-- 🦂 SCORPIO HUB (WindUI Version)
-- Converted from Obsidian UI to WindUI
-- LOAD WINDUI
local WindUI = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = WindUI:CreateWindow({
Title = "SCORPIO HUB FREE BRONX SCRIPT",
Icon = "rbxassetid://110903923056307",
Author = "Tha Bronx 3",
Folder = "MySuperHub",
Size = UDim2.fromOffset(2, 150),
Transparent = true,
Theme = "Crimson",
Resizable = false,
SideBarWidth = 150,
BackgroundImageTransparency = 0,
HideSearchBar = true,
ScrollBarEnabled = true,
Background = "rbxassetid://110903923056307",
User = {
Enabled = false,
Anonymous = false,
Callback = function()
print("User clicked")
end,
},
Thumbnail = {
Image = "rbxassetid://110903923056307",
Title = "Thumbnail",
},
})
Window:EditOpenButton({
Title = "SCORPIO HUB THA BRONX 3 SCRIPT",
Icon = "rbxassetid://110903923056307",
CornerRadius = UDim.new(0,16),
StrokeThickness = 2,
Color = ColorSequence.new(Color3.fromRGB(128, 0, 0)), -- dark blue
OnlyMobile = false,
Enabled = true,
Draggable = true,
Position = UDim2.new(0.5, -75, 0, 50), -- Top middle of screen
Size = UDim2.new(0, 150, 0, 50), -- Button size
})
-- TABS
local MainTab = Window:Tab({Title="Player Bypass"})
local TrollTab = Window:Tab({Title="Trolls"})
local FarmTab = Window:Tab({Title="Money/Dupe"})
local CombatTab = Window:Tab({Title="Combat"})
local ShopTab = Window:Tab({Title="Extra"})
local SettingsTab = Window:Tab({Title="Farms/Fits"})
-- SECTIONS
local MovementSection = MainTab:Section({Title="Movement"})
local BypassSection = MainTab:Section({Title="Bypasses"})
local TrollSection = TrollTab:Section({Title="Trolling"})
local PlayerSelectSection = TrollTab:Section({Title="Select Player"})
local PlayerOptionsSection = TrollTab:Section({Title="Player Options"})
local DupeSection = FarmTab:Section({Title="Gun Dupes"})
local TeleportSection = FarmTab:Section({Title="Teleport"})
local InfiniteMoneySection = FarmTab:Section({Title="Infinite Money"})
local GunSection = CombatTab:Section({Title="Gun Mods"})
local GunmarketSection = CombatTab:Section({Title="Gun Market"})
local CombatSection = CombatTab:Section({Title="Kill Aura"})
local HitboxSection = ShopTab:Section({Title="Hitbox"})
local SilentSection = ShopTab:Section({Title="Slient Aim"})
local FarmSection = SettingsTab:Section({Title="💵 AUTOFARMS"})
local ClothesSection = SettingsTab:Section({Title="CHANGE CLOTHES"})
-- 🦂 SCORPIO HUB BACKGROUND
task.spawn(function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
-- Check if background already exists
if PlayerGui:FindFirstChild("ScorpioBackground") then
PlayerGui.ScorpioBackground:Destroy()
end
local BG = Instance.new("ScreenGui")
BG.Name = "ScorpioBackground"
BG.ResetOnSpawn = false
BG.Parent = PlayerGui
BG.DisplayOrder = 0 -- Ensures it stays behind WindUI (WindUI usually has higher DisplayOrder)
local Image = Instance.new("ImageLabel")
Image.Parent = BG
Image.Size = UDim2.new(1,0,1,0)
Image.Position = UDim2.new(0,0,0,0)
Image.BackgroundTransparency = 1
Image.Image = "rbxassetid://111089074878671"
Image.ImageTransparency = 0.4 -- adjust for visibility
Image.ScaleType = Enum.ScaleType.Crop
end)
-------------------------------------------------
-- FLIGHT
-------------------------------------------------
local flying = false
MovementSection:Toggle({
Title = "Vehicle Fly",
Default = false,
Callback = function(state)
flying = state
if flying then
print("Flight enabled")
else
print("Flight disabled")
end
end
})
-------------------------------------------------
-- ESP SECTION (MAKE SURE THIS EXISTS)
-------------------------------------------------
local ESPSection = CombatTab:Section({Title="ESP"})
-------------------------------------------------
-- SETTINGS
-------------------------------------------------
local ESPEnabled = false
local BoxEnabled = true
local HealthEnabled = true
local TracersEnabled = true
local MaxDistance = 3000
local BoxColor = Color3.fromRGB(255,255,255)
local HealthHigh = Color3.fromRGB(0,255,0)
local HealthLow = Color3.fromRGB(255,0,0)
-------------------------------------------------
-- ESP STORAGE
-------------------------------------------------
local ESP = {}
ESP.Players = {}
-------------------------------------------------
-- CREATE ESP
-------------------------------------------------
function ESP:Create(player)
if player == LocalPlayer then return end
local box = Drawing.new("Square")
box.Thickness = 1.5
box.Filled = false
box.Color = BoxColor
local name = Drawing.new("Text")
name.Size = 13
name.Center = true
name.Outline = true
name.Text = player.Name
local healthBar = Drawing.new("Square")
healthBar.Filled = true
local healthBg = Drawing.new("Square")
healthBg.Color = Color3.fromRGB(0,0,0)
healthBg.Filled = true
ESP.Players[player] = {
Box = box,
Name = name,
HealthBar = healthBar,
BehindHealthBar = healthBg
}
end
-------------------------------------------------
-- REMOVE ESP
-------------------------------------------------
function ESP:Remove(player)
if ESP.Players[player] then
for _,v in pairs(ESP.Players[player]) do
v:Remove()
end
ESP.Players[player] = nil
end
end
-------------------------------------------------
-- START / STOP
-------------------------------------------------
function ESP:Start()
for _,plr in pairs(Players:GetPlayers()) do
ESP:Create(plr)
end
end
function ESP:Stop()
for _,plr in pairs(ESP.Players) do
ESP:Remove(plr)
end
end
-------------------------------------------------
-- PLAYER JOIN/LEAVE
-------------------------------------------------
Players.PlayerAdded:Connect(function(plr)
ESP:Create(plr)
end)
Players.PlayerRemoving:Connect(function(plr)
ESP:Remove(plr)
end)
-------------------------------------------------
-- UPDATE LOOP (UPGRADED)
-------------------------------------------------
RunService.RenderStepped:Connect(function()
if not ESPEnabled then return end
local camera = workspace.CurrentCamera
for player, elements in pairs(ESP.Players) do
local character = player.Character
if not character then continue end
local hrp = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not hrp or not humanoid or humanoid.Health <= 0 then
elements.Box.Visible = false
elements.HealthBar.Visible = false
elements.Name.Visible = false
if elements.Tracer then elements.Tracer.Visible = false end
continue
end
local distance = (camera.CFrame.Position - hrp.Position).Magnitude
if distance > MaxDistance then
elements.Box.Visible = false
elements.HealthBar.Visible = false
elements.Name.Visible = false
if elements.Tracer then elements.Tracer.Visible = false end
continue
end
local pos, onScreen = camera:WorldToViewportPoint(hrp.Position)
if onScreen then
local scale = math.clamp(1 / (distance / 100), 0.5, 3)
local sizeX = 40 * scale
local sizeY = 60 * scale
elements.Box.Size = Vector2.new(sizeX, sizeY)
elements.Box.Position = Vector2.new(pos.X - sizeX/2, pos.Y - sizeY/2)
elements.Box.Color = BoxColor
elements.Box.Visible = BoxEnabled
elements.Name.Position = Vector2.new(pos.X, pos.Y - sizeY/2 - 14)
elements.Name.Visible = true
local hp = humanoid.Health / humanoid.MaxHealth
elements.HealthBar.Size = Vector2.new(4, sizeY * hp)
elements.HealthBar.Position = Vector2.new(pos.X - sizeX/2 - 6, pos.Y + sizeY/2 - (sizeY * hp))
local blended = HealthLow:Lerp(HealthHigh, hp)
elements.HealthBar.Color = blended
elements.BehindHealthBar.Size = Vector2.new(4, sizeY)
elements.BehindHealthBar.Position = Vector2.new(pos.X - sizeX/2 - 6, pos.Y - sizeY/2)
elements.HealthBar.Visible = HealthEnabled
elements.BehindHealthBar.Visible = HealthEnabled
-- TRACERS
if TracersEnabled then
if not elements.Tracer then
local line = Drawing.new("Line")
line.Thickness = 1.5
elements.Tracer = line
end
elements.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
elements.Tracer.To = Vector2.new(pos.X, pos.Y)
elements.Tracer.Visible = true
end
else
elements.Box.Visible = false
elements.HealthBar.Visible = false
elements.Name.Visible = false
if elements.Tracer then elements.Tracer.Visible = false end
end
end
end)
-------------------------------------------------
-- UI CONTROLS
-------------------------------------------------
ESPSection:Toggle({
Title = "ESP Enabled",
Default = false,
Callback = function(v)
ESPEnabled = v
if v then ESP:Start() else ESP:Stop() end
end
})
ESPSection:Toggle({
Title = "Boxes",
Default = true,
Callback = function(v)
BoxEnabled = v
end
})
ESPSection:Toggle({
Title = "Health Bars",
Default = true,
Callback = function(v)
HealthEnabled = v
end
})
ESPSection:Toggle({
Title = "Tracers",
Default = true,
Callback = function(v)
TracersEnabled = v
end
})
ESPSection:Slider({
Title = "Render Distance",
Min = 500,
Max = 5000,
Default = 3000,
Callback = function(v)
MaxDistance = v
end
})
ESPSection:Colorpicker({
Title = "Box Color",
Default = BoxColor,
Callback = function(c)
BoxColor = c
end
})
ESPSection:Colorpicker({
Title = "Health High",
Default = HealthHigh,
Callback = function(c)
HealthHigh = c
end
})
ESPSection:Colorpicker({
Title = "Health Low",
Default = HealthLow,
Callback = function(c)
HealthLow = c
end
})
-------------------------------------------------
-- DUPE BUTTONS
-------------------------------------------------
DupeSection:Button({
Title = "Trunk Dupe",
Callback = function()
print("Running trunk dupe...")
end
})
DupeSection:Button({
Title = "Gun Dupe",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end
})
-------------------------------------------------
-- DUPE SECTION (CLEAN)
-------------------------------------------------
local DupeEnabled = false
DupeSection:Toggle({
Title = "Auto Dupe",
Default = false,
Callback = function(v)
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end
})
-------------------------------------------------
-- BYPASS SYSTEM
-------------------------------------------------
-- Noclip
local noclip = false
RunService.Stepped:Connect(function()
if noclip and LocalPlayer.Character then
for _,v in pairs(LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
BypassSection:Toggle({
Title = "Noclip",
Default = false,
Callback = function(state)
noclip = state
end
})
-------------------------------------------------
-- INFINITE STATS
-------------------------------------------------
BypassSection:Toggle({
Title = "Infinite Stamina",
Default = false,
Callback = function(Value)
local StaminaBar = LocalPlayer.PlayerGui:FindFirstChild("Run") and
LocalPlayer.PlayerGui.Run.Frame.Frame.Frame:FindFirstChild("StaminaBarScript")
if StaminaBar then
StaminaBar.Enabled = not Value
end
end
})
BypassSection:Toggle({
Title = "Infinite Hunger",
Default = false,
Callback = function(Value)
local playerGui = LocalPlayer.PlayerGui
local hungerBar = playerGui.Hunger.Frame.Frame.Frame:FindFirstChild("HungerBarScript")
if hungerBar then
hungerBar.Enabled = not Value
end
end
})
BypassSection:Toggle({
Title = "Infinite Sleep",
Default = false,
Callback = function(Value)
local sleepGui = LocalPlayer.PlayerGui.SleepGui
local sleepBar = sleepGui.Frame.sleep.SleepBar:FindFirstChild("sleepScript")
if sleepBar then
sleepBar.Enabled = not Value
end
end
})
-------------------------------------------------
-- GAME BYPASSES
-------------------------------------------------
BypassSection:Toggle({
Title = "No Rent Pay",
Default = false,
Callback = function(Value)
local rentGui = game:GetService("StarterGui").RentGui
local rentScript = rentGui:FindFirstChild("LocalScript")
if rentScript then
rentScript.Enabled = not Value
end
end
})
BypassSection:Toggle({
Title = "Instant Prompt",
Default = false,
Callback = function(Value)
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.HoldDuration = Value and 0 or 1
v.RequiresLineOfSight = not Value
end
end
end
})
-------------------------------------------------
-- JUMP BYPASSES
-------------------------------------------------
local JumpDebounceBackup
BypassSection:Toggle({
Title = "Remove Jump Cooldown",
Default = false,
Callback = function(Value)
local JumpDebounce = LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce")
if Value then
if JumpDebounce then
JumpDebounceBackup = JumpDebounce:Clone()
JumpDebounce:Destroy()
end
else
if not LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce") and JumpDebounceBackup then
JumpDebounceBackup.Parent = LocalPlayer.PlayerGui
JumpDebounceBackup = nil
end
end
end
})
BypassSection:Toggle({
Title = "Anti Jump Cooldown",
Default = false,
Callback = function(Value)
local jumpDebounce = LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce")
local localScript = jumpDebounce and jumpDebounce:FindFirstChild("LocalScript")
if localScript then
localScript.Enabled = not Value
end
end
})
-------------------------------------------------
-- ANTI FALL DAMAGE
-------------------------------------------------
BypassSection:Toggle({
Title = "Anti Fall Damage",
Default = false,
Callback = function(Value)
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local fallDamage = character:FindFirstChild("FallDamageRagdoll")
if Value then
if fallDamage then
fallDamage:Destroy()
end
end
end
})
-------------------------------------------------
-- TELEPORT SYSTEM (CLEAN & STABLE)
-------------------------------------------------
local Locations = {
["Gunshop"] = Vector3.new(92972.28, 122097.95, 17022.78),
["Gunshop 2"] = Vector3.new(66202, 123615.71, 5749.81),
["Gunshop 3"] = Vector3.new(60819.78, 87609.14, -347.30),
["Safe Items"] = Vector3.new(68514.89, 52941.5, -796.09),
["Construction Site"] = Vector3.new(-1731.83, 370.81, -1176.83),
["Ice Box"] = Vector3.new(-249.57, 283.51, -1256.65),
["Frozen Shop"] = Vector3.new(-225.86, 283.84, -1169.94),
["Drip Store"] = Vector3.new(67462.69, 10489.03, 549.58),
["Bank"] = Vector3.new(-240.43, 283.62, -1214.41),
["Pawn Shop"] = Vector3.new(-1049.64, 253.53, -814.26),
["Penthouse"] = Vector3.new(-(555.4557 - (360 + 65)), 392.4685 + 27, -(822.7767 - (79 + 175))),
["Chicken Wings"] = Vector3.new(-957.91, 253.53, -815.94),
["Deli"] = Vector3.new(-927.72, 253.73, -691.36),
["Dominos"] = Vector3.new(-771.43, 253.22, -956.45),
["Car Dealer"] = Vector3.new(-410.52, 253.25, -1245.55),
["Laundromat"] = Vector3.new(-987.75, 253.91, -682.57),
["Margreens"] = Vector3.new(-384.37, 254.45, -373.76),
["Hospital"] = Vector3.new(-1579.51, 253.95, 24.49),
["Backpack"] = Vector3.new(-676.00, 253.78, -685.84),
}
local SelectedLocation = nil
-- Function to get keys from a table (location names)
local function tableKeys(tbl)
local keys = {}
for key, _ in pairs(tbl) do
table.insert(keys, key)
end
return keys
end
local player = game:GetService("Players").LocalPlayer
local SelectedLocation = nil
-- Function to Teleport to a Location
function teleportToLocation()
if not SelectedLocation then
Library:Notify("Error: No location selected!", 3)
return
end
local character = player.Character
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then
Library:Notify("Error: Invalid Teleport Location!", 3)
return
end
-- Teleport the local player to the selected location by directly setting their CFrame
humanoidRootPart.CFrame = CFrame.new(SelectedLocation)
Library:Notify("Teleported to location", 3)
end
-------------------------------------------------
-- UI
-------------------------------------------------
TeleportSection:Dropdown({
Title = "Select Location",
Values = GetLocationNames(),
Callback = function(name)
SelectedLocation = Locations[name]
end
})
TeleportSection:Button({
Title = "Teleport",
Callback = function()
if not SelectedLocation then
warn("No location selected!")
return
end
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then
warn("HRP not found!")
return
end
-- Smooth teleport (less detection + no fling)
local tween = TweenService:Create(
hrp,
TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{CFrame = CFrame.new(SelectedLocation)}
)
tween:Play()
print("Teleported!")
end
})
-------------------------------------------------
-- BUY SUPPLIES (YOUR VERSION - FIXED)
-------------------------------------------------
InfiniteMoneySection:Button({
Title = "Buy Supplies",
Callback = function()
local player = game.Players.LocalPlayer
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
local character = player.Character
local hrp = character:FindFirstChild("HumanoidRootPart")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local ExoticShopRemote = ReplicatedStorage:WaitForChild("ExoticShopRemote")
local Backpack = player:WaitForChild("Backpack")
-------------------------------------------------
-- FUNCTIONS
-------------------------------------------------
local function teleport(position)
if not hrp then return end
getgenv().SwimMethod = true
task.wait(0.5)
hrp.CFrame = CFrame.new(position)
getgenv().SwimMethod = false
print("Teleported")
end
local function BuyItem(itemName)
pcall(function()
ExoticShopRemote:InvokeServer(itemName)
end)
end
local function nearprompt(filterText)
local closestPrompt, minDistance = nil, math.huge
for _, v in pairs(Workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Enabled and v.Parent then
if filterText and not v.ActionText:find(filterText) then continue end
local part = v.Parent:IsA("Attachment") and v.Parent.Parent or v.Parent
if part and part:IsA("BasePart") then
local distance = (hrp.Position - part.Position).Magnitude
if distance < minDistance then
closestPrompt = v
minDistance = distance
end
end
end
end
return closestPrompt
end
local function fireprompt(prompt)
if prompt then
prompt.HoldDuration = 0
fireproximityprompt(prompt)
end
end
local function equipTool(name)
local tool = Backpack:FindFirstChild(name) or character:FindFirstChild(name)
if tool then
character.Humanoid:EquipTool(tool)
task.wait(0.2)
end
end
local function useTool(name)
equipTool(name)
local prompt = nearprompt()
if prompt then
fireprompt(prompt)
end
task.wait(2)
end
-------------------------------------------------
-- MAIN LOGIC
-------------------------------------------------
teleport(Vector3.new(-1608.93, 253.85, -485.95))
task.wait(1)
-- BUY ITEMS
BuyItem("FreshWater")
task.wait(1)
BuyItem("FijiWater")
task.wait(1)
BuyItem("Ice-Fruit Bag")
task.wait(1)
BuyItem("Ice-Fruit Cupz")
task.wait(1)
task.wait(2)
-- USE ITEMS
useTool("FreshWater")
useTool("FreshWater")
useTool("FijiWater")
useTool("Ice-Fruit Bag")
-- FILL CUP
while true do
task.wait(0.5)
local fillPrompt = nearprompt("Fill Pitcher Cup")
if fillPrompt then
equipTool("Ice-Fruit Cupz")
fireprompt(fillPrompt)
print("Pitcher filled")
break
end
end
print("Buy Supplies Finished")
end
})
-------------------------------------------------
-- INFINITE MONEY
-------------------------------------------------
InfiniteMoneySection:Button({
Title = "Infinite Money",
Callback = function()
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local TeleportPosition = Vector3.new(-(3630.7261 - 2703), 35.1368 + 218, -(1575.3687 - 884))
local function TeleportViaSeat(pos)
HRP.CFrame = CFrame.new(pos)
end
local function SpamPrompt(Prompt)
local Total = 974000
local BatchSize = 500
for i = 1, Total, BatchSize do
for j = 1, BatchSize do
local Stored = Player:FindFirstChild("stored")
local FilthyStack = Stored and Stored:FindFirstChild("FilthyStack")
if FilthyStack and FilthyStack:IsA("IntValue") and (FilthyStack.Value == 990000 or FilthyStack.Value == 1600000) then
TeleportViaSeat(TeleportPosition)
print("Finished! Clean your money now!")
return
end
pcall(function()
Prompt.HoldDuration = 0
Prompt:InputHoldBegin()
Prompt:InputHoldEnd()
end)
end
task.wait()
end
end
local function GoToJuice()
local OriginalPosition = HRP.Position
for _, Obj in ipairs(workspace:GetDescendants()) do
if Obj:IsA("ProximityPrompt") and Obj.ObjectText == "Juice" then
local Part = Obj.Parent
if Part and Part:IsA("BasePart") then
local OffsetPos = Vector3.new(-50.18476104736328, 286.7206115722656, -338.2304382324219)
TeleportViaSeat(OffsetPos)
task.wait(0.6)
local juiceTargetPos = Part.Position + Vector3.new(0,3,3)
TeleportViaSeat(juiceTargetPos)
task.wait(0.6)
SpamPrompt(Obj)
task.wait(0.6)
TeleportViaSeat(OriginalPosition)
break
end
end
end
end
GoToJuice()
end
})
-- INFO LABELS
InfiniteMoneySection:Paragraph({
Title = "Instructions",
Desc = "Click Buy Supplies → It will teleport → Wait until finished → Then press Infinite Money again."
})
-------------------------------------------------
-- GUN MODS
-------------------------------------------------
-------------------------------------------------
-- INFINITE AMMO (STABLE VERSION)
-------------------------------------------------
GunSection:Button({
Title = "Infinite Ammo (Inf)",
Callback = function()
local player = game.Players.LocalPlayer
local function ApplyAmmo(tool)
if tool and tool:FindFirstChild("Setting") then
pcall(function()
local settings = require(tool.Setting)
settings.LimitedAmmoEnabled = false
settings.MaxAmmo = 99999
settings.AmmoPerMag = 99999
settings.Ammo = 99999
print("99999 Ammo applied to:", tool.Name)
end)
end
end
-- Apply to current gun
local char = player.Character or player.CharacterAdded:Wait()
local tool = char:FindFirstChildOfClass("Tool")
ApplyAmmo(tool)
-- Apply when new gun equipped
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
task.wait(0.2)
ApplyAmmo(child)
end
end)
end
})
GunSection:Button({
Title = "No Recoil",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).Recoil = 0
print("No Recoil applied")
end
end
})
GunSection:Button({
Title = "Automatic Gun",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).Auto = true
print("Gun set to Automatic")
end
end
})
GunSection:Button({
Title = "No Fire Rate",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).FireRate = 0
print("No Fire Rate applied")
end
end
})
GunSection:Button({
Title = "Infinite Damage",
Callback = function()
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool and tool:FindFirstChild("Setting") then
require(tool.Setting).BaseDamage = 9e9
print("Infinite Damage applied")
end
end
})
-------------------------------------------------
-- GUN MARKET / QUICK SHOP
-------------------------------------------------
local player = game.Players.LocalPlayer
local gunsFolder = workspace:WaitForChild("GUNS")
local Guns = {}
local SelectedGun = nil
-- Scan gun folder
for _, gunModel in ipairs(gunsFolder:GetChildren()) do
local modelChild = gunModel:FindFirstChild("Model")
if modelChild and modelChild:IsA("Model") then
local buyPrompt = modelChild:FindFirstChildWhichIsA("ProximityPrompt", true)
if buyPrompt and buyPrompt.Name == "BuyPrompt" then
local parentPart = buyPrompt.Parent
if parentPart and parentPart:IsA("BasePart") then
Guns[gunModel.Name] = {
Part = parentPart,
BuyPrompt = buyPrompt
}
end
end
end
end
-- Collect gun names
local gunNames = {}
for name in pairs(Guns) do
table.insert(gunNames,name)
end
-- Buy Gun Function
local function BuyGun(gunData)
if not gunData then return end
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local originalPos = hrp.CFrame
getgenv().SwimMethod = true
task.wait(1)
hrp.CFrame = gunData.Part.CFrame + Vector3.new(0,2,0)
task.wait(0.2)
fireproximityprompt(gunData.BuyPrompt)
task.wait(1)
hrp.CFrame = originalPos
getgenv().SwimMethod = false
end
-- Gun Dropdown
GunmarketSection:Dropdown({
Title = "Select Gun",
Values = gunNames,
Callback = function(v)
SelectedGun = Guns[v]
end
})
-- Buy Gun Button
GunmarketSection:Button({
Title = "Buy Selected Gun",
Callback = function()
if SelectedGun then
BuyGun(SelectedGun)
else
print("No gun selected")
end
end
})
-------------------------------------------------
-- QUICK SHOP ITEMS
-------------------------------------------------
GunmarketSection:Button({
Title = "Buy Shiesty",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("Shiesty")
end
})
GunmarketSection:Button({
Title = "Buy Red Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("RedCamoGloves")
end
})
GunmarketSection:Button({
Title = "Buy Yello Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("YelloCamoGloves")
end
})
GunmarketSection:Button({
Title = "Buy Purple Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("PurpleCamoGloves")
end
})
GunmarketSection:Button({
Title = "Buy Water",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("Water")
end
})
GunmarketSection:Button({
Title = "Buy Fake Card",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("FakeCard")
end
})
GunmarketSection:Button({
Title = "Buy Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("CamoGloves")
end
})
GunmarketSection:Button({
Title = "Buy Blu Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("BluCamoGloves")
end
})
GunmarketSection:Button({
Title = "Buy Pink Camo Gloves",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("PinkCamoGloves")
end
})
GunmarketSection:Button({
Title = "Buy Camo Shiesty",
Callback = function()
game:GetService("ReplicatedStorage").ShopRemote:InvokeServer("CamoShiesty")
end
})
GunmarketSection:Button({
Title = "Buy Extended",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(".Extended")
end
})
GunmarketSection:Button({
Title = "Buy Drum",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer(".Drum")
end
})
GunmarketSection:Button({
Title = "Buy 5.56",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("5.56")
end
})
GunmarketSection:Button({
Title = "Buy 7.62",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("7.62")
end
})
GunmarketSection:Button({
Title = "Buy Ice-Fruit Cupz",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("ice-Fruit Cupz")
end
})
GunmarketSection:Button({
Title = "Buy Ice-Fruit Bag",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("ice-Fruit Bag")
end
})
GunmarketSection:Button({
Title = "Buy FreshWater",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("FreshWater")
end
})
GunmarketSection:Button({
Title = "Buy FijiWater",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("FijiWater")
end
})
GunmarketSection:Button({
Title = "Buy Bandage",
Callback = function()
game:GetService("ReplicatedStorage"):WaitForChild("ExoticShopRemote"):InvokeServer("Bandage")
end
})
-------------------------------------------------
-- HITBOX EXPANDER
-------------------------------------------------
local HitboxEnabled = false
local HitboxSize = 15
local function ExpandHitbox(player)
if player == LocalPlayer then return end
player.CharacterAdded:Connect(function(char)
task.wait(1)
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp and HitboxEnabled then
hrp.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize)
hrp.Transparency = 0.6
hrp.BrickColor = BrickColor.new("Really red")
hrp.Material = Enum.Material.Neon
hrp.CanCollide = false
end
end)
end
-- apply to existing players
for _,plr in pairs(Players:GetPlayers()) do
ExpandHitbox(plr)
end
Players.PlayerAdded:Connect(ExpandHitbox)
-- loop updater (keeps it applied)
RunService.RenderStepped:Connect(function()
if HitboxEnabled then
for _,plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character then
local hrp = plr.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize)
hrp.Transparency = 0.5
hrp.CanCollide = false
end
end
end
end
end)
-------------------------------------------------
-- UI CONTROLS
-------------------------------------------------
HitboxSection:Toggle({
Title = "Hitbox Expander",
Default = false,
Callback = function(state)
HitboxEnabled = state
if not state then
-- reset hitboxes
for _,plr in pairs(Players:GetPlayers()) do
if plr.Character then
local hrp = plr.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = Vector3.new(2,2,1)
hrp.Transparency = 1
end
end
end
end
end
})
HitboxSection:Slider({
Title = "Hitbox Size",
Min = 2,
Max = 25,
Default = 15,
Rounding = 0,
Callback = function(v)
HitboxSize = v
end
})
-------------------------------------------------
-- STUDIO AUTOFARM (FIXED)
-------------------------------------------------
local AutofarmActive = false
FarmSection:Toggle({
Title = "Studio Autofarm",
Default = false,
Callback = function(state)
AutofarmActive = state
local RunService = game:GetService("RunService")
local function getChar()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
return char, hum, hrp
end
local char, hum, hrp = getChar()
LocalPlayer.CharacterAdded:Connect(function()
char, hum, hrp = getChar()
end)
-------------------------------------------------
-- FREEFALL BYPASS
-------------------------------------------------
local FreeFallLoop
local function setFreefall(enabled)
if enabled then
getgenv().SwimMethod = true
if not FreeFallLoop then
FreeFallLoop = RunService.Heartbeat:Connect(function()
if hum then
hum:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end)
end
else
getgenv().SwimMethod = false
if FreeFallLoop then
FreeFallLoop:Disconnect()
FreeFallLoop = nil
end
if hum then
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end
end
-------------------------------------------------
-- ROB FUNCTION
-------------------------------------------------
local function robStudio(payName)
if not hrp then return end
local oldCFrame = hrp.CFrame
local studio = workspace:FindFirstChild("StudioPay")
if not studio then return end
local pay = studio:FindFirstChild("Money")
pay = pay and pay:FindFirstChild(payName)
local prompt = pay and pay:FindFirstChild("StudioMoney1")
prompt = prompt and prompt:FindFirstChild("Prompt")
if prompt then
hrp.CFrame = prompt.Parent.CFrame + Vector3.new(0,2,0)
task.wait(0.1)
prompt.HoldDuration = 0
prompt.RequiresLineOfSight = false
pcall(function()
fireproximityprompt(prompt, 0)
end)
task.wait(0.3)
hrp.CFrame = oldCFrame
end
end
-------------------------------------------------
-- MAIN LOOP
-------------------------------------------------
if state then
task.spawn(function()
while AutofarmActive do
setFreefall(true)
task.wait(0.5)
for _, pay in ipairs({"StudioPay1","StudioPay2","StudioPay3"}) do
robStudio(pay)
end
task.wait(1)
setFreefall(false)
task.wait(1)
end
end)
else
setFreefall(false)
print("Autofarm stopped.")
end
end
})
-------------------------------------------------
-- CONSTRUCTION FARM (FIXED)
-------------------------------------------------
local ConstructionFarmActive = false
FarmSection:Toggle({
Title = "Construction Farm + Server Hop",
Default = false,
Callback = function(state)
ConstructionFarmActive = state
local speaker = LocalPlayer
if not speaker then return end
print("[Construction Farm]", state and "ON" or "OFF")
-------------------------------------------------
-- FUNCTIONS
-------------------------------------------------
local function getCharacter()
return speaker.Character or speaker.CharacterAdded:Wait()
end
local function getBackpack()
return speaker:FindFirstChild("Backpack")
end
local function hasPlyWood()
local backpack = getBackpack()
local character = getCharacter()
return (backpack and backpack:FindFirstChild("PlyWood"))
or (character and character:FindFirstChild("PlyWood"))
end
local function equipPlyWood()
local backpack = getBackpack()
if backpack then
local ply = backpack:FindFirstChild("PlyWood")
if ply then
ply.Parent = getCharacter()
end
end
end
local function firePrompt(prompt)
if prompt then
fireproximityprompt(prompt)
end
end
-------------------------------------------------
-- GRAB WOOD
-------------------------------------------------
local function grabWood()
local char = getCharacter()
local hrp = char:WaitForChild("HumanoidRootPart")
hrp.CFrame = CFrame.new(-1727, 371, -1178)
task.wait(0.1)
while ConstructionFarmActive and not hasPlyWood() do
local prompt = workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt")
firePrompt(prompt)
task.wait(0.1)
equipPlyWood()
end
end
-------------------------------------------------
-- BUILD WALL
-------------------------------------------------
local function buildWall(name, pos)
local char = getCharacter()
local hrp = char:WaitForChild("HumanoidRootPart")
local prompt = workspace.ConstructionStuff[name]:FindFirstChildOfClass("ProximityPrompt")
while ConstructionFarmActive and prompt and prompt.Enabled do
hrp.CFrame = pos
task.wait(0.05)
firePrompt(prompt)
if not hasPlyWood() then
grabWood()
end
end
end
-------------------------------------------------
-- MAIN LOOP
-------------------------------------------------
if state then
task.spawn(function()
local char = getCharacter()
local hrp = char:WaitForChild("HumanoidRootPart")
-- START JOB
hrp.CFrame = CFrame.new(-1728, 371, -1172)
task.wait(0.2)
firePrompt(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt"))
task.wait(0.5)
while ConstructionFarmActive do
if not hasPlyWood() then
grabWood()
end
buildWall("Wall2 Prompt", CFrame.new(-1705, 368, -1151))
buildWall("Wall3 Prompt", CFrame.new(-1732, 368, -1152))
buildWall("Wall4 Prompt2", CFrame.new(-1772, 368, -1152))
buildWall("Wall1 Prompt3", CFrame.new(-1674, 368, -1166))
print("[DONE] Walls complete → Server hopping...")
serverHop()
break
end
end)
else
print("[STOP] Construction Farm Off")
end
end
})
-------------------------------------------------
-- CLOTHES SYSTEM (FIXED)
-------------------------------------------------
-- FUNCTIONS
local function BuyCloth(category, item)
if not category or not item then return end
game:GetService("ReplicatedStorage").ClothShopRemote:FireServer("Buy", category, item)
end
local function WearCloth(category, item)
if not category or not item then return end
game:GetService("ReplicatedStorage").ClothShopRemote:FireServer("Wear", category, item)
end
-------------------------------------------------
-- DRIP FIT
-------------------------------------------------
ClothesSection:Button({
Title = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Blu Moncler")
BuyCloth("Pants", "Amiri Blue Jeans")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Blu Moncler")
WearCloth("Pants", "Amiri Blue Jeans")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
-------------------------------------------------
-- DRIP FIT
-------------------------------------------------
ClothesSection:Button({
Title = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Amiri Star Hoodie")
BuyCloth("Pants", "Black Amiri Jeans B22")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Amiri Star Hoodie")
WearCloth("Pants", "Black Amiri Jeans B22")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
-------------------------------------------------
-- DRIP FIT
-------------------------------------------------
ClothesSection:Button({
Title = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Red Sp5der Sweats")
BuyCloth("Pants", "Red Sp5der Sweats")
BuyCloth("Shiestys", "RedShiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Red Sp5der Sweats")
WearCloth("Pants", "Red Sp5der Sweats")
WearCloth("Shiestys", "RedShiesty")
print("Drip Fit Applied")
end
})
-------------------------------------------------
-- DRIP FIT
-------------------------------------------------
ClothesSection:Button({
Title = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Green Sp5der Sweats")
BuyCloth("Pants", "Green Sp5der Sweats")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Green Sp5der Hoodie")
WearCloth("Pants", "Green Sp5der Sweats")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
-------------------------------------------------
-- DRIP FIT
-------------------------------------------------
ClothesSection:Button({
Title = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Blue Sp5der Hoodie")
BuyCloth("Pants", "Blue Sp5der Sweats")
BuyCloth("Shiestys", "Shiesty")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Blue Sp5der Hoodie")
WearCloth("Pants", "Blue Sp5der Sweats")
WearCloth("Shiestys", "Shiesty")
print("Drip Fit Applied")
end
})
-------------------------------------------------
-- DRIP FIT
-------------------------------------------------
ClothesSection:Button({
Title = "Drip Fit",
Callback = function()
-- BUY
BuyCloth("Shirts", "Red Zipped Jacket")
BuyCloth("Pants", "White AF1 BJeans")
task.wait(0.3)
-- WEAR
WearCloth("Shirts", "Red Zipped Jacket")
WearCloth("Pants", "White AF1 BJeans")
print("Drip Fit Applied")
end
})
-------------------------------------------------
-- KILL AURA
-------------------------------------------------
local KillAura = false
local Range = 450
CombatSection:Toggle({
Title = "Enable KillAura - Hold Gun",
Default = false,
Callback = function(v)
KillAura = v
end
})
CombatSection:Slider({
Title = "Kill Aura Range",
Min = 10,
Max = 500,
Default = 450,
Rounding = 0,
Callback = function(v)
Range = v
end
})
-- KILL AURA LOOP
RunService.RenderStepped:Connect(function()
if not KillAura then return end
local character = LocalPlayer.Character
if not character then return end
local tool = character:FindFirstChildOfClass("Tool")
if not tool then return end -- must hold gun
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
for _,player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local targetHRP = player.Character:FindFirstChild("HumanoidRootPart")
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if targetHRP and humanoid and humanoid.Health > 0 then
local distance = (hrp.Position - targetHRP.Position).Magnitude
if distance <= Range then
humanoid:TakeDamage(10)
end
end
end
end
end)
-------------------------------------------------
-- GUN VISUALS (FIXED + CLEAN)
-------------------------------------------------
local GunVisualSection = CombatTab:Section({Title="Gun Visuals"})
local GunChams = false
local RainbowChams = false
local ChamsColor = Color3.fromRGB(255, 0, 0)
-- STORE ORIGINAL COLORS
local OriginalColors = {}
-------------------------------------------------
-- UI
-------------------------------------------------
GunVisualSection:Toggle({
Title = "Enable Gun Chams",
Default = false,
Callback = function(v)
GunChams = v
-- RESET WHEN TURNED OFF
if not v then
for part, color in pairs(OriginalColors) do
if part and part.Parent then
part.Color = color
part.Material = Enum.Material.Plastic
end
end
OriginalColors = {}
end
end
})
GunVisualSection:Toggle({
Title = "Rainbow Chams",
Default = false,
Callback = function(v)
RainbowChams = v
end
})
GunVisualSection:Colorpicker({
Title = "Gun Color",
Default = ChamsColor,
Callback = function(color)
ChamsColor = color
end
})
-------------------------------------------------
-- APPLY LOOP (FIXED)
-------------------------------------------------
RunService.RenderStepped:Connect(function()
if not GunChams then return end
local char = LocalPlayer.Character
if not char then return end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then return end
for _,v in pairs(tool:GetDescendants()) do
if v:IsA("BasePart") then
-- SAVE ORIGINAL ONCE
if not OriginalColors[v] then
OriginalColors[v] = v.Color
end
-- APPLY COLOR
if RainbowChams then
local hue = (tick() % 5) / 5
v.Color = Color3.fromHSV(hue, 1, 1)
else
v.Color = ChamsColor
end
v.Material = Enum.Material.Neon
end
end
end)
-------------------------------------------------
-- SILENT / AIM SECTION (SAFE VERSION)
-------------------------------------------------
local SilentSection = ShopTab:Section({Title="Aim Assist"})
local AimEnabled = false
local FOV = 130
local TargetPart = "HumanoidRootPart"
SilentSection:Toggle({
Title = "Enable Aim Assist",
Default = false,
Callback = function(v)
AimEnabled = v
end
})
SilentSection:Slider({
Title = "FOV",
Min = 50,
Max = 300,
Default = 130,
Callback = function(v)
FOV = v
end
})
SilentSection:Dropdown({
Title = "Target Part",
Values = {"Head","HumanoidRootPart"},
Default = "HumanoidRootPart",
Callback = function(v)
TargetPart = v
end
})
-------------------------------------------------
-- AIMBOT SECTION (SHOP TAB)
-------------------------------------------------
local AimbotSection = ShopTab:Section({Title="Aimbot"})
AimbotSection:Toggle({
Title = "Enable Aimbot",
Default = false,
Callback = function(v)
AimbotEnabled = v
end
})
AimbotSection:Toggle({
Title = "Visibility Check",
Default = true,
Callback = function(v)
VisibleCheck = v
end
})
AimbotSection:Slider({
Title = "FOV",
Min = 50,
Max = 500,
Default = 200,
Callback = function(v)
AimbotFOV = v
end
})
AimbotSection:Slider({
Title = "Prediction",
Min = 100,
Max = 2000,
Default = 800,
Callback = function(v)
BulletSpeed = v
end
})
print("🦂 Scorpio Hub WindUI Loaded")
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