local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()local Window = Rayfield:CreateWindow({
Name = "DONTRUNDONTTRIPXDXDXDXD",
LoadingTitle = "You Loaded Torso100",
LoadingSubtitle = "by torso100 on discord.",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Torso100 HUB"
},
Discord = {
Enabled = true,
Invite = "Z9EV34nAxt", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = nil, -- Set this to true to use our key system
KeySettings = {
Title = "key",
Subtitle = "Key System",
Note = "Dm me.",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Torso100,W"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab ("Home", nil) -- Title, Image
Rayfield:Notify({
Title = "Executed/Succesfully",
Content = "Enjoy>.<",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Auto Parry",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local playerTab = Window:CreateTab("player", nil) -- Title, Image
local Slider = playerTab:CreateSlider({
Name = "Walkspeed!",
Range = {0, 100},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Button = playerTab:CreateButton({
Name = "Inf jump",
Callback = function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end,
})
local Tab = Window:CreateTab("Shop", nil) -- Title, Image
local Button = Tab:CreateButton({
Name = "Sword Autobuy",
Callback = function()
while true do
wait()
game:GetService("ReplicatedStorage").Remotes.Store.RequestOpenSwordBox:InvokeServer()
end
end,
})
local Button = MainTab:CreateButton({
Name = "Spam parry(Autoclick for close Range)",
Callback = function()
while true do
task.wait()
local ball = workspace.Balls:FindFirstChildWhichIsA("BasePart")
local hum = game.Players.LocalPlayer.Character
local balldist = 6
if ball then
local dist = (ball.Position - hum.HumanoidRootPart.position).Magnitude
if dist <= balldist and hum:FindFirstChild("Highlight") then
keypress(0x46)
end
end
end
end,
})
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