--Randomizing a math.random
math.randomseed(os.time())
              --the inventory and skin 
local skin_gun = math.random(1,3)
local A = math.random(1,3)
local inventory = {"Shotgun", "Pistol", "Rifle"}
              --the skin
local skin = {"Red", "Blue", "Purple"}
for P = 1, #inventory do
end 
for Skin2 = 1, #skin do
end 
if A == 1 then 
        print("You have "..inventory[A] ..Skin2)
    elseif A == 2 then 
        print("You have "..inventory[A] ..Skin2)
    else 
        print ("You have "..inventory[A] ..Skin2)
end 


            

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