-- made by disprrt
function getPlayersName()
for i, v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getPlayersName()
local localPlayer = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while wait(1) do
coroutine.resume(coroutine.create(function()
for _, v in pairs(game[players]:GetPlayers()) do
if v.Name ~= localPlayer.Name and v.Character then
local parts = {
"RightUpperLeg",
"LeftUpperLeg",
"HeadHB",
"HumanoidRootPart"
}
for _, partName in ipairs(parts) do
local part = v.Character[partName]
if part then
part.Transparency = 10
end
end
end
end
end))
end
end))
coroutine.resume(coroutine.create(function()
while wait(1) do
coroutine.resume(coroutine.create(function()
for _, v in pairs(game[players]:GetPlayers()) do
if v.Name ~= localPlayer.Name and v.Character then
local parts = {
"RightUpperLeg",
"LeftUpperLeg",
"HeadHB",
"HumanoidRootPart"
}
for _, partName in ipairs(parts) do
local part = v.Character[partName]
if part then
part.CanCollide = false
part.Size = Vector3.new(13, 13, 13)
end
end
end
end
end))
end
end))
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