton({
Name = "View Safe Data",
Callback = function()
if SelectedPlayer then
local TargetPlayer = Players:FindFirstChild(SelectedPlayer)
if TargetPlayer and TargetPlayer:FindFirstChild("InvData") then
local inv = TargetPlayer.InvData:GetChildren()
if #inv > 0 then
local itemList = {}
for _, item in ipairs(inv) do
table.insert(itemList, item.Name)
end
Rayfield:Notify({
Title = "Safe Items",
Content = SelectedPlayer .. " has: " .. table.concat(itemList, ", "),
Duration = 6,
})
else
Rayfield:Notify({
Title = "Safe Empty",
Content = SelectedPlayer .. " has no items in their safe.",
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "Error",
Content = "Could not access safe for " .. SelectedPlayer,
Duration = 4,
})
end
else
Rayfield:Notify({
Title = "No Player Selected",
Content = "Please select a player first.",
Duration = 3,
})
end
end,
})
PlayersTab:CreateSection("Bypasses")
PlayersTab:CreateToggle({
Name = "Walk Faster",
CurrentValue = false,
Flag = "WalkSpeedToggle",
Callback = function(Value)
local character = game.Players.LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
if Value then
humanoid.WalkSpeed = 15
else
humanoid.WalkSpeed = 16
end
end
end
end,
})
PlayersTab:CreateToggle({
Name = "Jump Higher",
CurrentValue = false,
Flag = "JumpHeightToggle",
Callback = function(Value)
local character = game.Players.LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
if Value then
humanoid.JumpPower = 5
else
humanoid.JumpPower = 50
end
end
end
end,
})
local noClipEnabled = false
local function toggleNoClip(state)
noClipEnabled = state
end
RunService.Stepped:Connect(function()
if noClipEnabled and LocalPlayer.Character then
for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
PlayersTab:CreateToggle({
Name = "No-Clip",
CurrentValue = false,
Flag = "4",
Callback = function(Value)
toggleNoClip(Value)
end
})
local PlayersSection = PlayersTab:CreateSection("In-Game")
PlayersTab:CreateToggle({
Name = "Anti Knockback",
CurrentValue = false,
Flag = "AntiKnockback",
Callback = function(Value)
getgenv().knc = Value
if Value then
task.spawn(function()
while getgenv().knc do
task.wait(0.1)
pcall(function()
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end)
end
end)
if game.ReplicatedStorage:FindFirstChild("AE") then
game.ReplicatedStorage.AE:Destroy()
end
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").ChildAdded:Connect(function(des)
if getgenv().knc then
if des:IsA("BodyVelocity") or des:IsA("LinearVelocity") or des:IsA("VectorForce") then
des:Destroy()
end
end
end)
else
for _, v in ipairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then
v:Destroy()
end
end
end
end,
})
PlayersTab:CreateToggle({
Name = "Anti JumpCooldown",
CurrentValue = false,
Flag = "AntiJumpCooldown",
Callback = function(Value)
getgenv().noJumpCooldown = Value
if Value then
task.spawn(function()
while getgenv().noJumpCooldown do
task.wait(0.2)
pcall(function()
local playerGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if playerGui then
local debounce = playerGui:FindFirstChild("JumpDebounce")
if debounce then
debounce:Destroy()
end
end
end)
end
end)
end
end,
})
local AntiRentPayEnabled = false
PlayersTab:CreateToggle({
Name = "Anti Rent Pay",
CurrentValue = false,
Callback = function(Value)
AntiRentPayEnabled = Value
if Value then
task.spawn(function()
while AntiRentPayEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
local rentGui = player:FindFirstChild("PlayerGui") and player.PlayerGui:FindFirstChild("RentGui")
if rentGui then
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Disabled = true
rentScript:Destroy()
end
end
end
end)
end
end
})
local running = false
local connection
PlayersTab:CreateToggle({
Name = "Anti Jail",
CurrentValue = false,
Callback = function(state)
running = state
if running then
local player = game:GetService("Players").LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local function destroyJailRemote()
local jailRemote = ReplicatedStorage:FindFirstChild("JailRemote")
if jailRemote then
jailRemote:Destroy()
end
end
destroyJailRemote()
connection = player.CharacterAdded:Connect(function()
if not running then return end
task.wait(1)
destroyJailRemote()
local jail = ReplicatedStorage:FindFirstChild("JailRemote")
if jail and jail:FindFirstChild("Damage") then
jail.Damage:Destroy()
end
end)
task.spawn(function()
while running do
destroyJailRemote()
task.wait(1)
end
end)
else
if connection then
connection:Disconnect()
connection = nil
end
end
end,
})
local AntiSleepEnabled = false
PlayersTab:CreateToggle({
Name = "Infinite Sleep",
CurrentValue = false,
Callback = function(Value)
AntiSleepEnabled = Value
if Value then
task.spawn(function()
while AntiSleepEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local sleepGui = player.PlayerGui:FindFirstChild("SleepGui")
if sleepGui then
local sleepScript = sleepGui:FindFirstChild("Frame")
and sleepGui.Frame:FindFirstChild("sleep")
and sleepGui.Frame.sleep:FindFirstChild("SleepBar")
and sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepScript then
sleepScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiHungerEnabled = false
PlayersTab:CreateToggle({
Name = "Infinite Hunger",
CurrentValue = false,
Callback = function(Value)
AntiHungerEnabled = Value
if Value then
task.spawn(function()
while AntiHungerEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local hungerGui = player.PlayerGui:FindFirstChild("Hunger")
if hungerGui then
local hungerScript = hungerGui:FindFirstChild("Frame")
and hungerGui.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame:FindFirstChild("Frame")
and hungerGui.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerScript then
hungerScript.Disabled = true
end
end
end
end
end)
end
end
})
local AntiStaminaEnabled = false
PlayersTab:CreateToggle({
Name = "Infinite Stamina",
CurrentValue = false,
Callback = function(Value)
AntiStaminaEnabled = Value
if Value then
task.spawn(function()
while AntiStaminaEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player:FindFirstChild("PlayerGui") then
local staminaScript = player.PlayerGui:FindFirstChild("Run")
and player.PlayerGui.Run:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame:FindFirstChild("Frame")
and player.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if staminaScript then
staminaScript.Disabled = true
end
end
end
end)
end
end
})
PlayersTab:CreateToggle({
Name = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = PlayersTab:CreateToggle({
Name = "No Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local bloodRemoved = false
local MyToggle = PlayersTab:CreateToggle({
Name = "Disable Blood",
CurrentValue = false,
Flag = "RemoveBloodToggle",
Callback = function(Value)
bloodRemoved = Value
local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
if bloodRemoved then
local bloodGui = playerGui:FindFirstChild("BloodGui")
if bloodGui then
bloodGui.ResetOnSpawn = false
bloodGui:Destroy()
end
else
-- Optional: Add logic to re-enable the BloodGui if needed
warn("Re-enabling blood is not supported in this toggle unless you add spawn logic.")
end
end,
})
local Toggle = PlayersTab:CreateToggle({
Name = "Instant Respawn",
CurrentValue = false,
Flag = "FasterRespawn",
Callback = function(Value)
_G.respawn = Value
if Value then
task.spawn(function()
while _G.respawn and task.wait(1) do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid.Health <= 0 then
game:GetService("ReplicatedStorage"):WaitForChild("RespawnRE"):FireServer()
end
end
end)
end
end,
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection
PlayersTab:CreateToggle({
Name = "Respawn Where You Died",
CurrentValue = false,
Flag = "RespawnWhereDied",
Callback = function(state)
if state then
local function setup()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
deathConnection = humanoid.Died:Connect(function()
if root then
lastPosition = root.CFrame
end
end)
respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
local newRoot = char:WaitForChild("HumanoidRootPart")
if lastPosition then
newRoot.CFrame = lastPosition
end
setup()
end)
end
setup()
else
if respawnConnection then
respawnConnection:Disconnect()
respawnConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
end
end,
})
local FarmsTab = Window:CreateTab("Farms", "tractor" ) -- Title, Image
FarmsTab:CreateSection("Jobs")
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local blackoutGui = nil
function createScreenGui()
if blackoutGui then return end
blackoutGui = Instance.new("ScreenGui")
blackoutGui.Name = "BlackoutGui"
blackoutGui.ResetOnSpawn = true
blackoutGui.ResetOnSpawn = false
blackoutGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.Parent = blackoutGui
local label = Instance.new("TextLabel")
label.Text = "#1 undetected Dkhub"
label.TextColor3 = Color3.new(1, 0, 0)
label.Font = Enum.Font.SourceSansBold
label.TextScaled = false
label.TextSize = 14
label.Size = UDim2.new(0, 200, 0, 30)
label.Position = UDim2.new(0.5, -100, 0.5, -15)
label.BackgroundTransparency = 1
label.TextStrokeTransparency = 0.5
label.Parent = frame
end
function destroyScreenGui()
if blackoutGui then
blackoutGui:Destroy()
blackoutGui = nil
end
end
function teleport(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
local rootPart = player.Character.HumanoidRootPart
local humanoid = player.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
destroyScreenGui()
end
FarmsTab:CreateToggle({
Name = "Search Trashbags",
CurrentValue = false,
Flag = "LootTrashToggle",
Callback = function(Value)
getgenv().loottrash = Value
if Value then
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
v.HoldDuration = 0
v.RequiresLineOfSight = false
end
end
task.spawn(function()
while getgenv().loottrash do
task.wait()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name == "ProximityPrompt" and v.Parent.Name == "DumpsterPromt" then
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if hrp then
teleport(v.Parent.Position.X, v.Parent.Position.Y, v.Parent.Position.Z + 3)
end
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, v.Parent.Position)
task.wait(0.3)
for _ = 1, 10 do fireproximityprompt(v) end
task.wait(0.1)
if not getgenv().loottrash then break end
end
end
end
end)
end
end
})
FarmsTab:CreateToggle({
Name = "Auto Sell Pawned items",
CurrentValue = false,
Flag = "AutoSellToggle",
Callback = function(Value)
getgenv().autoSellEnabled = Value
if Value then
task.spawn(function()
while getgenv().autoSellEnabled do
for _, frame in ipairs(player.PlayerGui["Bronx PAWNING"].Frame.Holder.List:GetChildren()) do
if frame:IsA("Frame") then
local itemName = frame.Item.Text
while player.Backpack:FindFirstChild(itemName) do
game.ReplicatedStorage.PawnRemote:FireServer(itemName)
task.wait(0.05)
end
end
end
task.wait(1)
end
end)
end
end
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local function createScreenGui()
if PlayerGui:FindFirstChild("BlackoutGui") then return end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BlackoutGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui
local frame = Instance.new("Frame")
frame.BackgroundColor3 = Color3.new(0, 0, 0)
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.Parent = screenGui
end
local function destroyScreenGui()
local screenGui = PlayerGui:FindFirstChild("BlackoutGui")
if screenGui then
screenGui:Destroy()
end
end
local function teleportAndHoldPrompt(x, y, z)
createScreenGui()
local seat
local targetPosition = Vector3.new(-1487.578369140625, 251.75901794433594, -408.8100891113281)
-- Find seat near targetPosition (same as before)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
if seat and LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and
LocalPlayer.Character:FindFirstChild("Humanoid") then
local rootPart = LocalPlayer.Character.HumanoidRootPart
local humanoid = LocalPlayer.Character.Humanoid
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
-- Hold the prompt instantly if it exists on the part at target position
local targetParts = workspace:FindFirstChild("Dollas")
if targetParts then
for _, part in pairs(targetParts:GetChildren()) do
if part:IsA("BasePart") and (part.Position - Vector3.new(x, y, z)).Magnitude < 1 then
local prompt = part:FindFirstChildOfClass("ProximityPrompt")
if prompt then
-- Fire prompt input hold begin and end for instant activation (0 hold time)
prompt:InputHoldBegin()
prompt:InputHoldEnd()
end
break
end
end
end
wait(0.5)
destroyScreenGui()
end
local toggleEnabled = false
local teleloop
Tab:CreateToggle({
Name = "Teleport to Dollas",
CurrentValue = false,
Flag = "ToggleTeleport",
Callback = function(value)
toggleEnabled = value
if toggleEnabled then
teleloop = task.spawn(function()
while toggleEnabled do
local dollas = workspace:WaitForChild("Dollas"):GetChildren()
for _, money in pairs(dollas) do
if not toggleEnabled then break end
if money:IsA("BasePart") then
teleportAndHoldPrompt(money.Position.X, money.Position.Y, money.Position.Z)
task.wait(0.3)
end
end
task.wait(0.1)
end
end)
else
toggleEnabled = false
end
end
})
local MiscTab = Window:CreateTab("Misc", "puzzle" )
local MiscSection = MiscTab:CreateSection("Other")
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local MarketplaceService = game:GetService("MarketplaceService")
local WebhookURL = "https://[Log in to view URL]"
local function GetHWID()
local hwid
pcall(function()
hwid = game:GetService("RbxAnalyticsService"):GetClientId()
end)
return hwid or "Unknown"
end
local function GetExecutor()
if identifyexecutor then
return identifyexecutor()
else
return "Unknown Executor"
end
end
local Data = {
["username"] = "Free Logs",
["embeds"] = {{
["title"] = "User Executed!",
["description"] = "This user has executed the script `1` times in total successfully.",
["color"] = 0x0cff0c, -- Correct hex color format
["fields"] = {
{ ["name"] = "**HWID:**", ["value"] = "||" .. GetHWID() .. "||", ["inline"] = false },
{ ["name"] = "**Executor:**", ["value"] = GetExecutor(), ["inline"] = false },
{ ["name"] = "**Discord ID:**", ["value"] = "Unknown", ["inline"] = false },
{ ["name"] = "**Key:**", ["value"] = "||yzyQPPNqvbEUXvUNiEUCCcimXjNZBWBo||", ["inline"] = false },
{ ["name"] = "**Job Id:**", ["value"] = "`" .. tostring(game.JobId) .. "`", ["inline"] = false },
{
["name"] = "**Action Fingerprint:**",
["value"] = [[
⬛️⬛️⬛️⬛️⬛️⬛️ -> syn/sw-uid
⬛️🟥🟥⬛️🟦⬛️ -> country
⬛️🟫🟨⬛️⬛️🟧 -> executor name
⬛️⬛️⬛️⬛️⬛️⬛️ -> ip address
]],
["inline"] = false
},
{
["name"] = "**Script:**",
["value"] = [[
Dk Hub Free Version
(ID: 7a34b28d14f84595b9bd6f69f9f277a5)
]],
["inline"] = false
}
},
["footer"] = {
["text"] = "Luarmor - #1 Lua Licensing System https://[Log in to view URL]",
["icon_url"] = "https://[Log in to view URL]"
}
}}
}
local EncodedData = HttpService:JSONEncode(Data)
local success, response
if syn and syn.request then
success, response = pcall(syn.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif request then
success, response = pcall(request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
elseif http and http.request then
success, response = pcall(http.request, {
Url = WebhookURL,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = EncodedData
})
else
print("❌ No supported HTTP request function found.")
end
if success then
print("✅ Execution log sent successfully!")
else
print("❌ Failed to send execution log.")
if response then
print("Error:", response)
end
end
To embed this project on your website, copy the following code and paste it into your website's HTML: