local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "Scorpio Hub",
LoadingTitle = "Scorpio Hub Loading",
LoadingSubtitle = "by @FoxyYT098",
ConfigurationSaving = {
Enabled = true,
FolderName = Soupy Hub Folder1, -- Create a custom folder for your hub/game
FileName = "sui haun hub"
},
Discord = {
Enabled = true,
Invite = "Ez5xfGh2cs", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Soupy Hub Key",
Subtitle = "Paste the key here ⬇",
Note = "Go to https://[Log in to view URL] ",
FileName = "Key11232323", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"FoxyYTtm123","https://[Log in to view URL]"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Main Thingys", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Player")
local basketballs = {
workspace.Courts["1v1 Court_1"].Basketball,
workspace.Courts["1v1 Court_2"].Basketball,
workspace.Courts["3v3"].Basketball,
workspace.Courts["2v2 Court_1"].Basketball,
workspace.Courts["1v1 Court_4"].Basketball,
workspace.Courts["1v1 Court_3"].Basketball,
workspace.Courts["2v2 Court_2"].Basketball,
}
local autoTeleportEnabled = false
local teleportLoop = nil
MainTab:CreateToggle({
Name = "Auto Teleport To Ball (May Not Work)",
CurrentValue = false,
Flag = "AutoTeleportToggle",
Callback = function(Value)
autoTeleportEnabled = Value
if autoTeleportEnabled then
teleportLoop = task.spawn(function()
while autoTeleportEnabled do
if hrp then
for _, ball in ipairs(basketballs) do
if ball and ball:IsA("BasePart") then
local ballOwner = ball:FindFirstChild("Weld") or ball:FindFirstChildWhichIsA("WeldConstraint")
if not ballOwner then
hrp.CFrame = CFrame.new(ball.Position + Vector3.new(0, 3, 0))
hrp.Velocity = Vector3.zero
break -- teleport to first free ball found
end
end
end
end
task.wait(0.2)
end
end)
else
teleportLoop = nil
end
end,
})
local g = getgenv()
g.spinbot = false
g.spinspeed = 10
g.infinitestamina = false
g.autosprint = false
-- SPIN BOT
MainTab:CreateToggle({
Name = "Spin Bot",
CurrentValue = false,
Flag = "spinbot",
Callback = function(state)
g.spinbot = state
local player = game.Players.LocalPlayer
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local hrp = char.HumanoidRootPart
local bv = hrp:FindFirstChild("sbn")
if state then
if not bv then
bv = Instance.new("BodyAngularVelocity")
bv.Name = "sbn"
bv.MaxTorque = Vector3.new(0, math.huge, 0)
bv.Parent = hrp
end
bv.AngularVelocity = Vector3.new(0, g.spinspeed, 0)
else
if bv then
bv:Destroy()
end
end
end
end
})
-- SPIN SPEED
MainTab:CreateSlider({
Name = "Spin Speed",
Range = {1, 50},
Increment = 1,
Suffix = "",
CurrentValue = 10,
Flag = "spinspeed",
Callback = function(value)
g.spinspeed = value
local player = game.Players.LocalPlayer
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local bv = char.HumanoidRootPart:FindFirstChild("sbn")
if bv then
bv.AngularVelocity = Vector3.new(0, value, 0)
end
end
end
})
-- INFINITE STAMINA
MainTab:CreateToggle({
Name = "Infinite Stamina",
CurrentValue = false,
Flag = "infstamina",
Callback = function(state)
g.infinitestamina = state
task.spawn(function()
while g.infinitestamina do
task.wait(0.1)
local player = game.Players.LocalPlayer
if player:FindFirstChild("Values") then
local stamina = player.Values:FindFirstChild("Stamina")
local maxStamina = player.Values:FindFirstChild("MaxStamina")
if stamina and maxStamina then
stamina.Value = maxStamina.Value
end
end
end
end)
end
})
-- AUTO SPRINT
MainTab:CreateToggle({
Name = "Auto Sprint",
CurrentValue = false,
Flag = "autosprint",
Callback = function(state)
g.autosprint = state
task.spawn(function()
while g.autosprint do
task.wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
if char and char:FindFirstChildOfClass("Humanoid") then
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid.MoveDirection.Magnitude > 0 then
game:GetService("ReplicatedStorage")
.Events.Sprint:FireServer(
humanoid.MoveDirection.Magnitude
)
end
end
end
end)
end
})
-- VARIABLES
g.cframespeed = false
g.cfv = 5
g.antioob = false
g.antioob_new = false
g.anticontest = false
g.contestheight = 15.1
g.autoguard = false
g.dribbleglide = false
g.glidedistance = 5
g.clonethooobprt = {}
g.oobOriginalSizes = {}
local cfspeed_thread
local dribble_thread
local autoguard_thread
-- SECTIONS
MainTab:CreateSection("CFrame Speed")
MainTab:CreateSection("Anti")
MainTab:CreateSection("Auto")
MainTab:CreateSection("Dribble")
-- CFRAME SPEED TOGGLE
MainTab:CreateToggle({
Name = "Walk Speed",
CurrentValue = false,
Flag = "cframespeed",
Callback = function(state)
g.cframespeed = state
if state then
cfspeed_thread = task.spawn(function()
while g.cframespeed and task.wait() do
local char = game.Players.LocalPlayer.Character
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if humanoid and hrp and humanoid.MoveDirection.Magnitude > 0 then
local newPos =
hrp.Position +
(humanoid.MoveDirection * g.cfv * 0.1)
hrp.CFrame = hrp.CFrame:Lerp(
CFrame.new(
newPos,
newPos + humanoid.MoveDirection
),
0.5
)
end
end
end)
else
if cfspeed_thread then
task.cancel(cfspeed_thread)
end
end
end
})
-- CFRAME SPEED SLIDER
MainTab:CreateSlider({
Name = "Walk Speed Amount",
Range = {1, 50},
Increment = 1,
Suffix = "",
CurrentValue = 5,
Flag = "cfspeedslider",
Callback = function(value)
g.cfv = value
end
})
-- NO BOUNDARIES
MainTab:CreateToggle({
Name = "No Boundaries",
CurrentValue = false,
Flag = "antioob",
Callback = function(state)
g.antioob = state
local courts = workspace:FindFirstChild("Courts")
if not courts then
return
end
if state then
for _, court in ipairs(courts:GetChildren()) do
for _, part in ipairs(court:GetDescendants()) do
if part:IsA("BasePart") and
(part.Name:lower():find("oob")
or part.Name:lower():find("border")) then
g.clonethooobprt[part] = part:Clone()
part:Destroy()
end
end
end
else
for originalPart, clonedPart in pairs(g.clonethooobprt) do
if originalPart and originalPart.Parent then
local newPart = clonedPart:Clone()
newPart.Parent = originalPart.Parent
end
end
g.clonethooobprt = {}
end
end
})
-- ANTI OOB
MainTab:CreateToggle({
Name = "Anti OOB",
CurrentValue = false,
Flag = "antioobnew",
Callback = function(state)
g.antioob_new = state
if state then
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart")
and part.Name == "OutOfBounds_1" then
g.oobOriginalSizes[part] = part.Size
part.Size = Vector3.new(0.0001, 0.0001, 0.001)
end
end
else
for part, originalSize in pairs(g.oobOriginalSizes) do
if part and part.Parent then
part.Size = originalSize
end
end
g.oobOriginalSizes = {}
end
end
})
-- ANTI CONTEST
MainTab:CreateToggle({
Name = "Anti Contest",
CurrentValue = false,
Flag = "anticontest",
Callback = function(state)
g.anticontest = state
end
})
-- CONTEST HEIGHT
MainTab:CreateSlider({
Name = "Contest Height",
Range = {0, 22},
Increment = 1,
Suffix = "",
CurrentValue = 15,
Flag = "contestheight",
Callback = function(value)
g.contestheight = value
end
})
-- AUTO GUARD
MainTab:CreateToggle({
Name = "Auto Guard",
CurrentValue = false,
Flag = "autoguard",
Callback = function(state)
g.autoguard = state
if state then
autoguard_thread = task.spawn(function()
while g.autoguard and task.wait() do
local char = game.Players.LocalPlayer.Character
local humanoid =
char and char:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.RootPart then
humanoid:MoveTo(humanoid.RootPart.Position)
game:GetService("ReplicatedStorage")
.Events.Guard:FireServer()
end
end
end)
else
if autoguard_thread then
task.cancel(autoguard_thread)
end
end
end
})
-- DRIBBLE GLIDE
MainTab:CreateToggle({
Name = "Dribble Glide",
CurrentValue = false,
Flag = "dribbleglide",
Callback = function(state)
g.dribbleglide = state
if state then
dribble_thread = task.spawn(function()
while g.dribbleglide and task.wait() do
local player = game.Players.LocalPlayer
local char = player.Character
local values = player:FindFirstChild("Values")
if char and values
and values:FindFirstChild("Dribbling") then
if values.Dribbling.Value == true then
local humanoid =
char:FindFirstChildOfClass("Humanoid")
local hrp =
char:FindFirstChild("HumanoidRootPart")
if humanoid and hrp
and humanoid.MoveDirection.Magnitude > 0 then
local dist = g.glidedistance * 0.1
local newPos =
hrp.Position +
(humanoid.MoveDirection * dist)
hrp.CFrame = hrp.CFrame:Lerp(
CFrame.new(
newPos,
newPos + humanoid.MoveDirection
),
0.3
)
end
end
end
end
end)
else
if dribble_thread then
task.cancel(dribble_thread)
end
end
end
})
-- GLIDE DISTANCE
MainTab:CreateSlider({
Name = "Glide Distance",
Range = {0, 35},
Increment = 1,
Suffix = "",
CurrentValue = 5,
Flag = "glidedistance",
Callback = function(value)
g.glidedistance = value
end
})
local SkyTab = Window:CreateTab("Player", 4483362458)
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
SkyTab:CreateSection("")
local skyPresets = {
Traphouse = {
SkyboxBk = "rbxassetid://77422488155748",
SkyboxDn = "rbxassetid://77422488155748",
SkyboxFt = "rbxassetid://77422488155748",
SkyboxLf = "rbxassetid://77422488155748",
SkyboxRt = "rbxassetid://77422488155748",
SkyboxUp = "rbxassetid://77422488155748"
},
ScorpioHub = {
SkyboxBk = "rbxassetid://77422488155748",
SkyboxDn = "rbxassetid://77422488155748",
SkyboxFt = "rbxassetid://77422488155748",
SkyboxLf = "rbxassetid://77422488155748",
SkyboxRt = "rbxassetid://77422488155748",
SkyboxUp = "rbxassetid://77422488155748"
},
ARBY = {
SkyboxBk = "rbxassetid://77422488155748",
SkyboxDn = "rbxassetid://77422488155748",
SkyboxFt = "rbxassetid://77422488155748",
SkyboxLf = "rbxassetid://77422488155748",
SkyboxRt = "rbxassetid://77422488155748",
SkyboxUp = "rbxassetid://77422488155748"
},
COMP = {
SkyboxBk = "rbxassetid://77422488155748",
SkyboxDn = "rbxassetid://77422488155748",
SkyboxFt = "rbxassetid://77422488155748",
SkyboxLf = "rbxassetid://77422488155748",
SkyboxRt = "rbxassetid://77422488155748",
SkyboxUp = "rbxassetid://77422488155748"
},
LuffyGear5 = {
SkyboxBk = "rbxassetid://77422488155748",
SkyboxDn = "rbxassetid://77422488155748",
SkyboxFt = "rbxassetid://77422488155748",
SkyboxLf = "rbxassetid://77422488155748",
SkyboxRt = "rbxassetid://77422488155748",
SkyboxUp = "rbxassetid://77422488155748"
},
SkeletonMeme = {
SkyboxBk = "rbxassetid://77422488155748",
SkyboxDn = "rbxassetid://77422488155748",
SkyboxFt = "rbxassetid://77422488155748",
SkyboxLf = "rbxassetid://77422488155748",
SkyboxRt = "rbxassetid://77422488155748",
SkyboxUp = "rbxassetid://77422488155748"
}
}
local currentSky = nil
local originalSky = nil
local skySystemEnabled = false
local autoChangerEnabled = false
local autoChangerConnection = nil
local autoChangerInterval = 10
local currentPresetIndex = 1
local function getPresetNames()
local names = {}
for name in pairs(skyPresets) do
table.insert(names, name)
end
table.sort(names)
return names
end
local presetNames = getPresetNames()
local function saveOriginalSky()
local sky = Lighting:FindFirstChildWhichIsA("Sky")
if sky and sky ~= currentSky then
originalSky = sky:Clone()
end
end
local function restoreOriginalSky()
if currentSky then
currentSky:Destroy()
currentSky = nil
end
if originalSky then
originalSky.Parent = Lighting
originalSky = nil
end
end
local function applySkyPreset(presetName)
if not skySystemEnabled then
return
end
local preset = skyPresets[presetName]
if not preset then
warn("Preset not found")
return
end
if currentSky then
currentSky:Destroy()
end
currentSky = Instance.new("Sky")
currentSky.Name = "CustomSky"
for face, asset in pairs(preset) do
currentSky[face] = asset
end
currentSky.Parent = Lighting
end
local function cycleToNextPreset()
currentPresetIndex += 1
if currentPresetIndex > #presetNames then
currentPresetIndex = 1
end
applySkyPreset(presetNames[currentPresetIndex])
end
local function startAutoChanger(interval)
if autoChangerConnection then
autoChangerConnection:Disconnect()
end
autoChangerEnabled = true
autoChangerInterval = interval or 10
local lastChange = tick()
autoChangerConnection = RunService.Heartbeat:Connect(function()
if not autoChangerEnabled then
return
end
if tick() - lastChange >= autoChangerInterval then
lastChange = tick()
cycleToNextPreset()
end
end)
end
local function stopAutoChanger()
autoChangerEnabled = false
if autoChangerConnection then
autoChangerConnection:Disconnect()
autoChangerConnection = nil
end
end
-- MASTER TOGGLE
SkyTab:CreateToggle({
Name = "Enable Sky System",
CurrentValue = false,
Flag = "SkySystem",
Callback = function(state)
skySystemEnabled = state
if state then
saveOriginalSky()
applySkyPreset("ScorpioHub")
else
stopAutoChanger()
restoreOriginalSky()
end
end
})
-- SKY DROPDOWN
SkyTab:CreateDropdown({
Name = "Custom Sky Preset",
Options = presetNames,
CurrentOption = "ScorpioHub",
MultipleOptions = false,
Flag = "SkyPreset",
Callback = function(option)
if typeof(option) == "table" then
option = option[1]
end
applySkyPreset(option)
for i, v in ipairs(presetNames) do
if v == option then
currentPresetIndex = i
end
end
end
})
-- AUTO CHANGE
SkyTab:CreateToggle({
Name = "Custom Change Sky",
CurrentValue = false,
Flag = "AutoSky",
Callback = function(state)
if state then
startAutoChanger(autoChangerInterval)
else
stopAutoChanger()
end
end
})
-- CHANGE INTERVAL
SkyTab:CreateSlider({
Name = "Change Interval",
Range = {3, 60},
Increment = 1,
Suffix = " Seconds",
CurrentValue = 10,
Flag = "SkyInterval",
Callback = function(value)
autoChangerInterval = value
if autoChangerEnabled then
startAutoChanger(value)
end
end
})
local Players = game:GetService("Players")
local player = Players.LocalPlayer
SkyTab:CreateToggle({
Name = "Name Tag",
Callback = function()
local function addTag(character)
local head = character:WaitForChild("Head")
-- remove old tag if it exists
local old = head:FindFirstChild("DiscordTag")
if old then
old:Destroy()
end
local billboard = Instance.new("BillboardGui")
billboard.Name = "DiscordTag"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = head
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "ScorpioHub Arcade Basketball"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextStrokeTransparency = 0
text.TextScaled = true
text.Font = Enum.Font.GothamBold
text.Parent = billboard
end
if player.Character then
addTag(player.Character)
end
player.CharacterAdded:Connect(function(character)
task.wait(1)
addTag(character)
end)
end
})
-- GOKU GOD AURA
local auraEnabled = false
local auraObjects = {}
SkyTab:CreateToggle({
Name = "God Aura",
CurrentValue = false,
Flag = "GokuAura",
Callback = function(state)
auraEnabled = state
local player = game.Players.LocalPlayer
local character = player.Character
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
-- REMOVE AURA
if not state then
for _, obj in pairs(auraObjects) do
if obj then
obj:Destroy()
end
end
auraObjects = {}
return
end
-- LOWER FIRE ATTACHMENT
local attachment = Instance.new("Attachment")
attachment.Name = "AuraAttachment"
attachment.Position = Vector3.new(0, -3, 0)
attachment.Parent = hrp
table.insert(auraObjects, attachment)
-- MAIN RISING FIRE
local fire = Instance.new("ParticleEmitter")
fire.Name = "GodAura"
fire.Parent = attachment
fire.Texture = "rbxassetid://284205403"
fire.Rate = 400
fire.Lifetime = NumberRange.new(0.7, 1.2)
fire.Speed = NumberRange.new(10, 18)
fire.VelocitySpread = 15
fire.Acceleration = Vector3.new(0, 25, 0)
fire.Drag = 2
fire.LockedToPart = false
fire.EmissionDirection = Enum.NormalId.Top
fire.SpreadAngle = Vector2.new(25, 25)
fire.Rotation = NumberRange.new(0, 360)
fire.RotSpeed = NumberRange.new(-120, 120)
fire.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 2.5),
NumberSequenceKeypoint.new(0.4, 4),
NumberSequenceKeypoint.new(1, 0)
})
fire.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.2),
NumberSequenceKeypoint.new(0.7, 0.5),
NumberSequenceKeypoint.new(1, 1)
})
fire.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 80, 80)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 180, 180))
})
table.insert(auraObjects, fire)
-- SMALL ENERGY SPARKS
local sparks = Instance.new("ParticleEmitter")
sparks.Name = "AuraSparks"
sparks.Parent = attachment
sparks.Texture = "rbxassetid://243660364"
sparks.Rate = 60
sparks.Lifetime = NumberRange.new(0.3, 0.7)
sparks.Speed = NumberRange.new(8, 15)
sparks.Acceleration = Vector3.new(0, 15, 0)
sparks.SpreadAngle = Vector2.new(360, 360)
sparks.Size = NumberSequence.new(0.35)
sparks.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(1, 1)
})
sparks.Color = ColorSequence.new(Color3.fromRGB(255, 50, 50))
table.insert(auraObjects, sparks)
end
})
-- BASKETBALL GOD MODE TAB
local BasketballTab = Window:CreateTab("Basketball", 4483362458)
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
BasketballTab:CreateSection("Basketball God Mode")
-- REMOTES TABLE
local remotes = {
steal = {},
block = {},
dunk = {},
pass = {}
}
-- AUTO FIND REMOTES
for _, v in ipairs(game:GetDescendants()) do
if v:IsA("RemoteEvent") then
local name = v.Name:lower()
if name:find("steal") then
table.insert(remotes.steal, v)
end
if name:find("block") then
table.insert(remotes.block, v)
end
if name:find("dunk") then
table.insert(remotes.dunk, v)
end
if name:find("pass") then
table.insert(remotes.pass, v)
end
end
end
-- AUTO STEAL
local function autoSteal()
if #remotes.steal == 0 then return end
for _, remote in ipairs(remotes.steal) do
pcall(function()
remote:FireServer("steal", true)
end)
pcall(function()
remote:FireServer(1)
end)
end
end
-- AUTO BLOCK
local function autoBlock()
if #remotes.block == 0 then return end
for _, remote in ipairs(remotes.block) do
pcall(function()
remote:FireServer("block", true)
end)
pcall(function()
remote:FireServer(100)
end)
end
end
-- AUTO DUNK
local function autoDunk()
if #remotes.dunk == 0 then return end
for _, remote in ipairs(remotes.dunk) do
pcall(function()
remote:FireServer("dunk", "perfect")
end)
pcall(function()
remote:FireServer(100)
end)
end
end
-- BALL MAGNET
local function ballMagnet()
local ball =
workspace:FindFirstChild("Ball")
or workspace:FindFirstChildWhichIsA("Part")
if ball and LocalPlayer.Character then
local hrp =
LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
ball.CFrame = hrp.CFrame + Vector3.new(0, 2, 1)
end
end
end
-- AUTO REBOUND
local autoReboundEnabled = false
local function autoRebound()
if not autoReboundEnabled then
return
end
local char = LocalPlayer.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then
return
end
local hoop =
workspace:FindFirstChild("Hoop")
or workspace:FindFirstChild("Rim")
if hoop then
char.HumanoidRootPart.CFrame =
hoop.CFrame * CFrame.new(0, -5, 3)
end
end
-- AUTO PASS
local function autoPass()
local nearestTeammate
local char = LocalPlayer.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then
return
end
local myPos = char.HumanoidRootPart.Position
local minDist = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer
and player.Team == LocalPlayer.Team
and player.Character
and player.Character:FindFirstChild("HumanoidRootPart") then
local dist =
(myPos - player.Character.HumanoidRootPart.Position).Magnitude
if dist < minDist then
minDist = dist
nearestTeammate = player
end
end
end
if nearestTeammate and #remotes.pass > 0 then
pcall(function()
remotes.pass[1]:FireServer(nearestTeammate)
end)
end
end
-- TELEPORT TO BALL
local function teleportToBall()
local ball =
workspace:FindFirstChild("Ball")
or workspace:FindFirstChildWhichIsA("Part")
if ball
and LocalPlayer.Character
and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.CFrame =
ball.CFrame + Vector3.new(0, 2, 0)
end
end
-- FULL BRIGHT
local function fullBright(value)
Lighting.Brightness = value and 5 or 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = not value
end
-- LOOP SYSTEM
local activeLoops = {}
local function setFeature(tag, active, loopFunc)
if active then
if not activeLoops[tag] then
activeLoops[tag] = true
task.spawn(function()
while activeLoops[tag] do
loopFunc()
task.wait(0.5)
end
end)
end
else
activeLoops[tag] = nil
end
end
-- TOGGLES
BasketballTab:CreateToggle({
Name = "Auto Steal",
CurrentValue = false,
Flag = "AutoSteal",
Callback = function(v)
setFeature("steal", v, autoSteal)
end
})
BasketballTab:CreateToggle({
Name = "Auto Block",
CurrentValue = false,
Flag = "AutoBlock",
Callback = function(v)
setFeature("block", v, autoBlock)
end
})
BasketballTab:CreateToggle({
Name = "Auto Dunk",
CurrentValue = false,
Flag = "AutoDunk",
Callback = function(v)
setFeature("dunk", v, autoDunk)
end
})
BasketballTab:CreateToggle({
Name = "Ball Magnet",
CurrentValue = false,
Flag = "BallMagnet",
Callback = function(v)
setFeature("magnet", v, ballMagnet)
end
})
BasketballTab:CreateToggle({
Name = "Auto Rebound",
CurrentValue = false,
Flag = "AutoRebound",
Callback = function(v)
autoReboundEnabled = v
setFeature("rebound", v, autoRebound)
end
})
BasketballTab:CreateToggle({
Name = "Full Bright",
CurrentValue = false,
Flag = "FullBright",
Callback = function(v)
fullBright(v)
end
})
-- BUTTONS
BasketballTab:CreateButton({
Name = "Auto Pass To Nearest Teammate",
Callback = function()
autoPass()
end
})
BasketballTab:CreateButton({
Name = "Teleport To Ball",
Callback = function()
teleportToBall()
end
})
To embed this project on your website, copy the following code and paste it into your website's HTML: