-- LOVE2D Auto-Fishing Script for Fisch (Windows-based)
-- Initialize variables
local autoFishing = false
local instantCatch = true
local instantBarFill = true
local autoSell = true
local desiredFish = {"Shark", "Golden Fish"} -- Fish list you want to catch
local fishCaught = 0
local inventoryLimit = 20
-- Love2D window settings
function love.load()
love.window.setTitle("Ultimate Auto-Fishing GUI")
love.window.setMode(400, 350, {resizable = false})
-- Fonts for GUI
font = love.graphics.newFont(14)
buttonFont = love.graphics.newFont(18)
end
-- Draw GUI elements
function love.draw()
-- Draw title
love.graphics.setFont(font)
love.graphics.setColor(1, 1, 1)
love.graphics.print("Ultimate Auto-Fishing", 120, 10)
-- Draw Start/Stop Button
love.graphics.setFont(buttonFont)
if autoFishing then
love.graphics.setColor(1, 0, 0) -- Red for Stop
love.graphics.print("Stop Auto-Fishing", 120, 50)
else
love.graphics.setColor(0, 1, 0) -- Green for Start
love.graphics.print("Start Auto-Fishing", 120, 50)
end
-- Toggle Instant Catch Button
love.graphics.setColor(1, 1, 1)
love.graphics.print("Toggle Instant Catch: " .. (instantCatch and "ON" or "OFF"), 40, 100)
-- Toggle Instant Bar Fill Button
love.graphics.print("Toggle Instant Bar Fill: " .. (instantBarFill and "ON" or "OFF"), 40, 140)
-- Toggle Auto-Sell Button
love.graphics.print("Toggle Auto-Sell: " .. (autoSell and "ON" or "OFF"), 40, 180)
-- Display Fish Caught Info
love.graphics.print("Fish Caught: " .. fishCaught .. " / " .. inventoryLimit, 40, 220)
-- Fish List Entry
love.graphics.print("Fish to Catch (comma separated):", 40, 260)
love.graphics.print(table.concat(desiredFish, ", "), 40, 280)
end
-- Handle mouse click events
function love.mousepressed(x, y, button, istouch, presses)
-- Start/Stop Auto-Fishing
if x >= 120 and x <= 280 and y >= 50 and y <= 90 then
autoFishing = not autoFishing
end
-- Toggle Instant Catch
if x >= 40 and x <= 360 and y >= 100 and y <= 120 then
instantCatch = not instantCatch
end
-- Toggle Instant Bar Fill
if x >= 40 and x <= 360 and y >= 140 and y <= 160 then
instantBarFill = not instantBarFill
end
-- Toggle Auto-Sell
if x >= 40 and x <= 360 and y >= 180 and y <= 200 then
autoSell = not autoSell
end
end
-- Auto-Fishing Logic
function love.update(dt)
if autoFishing then
castRod()
catchFish()
love.timer.sleep(0.5) -- Adjust interval for smoother fishing
end
end
-- Cast the Fishing Rod (Simulated for Windows)
function castRod()
print("Casting fishing rod...")
end
-- Catch Fish (Simulated for Windows)
function catchFish()
-- Simulate catching fish
if fishCaught < inventoryLimit then
fishCaught = fishCaught + 1
print("Caught a fish! Total caught: " .. fishCaught)
if instantBarFill then
print("Progress Bar Filled Instantly")
end
else
if autoSell then
sellFish()
end
end
end
-- Auto-Sell Fish when inventory is full
function sellFish()
print("Selling fish... Inventory is full!")
fishCaught = 0
end
-- User can change fish list from the console (for testing purposes)
function love.keypressed(key, scancode, isrepeat)
if key == "return" then
print("Enter fish names to catch (comma separated):")
local input = io.read() -- Simulate user input
desiredFish = {}
for fish in string.gmatch(input, "([^,]+)") do
table.insert(desiredFish, fish:match("^%s*(.-)%s*$")) -- Trim whitespace
end
print("Updated fish list: " .. table.concat(desiredFish, ", "))
end
end
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