--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local redzlib = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = redzlib:MakeWindow({
Title = "Scorpio Hub : Universal Chicago Streets",
SubTitle = "by Scorpio",
SaveFolder = "testando | redz lib v5.lua"
})
Window:AddMinimizeButton({
Button = {
Image = "rbxassetid://81817688420352",
BackgroundTransparency = 0,
Size = UDim2.new(0, 60, 0, 60)
},
Corner = { CornerRadius = UDim.new(1, 0) }
})
local Tab1 = Window:MakeTab({"Player", "user"})
Tab1:AddDiscordInvite({
Name = "Scorpio Hub Chicago Streets",
Description = "Join server",
Logo = "rbxassetid://81817688420352",
Invite = "https://[Log in to view URL]",
})
Window:SelectTab(Tab1)
local Section = Tab1:AddSection({"Section"})
local Paragraph = Tab1:AddParagraph({"Paragraph", "This is a Paragraph\nSecond Line"})
local Dialog = Window:Dialog({
Title = "Universal Chicago Streets",
Text = "This is a Script",
Options = {
{"Chicago", function()
end},
{"Chicago", function()
end},
{"Cancel", function()
end}
}
})
Tab1:AddButton({"Print", function(Value)
print("Hello World!")
end})
Tab1:AddToggle({
Name = "Instant Interact",
Default = false,
Callback = function(Value)
local Workspace = game:GetService("Workspace")
local function updateProximityPrompts()
for i, v in ipairs(Workspace:GetDescendants()) do
if v.ClassName == "ProximityPrompt" then
v.HoldDuration = Value and 0 or 1
end
end
end
updateProximityPrompts()
Workspace.DescendantAdded:Connect(function(descendant)
if descendant.ClassName == "ProximityPrompt" then
descendant.HoldDuration = Value and 0 or 1
end
end)
end,
})
local AntiCameraShakeEnabled = false
local AntiCameraShakeToggle = Tab1:AddToggle({
Name = "No Camera Bobbing",
CurrentValue = false,
Callback = function(Value)
AntiCameraShakeEnabled = Value
if Value then
task.spawn(function()
while AntiCameraShakeEnabled do
task.wait(1)
local player = game.Players.LocalPlayer
if player and player.Character then
local cameraBobbing = player.Character:FindFirstChild("CameraBobbing")
if cameraBobbing then
cameraBobbing:Destroy()
end
end
end
end)
end
end
})
local bloodRemoved = false
local Toggle = Tab1:AddToggle({
Name = "Disable Blood",
CurrentValue = false,
Flag = "RemoveBloodToggle",
Callback = function(Value)
bloodRemoved = Value
local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
if bloodRemoved then
local bloodGui = playerGui:FindFirstChild("BloodGui")
if bloodGui then
bloodGui.ResetOnSpawn = false
bloodGui:Destroy()
end
else
-- Optional: Add logic to re-enable the BloodGui if needed
warn("Re-enabling blood is not supported in this toggle unless you add spawn logic.")
end
end,
})
local Toggle = Tab1:AddToggle({
Name = "Instant Respawn",
CurrentValue = false,
Flag = "FasterRespawn",
Callback = function(Value)
_G.respawn = Value
if Value then
task.spawn(function()
while _G.respawn and task.wait(1) do
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local humanoid = character and character:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid.Health <= 0 then
game:GetService("ReplicatedStorage"):WaitForChild("RespawnRE"):FireServer()
end
end
end)
end
end,
})
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local lastPosition
local respawnConnection
local deathConnection
Tab1:AddToggle({
Name = "Respawn Where You Died",
CurrentValue = false,
Flag = "RespawnWhereDied",
Callback = function(state)
if state then
local function setup()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local root = character:WaitForChild("HumanoidRootPart")
deathConnection = humanoid.Died:Connect(function()
if root then
lastPosition = root.CFrame
end
end)
respawnConnection = LocalPlayer.CharacterAdded:Connect(function(char)
local newRoot = char:WaitForChild("HumanoidRootPart")
if lastPosition then
newRoot.CFrame = lastPosition
end
setup()
end)
end
setup()
else
if respawnConnection then
respawnConnection:Disconnect()
respawnConnection = nil
end
if deathConnection then
deathConnection:Disconnect()
deathConnection = nil
end
end
end,
})
local g = getgenv()
g.cframespeed = false;
g.cfv = 5;
Tab1:AddToggle({
Name = "CFrame Speed",
Default = g.cframespeed,
Callback = function(state)
g.cframespeed = state;
if state then
cfspeed_thread = task.spawn(function()
while g.cframespeed and task.wait() do
local char = game.Players.LocalPlayer.Character;
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if humanoid and hrp and humanoid.MoveDirection.Magnitude > 0 then
local newPos = hrp.Position + (humanoid.MoveDirection * g.cfv * 0.1)
hrp.CFrame = hrp.CFrame:Lerp(CFrame.new(newPos, newPos + humanoid.MoveDirection), 0.5)
end
end
end)
elseif cfspeed_thread then
task.cancel(cfspeed_thread)
end
end
})
Tab1:AddSlider({
Name = "Speed",
Default = g.cfv,
Min = 0.01,
Max = 50,
Rounding = 2,
Callback = function(value)
g.cfv = value
end
})
local Tab2 = Window:MakeTab({"Modification", "user"}) -- you can change icon
Window:SelectTab(Tab1) -- keep Tab1 as default
local GunSection = Tab2:AddSection({"Gun Mods"})
Tab2:AddToggle({
Name = "Infinite Ammo (Inf)",
Callback = function()
local player = game.Players.LocalPlayer
local function ApplyAmmo(tool)
if tool and tool:FindFirstChild("Setting") then
pcall(function()
local settings = require(tool.Setting)
settings.LimitedAmmoEnabled = false
settings.MaxAmmo = 99999
settings.AmmoPerMag = 99999
settings.Ammo = 99999
print("99999 Ammo applied to:", tool.Name)
end)
end
end
-- Apply to current gun
local char = player.Character or player.CharacterAdded:Wait()
local tool = char:FindFirstChildOfClass("Tool")
ApplyAmmo(tool)
-- Apply when new gun equipped
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
task.wait(0.2)
ApplyAmmo(child)
end
end)
end
})
Tab2:AddToggle({
Name = "No Recoil",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).Recoil = 0
print("No Recoil applied")
end
end
})
Tab2:AddToggle({
Name = "Automatic Gun",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).Auto = true
print("Gun set to Automatic")
end
end
})
Tab2:AddToggle({
Name = "No Fire Rate",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).FireRate = 0
print("No Fire Rate applied")
end
end
})
Tab2:AddToggle({
Name = "Infinite Damage",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).BaseDamage = 9e9
print("Infinite Damage applied")
end
end
})
local GunSection = Tab2:AddSection({"Gun Chams"})
local GunChams = false
local RainbowChams = false
local ChamsColor = Color3.fromRGB(255, 0, 0)
local OriginalColors = {}
Tab2:AddToggle({
Name = "Enable Gun Chams",
Default = false,
Callback = function(v)
GunChams = v
-- RESET WHEN TURNED OFF
if not v then
for part, color in pairs(OriginalColors) do
if part and part.Parent then
part.Color = color
part.Material = Enum.Material.Plastic
end
end
OriginalColors = {}
end
end
})
local originalData = {}
local connection
local rainbowConnection
local RainbowEnabled = false
Tab2:AddToggle({
Name = "Rainbow GunColor",
Default = false,
Callback = function(state)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function applyEffect(tool)
if not tool then return end
for _, part in ipairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
if not originalData[part] then
originalData[part] = {
Color = part.Color,
Material = part.Material
}
end
part.Material = Enum.Material.Neon
end
end
end
local function revertEffect()
for part, data in pairs(originalData) do
if part and part.Parent then
part.Color = data.Color
part.Material = data.Material
end
end
originalData = {}
end
if state then
local tool = character:FindFirstChildOfClass("Tool")
if tool then
applyEffect(tool)
end
if connection then
connection:Disconnect()
end
connection = character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
applyEffect(child)
end
end)
-- RAINBOW LOOP (only runs when enabled)
RainbowEnabled = true
if rainbowConnection then
rainbowConnection:Disconnect()
end
rainbowConnection = game:GetService("RunService").RenderStepped:Connect(function()
if not RainbowEnabled then return end
local hue = (tick() % 5) / 5
local color = Color3.fromHSV(hue, 1, 1)
for part, _ in pairs(originalData) do
if part and part.Parent then
part.Color = color
end
end
end)
else
RainbowEnabled = false
if connection then
connection:Disconnect()
connection = nil
end
if rainbowConnection then
rainbowConnection:Disconnect()
rainbowConnection = nil
end
revertEffect()
end
end
})
local Tab3 = Window:MakeTab({"Teleport", "user"}) -- you can change icon
Window:SelectTab(Tab1) -- keep Tab1 as default
local GunSection = Tab3:AddSection({"Location"})
local Locations = {
["🔫 Gunshop"] = Vector3.new(-1223.49, 253.62, -810.05),
["🔫 Black Market"] = Vector3.new(-1149.00, 253.12, -1021.24),
["💼 Safe Items"] = Vector3.new(-410.76, 256.65, -985.65),
["🚧 Studios"] = Vector3.new(-987.05, 253.65, -1027.33),
["💳 Bank"] = Vector3.new(-905.67, 253.65, -1210.74),
["🔥 Drip Shop"] = Vector3.new(-713.02, 253.59, -597.14),
["🏠 Apartment"] = Vector3.new(-434.20, 256.65, -974.17),
["🚗 Car Dealer"] = Vector3.new(-484.60, 253.52, -1195.21),
["🏥 Lemonade"] = Vector3.new(-1364.31, 253.60, -1040.65),
}
local function GetCharacter()
return Players.LocalPlayer and Players.LocalPlayer.Character
end
function BypassTp(targetCFrame)
local character = Player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
Library:Notify("Error: Character not ready for teleport", 3)
return
end
local hrp = character.HumanoidRootPart
-- Activate Freefall (SwimMethod)
getgenv().SwimMethod = true
-- Wait briefly before teleporting
task.wait(0.1)
-- Teleport the HumanoidRootPart slightly offset
hrp.CFrame = targetCFrame + Vector3.new(2, 0, 0)
-- Wait briefly after teleporting
task.wait(0.1)
-- Deactivate Freefall
getgenv().SwimMethod = false
Library:Notify("Bypass teleport executed", 3)
end
local function TableKeys(tbl)
local keys = {}
for key in pairs(tbl) do
keys[#keys + 1] = key
end
return keys
end
local Player = game:GetService("Players").LocalPlayer
local SelectedLocation = nil
function TeleportToLocation()
if not SelectedLocation then
Library:Notify("Error: No location selected!", 3)
return
end
local Character = Player.Character
local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart")
if not HumanoidRootPart then
Library:Notify("Error: Invalid Teleport Target!", 3)
return
end
-- Step 1: Activate Freefall (SwimMethod)
getgenv().SwimMethod = true
-- Step 2: Wait 1 second before teleporting
task.wait(1)
-- Step 3: Teleport local player to SelectedLocation
HumanoidRootPart.CFrame = CFrame.new(SelectedLocation)
-- Step 4: Deactivate Freefall after teleportation
getgenv().SwimMethod = false
Library:Notify("Teleported to location", 3)
end
Tab3:AddDropdown({
Name = "Select Location",
Options = TableKeys(Locations),
Callback = function(option)
SelectedLocation = Locations[option]
end
})
Tab3:AddButton({
Name = "Teleport",
Callback = function()
TeleportToLocation()
end
})
local Tab4 = Window:MakeTab({"Buy Items", "user"}) -- you can change icon
Window:SelectTab(Tab1) -- keep Tab1 as default
local GunshopSection = Tab4:AddSection({"Get Items"})
Tab4:AddButton({
Name = "Buy Shiesty",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("Shiesty")
end
})
Tab4:AddButton({
Name = "Buy Water",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("Water")
end
})
Tab4:AddButton({
Name = "Buy Fake Card",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("FakeCard")
end
})
local Tab5 = Window:MakeTab({"Infinite Money", "user"}) -- you can change icon
Window:SelectTab(Tab1) -- keep Tab1 as default
local MonySection = Tab5:AddSection({"Money Method"})
-- Teleport
function teleport(x, y, z)
local seat
local targetPosition = Vector3.new(-1157,58, 252,90, -543.62)
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") and (obj.Position - targetPosition).Magnitude < 1 then
seat = obj
break
end
end
if not seat then
for _, obj in pairs(workspace["1# Map"].RandomStuff:GetDescendants()) do
if obj:IsA("Seat") then
seat = obj
break
end
end
end
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
if seat and rootPart and humanoid then
local originalPosition = seat.CFrame
seat.CFrame = rootPart.CFrame
task.wait(0.6)
seat:Sit(humanoid)
task.wait(0.6)
seat.CFrame = CFrame.new(x, y - 1, z)
task.wait(0.6)
humanoid.Sit = false
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(1e-27)
seat.CFrame = CFrame.new(originalPosition.X, originalPosition.Y - 100, originalPosition.Z)
end
task.wait(0.5)
end
-- Check if player has Ice-Fruit Cupz
function checkSell()
local backpack = player:WaitForChild("Backpack")
return backpack:FindFirstChild("SmallRice") ~= nil
end
-- Button Callback
Tab5:AddButton({
Name = "Infinite Money",
Callback = function()
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not (character and hrp) then return end
if not checkSell() then
Rayfield:Notify({
Title = "Error",
Content = "You do not have an Ice-Fruit Cupz!",
Duration = 5,
Image = 4483345998,
})
return
end
-- Save original position
local originalCFrame = hrp.CFrame
-- Find sell prompt
local sellPart = workspace:FindFirstChild("SmallRice Sell")
local sellPrompt = sellPart and sellPart:FindFirstChild("ProximityPrompt")
if not (sellPart and sellPrompt) then return end
-- Equip item
player.Character.Humanoid:EquipTool(player.Backpack:FindFirstChild("SmallRice"))
teleport(sellPart.Position.X, sellPart.Position.Y, sellPart.Position.Z)
task.wait(0.2)
-- Spam sell prompt
for _ = 1, 2000 do
pcall(function()
fireproximityprompt(sellPrompt, 0)
end)
end
task.wait(1)
-- Teleport back and remove blackout
teleport(originalCFrame.Position.X, originalCFrame.Position.Y, originalCFrame.Position.Z)
Rayfield:Notify({
Title = "Success!",
Content = "You have won the maximum money!",
Duration = 5,
Image = 4483345998,
})
end
})
local SharedStorage = game.ReplicatedStorage
local function InvokeServer(Remote, ...)
return Remote:InvokeServer(...)
end
local function FindItem(Item)
return game.Players.LocalPlayer.Backpack:FindFirstChild(Item) or game.Players.LocalPlayer.Character:FindFirstChild(Item)
end
local function AutoBuySupplies()
local Items = {
"RiceBag",
}
for _, item in ipairs(Items) do
local ItemStock = SharedStorage.ExoticStock:FindFirstChild(item)
if not ItemStock or ItemStock.Value == 0 then
warn("Item out of stock:", item)
return false
end
end
for _, item in ipairs(Items) do
InvokeServer(SharedStorage.ExoticShopRemote, item)
task.wait(1.25)
end
for _, item in ipairs(Items) do
if not FindItem(item) then
warn("Failed to acquire:", item)
return false
end
end
return true
end
Tab5:AddButton({
Name = "Buy RiceBags Items",
Callback = function()
local success = AutoBuySupplies()
if success then
Rayfield:Notify({
Title = "AutoBuy",
Content = "Items purchased successfully!",
Duration = 5,
Image = 4483362458,
})
else
Rayfield:Notify({
Nam = "AutoBuy",
Content = "Failed to purchase items!",
Duration = 5,
Image = 4483362458,
})
end
end,
})
local Tab6 = Window:MakeTab({"Chicago Streets Scripts", "user"}) -- you can change icon
Window:SelectTab(Tab1) -- keep Tab1 as default
local MonySection = Tab6:AddSection({"Cs Free Scripts"})
Tab6:AddButton({
Name = "Chicago Trecnhes Keyless",
Callback = function()
pcall(function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
end
})
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