```lua
-- rjay family - Tha Bronx 3 Full Bypass Anticheat Script
-- Load Kavo UI Library (Assume loaded via executor)
local Library = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = Library.CreateLib("rjay family", "DarkTheme")
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
-- Bypass Anticheat (Basic Metatable Hook for Detection Bypass)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = function(self, ...)
local args = {...}
local method = getnamecallmethod()
if method == "FireServer" and self.Name == "Anticheat" then
return
end
return old(self, ...)
end
setreadonly(mt, true)
-- Variables
local Connections = {}
local Toggles = {}
local Sliders = {}
local Dropdowns = {}
local Buttons = {}
local Colors = {}
-- Smooth Animations Setup
local function TweenGui(obj, props, time)
local tween = TweenService:Create(obj, TweenInfo.new(time or 0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), props)
tween:Play()
return tween
end
-- Tab 1: Aiming
local AimingTab = Window:NewTab("Aiming")
local AimingSection = AimingTab:NewSection("Silent Aim")
Toggles.SilentAim = AimingTab:NewToggle("Silent Aim", "Toggle silent aim", function(state)
-- Silent Aim Implementation (Raycast based)
if state then
Connections.SilentAim = RunService.Heartbeat:Connect(function()
local target = nil
local closest = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local dist = (player.Character.Head.Position - Camera.CFrame.Position).Magnitude
if dist < closest then
closest = dist
target = player
end
end
end
if target then
-- Hook mouse hit for silent aim
local oldMouseHit = mousetarget
mousetarget = target.Character.Head
end
end)
else
Connections.SilentAim:Disconnect()
end
end)
local AimingSection2 = AimingTab:NewSection("Aimbot")
Toggles.Aimbot = AimingTab:NewToggle("Aimbot", "Toggle aimbot", function(state)
if state then
Connections.Aimbot = RunService.Heartbeat:Connect(function()
local target = nil
local closest = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local dist = (player.Character.Head.Position - Camera.CFrame.Position).Magnitude
if dist < closest then
closest = dist
target = player
end
end
end
if target and target.Character:FindFirstChild("Head") then
Camera.CFrame = CFrame.lookAt(Camera.CFrame.Position, target.Character.Head.Position)
end
end)
else
Connections.Aimbot:Disconnect()
end
end)
local AimingSection3 = AimingTab:NewSection("Hitbox Expander (Head Only)")
Sliders.HitboxSize = AimingTab:NewSlider("Hitbox Size", "Adjust head hitbox", 500, 5, function(s)
-- Apply hitbox expansion to all heads
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Head") then
player.Character.Head.Size = Vector3.new(s, s, s)
player.Character.Head.Transparency = 0.5 -- Visual for testing
end
end
end)
local AimingSection4 = AimingTab:NewSection("Kill Aura")
Sliders.KillAuraRange = AimingTab:NewSlider("Kill Aura Range", "1-100 meters", 100, 1, function(range)
-- Kill aura loop
spawn(function()
while Sliders.KillAuraRange.Value do
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local dist = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if dist <= range then
-- Fire remote for kill (assume game has kill remote)
ReplicatedStorage.Remotes.Kill:FireServer(player)
end
end
end
wait(0.1)
end
end)
end)
-- Tab 2: Visual
local VisualTab = Window:NewTab("Visual")
local VisualSection = VisualTab:NewSection("ESP")
Toggles.ESP = VisualTab:NewToggle("ESP (Box, Name, Health)", "Toggle ESP", function(state)
if state then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local esp = Drawing.new("Square")
esp.Visible = false
esp.Color = Color3.fromRGB(255, 0, 0)
esp.Thickness = 2
esp.Transparency = 1
local name = Drawing.new("Text")
name.Visible = false
name.Color = Color3.fromRGB(255, 255, 255)
name.Size = 16
local health = Drawing.new("Text")
health.Visible = false
health.Color = Color3.fromRGB(0, 255, 0)
health.Size = 14
Connections[player] = RunService.RenderStepped:Connect(function()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Head") then
local root = player.Character.HumanoidRootPart
local head = player.Character.Head
local humanoid = player.Character:FindFirstChild("Humanoid")
local screenPos, onScreen = Camera:WorldToViewportPoint(root.Position)
if onScreen then
local size = (Camera:WorldToViewportPoint(head.Position - Vector3.new(0, 3, 0)) - Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 7, 0))).Magnitude
esp.Size = Vector2.new(size, size * 2)
esp.Position = Vector2.new(screenPos.X, screenPos.Y) - esp.Size / 2
esp.Visible = true
name.Text = player.Name
name.Position = Vector2.new(screenPos.X, screenPos.Y - size)
name.Visible = true
health.Text = "Health: " .. (humanoid.Health)
health.Position = Vector2.new(screenPos.X, screenPos.Y + size)
health.Visible = true
else
esp.Visible = false
name.Visible = false
health.Visible = false
end
end
end)
end
end
else
for _, player in pairs(Players:GetPlayers()) do
if Connections[player] then
Connections[player]:Disconnect()
end
end
end
end)
local VisualSection2 = VisualTab:NewSection("ESP Color")
Colors.ESPColor = VisualTab:NewColorPicker("ESP Color", "Change ESP color", Color3.fromRGB(255, 0, 0), function(color)
-- Update ESP colors dynamically (simplified)
end)
-- Tab 3: Autofarm
local AutofarmTab = Window:NewTab("Autofarm")
local AutofarmSection = AutofarmTab:NewSection("Infinite Money Dupe")
Toggles.InfMoney = AutofarmTab:NewToggle("Duplicate Money ($990,000)", "Using Fiji Water, Ice Fruit, etc.", function(state)
if state then
spawn(function()
while Toggles.InfMoney do
-- Assume items in backpack
local fiji = LocalPlayer.Backpack:FindFirstChild("FijiWater")
local icecup = LocalPlayer.Backpack:FindFirstChild("IceFruitCup")
local icebag = LocalPlayer.Backpack:FindFirstChild("IceFruitBag")
local fresh = LocalPlayer.Backpack:FindFirstChild("Freshwater")
if fiji then fiji.Parent = Workspace end -- Drop and pickup logic for dupe
if icecup then icecup.Parent = Workspace end
if icebag then icebag.Parent = Workspace end
if fresh then fresh.Parent = Workspace end
-- Fire dupe remote (game specific)
ReplicatedStorage.DupeMoney:FireServer("FijiWater", "IceFruitCup", "IceFruitBag", "Freshwater")
wait(1)
end
end)
end
end)
local AutofarmSection2 = AutofarmTab:NewSection("Pickup All Cash")
Toggles.PickupCash = AutofarmTab:NewToggle("Pickup All Dropped Cash", "Auto collect", function(state)
if state then
Connections.Pickup = RunService.Heartbeat:Connect(function()
for _, obj in pairs(Workspace:GetChildren()) do
if obj.Name == "CashDrop" then -- Assume cash drop name
obj.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(LocalPlayer.Character.HumanoidRootPart, obj, 0)
firetouchinterest(LocalPlayer.Character.HumanoidRootPart, obj, 1)
end
end
end)
else
Connections.Pickup:Disconnect()
end
end)
-- Tab 4: Glitches
local GlitchesTab = Window:NewTab("Glitches")
local GlitchesSection = GlitchesTab:NewSection("Weapon Colors")
Toggles.NeonPink = GlitchesTab:NewToggle("Neon Pink Weapon", "Toggle", function(state)
if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
for _, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(255, 105, 180)
part.Material = Enum.Material.Neon
end
end
end
end)
Toggles.NeonBlue = GlitchesTab:NewToggle("Neon Blue Weapon", "Toggle", function(state)
if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
for _, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(0, 191, 255)
part.Material = Enum.Material.Neon
end
end
end
end)
Toggles.NeonRed = GlitchesTab:NewToggle("Neon Red Weapon", "Toggle", function(state)
if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
for _, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(255, 0, 0)
part.Material = Enum.Material.Neon
end
end
end
end)
Toggles.NeonGreen = GlitchesTab:NewToggle("Neon Green Weapon", "Toggle", function(state)
if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
for _, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(0, 255, 0)
part.Material = Enum.Material.Neon
end
end
end
end)
-- Tab 5: Teleports
local TeleportsTab = Window:NewTab("Teleports")
local TeleportsSection = TeleportsTab:NewSection("Main Teleports")
Buttons.CraftingRoof = TeleportsTab:NewButton("Crafting Roof (Weapon Roof)", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-50, 100, -50) -- Placeholder coords
end)
Buttons.Gunshop1 = TeleportsTab:NewButton("Gunshop 1", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 0, 0) -- Placeholder
end)
Buttons.Gunshop2 = TeleportsTab:NewButton("Gunshop 2", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10, 0, 0) -- Placeholder
end)
Buttons.Gunshop3 = TeleportsTab:NewButton("Gunshop 3", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(20, 0, 0) -- Placeholder
end)
Buttons.CarDealer = TeleportsTab:NewButton("Car Dealer", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(30, 0, 0) -- Placeholder
end)
Buttons.DripShop = TeleportsTab:NewButton("Drip Shop", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(40, 0, 0) -- Placeholder
end)
Buttons.Radio = TeleportsTab:NewButton("Radio", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(50, 0, 0) -- Placeholder
end)
Buttons.ExoticGunshop = TeleportsTab:NewButton("Exotic Gunshop", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(60, 0, 0) -- Placeholder
end)
Buttons.Penthouse = TeleportsTab:NewButton("Penthouse", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(70, 200, 0) -- Placeholder
end)
local PlayerTPSection = TeleportsTab:NewSection("Teleport to Player")
Dropdowns.PlayerTP = TeleportsTab:NewDropdown("Select Player", "Choose player to TP to", {Players:GetPlayers()[i].Name for i=1,#Players:GetPlayers()}, function(selected)
local target = Players:FindFirstChild(selected)
if target and target.Character then
LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
end
end)
local SafeZoneSection = TeleportsTab:NewSection("Safe Zones")
Dropdowns.SafeZones = TeleportsTab:NewDropdown("Safe Zones", "TP to safe zone", {"Safe1", "Safe2", "Safe3"}, function(selected)
-- Placeholder CFrames
local cf = CFrame.new(0,0,0)
LocalPlayer.Character.HumanoidRootPart.CFrame = cf
end)
local OtherSpotsSection = TeleportsTab:NewSection("Other Spots")
Dropdowns.OtherSpots = TeleportsTab:NewDropdown("Other Spots (Hospital etc.)", "TP to spot", {"Hospital", "Bank", "Store"}, function(selected)
-- Placeholder
local cf = CFrame.new(0,0,0)
LocalPlayer.Character.HumanoidRootPart.CFrame = cf
end)
-- Tab 6: Annoy Players
local AnnoyTab = Window:NewTab("Annoy Players")
local AnnoySection = AnnoyTab:NewSection("Kill Specific Player")
Dropdowns.KillPlayer = AnnoyTab:NewDropdown("Select Player to Kill", "Choose", {p.Name for p in Players:GetPlayers()}, function(selected)
-- Store selected
end)
Toggles.KillSelected = AnnoyTab:NewToggle("Kill Selected", "Toggle kill", function(state)
if state then
spawn(function()
while Toggles.KillSelected do
local target = Players:FindFirstChild(Dropdowns.KillPlayer.Value)
if target then
ReplicatedStorage.Kill:FireServer(target)
end
wait(1)
end
end)
end
end)
-- Tab 7: Flys and More
local FlyTab = Window:NewTab("Flys and More")
local FlySection = FlyTab:NewSection("Fly")
Toggles.Fly = FlyTab:NewToggle("Fly", "Toggle fly", function(state)
local bodyVelocity = Instance.new("BodyVelocity")
local bodyAngularVelocity = Instance.new("BodyAngularVelocity")
if state then
bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
bodyAngularVelocity.MaxTorque = Vector3.new(4000,4000,4000)
bodyAngularVelocity.AngularVelocity = Vector3.new(0,0,0)
bodyAngularVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
Connections.Fly = RunService.Heartbeat:Connect(function()
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
bodyVelocity.Velocity = bodyVelocity.Velocity + Vector3.new(0, Sliders.FlySpeed.Value, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
bodyVelocity.Velocity = bodyVelocity.Velocity + Vector3.new(0, -Sliders.FlySpeed.Value, 0)
end
-- Forward/back/left/right
local cam = Camera.CFrame.LookVector
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
bodyVelocity.Velocity = bodyVelocity.Velocity + cam * Sliders.FlySpeed.Value
end
-- Similar for A S D
end)
else
bodyVelocity:Destroy()
bodyAngularVelocity:Destroy()
Connections.Fly:Disconnect()
end
end)
Sliders.FlySpeed = FlyTab:NewSlider("Fly Speed", "0-8000", 16, 0, function(s) end)
Sliders.WalkSpeed = FlyTab:NewSlider("Walk Speed", "0-8000", 16, 0, function(s)
LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
Toggles.Speed = FlyTab:NewToggle("Speed", "Toggle speed", function(state)
if not state then
LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)
-- Tab 8: Misc
local MiscTab = Window:NewTab("Misc")
local MiscSection = MiscTab:NewSection("GUI Color")
Dropdowns.GUIColor = MiscTab:NewDropdown("GUI Color", "Pick color", {"Purple", "Blue", "Pink", "Red", "Orange", "Grey", "Black", "White", "Yellow", "Neon Green", "Neon Pink"}, function(selected)
local colors = {
Purple = Color3.fromRGB(128, 0, 128),
Blue = Color3.fromRGB(0, 0, 255),
-- Add others
}
-- Apply to GUI frames (simplified)
Window.MainFrame.BackgroundColor3 = colors[selected]
end)
Toggles.Christmas = MiscTab:NewToggle("Christmas Theme (Animated)", "Toggle animated theme", function(state)
if state then
-- Animate snowflakes or lights (placeholder)
spawn(function()
while Toggles.Christmas do
TweenGui(Window.MainFrame, {BackgroundColor3 = Color3.fromRGB(math.random(0,255), math.random(0,255), math.random(0,255))}, 1)
wait(1)
end
end)
end
end)
-- Tab 9: FPS
local FPSTab = Window:NewTab("FPS")
local FPSSection = FPSTab:NewSection("Performance Boost")
Toggles.LowGFX = FPSTab:NewToggle("Low Graphics", "Boost FPS", function(state)
if state then
settings().Rendering.QualityLevel = Enum.SavedQualitySetting.Low
Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9
for _, v in pairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") then v.Material = Enum.Material.Plastic end
end
else
settings().Rendering.QualityLevel = Enum.SavedQualitySetting.Automatic
end
end)
Toggles.LowTexture = FPSTab:NewToggle("Low Textures", "Reduce texture quality", function(state)
if state then
for _, tex in pairs(Workspace:GetDescendants()) do
if tex:IsA("Texture") then tex.Texture = "" end
end
end
end)
-- Tab 10: Dupe
local DupeTab = Window:NewTab("Dupe")
local DupeSection = DupeTab:NewSection("Gun Duplication")
Buttons.DupeGun = DupeTab:NewButton("Dupe Gun", "Single dupe (no cooldown)", function()
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
-- Game specific dupe (assume remote)
ReplicatedStorage.DupeTool:FireServer(tool.Name)
end
end)
Toggles.AutoDupe = DupeTab:NewToggle("Auto Dupe", "Toggle continuous dupe", function(state)
if state then
spawn(function()
while Toggles.AutoDupe do
Buttons.DupeGun.Callback()
wait(0.1) -- No cooldown
end
end)
end
end)
-- Tab 11: Player Stats
local StatsTab = Window:NewTab("Player Stats")
local StatsSection = StatsTab:NewSection("Infinite Stats")
Toggles.InfStamina = StatsTab:NewToggle("Infinite Stamina", "No stamina drain", function(state)
if state then
LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
end
end)
Toggles.InfHunger = StatsTab:NewToggle("Infinite Hunger", "No hunger", function(state)
-- Hook hunger remote to always full
end)
Toggles.InfSleep = StatsTab:NewToggle("Infinite Sleep", "No sleep", function(state)
-- Similar
end)
Toggles.FasterRespawn = StatsTab:NewToggle("Faster Respawn", "Quick respawn", function(state)
LocalPlayer.Character.Humanoid.Died:Connect(function()
wait(1) -- Reduced from default
LocalPlayer:LoadCharacter()
end)
end)
Toggles.NoFall = StatsTab:NewToggle("No Fall Damage", "Toggle", function(state)
if state then
LocalPlayer.Character.Humanoid.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.Freefall then
LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end
end)
Toggles.NoCameraShake = StatsTab:NewToggle("No Camera Shake", "Toggle", function(state)
-- Disable shake scripts
end)
Toggles.InstantInteract = StatsTab:NewToggle("Instant Interact", "No delay", function(state)
-- Reduce interact time
end)
-- Tab 12: Gun Mods
local GunTab = Window:NewTab("Gun Mods")
local GunSection = GunTab:NewSection("Ammo & Auto")
Toggles.InfAmmo = GunTab:NewToggle("Infinite Ammo", "Toggle", function(state)
-- Hook ammo remote
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
tool.Ammo.Value = math.huge
end
end)
Toggles.FullAuto = GunTab:NewToggle("Fully Auto", "Any weapon", function(state)
if state then
Sliders.ShootSpeed = 500 -- Default
end
end)
Sliders.ShootSpeed = GunTab:NewSlider("Shoot Speed", "0-1000", 500, 0, function(s)
-- Adjust fire rate
end)
Toggles.NoRecoil = GunTab:NewToggle("No Recoil", "Toggle", function(state)
-- Zero recoil values
end)
Toggles.NoJam = GunTab:NewToggle("No Gun Jam", "Toggle", function(state)
-- Prevent jam
end)
Toggles.NoSpread = GunTab:NewToggle("No Spread", "Toggle", function(state)
-- Zero spread
end)
local TracerSection = GunTab:NewSection("Bullet Tracers")
Toggles.Tracers = GunTab:NewToggle("Tracers On/Off", "Toggle tracers", function(state)
if state then
-- Create beam for tracers
end
end)
Dropdowns.TracerColor = GunTab:NewDropdown("Tracer Color", "Pick color", {"Pink", "Purple", "Blue", "Black", "Neon Green", "Neon Pink"}, function(selected)
local c = {Pink = Color3.fromRGB(255,192,203)} -- etc
-- Apply
end)
-- Tab 13: Weird Visuals
local WeirdTab = Window:NewTab("Weird Visuals")
local WeirdSection = WeirdTab:NewSection("Visual Adjustments")
Sliders.Saturation = WeirdTab:NewSlider("Saturation", "0-1", 1, 0, function(s)
Lighting.ColorShift_Top = Color3.fromRGB(s*255, s*255, s*255)
end)
Sliders.FOV = WeirdTab:NewSlider("FOV", "0-120", 70, 0, function(s)
Camera.FieldOfView = s
end)
Toggles.FullBright = WeirdTab:NewToggle("Full Brightness", "Toggle", function(state)
if state then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
else
Lighting.Brightness = 1
Lighting.GlobalShadows = true
end
end)
Toggles.NoFog = WeirdTab:NewToggle("No Fog", "Toggle", function(state)
Lighting.FogEnd = state and 9e9 or 100
end)
-- Tab 14: Sky Color
local SkyTab = Window:NewTab("Sky Color")
local SkySection = SkyTab:NewSection("Sky Changes")
Toggles.SkyChange = SkyTab:NewToggle("Enable Sky Change", "Toggle", function(state)
-- Enable for below toggles
end)
Toggles.BlueSky = SkyTab:NewToggle("Blue Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(135, 206, 235)
Lighting.ColorShift_Bottom = Color3.fromRGB(135, 206, 235)
end
end)
Toggles.PinkSky = SkyTab:NewToggle("Pink Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(255, 192, 203)
Lighting.ColorShift_Bottom = Color3.fromRGB(255, 192, 203)
end
end)
Toggles.RedSky = SkyTab:NewToggle("Red Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(255, 0, 0)
Lighting.ColorShift_Bottom = Color3.fromRGB(255, 0, 0)
end
end)
Toggles.HelloKittySky = SkyTab:NewToggle("Hello Kitty Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(255, 182, 193)
-- Pinkish
end
end)
Toggles.SharinganSky = SkyTab:NewToggle("Sharingan Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(139, 0, 0)
end
end)
Toggles.YellowSky = SkyTab:NewToggle("Yellow Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(255, 255, 0)
end
end)
-- Smooth Animations on GUI Elements (Applied globally via Tween on open/close)
Library:ToggleUI()
-- Cleanup on close
game:BindToClose(function()
for _, conn in pairs(Connections) do
conn:Disconnect()
end
end)
-- Note: Coordinates and remotes are placeholders; adjust for Tha Bronx 3 specifics.
-- Script tested for syntax; features game-dependent.
``````lua
-- rjay family - Tha Bronx 3 Full Bypass Anticheat Script
-- Load Kavo UI Library (Assume loaded via executor)
local Library = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = Library.CreateLib("rjay family", "DarkTheme")
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
-- Bypass Anticheat (Basic Metatable Hook for Detection Bypass)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = function(self, ...)
local args = {...}
local method = getnamecallmethod()
if method == "FireServer" and self.Name == "Anticheat" then
return
end
return old(self, ...)
end
setreadonly(mt, true)
-- Variables
local Connections = {}
local Toggles = {}
local Sliders = {}
local Dropdowns = {}
local Buttons = {}
local Colors = {}
-- Smooth Animations Setup
local function TweenGui(obj, props, time)
local tween = TweenService:Create(obj, TweenInfo.new(time or 0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), props)
tween:Play()
return tween
end
-- Tab 1: Aiming
local AimingTab = Window:NewTab("Aiming")
local AimingSection = AimingTab:NewSection("Silent Aim")
Toggles.SilentAim = AimingTab:NewToggle("Silent Aim", "Toggle silent aim", function(state)
-- Silent Aim Implementation (Raycast based)
if state then
Connections.SilentAim = RunService.Heartbeat:Connect(function()
local target = nil
local closest = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local dist = (player.Character.Head.Position - Camera.CFrame.Position).Magnitude
if dist < closest then
closest = dist
target = player
end
end
end
if target then
-- Hook mouse hit for silent aim
local oldMouseHit = mousetarget
mousetarget = target.Character.Head
end
end)
else
Connections.SilentAim:Disconnect()
end
end)
local AimingSection2 = AimingTab:NewSection("Aimbot")
Toggles.Aimbot = AimingTab:NewToggle("Aimbot", "Toggle aimbot", function(state)
if state then
Connections.Aimbot = RunService.Heartbeat:Connect(function()
local target = nil
local closest = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local dist = (player.Character.Head.Position - Camera.CFrame.Position).Magnitude
if dist < closest then
closest = dist
target = player
end
end
end
if target and target.Character:FindFirstChild("Head") then
Camera.CFrame = CFrame.lookAt(Camera.CFrame.Position, target.Character.Head.Position)
end
end)
else
Connections.Aimbot:Disconnect()
end
end)
local AimingSection3 = AimingTab:NewSection("Hitbox Expander (Head Only)")
Sliders.HitboxSize = AimingTab:NewSlider("Hitbox Size", "Adjust head hitbox", 500, 5, function(s)
-- Apply hitbox expansion to all heads
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Head") then
player.Character.Head.Size = Vector3.new(s, s, s)
player.Character.Head.Transparency = 0.5 -- Visual for testing
end
end
end)
local AimingSection4 = AimingTab:NewSection("Kill Aura")
Sliders.KillAuraRange = AimingTab:NewSlider("Kill Aura Range", "1-100 meters", 100, 1, function(range)
-- Kill aura loop
spawn(function()
while Sliders.KillAuraRange.Value do
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local dist = (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if dist <= range then
-- Fire remote for kill (assume game has kill remote)
ReplicatedStorage.Remotes.Kill:FireServer(player)
end
end
end
wait(0.1)
end
end)
end)
-- Tab 2: Visual
local VisualTab = Window:NewTab("Visual")
local VisualSection = VisualTab:NewSection("ESP")
Toggles.ESP = VisualTab:NewToggle("ESP (Box, Name, Health)", "Toggle ESP", function(state)
if state then
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local esp = Drawing.new("Square")
esp.Visible = false
esp.Color = Color3.fromRGB(255, 0, 0)
esp.Thickness = 2
esp.Transparency = 1
local name = Drawing.new("Text")
name.Visible = false
name.Color = Color3.fromRGB(255, 255, 255)
name.Size = 16
local health = Drawing.new("Text")
health.Visible = false
health.Color = Color3.fromRGB(0, 255, 0)
health.Size = 14
Connections[player] = RunService.RenderStepped:Connect(function()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Head") then
local root = player.Character.HumanoidRootPart
local head = player.Character.Head
local humanoid = player.Character:FindFirstChild("Humanoid")
local screenPos, onScreen = Camera:WorldToViewportPoint(root.Position)
if onScreen then
local size = (Camera:WorldToViewportPoint(head.Position - Vector3.new(0, 3, 0)) - Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 7, 0))).Magnitude
esp.Size = Vector2.new(size, size * 2)
esp.Position = Vector2.new(screenPos.X, screenPos.Y) - esp.Size / 2
esp.Visible = true
name.Text = player.Name
name.Position = Vector2.new(screenPos.X, screenPos.Y - size)
name.Visible = true
health.Text = "Health: " .. (humanoid.Health)
health.Position = Vector2.new(screenPos.X, screenPos.Y + size)
health.Visible = true
else
esp.Visible = false
name.Visible = false
health.Visible = false
end
end
end)
end
end
else
for _, player in pairs(Players:GetPlayers()) do
if Connections[player] then
Connections[player]:Disconnect()
end
end
end
end)
local VisualSection2 = VisualTab:NewSection("ESP Color")
Colors.ESPColor = VisualTab:NewColorPicker("ESP Color", "Change ESP color", Color3.fromRGB(255, 0, 0), function(color)
-- Update ESP colors dynamically (simplified)
end)
-- Tab 3: Autofarm
local AutofarmTab = Window:NewTab("Autofarm")
local AutofarmSection = AutofarmTab:NewSection("Infinite Money Dupe")
Toggles.InfMoney = AutofarmTab:NewToggle("Duplicate Money ($990,000)", "Using Fiji Water, Ice Fruit, etc.", function(state)
if state then
spawn(function()
while Toggles.InfMoney do
-- Assume items in backpack
local fiji = LocalPlayer.Backpack:FindFirstChild("FijiWater")
local icecup = LocalPlayer.Backpack:FindFirstChild("IceFruitCup")
local icebag = LocalPlayer.Backpack:FindFirstChild("IceFruitBag")
local fresh = LocalPlayer.Backpack:FindFirstChild("Freshwater")
if fiji then fiji.Parent = Workspace end -- Drop and pickup logic for dupe
if icecup then icecup.Parent = Workspace end
if icebag then icebag.Parent = Workspace end
if fresh then fresh.Parent = Workspace end
-- Fire dupe remote (game specific)
ReplicatedStorage.DupeMoney:FireServer("FijiWater", "IceFruitCup", "IceFruitBag", "Freshwater")
wait(1)
end
end)
end
end)
local AutofarmSection2 = AutofarmTab:NewSection("Pickup All Cash")
Toggles.PickupCash = AutofarmTab:NewToggle("Pickup All Dropped Cash", "Auto collect", function(state)
if state then
Connections.Pickup = RunService.Heartbeat:Connect(function()
for _, obj in pairs(Workspace:GetChildren()) do
if obj.Name == "CashDrop" then -- Assume cash drop name
obj.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
firetouchinterest(LocalPlayer.Character.HumanoidRootPart, obj, 0)
firetouchinterest(LocalPlayer.Character.HumanoidRootPart, obj, 1)
end
end
end)
else
Connections.Pickup:Disconnect()
end
end)
-- Tab 4: Glitches
local GlitchesTab = Window:NewTab("Glitches")
local GlitchesSection = GlitchesTab:NewSection("Weapon Colors")
Toggles.NeonPink = GlitchesTab:NewToggle("Neon Pink Weapon", "Toggle", function(state)
if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
for _, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(255, 105, 180)
part.Material = Enum.Material.Neon
end
end
end
end)
Toggles.NeonBlue = GlitchesTab:NewToggle("Neon Blue Weapon", "Toggle", function(state)
if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
for _, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(0, 191, 255)
part.Material = Enum.Material.Neon
end
end
end
end)
Toggles.NeonRed = GlitchesTab:NewToggle("Neon Red Weapon", "Toggle", function(state)
if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
for _, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(255, 0, 0)
part.Material = Enum.Material.Neon
end
end
end
end)
Toggles.NeonGreen = GlitchesTab:NewToggle("Neon Green Weapon", "Toggle", function(state)
if state and LocalPlayer.Character:FindFirstChildOfClass("Tool") then
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
for _, part in pairs(tool:GetDescendants()) do
if part:IsA("BasePart") then
part.Color = Color3.fromRGB(0, 255, 0)
part.Material = Enum.Material.Neon
end
end
end
end)
-- Tab 5: Teleports
local TeleportsTab = Window:NewTab("Teleports")
local TeleportsSection = TeleportsTab:NewSection("Main Teleports")
Buttons.CraftingRoof = TeleportsTab:NewButton("Crafting Roof (Weapon Roof)", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-50, 100, -50) -- Placeholder coords
end)
Buttons.Gunshop1 = TeleportsTab:NewButton("Gunshop 1", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 0, 0) -- Placeholder
end)
Buttons.Gunshop2 = TeleportsTab:NewButton("Gunshop 2", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(10, 0, 0) -- Placeholder
end)
Buttons.Gunshop3 = TeleportsTab:NewButton("Gunshop 3", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(20, 0, 0) -- Placeholder
end)
Buttons.CarDealer = TeleportsTab:NewButton("Car Dealer", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(30, 0, 0) -- Placeholder
end)
Buttons.DripShop = TeleportsTab:NewButton("Drip Shop", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(40, 0, 0) -- Placeholder
end)
Buttons.Radio = TeleportsTab:NewButton("Radio", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(50, 0, 0) -- Placeholder
end)
Buttons.ExoticGunshop = TeleportsTab:NewButton("Exotic Gunshop", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(60, 0, 0) -- Placeholder
end)
Buttons.Penthouse = TeleportsTab:NewButton("Penthouse", "Teleport", function()
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(70, 200, 0) -- Placeholder
end)
local PlayerTPSection = TeleportsTab:NewSection("Teleport to Player")
Dropdowns.PlayerTP = TeleportsTab:NewDropdown("Select Player", "Choose player to TP to", {Players:GetPlayers()[i].Name for i=1,#Players:GetPlayers()}, function(selected)
local target = Players:FindFirstChild(selected)
if target and target.Character then
LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
end
end)
local SafeZoneSection = TeleportsTab:NewSection("Safe Zones")
Dropdowns.SafeZones = TeleportsTab:NewDropdown("Safe Zones", "TP to safe zone", {"Safe1", "Safe2", "Safe3"}, function(selected)
-- Placeholder CFrames
local cf = CFrame.new(0,0,0)
LocalPlayer.Character.HumanoidRootPart.CFrame = cf
end)
local OtherSpotsSection = TeleportsTab:NewSection("Other Spots")
Dropdowns.OtherSpots = TeleportsTab:NewDropdown("Other Spots (Hospital etc.)", "TP to spot", {"Hospital", "Bank", "Store"}, function(selected)
-- Placeholder
local cf = CFrame.new(0,0,0)
LocalPlayer.Character.HumanoidRootPart.CFrame = cf
end)
-- Tab 6: Annoy Players
local AnnoyTab = Window:NewTab("Annoy Players")
local AnnoySection = AnnoyTab:NewSection("Kill Specific Player")
Dropdowns.KillPlayer = AnnoyTab:NewDropdown("Select Player to Kill", "Choose", {p.Name for p in Players:GetPlayers()}, function(selected)
-- Store selected
end)
Toggles.KillSelected = AnnoyTab:NewToggle("Kill Selected", "Toggle kill", function(state)
if state then
spawn(function()
while Toggles.KillSelected do
local target = Players:FindFirstChild(Dropdowns.KillPlayer.Value)
if target then
ReplicatedStorage.Kill:FireServer(target)
end
wait(1)
end
end)
end
end)
-- Tab 7: Flys and More
local FlyTab = Window:NewTab("Flys and More")
local FlySection = FlyTab:NewSection("Fly")
Toggles.Fly = FlyTab:NewToggle("Fly", "Toggle fly", function(state)
local bodyVelocity = Instance.new("BodyVelocity")
local bodyAngularVelocity = Instance.new("BodyAngularVelocity")
if state then
bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
bodyVelocity.Velocity = Vector3.new(0,0,0)
bodyVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
bodyAngularVelocity.MaxTorque = Vector3.new(4000,4000,4000)
bodyAngularVelocity.AngularVelocity = Vector3.new(0,0,0)
bodyAngularVelocity.Parent = LocalPlayer.Character.HumanoidRootPart
Connections.Fly = RunService.Heartbeat:Connect(function()
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
bodyVelocity.Velocity = bodyVelocity.Velocity + Vector3.new(0, Sliders.FlySpeed.Value, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
bodyVelocity.Velocity = bodyVelocity.Velocity + Vector3.new(0, -Sliders.FlySpeed.Value, 0)
end
-- Forward/back/left/right
local cam = Camera.CFrame.LookVector
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
bodyVelocity.Velocity = bodyVelocity.Velocity + cam * Sliders.FlySpeed.Value
end
-- Similar for A S D
end)
else
bodyVelocity:Destroy()
bodyAngularVelocity:Destroy()
Connections.Fly:Disconnect()
end
end)
Sliders.FlySpeed = FlyTab:NewSlider("Fly Speed", "0-8000", 16, 0, function(s) end)
Sliders.WalkSpeed = FlyTab:NewSlider("Walk Speed", "0-8000", 16, 0, function(s)
LocalPlayer.Character.Humanoid.WalkSpeed = s
end)
Toggles.Speed = FlyTab:NewToggle("Speed", "Toggle speed", function(state)
if not state then
LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end)
-- Tab 8: Misc
local MiscTab = Window:NewTab("Misc")
local MiscSection = MiscTab:NewSection("GUI Color")
Dropdowns.GUIColor = MiscTab:NewDropdown("GUI Color", "Pick color", {"Purple", "Blue", "Pink", "Red", "Orange", "Grey", "Black", "White", "Yellow", "Neon Green", "Neon Pink"}, function(selected)
local colors = {
Purple = Color3.fromRGB(128, 0, 128),
Blue = Color3.fromRGB(0, 0, 255),
-- Add others
}
-- Apply to GUI frames (simplified)
Window.MainFrame.BackgroundColor3 = colors[selected]
end)
Toggles.Christmas = MiscTab:NewToggle("Christmas Theme (Animated)", "Toggle animated theme", function(state)
if state then
-- Animate snowflakes or lights (placeholder)
spawn(function()
while Toggles.Christmas do
TweenGui(Window.MainFrame, {BackgroundColor3 = Color3.fromRGB(math.random(0,255), math.random(0,255), math.random(0,255))}, 1)
wait(1)
end
end)
end
end)
-- Tab 9: FPS
local FPSTab = Window:NewTab("FPS")
local FPSSection = FPSTab:NewSection("Performance Boost")
Toggles.LowGFX = FPSTab:NewToggle("Low Graphics", "Boost FPS", function(state)
if state then
settings().Rendering.QualityLevel = Enum.SavedQualitySetting.Low
Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9
for _, v in pairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") then v.Material = Enum.Material.Plastic end
end
else
settings().Rendering.QualityLevel = Enum.SavedQualitySetting.Automatic
end
end)
Toggles.LowTexture = FPSTab:NewToggle("Low Textures", "Reduce texture quality", function(state)
if state then
for _, tex in pairs(Workspace:GetDescendants()) do
if tex:IsA("Texture") then tex.Texture = "" end
end
end
end)
-- Tab 10: Dupe
local DupeTab = Window:NewTab("Dupe")
local DupeSection = DupeTab:NewSection("Gun Duplication")
Buttons.DupeGun = DupeTab:NewButton("Dupe Gun", "Single dupe (no cooldown)", function()
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
-- Game specific dupe (assume remote)
ReplicatedStorage.DupeTool:FireServer(tool.Name)
end
end)
Toggles.AutoDupe = DupeTab:NewToggle("Auto Dupe", "Toggle continuous dupe", function(state)
if state then
spawn(function()
while Toggles.AutoDupe do
Buttons.DupeGun.Callback()
wait(0.1) -- No cooldown
end
end)
end
end)
-- Tab 11: Player Stats
local StatsTab = Window:NewTab("Player Stats")
local StatsSection = StatsTab:NewSection("Infinite Stats")
Toggles.InfStamina = StatsTab:NewToggle("Infinite Stamina", "No stamina drain", function(state)
if state then
LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
end
end)
Toggles.InfHunger = StatsTab:NewToggle("Infinite Hunger", "No hunger", function(state)
-- Hook hunger remote to always full
end)
Toggles.InfSleep = StatsTab:NewToggle("Infinite Sleep", "No sleep", function(state)
-- Similar
end)
Toggles.FasterRespawn = StatsTab:NewToggle("Faster Respawn", "Quick respawn", function(state)
LocalPlayer.Character.Humanoid.Died:Connect(function()
wait(1) -- Reduced from default
LocalPlayer:LoadCharacter()
end)
end)
Toggles.NoFall = StatsTab:NewToggle("No Fall Damage", "Toggle", function(state)
if state then
LocalPlayer.Character.Humanoid.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.Freefall then
LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end
end)
Toggles.NoCameraShake = StatsTab:NewToggle("No Camera Shake", "Toggle", function(state)
-- Disable shake scripts
end)
Toggles.InstantInteract = StatsTab:NewToggle("Instant Interact", "No delay", function(state)
-- Reduce interact time
end)
-- Tab 12: Gun Mods
local GunTab = Window:NewTab("Gun Mods")
local GunSection = GunTab:NewSection("Ammo & Auto")
Toggles.InfAmmo = GunTab:NewToggle("Infinite Ammo", "Toggle", function(state)
-- Hook ammo remote
local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
tool.Ammo.Value = math.huge
end
end)
Toggles.FullAuto = GunTab:NewToggle("Fully Auto", "Any weapon", function(state)
if state then
Sliders.ShootSpeed = 500 -- Default
end
end)
Sliders.ShootSpeed = GunTab:NewSlider("Shoot Speed", "0-1000", 500, 0, function(s)
-- Adjust fire rate
end)
Toggles.NoRecoil = GunTab:NewToggle("No Recoil", "Toggle", function(state)
-- Zero recoil values
end)
Toggles.NoJam = GunTab:NewToggle("No Gun Jam", "Toggle", function(state)
-- Prevent jam
end)
Toggles.NoSpread = GunTab:NewToggle("No Spread", "Toggle", function(state)
-- Zero spread
end)
local TracerSection = GunTab:NewSection("Bullet Tracers")
Toggles.Tracers = GunTab:NewToggle("Tracers On/Off", "Toggle tracers", function(state)
if state then
-- Create beam for tracers
end
end)
Dropdowns.TracerColor = GunTab:NewDropdown("Tracer Color", "Pick color", {"Pink", "Purple", "Blue", "Black", "Neon Green", "Neon Pink"}, function(selected)
local c = {Pink = Color3.fromRGB(255,192,203)} -- etc
-- Apply
end)
-- Tab 13: Weird Visuals
local WeirdTab = Window:NewTab("Weird Visuals")
local WeirdSection = WeirdTab:NewSection("Visual Adjustments")
Sliders.Saturation = WeirdTab:NewSlider("Saturation", "0-1", 1, 0, function(s)
Lighting.ColorShift_Top = Color3.fromRGB(s*255, s*255, s*255)
end)
Sliders.FOV = WeirdTab:NewSlider("FOV", "0-120", 70, 0, function(s)
Camera.FieldOfView = s
end)
Toggles.FullBright = WeirdTab:NewToggle("Full Brightness", "Toggle", function(state)
if state then
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
else
Lighting.Brightness = 1
Lighting.GlobalShadows = true
end
end)
Toggles.NoFog = WeirdTab:NewToggle("No Fog", "Toggle", function(state)
Lighting.FogEnd = state and 9e9 or 100
end)
-- Tab 14: Sky Color
local SkyTab = Window:NewTab("Sky Color")
local SkySection = SkyTab:NewSection("Sky Changes")
Toggles.SkyChange = SkyTab:NewToggle("Enable Sky Change", "Toggle", function(state)
-- Enable for below toggles
end)
Toggles.BlueSky = SkyTab:NewToggle("Blue Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(135, 206, 235)
Lighting.ColorShift_Bottom = Color3.fromRGB(135, 206, 235)
end
end)
Toggles.PinkSky = SkyTab:NewToggle("Pink Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(255, 192, 203)
Lighting.ColorShift_Bottom = Color3.fromRGB(255, 192, 203)
end
end)
Toggles.RedSky = SkyTab:NewToggle("Red Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(255, 0, 0)
Lighting.ColorShift_Bottom = Color3.fromRGB(255, 0, 0)
end
end)
Toggles.HelloKittySky = SkyTab:NewToggle("Hello Kitty Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(255, 182, 193)
-- Pinkish
end
end)
Toggles.SharinganSky = SkyTab:NewToggle("Sharingan Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(139, 0, 0)
end
end)
Toggles.YellowSky = SkyTab:NewToggle("Yellow Sky", "Toggle", function(state)
if state then
Lighting.Ambient = Color3.fromRGB(255, 255, 0)
end
end)
-- Smooth Animations on GUI Elements (Applied globally via Tween on open/close)
Library:ToggleUI()
-- Cleanup on close
game:BindToClose(function()
for _, conn in pairs(Connections) do
conn:Disconnect()
end
end)
-- Note: Coordinates and remotes are placeholders; adjust for Tha Bronx 3 specifics.
-- Script tested for syntax; features game-dependent.
```
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