local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "Diddy scripts",
   LoadingTitle = "Micx up menu",
   LoadingSubtitle = "By TrueTZA",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "Diddy scripts"
   },
   Discord = {
      Enabled = true,
      Invite = "3A878JCRys", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
      RememberJoins = true -- Set this to false to make them join the discord every time they load it up
   },
   KeySystem = true, -- Set this to true to use our key system
   KeySettings = {
      Title = "Key",
      Subtitle = "Key System",
      Note = "Only press the buttons once",
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local MainTab = Window:CreateTab("Scripts", 4483362458) -- Title, Image
local Section = MainTab:CreateSection("Main")
Rayfield:Notify({
   Title = "Grongrats!",
   Content = "you are in!",
   Duration = 5,
   Image = nil,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
         print("The user tapped Okay!")
      end
   },
},
})

local Button = MainTab:CreateButton({
   Name = "Infinite Yeild",
   Callback = function()
       loadstring(game:HttpGet(('https://[Log in to view URL]'),true))()
   end,
})

local Button = MainTab:CreateButton({
   Name = "Huge baseplate(makes the grass bigger)",
   Callback = function()
       game.Workspace.Baseplate.Size = Vector3.new(2048, 16, 2048)
loadstring(game:HttpGet("https://[Log in to view URL]"))()
loadstring(game:HttpGetAsync("https://[Log in to view URL]"))()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
getgenv().CloneSettings = {
    Enabled = false,
    Bind = "G",
    Value = 15,
    Delay = 0
}

local InputService = game:GetService("UserInputService");
local Players = game:GetService("Players");
local Player = Players.LocalPlayer

InputService.InputBegan:Connect(function(Input, GetInput)
    if GetInput then
        return
    end

    if Input.KeyCode == Enum.KeyCode[getgenv().CloneSettings.Bind] then
        getgenv().CloneSettings.Enabled = not getgenv().CloneSettings.Enabled
    end
end)

while task.wait() do
    pcall(function()
        if getgenv().CloneSettings.Enabled then
            local cOld = Player.Character.HumanoidRootPart.CFrame

            Player.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(-getgenv().CloneSettings.Value, 0, 0)
            task.wait(getgenv().CloneSettings.Delay)
            Player.Character.HumanoidRootPart.CFrame = cOld
            task.wait(getgenv().CloneSettings.Delay)
            Player.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(getgenv().CloneSettings.Value, 0, 0)
            task.wait(getgenv().CloneSettings.Delay)
            Player.Character.HumanoidRootPart.CFrame = cOld
        end
    end)
end
   end,
})

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