local e = true
-- Configuration --
local player = game.Players.LocalPlayer
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local meleeEvent = ReplicatedStorage:WaitForChild("meleeEvent")
local self = Players.LocalPlayer
local selfCharacter = self.Character or self.CharacterAdded:Wait()
local selfRootPart = selfCharacter:WaitForChild("HumanoidRootPart")
local selfHumanoid = selfCharacter:WaitForChild("Humanoid")
local Aa = true
local oldPosition = nil
local OFFSET_Y = -5
local DEFAULT_WALKSPEED = 16
local DEFAULT_JUMPPOWER = 50
local currentTarget = nil
local followConnection = nil
-- Configuration ending --
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "👮Prison life👮 2025/10/18",
Icon = 0,
LoadingTitle = "👮Prison life👮",
LoadingSubtitle = "by Susssssssssssss",
ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://[Log in to view URL]
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Prison Life"
},
Discord = {
Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
Invite = "dgtwaZWG3Y", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Password!123"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
Rayfield:Notify({
Title = "Thank for using my script",
Content = "Enjoy!",
Duration = 6.5,
Image = 4483362458,
})
local Tab = Window:CreateTab("🔧 Utility 🔧", 4483362458)
local Section = Tab:CreateSection("🔫 Items 🔫")
local Paragraph = Tab:CreateParagraph({Title = "Tip 💡", Content = "Do not give 5 guns in 1 second, wait 3-5 seconds between each 'give,' otherwise the anti-cheat will detect that you are teleporting."})
local Button = Tab:CreateButton({
Name = "Get ak47",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(-922.3126831054688, 93.27828216552734, 2051.95361328125))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get M4A1",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(847.4985961914062, 99.85000610351562, 2217.396240234375))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get Remington 870",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(820.298583984375, 99.85000610351562, 2217.396240234375))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get M9",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(813.6986694335938, 99.85000610351562, 2217.396240234375))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get Knife",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(706.5584106445312, 97.09553527832031, 2503.699462890625))
wait(0.5)
local args = {
workspace:WaitForChild("Crude Knife")
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("GiverPressed"):FireServer(unpack(args))
wait(3)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get hammer",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(808.0847778320312, 95.5899429321289, 2525.3056640625))
wait(0.5)
local args = {
workspace:WaitForChild("Hammer")
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("GiverPressed"):FireServer(unpack(args))
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get Riot Shield",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(841.8478393554688, 99.80046844482422, 2216.450439453125))
wait(0.5)
local args = {
workspace:WaitForChild("Prison_ITEMS"):WaitForChild("giver"):WaitForChild("Riot Shield"):WaitForChild("ITEMPICKUP")
}
workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args))
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get KeyCard",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
if not workspace:FindFirstChild("Key card") then
Rayfield:Notify({
Title = "Error",
Content = "No key card was found on the map",
Duration = 6.5,
Image = "triangle-alert",
})
else
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(workspace:FindFirstChild("Key card").PrimaryPart.Position + Vector3.new(0,3,0)))
local args = {
workspace:WaitForChild("Key card")
}
wait(0.5)
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("GiverPressed"):FireServer(unpack(args))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
end
end,
})
local Button = Tab:CreateButton({
Name = "Get All guns",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(813.6986694335938, 99.85000610351562, 2217.396240234375))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(820.298583984375, 99.85000610351562, 2217.396240234375))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(847.4985961914062, 99.85000610351562, 2217.396240234375))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(-922.3126831054688, 96.27828216552734, 2051.95361328125))
wait(0.5)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Section = Tab:CreateSection("👕 Avatar 👕")
local Button = Tab:CreateButton({
Name = "Get Police Hat",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(809.4996948242188, 102.08903503417969, 2220.096923828125))
wait(0.5)
local args = {
workspace:WaitForChild("Prison_ITEMS"):WaitForChild("hats"):WaitForChild("Police hat"):WaitForChild("hat")
}
workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args))
wait(1)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get Riot helmet",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(852.2996215820312, 103.8890380859375, 2220.096923828125))
wait(0.5)
local args = {
workspace:WaitForChild("Prison_ITEMS"):WaitForChild("hats"):WaitForChild("Riot helmet"):WaitForChild("hat")
}
workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args))
wait(1)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get Ski mask",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(854.4995727539062, 103.7901611328125, 2220.096923828125))
wait(0.5)
local args = {
workspace:WaitForChild("Prison_ITEMS"):WaitForChild("hats"):WaitForChild("Ski mask"):WaitForChild("hat")
}
workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args))
wait(1)
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
local Button = Tab:CreateButton({
Name = "Get Riot Police",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local oldCFrame = humanoidRootPart.CFrame
humanoidRootPart.CFrame = CFrame.new(853.3994750976562, 100.70045471191406, 2216.494384765625)
task.wait(0.5)
local riotPolice = workspace:WaitForChild("Prison_ITEMS"):WaitForChild("clothes"):WaitForChild("Riot Police"):WaitForChild("ITEMPICKUP")
workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(riotPolice)
task.wait(1)
humanoidRootPart.CFrame = oldCFrame
end,
})
-- Teams Tab --
local Section = Tab:CreateSection("👥 Teams 👥")
local Tempt = false
local Button = Tab:CreateButton({
Name = "Police",
Callback = function()
if not Tempt then
Rayfield:Notify({
Title = "Warning!!!",
Content = "Don't press any button, it takes about 3 seconds, after that if it doesn't work, try again",
Duration = 6.5,
Image = "triangle-alert",
})
Tempt = true
local OldP = player.Character:GetPrimaryPartCFrame()
local args = {
game:GetService("Teams"):WaitForChild("Neutral")
}
workspace:WaitForChild("Remote"):WaitForChild("TeamEvent"):FireServer(unpack(args))
wait(3)
local args = {
game:GetService("Teams"):WaitForChild("Guards")
}
workspace:WaitForChild("Remote"):WaitForChild("TeamEvent"):FireServer(unpack(args))
wait(1)
player.PlayerGui.Home.intro.Visible = false
local p = game.Players.LocalPlayer; workspace.CurrentCamera.CameraSubject = (p.Character and (p.Character:FindFirstChildOfClass("Humanoid") or p.Character.PrimaryPart)); workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
player.Character:SetPrimaryPartCFrame(OldP)
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, true)
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
Tempt = false
else
Rayfield:Notify({
Title = "Warning !!!!",
Content = "A team change is already underway.",
Duration = 15,
Image = "triangle-alert",
})
end
end,
})
local Button = Tab:CreateButton({
Name = "Criminals",
Callback = function()
if not Tempt then
Tempt = true
Rayfield:Notify({
Title = "Warning!!!",
Content = "Don't press any button, it takes about 19 seconds, after that if it doesn't work, try again",
Duration = 6.5,
Image = "triangle-alert",
})
local OldP = player.Character:GetPrimaryPartCFrame()
local args = {
game:GetService("Teams"):WaitForChild("Neutral")
}
workspace:WaitForChild("Remote"):WaitForChild("TeamEvent"):FireServer(unpack(args))
wait(3)
local args = {
game:GetService("Teams"):WaitForChild("Inmates")
}
workspace:WaitForChild("Remote"):WaitForChild("TeamEvent"):FireServer(unpack(args))
wait(5)
player.Character:SetPrimaryPartCFrame(CFrame.new(-921.6107788085938, 92.22713470458984, 2136.220458984375))
wait(3)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local destination = rootPart.Position + Vector3.new(0, 0, 30)
humanoid:MoveTo(destination)
wait(3)
player.Character:SetPrimaryPartCFrame(OldP)
wait(0.5)
local p = game.Players.LocalPlayer
workspace.CurrentCamera.CameraSubject = (p.Character and (p.Character:FindFirstChildOfClass("Humanoid") or p.Character.PrimaryPart))
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
player.PlayerGui.Home.intro.Visible = false
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, true)
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
Tempt = false
else
Rayfield:Notify({
Title = "Warning !!!!",
Content = "A team change is already underway.",
Duration = 15,
Image = "triangle-alert",
})
end
end,
})
local Button = Tab:CreateButton({
Name = "Inmates",
Callback = function()
if not Tempt then
Tempt = true
Rayfield:Notify({
Title = "Warning!!!",
Content = "Don't press any button, it takes about 3 seconds, after that if it doesn't work, try again",
Duration = 6.5,
Image = "triangle-alert",
})
local OldP = player.Character:GetPrimaryPartCFrame()
local args = {
game:GetService("Teams"):WaitForChild("Neutral")
}
workspace:WaitForChild("Remote"):WaitForChild("TeamEvent"):FireServer(unpack(args))
wait(3)
local args = {
game:GetService("Teams"):WaitForChild("Inmates")
}
workspace:WaitForChild("Remote"):WaitForChild("TeamEvent"):FireServer(unpack(args))
wait(3)
player.Character:SetPrimaryPartCFrame(OldP)
wait(3)
player.PlayerGui.Home.intro.Visible = false
local p = game.Players.LocalPlayer; workspace.CurrentCamera.CameraSubject = (p.Character and (p.Character:FindFirstChildOfClass("Humanoid") or p.Character.PrimaryPart)); workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, true)
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
Tempt = false
else
Rayfield:Notify({
Title = "Warning !!!!",
Content = "A team change is already underway.",
Duration = 15,
Image = "triangle-alert",
})
end
end,
})
local Button = Tab:CreateButton({
Name = "Neutral",
Callback = function()
if not Tempt then
Tempt = true
Rayfield:Notify({
Title = "Warning!!!",
Content = "Don't press any button, it takes about 3 seconds, after that if it doesn't work, try again",
Duration = 6.5,
Image = "triangle-alert",
})
local OldP = player.Character:GetPrimaryPartCFrame()
local args = {
game:GetService("Teams"):WaitForChild("Neutral")
}
workspace:WaitForChild("Remote"):WaitForChild("TeamEvent"):FireServer(unpack(args))
Tempt = false
else
Rayfield:Notify({
Title = "Warning !!!!",
Content = "A team change is already underway.",
Duration = 15,
Image = "triangle-alert",
})
end
end,
})
local Section = Tab:CreateSection("🤡 Others 🤡")
local Button = Tab:CreateButton({
Name = "Destroy All Doors",
Callback = function()
game.Workspace.Doors:Destroy()
end,
})
local Button = Tab:CreateButton({
Name = "Destroy Barrier Prison",
Callback = function()
game.Workspace.Prison_Fences:Destroy()
end,
})
local Button = Tab:CreateButton({
Name = "Destroy Prison OuterWall",
Callback = function()
game.Workspace.Prison_OuterWall:Destroy()
end,
})
local Button = Tab:CreateButton({
Name = "Open big prison gate",
Callback = function()
local OldP = player.Character:GetPrimaryPartCFrame()
player.Character:SetPrimaryPartCFrame(CFrame.new(504.51263427734375, 104.91121673583984, 2240.839111328125))
wait(0.2)
local args = {
workspace:WaitForChild("Prison_ITEMS"):WaitForChild("buttons"):WaitForChild("Prison Gate"):WaitForChild("Prison Gate")
}
workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"):InvokeServer(unpack(args))
player.Character:SetPrimaryPartCFrame(OldP)
end,
})
-- LocalScript
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local isBlockedEnabled = false
local blockedAnimations = {
["rbxassetid://180435571"] = true,
["rbxassetid://180426354"] = true,
["rbxassetid://125760702"] = true,
["rbxassetid://180436148"] = true,
["rbxassetid://180435792"] = true,
["rbxassetid://481089053"] = true,
["rbxassetid://481088553"] = true,
["rbxassetid://388726667"] = true,
["rbxassetid://182393478"] = true,
["rbxassetid://389472570"] = true,
["rbxassetid://388723916"] = true,
["rbxassetid://180436334"] = true,
["rbxassetid://405194080"] = true,
["rbxassetid://405212265"] = true,
-- Version HTTP
["http://[Log in to view URL]"] = true,
["http://[Log in to view URL]"] = true,
["http://[Log in to view URL]"] = true,
["http://[Log in to view URL]"] = true,
["http://[Log in to view URL]"] = true,
["http://[Log in to view URL]"] = true,
["http://[Log in to view URL]"] = true,
}
local function monitorAnimations(character)
local humanoid = character:WaitForChild("Humanoid")
RunService.RenderStepped:Connect(function()
if isBlockedEnabled then
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
local anim = track.Animation
if anim and anim.AnimationId then
local id = anim.AnimationId
if not blockedAnimations[id] then
track:Stop()
local backpackGui = Players.LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("Backpack")
if not backpackGui then
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
end
end
end
end
end
end)
end
player.CharacterAdded:Connect(monitorAnimations)
if player.Character then
monitorAnimations(player.Character)
end
local Button = Tab:CreateButton({
Name = "ServerHop",
Callback = function()
local Player = game.Players.LocalPlayer
local Http = game:GetService("HttpService")
local TPS = game:GetService("TeleportService")
local Api = "https://[Log in to view URL]"
local PlaceId = game.PlaceId
local JobId = game.JobId
local ServersApi = Api .. PlaceId .. "/servers/Public?sortOrder=Asc&limit=10"
local function ListServers(cursor)
local Raw = game:HttpGet(ServersApi .. ((cursor and "&cursor=" .. cursor) or ""))
return Http:JSONDecode(Raw)
end
local Next
local FoundServer = nil
repeat
local Servers = ListServers(Next)
for _, Server in ipairs(Servers.data) do
if Server.playing < Server.maxPlayers and Server.id ~= JobId then
FoundServer = Server
break
end
end
Next = Servers.nextPageCursor
until FoundServer or not Next
if FoundServer then
TPS:TeleportToPlaceInstance(PlaceId, FoundServer.id, Player)
else
warn("Aucun autre serveur disponible.")
end
end
})
Toggle = Tab:CreateToggle({
Name = "AntiTase [IN BETA] [GIVE SPEEDBOOST]",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Rayfield:Notify({
Title = "Warning !!!!",
Content = "This module disables the tase animation and the immobilize script. However, on the server you'll still be tased (the police can arrest you by clicking on you), so the script gives you a temporary speed boost to help you get away",
Duration = 15,
Image = "triangle-alert",
})
if Value then
task.spawn(function()
while Value do
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.WalkSpeed == 0 then
humanoid.WalkSpeed = 50
end
end
task.wait(0.1)
end
end)
end
isBlockedEnabled = Value
end,
})
--[[
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local SilentAuraConnection
local Toggle = Tab:CreateToggle({
Name = "SilentAura [IN BETA]",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
if Value then
print("[SilentAura] Activé")
Rayfield:Notify({
Title = "Warning !!!!",
Content = "SilentAura is currently in beta and may not function properly.",
Duration = 15,
Image = "triangle-alert",
})
SilentAuraConnection = RunService.RenderStepped:Connect(function()
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local distance = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
if closestPlayer then
print("[SilentAura] Ciblage du joueur le plus proche :", closestPlayer.Name, "| Distance :", math.floor(shortestDistance))
local args = {
{
{
Vector3.new(950.6224975585938, 101.48993682861328, 2326.008056640625),
Vector3.new(954.8148803710938, 99.98114013671875, 2324.03173828125),
game.Workspace[closestPlayer.Name].HumanoidRootPart
}
}
}
ReplicatedStorage:WaitForChild("GunRemotes"):WaitForChild("ShootEvent"):FireServer(unpack(args))
print("[SilentAura] Tir effectué sur :", closestPlayer.Name)
else
print("[SilentAura] Aucun joueur valide trouvé.")
end
end)
else
print("[SilentAura] Désactivé")
if SilentAuraConnection then
SilentAuraConnection:Disconnect()
SilentAuraConnection = nil
end
end
end,
})
--]]
local Toggle = Tab:CreateToggle({
Name = "ArrestAura [IN BETA]",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
if Value then
Rayfield:Notify({
Title = "Warning !!!!",
Content = "ArrestAura is currently in beta and may not function properly.",
Duration = 15,
Image = "triangle-alert",
})
end
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ArrestPlayer = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("ArrestPlayer")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
local arrestRange = 5
if Value then
print("✅ ArrestAura activée.")
else
print("🛑 ArrestAura désactivée.")
end
while Value do
task.wait(1)
for _, player in ipairs(Players:GetPlayers()) do
if not Value then break end -- Arrêter la boucle si désactivé
if player ~= localPlayer and player.Character then
print("🔍 Vérification de :", player.Name)
local targetRoot = player.Character:FindFirstChild("HumanoidRootPart")
if targetRoot then
local distance = (targetRoot.Position - rootPart.Position).Magnitude
print("→ Distance avec " .. player.Name .. " : " .. math.floor(distance) .. " studs")
if distance <= arrestRange then
print("→ " .. player.Name .. " est dans la zone. Tentative d’arrestation...")
local success, result = pcall(function()
return ArrestPlayer:InvokeServer(player)
end)
if success then
print("✅ Joueur arrêté :", player.Name)
else
warn("❌ Échec de l'arrestation de", player.Name, ":", result)
end
else
print("↪️ " .. player.Name .. " est trop loin.")
end
else
print("⚠️ Aucun HumanoidRootPart pour", player.Name)
end
end
end
end
end,
})
local Tab = Window:CreateTab("👁️ Esp 👁️", 4483362458) -- Title, Image
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local Button = Tab:CreateButton({
Name = "Esp",
Callback = function()
local Value = true
local boxes = {}
local updateConnection
local function clear()
if updateConnection then
updateConnection:Disconnect()
updateConnection = nil
end
for _, data in pairs(boxes) do
data.box.Visible = false
data.box:Remove()
end
boxes = {}
end
local function createBox(character)
if not character then return end
local hrp = character:WaitForChild("HumanoidRootPart", 5)
if not hrp then return end
local box = Drawing.new("Square")
box.Visible = Value
box.Thickness = 2
box.Color = Color3.fromRGB(255, 0, 0)
box.Filled = false
box.Size = Vector2.new(100, 140) -- taille fixe
boxes[character] = {box = box, lastVisibleTime = tick()}
character.AncestryChanged:Connect(function(_, parent)
if not parent then
box.Visible = false
box:Remove()
boxes[character] = nil
end
end)
end
local function update()
local now = tick()
for character, data in pairs(boxes) do
local box = data.box
if box then
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position)
local dist = (Camera.CFrame.Position - hrp.Position).Magnitude
if onScreen and dist < 1000 then
box.Position = Vector2.new(pos.X - box.Size.X/2, pos.Y - box.Size.Y/2)
box.Visible = true
data.lastVisibleTime = now
else
if now - data.lastVisibleTime < 0.3 then
box.Visible = true
else
box.Visible = false
end
end
else
box.Visible = false
end
end
end
end
local function onCharacterAdded(character)
if Value then
createBox(character)
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end
end
if Value then
for _, player in pairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)
updateConnection = RunService.RenderStepped:Connect(update)
else
clear()
end
end,
})
local Button = Tab:CreateButton({
Name = "Tracer",
Callback = function()
local Value = true
local tracers = {}
local updateConnection
local function createTracer(character)
if not character then return end
local hrp = character:WaitForChild("HumanoidRootPart", 5)
if not hrp then return end
local line = Drawing.new("Line")
line.Color = Color3.fromRGB(0, 255, 0)
line.Thickness = 1.5
line.Transparency = 1
line.Visible = true
tracers[character] = line
character.AncestryChanged:Connect(function(_, parent)
if not parent then
line.Visible = false
line:Remove()
tracers[character] = nil
end
end)
end
local function updateTracers()
local localPlayer = Players.LocalPlayer
local localChar = localPlayer.Character
if not localChar then return end
local localHRP = localChar:FindFirstChild("HumanoidRootPart")
if not localHRP then return end
local originPos, originOnScreen = Camera:WorldToViewportPoint(localHRP.Position)
if not originOnScreen then return end
for character, line in pairs(tracers) do
if character ~= localChar then
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
local targetPos, targetOnScreen = Camera:WorldToViewportPoint(hrp.Position)
if targetOnScreen then
line.From = Vector2.new(originPos.X, originPos.Y)
line.To = Vector2.new(targetPos.X, targetPos.Y)
line.Visible = true
else
line.Visible = false
end
else
line.Visible = false
end
else
if line then
line.Visible = false
end
end
end
end
local function onCharacterAdded(character)
if character ~= Players.LocalPlayer.Character then
createTracer(character)
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character and player ~= Players.LocalPlayer then
onCharacterAdded(player.Character)
end
end
local function clearTracers()
if updateConnection then
updateConnection:Disconnect()
updateConnection = nil
end
for _, line in pairs(tracers) do
line.Visible = false
line:Remove()
end
tracers = {}
end
if Value then
for _, player in pairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer then
onPlayerAdded(player)
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
updateConnection = RunService.RenderStepped:Connect(updateTracers)
else
clearTracers()
end
end,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local Button = Tab:CreateButton({
Name = "DisplayName",
Callback = function()
local labels = {}
local updateConnection
local running = true
local function clear()
running = false
if updateConnection then
updateConnection:Disconnect()
updateConnection = nil
end
for _, label in pairs(labels) do
label.Visible = false
label:Remove()
end
labels = {}
end
local function createLabel(character, player)
if not character then return end
local hrp = character:WaitForChild("HumanoidRootPart", 5)
if not hrp then return end
local text = Drawing.new("Text")
text.Text = player.DisplayName
text.Color = Color3.fromRGB(255, 255, 255)
text.Size = 18
text.Center = true
text.Outline = true
text.Visible = true
labels[character] = text
character.AncestryChanged:Connect(function(_, parent)
if not parent then
text.Visible = false
text:Remove()
labels[character] = nil
end
end)
end
local function update()
if not running then return end
for character, label in pairs(labels) do
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position + Vector3.new(0, 3, 0))
if onScreen then
label.Position = Vector2.new(pos.X, pos.Y)
label.Visible = true
else
label.Visible = false
end
else
label.Visible = false
end
end
end
local function onCharacterAdded(character, player)
createLabel(character, player)
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(function(character)
if not running then return end
onCharacterAdded(character, player)
end)
if player.Character then
onCharacterAdded(player.Character, player)
end
end
if updateConnection then
clear()
updateConnection = nil
return
end
-- Connexion initiale
for _, player in pairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)
updateConnection = RunService.RenderStepped:Connect(update)
end,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local Button = Tab:CreateButton({
Name = "UserName",
Callback = function()
local labels = {}
local updateConnection
local running = true
local function clear()
running = false
if updateConnection then
updateConnection:Disconnect()
updateConnection = nil
end
for _, label in pairs(labels) do
label.Visible = false
label:Remove()
end
labels = {}
end
local function createLabel(character, player)
if not character then return end
local hrp = character:WaitForChild("HumanoidRootPart", 5)
if not hrp then return end
local text = Drawing.new("Text")
text.Text = player.Name -- UserName ici
text.Color = Color3.fromRGB(255, 255, 255)
text.Size = 18
text.Center = true
text.Outline = true
text.Visible = true
labels[character] = text
character.AncestryChanged:Connect(function(_, parent)
if not parent then
text.Visible = false
text:Remove()
labels[character] = nil
end
end)
end
local function update()
if not running then return end
for character, label in pairs(labels) do
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position + Vector3.new(0, 3, 0))
if onScreen then
label.Position = Vector2.new(pos.X, pos.Y)
label.Visible = true
else
label.Visible = false
end
else
label.Visible = false
end
end
end
local function onCharacterAdded(character, player)
createLabel(character, player)
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(function(character)
if not running then return end
onCharacterAdded(character, player)
end)
if player.Character then
onCharacterAdded(player.Character, player)
end
end
if updateConnection then
clear()
updateConnection = nil
return
end
for _, player in pairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)
updateConnection = RunService.RenderStepped:Connect(update)
end,
})
local Tab = Window:CreateTab("🏝️ Teleporte 🏝️", 4483362458)
local Section = Tab:CreateSection("🔽 Teleportation 🔽")
local Paragraph = Tab:CreateParagraph({Title = "Tip 💡", Content = "Teleporting too quickly can alert the anti-cheat, wait 3-5 seconds between each teleportation."})
local Button = Tab:CreateButton({
Name = "Prison",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(886.1497192382812, 99.1383056640625, 2389.20068359375))
end,
})
local Button = Tab:CreateButton({
Name = "Criminals Base",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(-975.8961181640625, 109.22369384765625, 2057.904541015625))
end,
})
local Section = Tab:CreateSection("👮 Police 👮")
local Button = Tab:CreateButton({
Name = "Police place",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(826.200195, 99.9900055, 2290.8501))
end,
})
local Button = Tab:CreateButton({
Name = "Police Food Place",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(758.4996337890625, 101.39459228515625, 2233.760009765625))
end,
})
local Button = Tab:CreateButton({
Name = "Police car spawner",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(589.0436401367188, 99.30305480957031, 2494.250244140625))
end,
})
local Button = Tab:CreateButton({
Name = "Armory",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(828.749755859375, 101.97666931152344, 2230.859375))
end,
})
local Section = Tab:CreateSection("🙎🏻 Prisonnier 🙎🏻")
local Button = Tab:CreateButton({
Name = "Prisoner Spawn",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(886.1497192382812, 99.1383056640625, 2389.20068359375))
end,
})
local Button = Tab:CreateButton({
Name = "Prisoner Cell",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(916.8001708984375, 98.989990234375, 2456.60009765625))
end,
})
local Button = Tab:CreateButton({
Name = "Prisoner court",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(842.4998168945312, 99.30000305175781, 2389.598876953125))
end,
})
local Button = Tab:CreateButton({
Name = "Prisoner Weight Room",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(795.7847900390625, 99.0899429321289, 2541.00537109375))
end,
})
local Section = Tab:CreateSection("🏙️ City 🏙️")
local Button = Tab:CreateButton({
Name = "Gun Shop",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(425.1280822753906, 9.725363254547119, 1213.233154296875))
end,
})
local Button = Tab:CreateButton({
Name = "Fuel Station",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(-494.00726318359375, 54.393310546875, 1643.380859375))
end,
})
local Button = Tab:CreateButton({
Name = "House #1",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(-171.6997528076172, 53.45760726928711, 2484))
end,
})
local Button = Tab:CreateButton({
Name = "House #2",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(-378.8901672363281, 53.475032806396484, 2044.052490234375))
end,
})
local Button = Tab:CreateButton({
Name = "Shop",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(-418.2632751464844, 53.47503662109375, 1616.7313232421875))
end,
})
local Button = Tab:CreateButton({
Name = "Container",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(261.0680847167969, 71.0167236328125, 2346.601318359375))
end,
})
local Section = Tab:CreateSection("❓ Others ❓")
local Button = Tab:CreateButton({
Name = "Verification room",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(757.100341796875, 98.99000549316406, 2339.35009765625))
end,
})
local Button = Tab:CreateButton({
Name = "Visitor place",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(650.3003540039062, 98.99000549316406, 2274.10009765625))
end,
})
local Button = Tab:CreateButton({
Name = "Secret Rooms",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(722.950439453125, 99.09000396728516, 2328.75))
end,
})
local Button = Tab:CreateButton({
Name = "Sewer",
Callback = function()
player.Character:SetPrimaryPartCFrame(CFrame.new(916.8316650390625, 78.79984283447266, 2270.59814453125))
end,
})
local Tab = Window:CreateTab("🎮 Others 🎮", 4483362458) -- Title, Image
local Section = Tab:CreateSection("👤 Humanoid 👤")
local player = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local SpeedSlider = Tab:CreateSlider({
Name = "Speed",
Range = {16, 65},
Increment = 10,
Suffix = "Wp",
CurrentValue = 10,
Flag = "Slider_Speed",
Callback = function(Value)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
humanoid.WalkSpeed = Value
end,
})
local JumpSlider = Tab:CreateSlider({
Name = "JumpPower",
Range = {50, 200},
Increment = 10,
Suffix = "Jp",
CurrentValue = 50,
Flag = "Slider_Jump",
Callback = function(Value)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
humanoid.JumpPower = Value
end,
})
--]]
local infiniteJumpEnabled = false
UserInputService.JumpRequest:Connect(function()
if infiniteJumpEnabled then
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
local JumpToggle = Tab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = false,
Flag = "Toggle_InfiniteJump",
Callback = function(Value)
infiniteJumpEnabled = Value
end,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local noclipEnabled = false
RunService.Stepped:Connect(function()
if noclipEnabled then
local character = player.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
end)
local Toggle = Tab:CreateToggle({
Name = "Noclip",
CurrentValue = false,
Flag = "Toggle_Noclip",
Callback = function(Value)
noclipEnabled = Value
if not Value then
local character = player.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
end,
})
Tab:CreateButton({
Name = "Infinite Stamina",
Callback = function()
while wait(0.1) do
local aux = loadstring(game:HttpGetAsync("https://[Log in to view URL]"))()
local scriptPath = workspace[Players.LocalPlayer.Name].ClientInputHandler
local closureName = "updateStamina"
local upvalueIndex = 2
local closureConstants = {
[1] = "UDim2",
[2] = "new",
[3] = aux.placeholderUserdataConstant,
[4] = 12,
[5] = "Size"
}
local closure = aux.searchClosure(scriptPath, closureName, upvalueIndex, closureConstants)
local value = 9999
debug.setupvalue(closure, upvalueIndex, value)
end
end,
})
local Section = Tab:CreateSection("✈️ Flying ✈️")
local Flying = false
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local flying = false
local flyingSpeed = 20
local bodyVelocity
local activeKeys = {}
-- Infinite loop that ch
local ToggleFlying = Tab:CreateToggle({
Name = "Flying",
CurrentValue = false,
Flag = "Flying",
Callback = function(Value)
flying = Value
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
if flying then
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVelocity.Velocity = Vector3.zero
bodyVelocity.Parent = root
RunService:BindToRenderStep("FlyControl", Enum.RenderPriority.Input.Value, function()
if bodyVelocity and flying then
local camera = workspace.CurrentCamera
local move = Vector3.zero
if activeKeys[Enum.KeyCode.W] then
move += camera.CFrame.LookVector
end
if activeKeys[Enum.KeyCode.S] then
move -= camera.CFrame.LookVector
end
if activeKeys[Enum.KeyCode.A] then
move -= camera.CFrame.RightVector
end
if activeKeys[Enum.KeyCode.D] then
move += camera.CFrame.RightVector
end
if activeKeys[Enum.KeyCode.E] then
move += Vector3.new(0, 1, 0)
end
if activeKeys[Enum.KeyCode.Q] then
move -= Vector3.new(0, 1, 0)
end
if move.Magnitude > 0 then
move = move.Unit * flyingSpeed
end
bodyVelocity.Velocity = move
end
end)
else
RunService:UnbindFromRenderStep("FlyControl")
activeKeys[Enum.KeyCode.W] = nil
activeKeys[Enum.KeyCode.S] = nil
activeKeys[Enum.KeyCode.A] = nil
activeKeys[Enum.KeyCode.D] = nil
activeKeys[Enum.KeyCode.E] = nil
activeKeys[Enum.KeyCode.Q] = nil
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
end
end,
})
local Slider = Tab:CreateSlider({
Name = "Flying Speed",
Range = {10, 50},
Increment = 10,
Suffix = "Flying",
CurrentValue = flyingSpeed,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
flyingSpeed = Value
end,
})
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed or not flying then return end
activeKeys[input.KeyCode] = true
end)
UserInputService.InputEnded:Connect(function(input)
if not flying then return end
activeKeys[input.KeyCode] = false
end)
local UserInputService = game:GetService("UserInputService")
local function isMobile()
local TouchEnabled = UserInputService.TouchEnabled
local KeyboardEnabled = UserInputService.KeyboardEnabled
local MouseEnabled = UserInputService.MouseEnabled
local isDeviceMobile = TouchEnabled and not KeyboardEnabled and not MouseEnabled
return isDeviceMobile
end
local Mobile_Aimbot_Button = false
local AutoFire = false
if isMobile() then
Mobile_Aimbot_Button = true
AutoFire = true
end
local Aimbot = false
local Ignore_the_people_on_the_same_team = true
local Ignore_the_people_behind_the_wall = false
local SAimbot = true
local Smootch = 0.5
local Aimbot_KeyBind = "Q"
Tab:CreateSection("⊕ Aimbot ⊕")
Tab:CreateToggle({
Name = "Aimbot",
CurrentValue = Aimbot,
Flag = "Toggle_Aimbot",
Callback = function(Value)
Aimbot = Value
end,
})
print("Création du Toggle AutoFire...")
Tab:CreateToggle({
Name = "AutoFire (Mobile Only)",
CurrentValue = AutoFire,
Flag = "Toggle_AutoFire",
Callback = function(Value)
AutoFire = Value
end,
})
Tab:CreateToggle({
Name = "Mobile Aimbot Button (Mobile Only)",
CurrentValue = Mobile_Aimbot_Button,
Flag = "Toggle_MobileBtn",
Callback = function(Value)
Mobile_Aimbot_Button = Value
end,
})
print("Création du Toggle Ignore Teammates...")
Tab:CreateToggle({
Name = "Ignore Teammates",
CurrentValue = Ignore_the_people_on_the_same_team,
Flag = "Toggle_IgnoreTeam",
Callback = function(Value)
Ignore_the_people_on_the_same_team = Value
end,
})
Tab:CreateToggle({
Name = "Ignore Players Behind Walls",
CurrentValue = Ignore_the_people_behind_the_wall,
Flag = "Toggle_IgnoreWalls",
Callback = function(Value)
Ignore_the_people_behind_the_wall = Value
end,
})
Tab:CreateToggle({
Name = "Smart Aimbot",
CurrentValue = SAimbot,
Flag = "Toggle_SAimbot",
Callback = function(Value)
SAimbot = Value
end,
Tab:CreateKeybind({
Name = "Aimbot Keybind",
CurrentKeybind = "Q",
HoldToInteract = false,
Flag = "Keybind_Aimbot",
Callback = function(Keybind)
end,
})
})
Tab:CreateSlider({
Name = "Smootchness",
Range = {1, 10},
Increment = 1,
Suffix = "Smooth",
CurrentValue = Smootch,
Flag = "Smoothness",
Callback = function(Value)
Smootch = Value
end,
})
local Section = Tab:CreateSection("🗡️ KillAura 🗡️")
local player = game.Players.LocalPlayer
local KillAura = false
local Range = 10
local ShowTarget = true
local Toggle = Tab:CreateToggle({
Name = "KillAura",
CurrentValue = KillAura,
Flag = "Toggle_KillAura",
Callback = function(Value)
KillAura = Value
end,
})
local SpeedSlider = Tab:CreateSlider({
Name = "Range",
Range = {1, 20},
Increment = 1,
Suffix = " studs",
CurrentValue = Range,
Flag = "Slider_Range",
Callback = function(Value)
Range = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Show Target",
CurrentValue = ShowTarget,
Flag = "Toggle_ShowTarget",
Callback = function(Value)
ShowTarget = Value
end,
})
local activeCylinders = {}
local activeHighlights = {}
task.spawn(function()
while task.wait(0.001) do
if KillAura and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local root = player.Character.HumanoidRootPart
for _, target in pairs(game.Players:GetPlayers()) do
if target ~= player and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local targetRoot = target.Character.HumanoidRootPart
local distance = (targetRoot.Position - root.Position).Magnitude
local withinRange = distance <= Range
if withinRange then
local args = {target}
game:GetService("ReplicatedStorage"):WaitForChild("meleeEvent"):FireServer(unpack(args))
if ShowTarget then
if not activeHighlights[target] then
local highlight = Instance.new("Highlight")
highlight.Name = "TargetHighlight"
highlight.FillColor = Color3.new(1, 1, 1)
highlight.OutlineColor = Color3.new(0.5, 0.8, 1)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = target.Character
activeHighlights[target] = highlight
end
end
else
if activeHighlights[target] then
activeHighlights[target]:Destroy()
activeHighlights[target] = nil
end
end
end
end
for target, highlight in pairs(activeHighlights) do
if not target.Character or not target.Character:FindFirstChild("HumanoidRootPart") then
highlight:Destroy()
activeHighlights[target] = nil
end
end
else
for _, highlight in pairs(activeHighlights) do
highlight:Destroy()
end
activeHighlights = {}
end
end
end)
--[[
local Tab = Window:CreateTab("🐇 ServerHop 🐇", 4483362458)
local Button = Tab:CreateButton({
Name = "ServerHop",
Callback = function()
local Player = game.Players.LocalPlayer
local Http = game:GetService("HttpService")
local TPS = game:GetService("TeleportService")
local Api = "https://[Log in to view URL]"
local _place,_id = game.PlaceId, game.JobId
local _servers = Api.._place.."/servers/Public?sortOrder=Asc&limit=10"
function ListServers(cursor)
local Raw = game:HttpGet(_servers .. ((cursor and "&cursor="..cursor) or ""))
return Http:JSONDecode(Raw)
end
Player.Character.HumanoidRootPart.Anchored = true
local Servers = ListServers()
local Server = Servers.data[math.random(1,#Servers.data)]
TPS:TeleportToPlaceInstance(_place, Server.id, Player)
end,
})
local Button = Tab:CreateButton({
Name = "AutoServerHop",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
})
--]]
local Tab = Window:CreateTab("☠️ Blatant Cheat ☠️", 4483362458)
local Paragraph = Tab:CreateParagraph({Title = "Warning!!!", Content = "All modules present on this tab can be detected by anticheat"})
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local self = Players.LocalPlayer
local selfCharacter = self.Character or self.CharacterAdded:Wait()
local selfRootPart = selfCharacter:WaitForChild("HumanoidRootPart")
local selfHumanoid = selfCharacter:WaitForChild("Humanoid")
local DEFAULT_WALKSPEED = selfHumanoid.WalkSpeed
local DEFAULT_JUMPPOWER = selfHumanoid.JumpPower
local Arrest_Active = false
local Arrest_Running = false
local Arrest_OldPosition = nil
local Arrest_FollowConnection = nil
local Arrest_CurrentTarget = nil
local ArrestEvent = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("ArrestPlayer")
local ArrestKeyCode = Enum.KeyCode.N
local ArrestToggle_GUI = false
local LOCAL_PLAYER_REQUIRED_TEAM = "Guards"
local TARGET_TEAM_NAME = "Criminals"
local function isPlayerAlive(player)
if not player or not player.Character then return false end
local humanoid = player.Character:FindFirstChild("Humanoid")
if not humanoid then return false end
return humanoid.Health > 0
end
local function getRandomTarget()
local playerList = Players:GetPlayers()
local validTargets = {}
for _, player in ipairs(playerList) do
if player ~= self and isPlayerAlive(player) and player.Team and player.Team.Name == TARGET_TEAM_NAME then
local hum = player.Character:FindFirstChild("Humanoid")
if hum and hum.Sit == false then
table.insert(validTargets, player)
end
end
end
if #validTargets == 0 then return nil end
return validTargets[math.random(1, #validTargets)]
end
local function unlockPlayer()
if Arrest_FollowConnection then
Arrest_FollowConnection:Disconnect()
Arrest_FollowConnection = nil
end
if Arrest_OldPosition and isPlayerAlive(self) then
selfRootPart.CFrame = Arrest_OldPosition
Arrest_OldPosition = nil
end
selfHumanoid.WalkSpeed = DEFAULT_WALKSPEED
selfHumanoid.JumpPower = DEFAULT_JUMPPOWER
Arrest_CurrentTarget = nil
end
local function lockAndFollowTarget(targetPlayer)
if not targetPlayer then return end
if not Arrest_OldPosition and isPlayerAlive(self) then
Arrest_OldPosition = selfRootPart.CFrame
end
if Arrest_FollowConnection then Arrest_FollowConnection:Disconnect() end
if not isPlayerAlive(targetPlayer) then return end
selfHumanoid.WalkSpeed = 0
selfHumanoid.JumpPower = 0
Arrest_FollowConnection = RunService.RenderStepped:Connect(function()
local targetCharacter = targetPlayer.Character
local humanoid = targetCharacter and targetCharacter:FindFirstChild("Humanoid")
local targetRootPart = targetCharacter and targetCharacter:FindFirstChild("HumanoidRootPart")
if not isPlayerAlive(targetPlayer) or not Arrest_Active or (humanoid and humanoid.Sit) then
unlockPlayer()
return
end
if targetRootPart then
local targetHeight = 7
selfRootPart.CFrame = targetRootPart.CFrame * CFrame.new(0, -targetHeight, 0)
end
end)
end
local function startArrestLoop()
if Arrest_Running then return end
if not self.Team or self.Team.Name ~= LOCAL_PLAYER_REQUIRED_TEAM then
Arrest_Active = false
Arrest_Running = false
unlockPlayer()
return
end
Arrest_Running = true
while isPlayerAlive(self) and Arrest_Active do
if Arrest_CurrentTarget then
local targetCharacter = Arrest_CurrentTarget.Character
local humanoid = targetCharacter and targetCharacter:FindFirstChild("Humanoid")
if humanoid and humanoid.Sit == true then
Arrest_CurrentTarget = nil
end
end
if not isPlayerAlive(Arrest_CurrentTarget) then
Arrest_OldPosition = nil
Arrest_CurrentTarget = getRandomTarget()
if Arrest_CurrentTarget then
lockAndFollowTarget(Arrest_CurrentTarget)
else
task.wait(2)
end
end
if isPlayerAlive(Arrest_CurrentTarget) and Arrest_Active then
ArrestEvent:InvokeServer(Arrest_CurrentTarget)
task.wait(0.1)
end
task.wait(0.05)
end
Arrest_Running = false
unlockPlayer()
end
self.CharacterAdded:Connect(function(char)
selfCharacter = char
selfRootPart = char:WaitForChild("HumanoidRootPart")
selfHumanoid = char:WaitForChild("Humanoid")
if Arrest_Active and not Arrest_Running then
task.spawn(startArrestLoop)
end
end)
task.spawn(function()
while task.wait(0.5) do
if Arrest_Active and not Arrest_Running and ArrestToggle_GUI then
task.spawn(startArrestLoop)
end
end
end)
local function onInputBegan(input, gameProcessedEvent)
if gameProcessedEvent then return end
if input.KeyCode == ArrestKeyCode then
Arrest_Active = not Arrest_Active
if Arrest_Active and ArrestToggle_GUI then
task.spawn(startArrestLoop)
else
Arrest_Running = false
if not Arrest_Active then
unlockPlayer()
end
end
end
end
UserInputService.InputBegan:Connect(onInputBegan)
Toggle = Tab:CreateToggle({
Name = "Arrest All [IN BETA] [Press N to enable] [Only Criminals] [Special thanks to ShutUpScripts] ",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
local camera = workspace.CurrentCamera
if Value then
camera.CameraType = Enum.CameraType.Scriptable
game:GetService("RunService").RenderStepped:Connect(function()
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local root = character.HumanoidRootPart
camera.CFrame = CFrame.new(
root.Position + Vector3.new(0, 7, -15),
root.Position + Vector3.new(0, 5, 0)
)
end
end)
else
camera.CameraType = Enum.CameraType.Custom
camera.CameraSubject = player.Character:FindFirstChildOfClass("Humanoid")
camera.CFrame = CFrame.new(camera.CFrame.Position)
local connection = player:GetAttribute("CameraConnection")
if typeof(connection) == "RBXScriptConnection" then
connection:Disconnect()
end
player:SetAttribute("CameraConnection", nil)
end
ArrestToggle_GUI = Value
if not ArrestToggle_GUI and Arrest_Active then
Arrest_Active = false
Arrest_Running = false
unlockPlayer()
end
if ArrestToggle_GUI and Arrest_Active and not Arrest_Running then
task.spawn(startArrestLoop)
end
end,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local self = Players.LocalPlayer
local selfCharacter = self.Character or self.CharacterAdded:Wait()
local selfRootPart = selfCharacter:WaitForChild("HumanoidRootPart")
local selfHumanoid = selfCharacter:WaitForChild("Humanoid")
local DEFAULT_WALKSPEED = selfHumanoid.WalkSpeed
local DEFAULT_JUMPPOWER = selfHumanoid.JumpPower
local Aa = false
local running = false
local oldPosition = nil
local followConnection = nil
local currentTarget = nil
local meleeEvent = game.ReplicatedStorage:WaitForChild("meleeEvent")
local KillAllKeyCode = Enum.KeyCode.E
local KillAllToggle = false
local function isPlayerAlive(player)
if not player or not player.Character then
return false
end
local humanoid = player.Character:FindFirstChild("Humanoid")
if not humanoid then
return false
end
return humanoid.Health > 0
end
local function getRandomTarget()
local playerList = Players:GetPlayers()
local validTargets = {}
for _, player in ipairs(playerList) do
if player ~= self and isPlayerAlive(player) then
local hum = player.Character:FindFirstChild("Humanoid")
if hum and hum.Sit == false then
table.insert(validTargets, player)
end
end
end
if #validTargets == 0 then
return nil
end
local target = validTargets[math.random(1, #validTargets)]
return target
end
local function unlockPlayer()
if followConnection then
followConnection:Disconnect()
followConnection = nil
end
if oldPosition and isPlayerAlive(self) then
selfRootPart.CFrame = oldPosition
oldPosition = nil
end
selfHumanoid.WalkSpeed = DEFAULT_WALKSPEED
selfHumanoid.JumpPower = DEFAULT_JUMPPOWER
currentTarget = nil
end
local function lockAndFollowTarget(targetPlayer)
if not targetPlayer then
return
end
if not oldPosition and isPlayerAlive(self) then
oldPosition = selfRootPart.CFrame
end
if followConnection then followConnection:Disconnect() end
if not isPlayerAlive(targetPlayer) then
return
end
selfHumanoid.WalkSpeed = 0
selfHumanoid.JumpPower = 0
followConnection = RunService.RenderStepped:Connect(function()
local targetCharacter = targetPlayer.Character
local humanoid = targetCharacter and targetCharacter:FindFirstChild("Humanoid")
local targetRootPart = targetCharacter and targetCharacter:FindFirstChild("HumanoidRootPart")
if not isPlayerAlive(targetPlayer) or not Aa or (humanoid and humanoid.Sit) then
unlockPlayer()
return
end
if targetRootPart then
local targetHeight = 5
selfRootPart.CFrame = targetRootPart.CFrame * CFrame.new(0, -targetHeight, 0)
end
end)
end
local function startAttackLoop()
if running then
return
end
running = true
while isPlayerAlive(self) and Aa do
if currentTarget then
local targetCharacter = currentTarget.Character
local humanoid = targetCharacter and targetCharacter:FindFirstChild("Humanoid")
if humanoid and humanoid.Sit == true then
currentTarget = nil
end
end
if not isPlayerAlive(currentTarget) then
oldPosition = nil
currentTarget = getRandomTarget()
if currentTarget then
lockAndFollowTarget(currentTarget)
else
task.wait(2)
end
end
if isPlayerAlive(currentTarget) and Aa then
meleeEvent:FireServer(currentTarget)
task.wait(0.1)
end
task.wait(0.05)
end
running = false
unlockPlayer()
end
self.CharacterAdded:Connect(function(char)
selfCharacter = char
selfRootPart = char:WaitForChild("HumanoidRootPart")
selfHumanoid = char:WaitForChild("Humanoid")
if Aa and not running then
task.spawn(startAttackLoop)
end
end)
task.spawn(function()
while task.wait(0.5) do
if Aa and not running and KillAllToggle then
task.spawn(startAttackLoop)
end
end
end)
local function onInputBegan(input, gameProcessedEvent)
if gameProcessedEvent then return end
if input.KeyCode == KillAllKeyCode then
Aa = not Aa
if Aa and KillAllToggle then
task.spawn(startAttackLoop)
else
running = false
if not Aa then
unlockPlayer()
end
end
end
end
UserInputService.InputBegan:Connect(onInputBegan)
Toggle = Tab:CreateToggle({
Name = "Kill All [IN BETA] [Press E to enable] [Special thanks to ShutUpScripts] ",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
local camera = workspace.CurrentCamera
if Value then
camera.CameraType = Enum.CameraType.Scriptable
game:GetService("RunService").RenderStepped:Connect(function()
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local root = character.HumanoidRootPart
camera.CFrame = CFrame.new(
root.Position + Vector3.new(0, 5, -10),
root.Position + Vector3.new(0, 3, 0)
)
end
end)
else
camera.CameraType = Enum.CameraType.Custom
end
KillAllToggle = Value
if not KillAllToggle and Aa then
Aa = false
running = false
unlockPlayer()
end
if KillAllToggle and Aa and not running then
task.spawn(startAttackLoop)
end
end,
})
local Tab = Window:CreateTab("📜 ChangeLog 📜", 4483362458)
local Paragraph = Tab:CreateParagraph({
Title = "Update",
Content = [[
New Option: KillAll, ArrestAll, Killaura modified.
]]})
local Tab = Window:CreateTab("❓ How to bypass anticheat ❓", 4483362458)
local Paragraph = Tab:CreateParagraph({Title = "Tip 💡", Content = "Teleporting too quickly can alert the anti-cheat, wait 3-5 seconds between each teleportation."})
local Paragraph = Tab:CreateParagraph({Title = "Information", Content = "If you continue respecting the tips, you will be kicked or banned. Rejoin our Discord server."})
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