local DataStoreService = game:GetService("DataStoreService"):GetDataStore("Test")
local HttpService = game:GetService("HttpService")
local data = {}
local function PushData(player)
coroutine.wrap(function()
local key = "user_" .. player.UserId
local pushed = false
local tries = 0
pcall(function()
while not pushed do
tries = tries + 1
if data[player] ~= nil then
DataStoreService:SetAsync(key, HttpService:JSONEncode(data[player]))
pushed = true
end
end
if pushed then
return true
end
if tries == 5 then
return false
end
wait(3)
end)
end)()
end
local function PushDataYield(player)
local key = "user_" .. player.UserId
local pushed = false
local tries = 0
pcall(function()
while not pushed do
tries = tries + 1
if data[player] ~= nil then
DataStoreService:SetAsync(key, HttpService:JSONEncode(data[player]))
pushed = true
print("PushDataYield(g_gamerules::function): Data push yielded.")
end
end
if pushed then
return true
end
if tries == 5 then
warn("PushDataYield(g_gamerules::function): Data push failed; max tries exceeded. (Error 406)")
return false
end
wait(3)
warn("PushDataYield(g_gamerules::function): Data push attempt failed; retrying.. (Error 405)")
end)
end
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