```lua
-- rjay family - Tha Bronx 3 Full Bypass Anticheat Script
-- Load Kavo UI Library (Assume loaded via executor)
local Library = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = Library.CreateLib("rjay family", "DarkTheme")

-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera

-- Bypass Anticheat (Basic Metatable Hook for Detection Bypass)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = function(self, ...)
    local args = {...}
    local method = getnamecallmethod()
    if method == "FireServer" and self.Name == "Anticheat" then
        return
    end
    return old(self, ...)
end
setreadonly(mt, true)

-- Variables
local Connections = {}
local Toggles = {}
local Sliders = {}
local Dropdowns = {}
local Buttons = {}
local Colors = {}

-- Smooth Animations Setup
local function TweenGui(obj, props, time)
    local tween = TweenService:Create(obj, TweenInfo.new(time or 0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), props)
    tween:Play()
    return tween
end

-- Tab 1: Aiming
local AimingTab = Window:NewTab("Aiming")
local AimingSection = AimingTab:NewSection("Silent Aim")
Toggles.SilentAim = AimingTab:NewToggle("Silent Aim", "Toggle silent aim", function(state)
    -- Silent Aim Implementation (Raycast based)
    if state then
        Connections.SilentAim = RunService.Heartbeat:Connect(function()
            local target = nil
            local closest = math.huge
            for _, player in pairs(Players:GetPlayers()) do
                if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
                    local dist = (player.Character.Head.Position - Camera.CFrame.Position).Magnitude
                    if dist < closest then
                        closest = dist
                        target = player
                    end
                end
            end
            if target then
                -- Hook mouse hit for silent aim
                local oldMouseHit = mousetarget
                mousetarget = target.Character.Head
            end
        end)
    else
        Connections.SilentAim:Disconnect()
    end
end)

local AimingSection2 = AimingTab:NewSection("Aimbot")
Toggles.Aimbot = AimingTab:NewToggle("Aimbot", "Toggle aimbot", function(state)
    if state then
        Connections.Aimbot = RunService.Heartbeat:Connect(function()
            local target = nil
            local closest = math.huge
            for _, player in pairs(Players:GetPlayers()) do
                if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
                    local dist = (player.Character.Head.Position - Camera.CFrame.Position).Magnitude
                    if dist < closest then
                        closest = dist
                        target = player
                    end
                end
            end
            if target and target.Character:FindFirstChild("Head") then
                Camera.CFrame = CFrame.lookAt(Camera.CFrame.Position, target.Character.Head.Position)
            end
        end)
    else
        Connections.Aimbot:Disconnect()
    end
end)

local AimingSection3 = AimingTab:NewSection("Hitbox Expander (Head Only)")
Sliders.HitboxSize = AimingTab:NewSlider("Hitbox Size", "Adjust head hitbox", 500, 5, function(s)
    -- Apply hitbox expansion to all heads
    for _, player in pairs(Players:GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("Head") then
            player.Character.Head.Size = Vector3.new(s, s, s)
            player.Character.Head.Transparency = 0.5 -- Visual for testing
        end
    end
end)

local AimingSection4 = AimingTab:NewSection("Kill Aura")
Sliders.KillAuraRange = AimingTab:NewSlider("Kill Aura Range", "1-100 meters", 100, 1, function(range)
    -- Kill aura loop
    spawn(function()
        while Sliders.KillAuraRange.Value do
            for _, player in pairs(Players:GetPlayers()) do
                if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                    local dist = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
                    if dist <= range then
                        -- Fire remote for kill (assume game has kill remote)
                        ReplicatedStorage.Remotes.Kill:FireServer(player)
                    end
                end
            end
            wait(0.1)
        end
    end)
end)

-- Tab 2: Visual
local VisualTab = Window:NewTab("Visual")
local VisualSection = VisualTab:NewSection("ESP")
Toggles.ESP = VisualTab:NewToggle("ESP (Box, Name, Health)", "Toggle ESP", function(state)
    if state then
        for _, player in pairs(Players:GetPlayers()) do
            if player ~= LocalPlayer then
                local esp = Drawing.new("Square")
                esp.Visible = false
                esp.Color = Color3.fromRGB(255, 0, 0)
                esp.Thickness = 2
                esp.Transparency = 1

                local name = Drawing.new("Text")
                name.Visible = false
                name.Color = Color3.fromRGB(255, 255, 255)
                name.Size = 16

                local health = Drawing.new("Text")
                health.Visible = false
                health.Color = Color3.fromRGB(0, 255, 0)
                health.Size = 14

                Connections[player] = RunService.RenderStepped:Connect(function()
                    if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Head") then
                        local root = player.Character.HumanoidRootPart
                        local head = player.Character.Head
                        local humanoid = player.Character:FindFirstChild("Humanoid")

                        local screenPos, onScreen = Camera:WorldToViewportPoint(root.Position)
                        if onScreen then
                            local size = (Camera:WorldToViewportPoint(head.Position - Vector3.new(0, 3, 0)) - Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 7, 0))).Magnitude
                            esp.Size = Vector2.new(size, size * 2)
                            esp.Position = Vector2.new(screenPos.X, screenPos.Y) - esp.Size / 2
                            esp.Visible = true

                            name.Text = player.Name
                            name.Position = Vector2.new(screenPos.X, screenPos.Y - size)
                            name.Visible = true

                            health.Text = "Health: " .. (humanoid.Health)
                            health.Position = Vector2.new(screenPos.X, screenPos.Y + size)
                            health.Visible = true
                        else
                            esp.Visible = false
                            name.Visible = false
                            health.Visible = false
                        end
                    end
                end)
            end
        end
    else
        for _, player in pairs(Players:GetPlayers()) do
            if Connections[player] then
                Connections[player]:Disconnect()
            end
        end
    end
end)

local VisualSection2 = VisualTab:NewSection("ESP Color")
Colors.ESPColor = VisualTab:NewColorPicker("ESP Color", "Change ESP color", Color3.fromRGB(255, 0, 0), function(color)
    -- Update ESP colors dynamically (simplified)
end)

-- Tab 3: Autofarm
local AutofarmTab = Window:NewTab("Autofarm")
local AutofarmSection = AutofarmTab:NewSection("Infinite Money Dupe")
Toggles.InfMoney = AutofarmTab:NewToggle("Duplicate Money ($990,000)", "Using Fiji Water, Ice Fruit, etc.", function(state)
    if state then
        spawn(function()
            while Toggles.InfMoney do
                -- Assume items in backpack
                local fiji = LocalPlayer.Backpack:FindFirstChild("FijiWater")
                local icecup = LocalPlayer.Backpack:FindFirstChild("IceFruitCup")
                local icebag = LocalPlayer.Backpack:FindFirstChild("IceFruitBag")
                local fresh = LocalPlayer.Backpack:FindFirstChild("Freshwater")
                
                if fiji then fiji.Parent = Workspace end -- Drop and pickup logic for dupe
                if icecup then icecup.Parent = Workspace end
                if icebag then icebag.Parent = Workspace end
                if fresh then fresh.Parent = Workspace end
                
                -- Fire dupe remote (game specific)
                ReplicatedStorage.DupeMoney:FireServer("FijiWater", "IceFruitCup", "IceFruitBag", "Freshwater")
                wait(1)
            end
        end)
    end
end)

local AutofarmSection2 = AutofarmTab:NewSection("Pickup All Cash")
Toggles.PickupCash = AutofarmTab:NewToggle("Pickup All Dropped Cash", "Auto collect", function(state)
    if state then
        Connections.Pickup = RunService.Heartbeat:Connect(function()
            for _, obj in pairs(Workspace:GetChildren()) do
                if obj.Name == "CashDrop" then -- Assume cash drop name
                    obj.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
                    firetouchinterest(LocalPlayer.Character.HumanoidRootPart, obj, 0)
                    firetouchinterest(LocalPlayer.Character.HumanoidRootPart, obj, 1)
                end
            end
        end)
    else
        Connections.Pickup:Disconnect()
    end
end)

-- Tab 4: Glitches
local GlitchesTab = Window:NewTab("Glitches")
local GlitchesSection = GlitchesTab:NewSection("Weapon Colors")
Toggles.NeonPink = GlitchesTab:NewToggle("Neon Pink Weapon", "Toggle", function(state)
    if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
        local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
        for _, part in pairs(tool:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Color = Color3.fromRGB(255, 105, 180)
                part.Material = Enum.Material.Neon
            end
        end
    end
end)

Toggles.NeonBlue = GlitchesTab:NewToggle("Neon Blue Weapon", "Toggle", function(state)
    if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
        local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
        for _, part in pairs(tool:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Color = Color3.fromRGB(0, 191, 255)
                part.Material = Enum.Material.Neon
            end
        end
    end
end)

Toggles.NeonRed = GlitchesTab:NewToggle("Neon Red Weapon", "Toggle", function(state)
    if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
        local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
        for _, part in pairs(tool:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Color = Color3.fromRGB(255, 0, 0)
                part.Material = Enum.Material.Neon
            end
        end
    end
end)

Toggles.NeonGreen = GlitchesTab:NewToggle("Neon Green Weapon", "Toggle", function(state)
    if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
        local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
        for _, part in pairs(tool:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Color = Color3.fromRGB(0, 255, 0)
                part.Material = Enum.Material.Neon
            end
        end
    end
end)

-- Tab 5: Teleports
local TeleportsTab = Window:NewTab("Teleports")
local TeleportsSection = TeleportsTab:NewSection("Main Teleports")
Buttons.CraftingRoof = TeleportsTab:NewButton("Crafting Roof (Weapon Roof)", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-50, 100, -50) -- Placeholder coords
end)

Buttons.Gunshop1 = TeleportsTab:NewButton("Gunshop 1", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 0, 0) -- Placeholder
end)

Buttons.Gunshop2 = TeleportsTab:NewButton("Gunshop 2", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10, 0, 0) -- Placeholder
end)

Buttons.Gunshop3 = TeleportsTab:NewButton("Gunshop 3", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(20, 0, 0) -- Placeholder
end)

Buttons.CarDealer = TeleportsTab:NewButton("Car Dealer", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(30, 0, 0) -- Placeholder
end)

Buttons.DripShop = TeleportsTab:NewButton("Drip Shop", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(40, 0, 0) -- Placeholder
end)

Buttons.Radio = TeleportsTab:NewButton("Radio", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(50, 0, 0) -- Placeholder
end)

Buttons.ExoticGunshop = TeleportsTab:NewButton("Exotic Gunshop", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(60, 0, 0) -- Placeholder
end)

Buttons.Penthouse = TeleportsTab:NewButton("Penthouse", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(70, 200, 0) -- Placeholder
end)

local PlayerTPSection = TeleportsTab:NewSection("Teleport to Player")
Dropdowns.PlayerTP = TeleportsTab:NewDropdown("Select Player", "Choose player to TP to", {Players:GetPlayers()[i].Name for i=1,#Players:GetPlayers()}, function(selected)
    local target = Players:FindFirstChild(selected)
    if target and target.Character then
        LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
    end
end)

local SafeZoneSection = TeleportsTab:NewSection("Safe Zones")
Dropdowns.SafeZones = TeleportsTab:NewDropdown("Safe Zones", "TP to safe zone", {"Safe1", "Safe2", "Safe3"}, function(selected)
    -- Placeholder CFrames
    local cf = CFrame.new(0,0,0)
    LocalPlayer.Character.HumanoidRootPart.CFrame = cf
end)

local OtherSpotsSection = TeleportsTab:NewSection("Other Spots")
Dropdowns.OtherSpots = TeleportsTab:NewDropdown("Other Spots (Hospital etc.)", "TP to spot", {"Hospital", "Bank", "Store"}, function(selected)
    -- Placeholder
    local cf = CFrame.new(0,0,0)
    LocalPlayer.Character.HumanoidRootPart.CFrame = cf
end)

-- Tab 6: Annoy Players
local AnnoyTab = Window:NewTab("Annoy Players")
local AnnoySection = AnnoyTab:NewSection("Kill Specific Player")
Dropdowns.KillPlayer = AnnoyTab:NewDropdown("Select Player to Kill", "Choose", {p.Name for p in Players:GetPlayers()}, function(selected)
    -- Store selected
end)
Toggles.KillSelected = AnnoyTab:NewToggle("Kill Selected", "Toggle kill", function(state)
    if state then
        spawn(function()
            while Toggles.KillSelected do
                local target = Players:FindFirstChild(Dropdowns.KillPlayer.Value)
                if target then
                    ReplicatedStorage.Kill:FireServer(target)
                end
                wait(1)
            end
        end)
    end
end)

-- Tab 7: Flys and More
local FlyTab = Window:NewTab("Flys and More")
local FlySection = FlyTab:NewSection("Fly")
Toggles.Fly = FlyTab:NewToggle("Fly", "Toggle fly", function(state)
    local bodyVelocity = Instance.new("BodyVelocity")
    local bodyAngularVelocity = Instance.new("BodyAngularVelocity")
    if state then
        bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
        bodyVelocity.Velocity = Vector3.new(0,0,0)
        bodyVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
        
        bodyAngularVelocity.MaxTorque = Vector3.new(4000,4000,4000)
        bodyAngularVelocity.AngularVelocity = Vector3.new(0,0,0)
        bodyAngularVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
        
        Connections.Fly = RunService.Heartbeat:Connect(function()
            if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
                bodyVelocity.Velocity = bodyVelocity.Velocity + Vector3.new(0, Sliders.FlySpeed.Value, 0)
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
                bodyVelocity.Velocity = bodyVelocity.Velocity + Vector3.new(0, -Sliders.FlySpeed.Value, 0)
            end
            -- Forward/back/left/right
            local cam = Camera.CFrame.LookVector
            if UserInputService:IsKeyDown(Enum.KeyCode.W) then
                bodyVelocity.Velocity = bodyVelocity.Velocity + cam * Sliders.FlySpeed.Value
            end
            -- Similar for A S D
        end)
    else
        bodyVelocity:Destroy()
        bodyAngularVelocity:Destroy()
        Connections.Fly:Disconnect()
    end
end)

Sliders.FlySpeed = FlyTab:NewSlider("Fly Speed", "0-8000", 16, 0, function(s) end)
Sliders.WalkSpeed = FlyTab:NewSlider("Walk Speed", "0-8000", 16, 0, function(s)
    LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
Toggles.Speed = FlyTab:NewToggle("Speed", "Toggle speed", function(state)
    if not state then
        LocalPlayer.Character.Humanoid.WalkSpeed = 16
    end
end)

-- Tab 8: Misc
local MiscTab = Window:NewTab("Misc")
local MiscSection = MiscTab:NewSection("GUI Color")
Dropdowns.GUIColor = MiscTab:NewDropdown("GUI Color", "Pick color", {"Purple", "Blue", "Pink", "Red", "Orange", "Grey", "Black", "White", "Yellow", "Neon Green", "Neon Pink"}, function(selected)
    local colors = {
        Purple = Color3.fromRGB(128, 0, 128),
        Blue = Color3.fromRGB(0, 0, 255),
        -- Add others
    }
    -- Apply to GUI frames (simplified)
    Window.MainFrame.BackgroundColor3 = colors[selected]
end)

Toggles.Christmas = MiscTab:NewToggle("Christmas Theme (Animated)", "Toggle animated theme", function(state)
    if state then
        -- Animate snowflakes or lights (placeholder)
        spawn(function()
            while Toggles.Christmas do
                TweenGui(Window.MainFrame, {BackgroundColor3 = Color3.fromRGB(math.random(0,255), math.random(0,255), math.random(0,255))}, 1)
                wait(1)
            end
        end)
    end
end)

-- Tab 9: FPS
local FPSTab = Window:NewTab("FPS")
local FPSSection = FPSTab:NewSection("Performance Boost")
Toggles.LowGFX = FPSTab:NewToggle("Low Graphics", "Boost FPS", function(state)
    if state then
        settings().Rendering.QualityLevel = Enum.SavedQualitySetting.Low
        Lighting.GlobalShadows = false
        Lighting.FogEnd = 9e9
        for _, v in pairs(Workspace:GetDescendants()) do
            if v:IsA("BasePart") then v.Material = Enum.Material.Plastic end
        end
    else
        settings().Rendering.QualityLevel = Enum.SavedQualitySetting.Automatic
    end
end)

Toggles.LowTexture = FPSTab:NewToggle("Low Textures", "Reduce texture quality", function(state)
    if state then
        for _, tex in pairs(Workspace:GetDescendants()) do
            if tex:IsA("Texture") then tex.Texture = "" end
        end
    end
end)

-- Tab 10: Dupe
local DupeTab = Window:NewTab("Dupe")
local DupeSection = DupeTab:NewSection("Gun Duplication")
Buttons.DupeGun = DupeTab:NewButton("Dupe Gun", "Single dupe (no cooldown)", function()
    local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
    if tool then
        -- Game specific dupe (assume remote)
        ReplicatedStorage.DupeTool:FireServer(tool.Name)
    end
end)

Toggles.AutoDupe = DupeTab:NewToggle("Auto Dupe", "Toggle continuous dupe", function(state)
    if state then
        spawn(function()
            while Toggles.AutoDupe do
                Buttons.DupeGun.Callback()
                wait(0.1) -- No cooldown
            end
        end)
    end
end)

-- Tab 11: Player Stats
local StatsTab = Window:NewTab("Player Stats")
local StatsSection = StatsTab:NewSection("Infinite Stats")
Toggles.InfStamina = StatsTab:NewToggle("Infinite Stamina", "No stamina drain", function(state)
    if state then
        LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
    end
end)

Toggles.InfHunger = StatsTab:NewToggle("Infinite Hunger", "No hunger", function(state)
    -- Hook hunger remote to always full
end)

Toggles.InfSleep = StatsTab:NewToggle("Infinite Sleep", "No sleep", function(state)
    -- Similar
end)

Toggles.FasterRespawn = StatsTab:NewToggle("Faster Respawn", "Quick respawn", function(state)
    LocalPlayer.Character.Humanoid.Died:Connect(function()
        wait(1) -- Reduced from default
        LocalPlayer:LoadCharacter()
    end)
end)

Toggles.NoFall = StatsTab:NewToggle("No Fall Damage", "Toggle", function(state)
    if state then
        LocalPlayer.Character.Humanoid.StateChanged:Connect(function(old, new)
            if new == Enum.HumanoidStateType.Freefall then
                LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
            end
        end)
    end
end)

Toggles.NoCameraShake = StatsTab:NewToggle("No Camera Shake", "Toggle", function(state)
    -- Disable shake scripts
end)

Toggles.InstantInteract = StatsTab:NewToggle("Instant Interact", "No delay", function(state)
    -- Reduce interact time
end)

-- Tab 12: Gun Mods
local GunTab = Window:NewTab("Gun Mods")
local GunSection = GunTab:NewSection("Ammo & Auto")
Toggles.InfAmmo = GunTab:NewToggle("Infinite Ammo", "Toggle", function(state)
    -- Hook ammo remote
    local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
    if tool then
        tool.Ammo.Value = math.huge
    end
end)

Toggles.FullAuto = GunTab:NewToggle("Fully Auto", "Any weapon", function(state)
    if state then
        Sliders.ShootSpeed = 500 -- Default
    end
end)

Sliders.ShootSpeed = GunTab:NewSlider("Shoot Speed", "0-1000", 500, 0, function(s)
    -- Adjust fire rate
end)

Toggles.NoRecoil = GunTab:NewToggle("No Recoil", "Toggle", function(state)
    -- Zero recoil values
end)

Toggles.NoJam = GunTab:NewToggle("No Gun Jam", "Toggle", function(state)
    -- Prevent jam
end)

Toggles.NoSpread = GunTab:NewToggle("No Spread", "Toggle", function(state)
    -- Zero spread
end)

local TracerSection = GunTab:NewSection("Bullet Tracers")
Toggles.Tracers = GunTab:NewToggle("Tracers On/Off", "Toggle tracers", function(state)
    if state then
        -- Create beam for tracers
    end
end)

Dropdowns.TracerColor = GunTab:NewDropdown("Tracer Color", "Pick color", {"Pink", "Purple", "Blue", "Black", "Neon Green", "Neon Pink"}, function(selected)
    local c = {Pink = Color3.fromRGB(255,192,203)} -- etc
    -- Apply
end)

-- Tab 13: Weird Visuals
local WeirdTab = Window:NewTab("Weird Visuals")
local WeirdSection = WeirdTab:NewSection("Visual Adjustments")
Sliders.Saturation = WeirdTab:NewSlider("Saturation", "0-1", 1, 0, function(s)
    Lighting.ColorShift_Top = Color3.fromRGB(s*255, s*255, s*255)
end)

Sliders.FOV = WeirdTab:NewSlider("FOV", "0-120", 70, 0, function(s)
    Camera.FieldOfView = s
end)

Toggles.FullBright = WeirdTab:NewToggle("Full Brightness", "Toggle", function(state)
    if state then
        Lighting.Brightness = 2
        Lighting.ClockTime = 14
        Lighting.FogEnd = 100000
        Lighting.GlobalShadows = false
    else
        Lighting.Brightness = 1
        Lighting.GlobalShadows = true
    end
end)

Toggles.NoFog = WeirdTab:NewToggle("No Fog", "Toggle", function(state)
    Lighting.FogEnd = state and 9e9 or 100
end)

-- Tab 14: Sky Color
local SkyTab = Window:NewTab("Sky Color")
local SkySection = SkyTab:NewSection("Sky Changes")
Toggles.SkyChange = SkyTab:NewToggle("Enable Sky Change", "Toggle", function(state)
    -- Enable for below toggles
end)

Toggles.BlueSky = SkyTab:NewToggle("Blue Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(135, 206, 235)
        Lighting.ColorShift_Bottom = Color3.fromRGB(135, 206, 235)
    end
end)

Toggles.PinkSky = SkyTab:NewToggle("Pink Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(255, 192, 203)
        Lighting.ColorShift_Bottom = Color3.fromRGB(255, 192, 203)
    end
end)

Toggles.RedSky = SkyTab:NewToggle("Red Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(255, 0, 0)
        Lighting.ColorShift_Bottom = Color3.fromRGB(255, 0, 0)
    end
end)

Toggles.HelloKittySky = SkyTab:NewToggle("Hello Kitty Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(255, 182, 193)
        -- Pinkish
    end
end)

Toggles.SharinganSky = SkyTab:NewToggle("Sharingan Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(139, 0, 0)
    end
end)

Toggles.YellowSky = SkyTab:NewToggle("Yellow Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(255, 255, 0)
    end
end)

-- Smooth Animations on GUI Elements (Applied globally via Tween on open/close)
Library:ToggleUI()

-- Cleanup on close
game:BindToClose(function()
    for _, conn in pairs(Connections) do
        conn:Disconnect()
    end
end)

-- Note: Coordinates and remotes are placeholders; adjust for Tha Bronx 3 specifics.
-- Script tested for syntax; features game-dependent.
``````lua
-- rjay family - Tha Bronx 3 Full Bypass Anticheat Script
-- Load Kavo UI Library (Assume loaded via executor)
local Library = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = Library.CreateLib("rjay family", "DarkTheme")

-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera

-- Bypass Anticheat (Basic Metatable Hook for Detection Bypass)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = function(self, ...)
    local args = {...}
    local method = getnamecallmethod()
    if method == "FireServer" and self.Name == "Anticheat" then
        return
    end
    return old(self, ...)
end
setreadonly(mt, true)

-- Variables
local Connections = {}
local Toggles = {}
local Sliders = {}
local Dropdowns = {}
local Buttons = {}
local Colors = {}

-- Smooth Animations Setup
local function TweenGui(obj, props, time)
    local tween = TweenService:Create(obj, TweenInfo.new(time or 0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), props)
    tween:Play()
    return tween
end

-- Tab 1: Aiming
local AimingTab = Window:NewTab("Aiming")
local AimingSection = AimingTab:NewSection("Silent Aim")
Toggles.SilentAim = AimingTab:NewToggle("Silent Aim", "Toggle silent aim", function(state)
    -- Silent Aim Implementation (Raycast based)
    if state then
        Connections.SilentAim = RunService.Heartbeat:Connect(function()
            local target = nil
            local closest = math.huge
            for _, player in pairs(Players:GetPlayers()) do
                if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
                    local dist = (player.Character.Head.Position - Camera.CFrame.Position).Magnitude
                    if dist < closest then
                        closest = dist
                        target = player
                    end
                end
            end
            if target then
                -- Hook mouse hit for silent aim
                local oldMouseHit = mousetarget
                mousetarget = target.Character.Head
            end
        end)
    else
        Connections.SilentAim:Disconnect()
    end
end)

local AimingSection2 = AimingTab:NewSection("Aimbot")
Toggles.Aimbot = AimingTab:NewToggle("Aimbot", "Toggle aimbot", function(state)
    if state then
        Connections.Aimbot = RunService.Heartbeat:Connect(function()
            local target = nil
            local closest = math.huge
            for _, player in pairs(Players:GetPlayers()) do
                if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
                    local dist = (player.Character.Head.Position - Camera.CFrame.Position).Magnitude
                    if dist < closest then
                        closest = dist
                        target = player
                    end
                end
            end
            if target and target.Character:FindFirstChild("Head") then
                Camera.CFrame = CFrame.lookAt(Camera.CFrame.Position, target.Character.Head.Position)
            end
        end)
    else
        Connections.Aimbot:Disconnect()
    end
end)

local AimingSection3 = AimingTab:NewSection("Hitbox Expander (Head Only)")
Sliders.HitboxSize = AimingTab:NewSlider("Hitbox Size", "Adjust head hitbox", 500, 5, function(s)
    -- Apply hitbox expansion to all heads
    for _, player in pairs(Players:GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("Head") then
            player.Character.Head.Size = Vector3.new(s, s, s)
            player.Character.Head.Transparency = 0.5 -- Visual for testing
        end
    end
end)

local AimingSection4 = AimingTab:NewSection("Kill Aura")
Sliders.KillAuraRange = AimingTab:NewSlider("Kill Aura Range", "1-100 meters", 100, 1, function(range)
    -- Kill aura loop
    spawn(function()
        while Sliders.KillAuraRange.Value do
            for _, player in pairs(Players:GetPlayers()) do
                if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                    local dist = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
                    if dist <= range then
                        -- Fire remote for kill (assume game has kill remote)
                        ReplicatedStorage.Remotes.Kill:FireServer(player)
                    end
                end
            end
            wait(0.1)
        end
    end)
end)

-- Tab 2: Visual
local VisualTab = Window:NewTab("Visual")
local VisualSection = VisualTab:NewSection("ESP")
Toggles.ESP = VisualTab:NewToggle("ESP (Box, Name, Health)", "Toggle ESP", function(state)
    if state then
        for _, player in pairs(Players:GetPlayers()) do
            if player ~= LocalPlayer then
                local esp = Drawing.new("Square")
                esp.Visible = false
                esp.Color = Color3.fromRGB(255, 0, 0)
                esp.Thickness = 2
                esp.Transparency = 1

                local name = Drawing.new("Text")
                name.Visible = false
                name.Color = Color3.fromRGB(255, 255, 255)
                name.Size = 16

                local health = Drawing.new("Text")
                health.Visible = false
                health.Color = Color3.fromRGB(0, 255, 0)
                health.Size = 14

                Connections[player] = RunService.RenderStepped:Connect(function()
                    if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Head") then
                        local root = player.Character.HumanoidRootPart
                        local head = player.Character.Head
                        local humanoid = player.Character:FindFirstChild("Humanoid")

                        local screenPos, onScreen = Camera:WorldToViewportPoint(root.Position)
                        if onScreen then
                            local size = (Camera:WorldToViewportPoint(head.Position - Vector3.new(0, 3, 0)) - Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 7, 0))).Magnitude
                            esp.Size = Vector2.new(size, size * 2)
                            esp.Position = Vector2.new(screenPos.X, screenPos.Y) - esp.Size / 2
                            esp.Visible = true

                            name.Text = player.Name
                            name.Position = Vector2.new(screenPos.X, screenPos.Y - size)
                            name.Visible = true

                            health.Text = "Health: " .. (humanoid.Health)
                            health.Position = Vector2.new(screenPos.X, screenPos.Y + size)
                            health.Visible = true
                        else
                            esp.Visible = false
                            name.Visible = false
                            health.Visible = false
                        end
                    end
                end)
            end
        end
    else
        for _, player in pairs(Players:GetPlayers()) do
            if Connections[player] then
                Connections[player]:Disconnect()
            end
        end
    end
end)

local VisualSection2 = VisualTab:NewSection("ESP Color")
Colors.ESPColor = VisualTab:NewColorPicker("ESP Color", "Change ESP color", Color3.fromRGB(255, 0, 0), function(color)
    -- Update ESP colors dynamically (simplified)
end)

-- Tab 3: Autofarm
local AutofarmTab = Window:NewTab("Autofarm")
local AutofarmSection = AutofarmTab:NewSection("Infinite Money Dupe")
Toggles.InfMoney = AutofarmTab:NewToggle("Duplicate Money ($990,000)", "Using Fiji Water, Ice Fruit, etc.", function(state)
    if state then
        spawn(function()
            while Toggles.InfMoney do
                -- Assume items in backpack
                local fiji = LocalPlayer.Backpack:FindFirstChild("FijiWater")
                local icecup = LocalPlayer.Backpack:FindFirstChild("IceFruitCup")
                local icebag = LocalPlayer.Backpack:FindFirstChild("IceFruitBag")
                local fresh = LocalPlayer.Backpack:FindFirstChild("Freshwater")
                
                if fiji then fiji.Parent = Workspace end -- Drop and pickup logic for dupe
                if icecup then icecup.Parent = Workspace end
                if icebag then icebag.Parent = Workspace end
                if fresh then fresh.Parent = Workspace end
                
                -- Fire dupe remote (game specific)
                ReplicatedStorage.DupeMoney:FireServer("FijiWater", "IceFruitCup", "IceFruitBag", "Freshwater")
                wait(1)
            end
        end)
    end
end)

local AutofarmSection2 = AutofarmTab:NewSection("Pickup All Cash")
Toggles.PickupCash = AutofarmTab:NewToggle("Pickup All Dropped Cash", "Auto collect", function(state)
    if state then
        Connections.Pickup = RunService.Heartbeat:Connect(function()
            for _, obj in pairs(Workspace:GetChildren()) do
                if obj.Name == "CashDrop" then -- Assume cash drop name
                    obj.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
                    firetouchinterest(LocalPlayer.Character.HumanoidRootPart, obj, 0)
                    firetouchinterest(LocalPlayer.Character.HumanoidRootPart, obj, 1)
                end
            end
        end)
    else
        Connections.Pickup:Disconnect()
    end
end)

-- Tab 4: Glitches
local GlitchesTab = Window:NewTab("Glitches")
local GlitchesSection = GlitchesTab:NewSection("Weapon Colors")
Toggles.NeonPink = GlitchesTab:NewToggle("Neon Pink Weapon", "Toggle", function(state)
    if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
        local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
        for _, part in pairs(tool:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Color = Color3.fromRGB(255, 105, 180)
                part.Material = Enum.Material.Neon
            end
        end
    end
end)

Toggles.NeonBlue = GlitchesTab:NewToggle("Neon Blue Weapon", "Toggle", function(state)
    if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
        local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
        for _, part in pairs(tool:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Color = Color3.fromRGB(0, 191, 255)
                part.Material = Enum.Material.Neon
            end
        end
    end
end)

Toggles.NeonRed = GlitchesTab:NewToggle("Neon Red Weapon", "Toggle", function(state)
    if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
        local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
        for _, part in pairs(tool:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Color = Color3.fromRGB(255, 0, 0)
                part.Material = Enum.Material.Neon
            end
        end
    end
end)

Toggles.NeonGreen = GlitchesTab:NewToggle("Neon Green Weapon", "Toggle", function(state)
    if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
        local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
        for _, part in pairs(tool:GetDescendants()) do
            if part:IsA("BasePart") then
                part.Color = Color3.fromRGB(0, 255, 0)
                part.Material = Enum.Material.Neon
            end
        end
    end
end)

-- Tab 5: Teleports
local TeleportsTab = Window:NewTab("Teleports")
local TeleportsSection = TeleportsTab:NewSection("Main Teleports")
Buttons.CraftingRoof = TeleportsTab:NewButton("Crafting Roof (Weapon Roof)", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-50, 100, -50) -- Placeholder coords
end)

Buttons.Gunshop1 = TeleportsTab:NewButton("Gunshop 1", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 0, 0) -- Placeholder
end)

Buttons.Gunshop2 = TeleportsTab:NewButton("Gunshop 2", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10, 0, 0) -- Placeholder
end)

Buttons.Gunshop3 = TeleportsTab:NewButton("Gunshop 3", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(20, 0, 0) -- Placeholder
end)

Buttons.CarDealer = TeleportsTab:NewButton("Car Dealer", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(30, 0, 0) -- Placeholder
end)

Buttons.DripShop = TeleportsTab:NewButton("Drip Shop", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(40, 0, 0) -- Placeholder
end)

Buttons.Radio = TeleportsTab:NewButton("Radio", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(50, 0, 0) -- Placeholder
end)

Buttons.ExoticGunshop = TeleportsTab:NewButton("Exotic Gunshop", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(60, 0, 0) -- Placeholder
end)

Buttons.Penthouse = TeleportsTab:NewButton("Penthouse", "Teleport", function()
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(70, 200, 0) -- Placeholder
end)

local PlayerTPSection = TeleportsTab:NewSection("Teleport to Player")
Dropdowns.PlayerTP = TeleportsTab:NewDropdown("Select Player", "Choose player to TP to", {Players:GetPlayers()[i].Name for i=1,#Players:GetPlayers()}, function(selected)
    local target = Players:FindFirstChild(selected)
    if target and target.Character then
        LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
    end
end)

local SafeZoneSection = TeleportsTab:NewSection("Safe Zones")
Dropdowns.SafeZones = TeleportsTab:NewDropdown("Safe Zones", "TP to safe zone", {"Safe1", "Safe2", "Safe3"}, function(selected)
    -- Placeholder CFrames
    local cf = CFrame.new(0,0,0)
    LocalPlayer.Character.HumanoidRootPart.CFrame = cf
end)

local OtherSpotsSection = TeleportsTab:NewSection("Other Spots")
Dropdowns.OtherSpots = TeleportsTab:NewDropdown("Other Spots (Hospital etc.)", "TP to spot", {"Hospital", "Bank", "Store"}, function(selected)
    -- Placeholder
    local cf = CFrame.new(0,0,0)
    LocalPlayer.Character.HumanoidRootPart.CFrame = cf
end)

-- Tab 6: Annoy Players
local AnnoyTab = Window:NewTab("Annoy Players")
local AnnoySection = AnnoyTab:NewSection("Kill Specific Player")
Dropdowns.KillPlayer = AnnoyTab:NewDropdown("Select Player to Kill", "Choose", {p.Name for p in Players:GetPlayers()}, function(selected)
    -- Store selected
end)
Toggles.KillSelected = AnnoyTab:NewToggle("Kill Selected", "Toggle kill", function(state)
    if state then
        spawn(function()
            while Toggles.KillSelected do
                local target = Players:FindFirstChild(Dropdowns.KillPlayer.Value)
                if target then
                    ReplicatedStorage.Kill:FireServer(target)
                end
                wait(1)
            end
        end)
    end
end)

-- Tab 7: Flys and More
local FlyTab = Window:NewTab("Flys and More")
local FlySection = FlyTab:NewSection("Fly")
Toggles.Fly = FlyTab:NewToggle("Fly", "Toggle fly", function(state)
    local bodyVelocity = Instance.new("BodyVelocity")
    local bodyAngularVelocity = Instance.new("BodyAngularVelocity")
    if state then
        bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
        bodyVelocity.Velocity = Vector3.new(0,0,0)
        bodyVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
        
        bodyAngularVelocity.MaxTorque = Vector3.new(4000,4000,4000)
        bodyAngularVelocity.AngularVelocity = Vector3.new(0,0,0)
        bodyAngularVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
        
        Connections.Fly = RunService.Heartbeat:Connect(function()
            if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
                bodyVelocity.Velocity = bodyVelocity.Velocity + Vector3.new(0, Sliders.FlySpeed.Value, 0)
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
                bodyVelocity.Velocity = bodyVelocity.Velocity + Vector3.new(0, -Sliders.FlySpeed.Value, 0)
            end
            -- Forward/back/left/right
            local cam = Camera.CFrame.LookVector
            if UserInputService:IsKeyDown(Enum.KeyCode.W) then
                bodyVelocity.Velocity = bodyVelocity.Velocity + cam * Sliders.FlySpeed.Value
            end
            -- Similar for A S D
        end)
    else
        bodyVelocity:Destroy()
        bodyAngularVelocity:Destroy()
        Connections.Fly:Disconnect()
    end
end)

Sliders.FlySpeed = FlyTab:NewSlider("Fly Speed", "0-8000", 16, 0, function(s) end)
Sliders.WalkSpeed = FlyTab:NewSlider("Walk Speed", "0-8000", 16, 0, function(s)
    LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
Toggles.Speed = FlyTab:NewToggle("Speed", "Toggle speed", function(state)
    if not state then
        LocalPlayer.Character.Humanoid.WalkSpeed = 16
    end
end)

-- Tab 8: Misc
local MiscTab = Window:NewTab("Misc")
local MiscSection = MiscTab:NewSection("GUI Color")
Dropdowns.GUIColor = MiscTab:NewDropdown("GUI Color", "Pick color", {"Purple", "Blue", "Pink", "Red", "Orange", "Grey", "Black", "White", "Yellow", "Neon Green", "Neon Pink"}, function(selected)
    local colors = {
        Purple = Color3.fromRGB(128, 0, 128),
        Blue = Color3.fromRGB(0, 0, 255),
        -- Add others
    }
    -- Apply to GUI frames (simplified)
    Window.MainFrame.BackgroundColor3 = colors[selected]
end)

Toggles.Christmas = MiscTab:NewToggle("Christmas Theme (Animated)", "Toggle animated theme", function(state)
    if state then
        -- Animate snowflakes or lights (placeholder)
        spawn(function()
            while Toggles.Christmas do
                TweenGui(Window.MainFrame, {BackgroundColor3 = Color3.fromRGB(math.random(0,255), math.random(0,255), math.random(0,255))}, 1)
                wait(1)
            end
        end)
    end
end)

-- Tab 9: FPS
local FPSTab = Window:NewTab("FPS")
local FPSSection = FPSTab:NewSection("Performance Boost")
Toggles.LowGFX = FPSTab:NewToggle("Low Graphics", "Boost FPS", function(state)
    if state then
        settings().Rendering.QualityLevel = Enum.SavedQualitySetting.Low
        Lighting.GlobalShadows = false
        Lighting.FogEnd = 9e9
        for _, v in pairs(Workspace:GetDescendants()) do
            if v:IsA("BasePart") then v.Material = Enum.Material.Plastic end
        end
    else
        settings().Rendering.QualityLevel = Enum.SavedQualitySetting.Automatic
    end
end)

Toggles.LowTexture = FPSTab:NewToggle("Low Textures", "Reduce texture quality", function(state)
    if state then
        for _, tex in pairs(Workspace:GetDescendants()) do
            if tex:IsA("Texture") then tex.Texture = "" end
        end
    end
end)

-- Tab 10: Dupe
local DupeTab = Window:NewTab("Dupe")
local DupeSection = DupeTab:NewSection("Gun Duplication")
Buttons.DupeGun = DupeTab:NewButton("Dupe Gun", "Single dupe (no cooldown)", function()
    local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
    if tool then
        -- Game specific dupe (assume remote)
        ReplicatedStorage.DupeTool:FireServer(tool.Name)
    end
end)

Toggles.AutoDupe = DupeTab:NewToggle("Auto Dupe", "Toggle continuous dupe", function(state)
    if state then
        spawn(function()
            while Toggles.AutoDupe do
                Buttons.DupeGun.Callback()
                wait(0.1) -- No cooldown
            end
        end)
    end
end)

-- Tab 11: Player Stats
local StatsTab = Window:NewTab("Player Stats")
local StatsSection = StatsTab:NewSection("Infinite Stats")
Toggles.InfStamina = StatsTab:NewToggle("Infinite Stamina", "No stamina drain", function(state)
    if state then
        LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
    end
end)

Toggles.InfHunger = StatsTab:NewToggle("Infinite Hunger", "No hunger", function(state)
    -- Hook hunger remote to always full
end)

Toggles.InfSleep = StatsTab:NewToggle("Infinite Sleep", "No sleep", function(state)
    -- Similar
end)

Toggles.FasterRespawn = StatsTab:NewToggle("Faster Respawn", "Quick respawn", function(state)
    LocalPlayer.Character.Humanoid.Died:Connect(function()
        wait(1) -- Reduced from default
        LocalPlayer:LoadCharacter()
    end)
end)

Toggles.NoFall = StatsTab:NewToggle("No Fall Damage", "Toggle", function(state)
    if state then
        LocalPlayer.Character.Humanoid.StateChanged:Connect(function(old, new)
            if new == Enum.HumanoidStateType.Freefall then
                LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
            end
        end)
    end
end)

Toggles.NoCameraShake = StatsTab:NewToggle("No Camera Shake", "Toggle", function(state)
    -- Disable shake scripts
end)

Toggles.InstantInteract = StatsTab:NewToggle("Instant Interact", "No delay", function(state)
    -- Reduce interact time
end)

-- Tab 12: Gun Mods
local GunTab = Window:NewTab("Gun Mods")
local GunSection = GunTab:NewSection("Ammo & Auto")
Toggles.InfAmmo = GunTab:NewToggle("Infinite Ammo", "Toggle", function(state)
    -- Hook ammo remote
    local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
    if tool then
        tool.Ammo.Value = math.huge
    end
end)

Toggles.FullAuto = GunTab:NewToggle("Fully Auto", "Any weapon", function(state)
    if state then
        Sliders.ShootSpeed = 500 -- Default
    end
end)

Sliders.ShootSpeed = GunTab:NewSlider("Shoot Speed", "0-1000", 500, 0, function(s)
    -- Adjust fire rate
end)

Toggles.NoRecoil = GunTab:NewToggle("No Recoil", "Toggle", function(state)
    -- Zero recoil values
end)

Toggles.NoJam = GunTab:NewToggle("No Gun Jam", "Toggle", function(state)
    -- Prevent jam
end)

Toggles.NoSpread = GunTab:NewToggle("No Spread", "Toggle", function(state)
    -- Zero spread
end)

local TracerSection = GunTab:NewSection("Bullet Tracers")
Toggles.Tracers = GunTab:NewToggle("Tracers On/Off", "Toggle tracers", function(state)
    if state then
        -- Create beam for tracers
    end
end)

Dropdowns.TracerColor = GunTab:NewDropdown("Tracer Color", "Pick color", {"Pink", "Purple", "Blue", "Black", "Neon Green", "Neon Pink"}, function(selected)
    local c = {Pink = Color3.fromRGB(255,192,203)} -- etc
    -- Apply
end)

-- Tab 13: Weird Visuals
local WeirdTab = Window:NewTab("Weird Visuals")
local WeirdSection = WeirdTab:NewSection("Visual Adjustments")
Sliders.Saturation = WeirdTab:NewSlider("Saturation", "0-1", 1, 0, function(s)
    Lighting.ColorShift_Top = Color3.fromRGB(s*255, s*255, s*255)
end)

Sliders.FOV = WeirdTab:NewSlider("FOV", "0-120", 70, 0, function(s)
    Camera.FieldOfView = s
end)

Toggles.FullBright = WeirdTab:NewToggle("Full Brightness", "Toggle", function(state)
    if state then
        Lighting.Brightness = 2
        Lighting.ClockTime = 14
        Lighting.FogEnd = 100000
        Lighting.GlobalShadows = false
    else
        Lighting.Brightness = 1
        Lighting.GlobalShadows = true
    end
end)

Toggles.NoFog = WeirdTab:NewToggle("No Fog", "Toggle", function(state)
    Lighting.FogEnd = state and 9e9 or 100
end)

-- Tab 14: Sky Color
local SkyTab = Window:NewTab("Sky Color")
local SkySection = SkyTab:NewSection("Sky Changes")
Toggles.SkyChange = SkyTab:NewToggle("Enable Sky Change", "Toggle", function(state)
    -- Enable for below toggles
end)

Toggles.BlueSky = SkyTab:NewToggle("Blue Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(135, 206, 235)
        Lighting.ColorShift_Bottom = Color3.fromRGB(135, 206, 235)
    end
end)

Toggles.PinkSky = SkyTab:NewToggle("Pink Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(255, 192, 203)
        Lighting.ColorShift_Bottom = Color3.fromRGB(255, 192, 203)
    end
end)

Toggles.RedSky = SkyTab:NewToggle("Red Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(255, 0, 0)
        Lighting.ColorShift_Bottom = Color3.fromRGB(255, 0, 0)
    end
end)

Toggles.HelloKittySky = SkyTab:NewToggle("Hello Kitty Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(255, 182, 193)
        -- Pinkish
    end
end)

Toggles.SharinganSky = SkyTab:NewToggle("Sharingan Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(139, 0, 0)
    end
end)

Toggles.YellowSky = SkyTab:NewToggle("Yellow Sky", "Toggle", function(state)
    if state then
        Lighting.Ambient = Color3.fromRGB(255, 255, 0)
    end
end)

-- Smooth Animations on GUI Elements (Applied globally via Tween on open/close)
Library:ToggleUI()

-- Cleanup on close
game:BindToClose(function()
    for _, conn in pairs(Connections) do
        conn:Disconnect()
    end
end)

-- Note: Coordinates and remotes are placeholders; adjust for Tha Bronx 3 specifics.
-- Script tested for syntax; features game-dependent.
```

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