local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Events = ReplicatedStorage.Events
Events.JoinTeam.OnServerEvent:Connect(function(player, team)
local IsTeam
if team == game.Team.Name then
IsTeam = true
else
IsTeam = false
end
if IsTeam then
player.Team = Team
if not ReplicatedStorage.MatchData.InTeams then
Events.KillMe:FireServer()
Events.LoadCharacter:FireServer()
end
end
return tostring(team)
end
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