if not getgenv().Nebula then
Nebula =
loadstring(game:HttpGet("https://[Log in to view URL]"))({
["Developer-Mode"] = true,
["Anti-Cheat"] = {
["Spoof"] = {
["Position"] = false,
["CFrame"] = false,
["WalkSpeed"] = true,
["JumpPower"] = true,
["Gravity"] = true,
},
["Disable-Connections"] = {
["DescendantAdded"] = true,
["ChildAdded"] = true,
["ChildRemoved"] = true,
["DescendantRemoving"] = true,
["WalkSpeed"] = true,
["JumpPower"] = true,
},
},
})
end
local defaults = {
WalkSpeed = Nebula.F:Humanoid().WalkSpeed,
JumpPower = Nebula.F:Humanoid().JumpPower,
Gravity = Nebula.Workspace.Gravity,
}
local Settings = {
Aimbot = {
Range = 1000,
FOV = 250,
ClosestMethod = "character",
WallCheck = true,
FriendCheck = true,
TeamCheck = true,
FOVCircle = nil,
AimingMethod = "smooth",
MagPrediction = false,
GravityPrediction = true,
},
ESP = {
From = "bottom",
TeamCheck = true,
FriendCheck = true,
Color = Color3.fromRGB(255, 0, 0),
},
InfiniteJump = {
Enabled = false,
},
}
local function CreateFOV()
local Circle = Drawing.new("Circle")
Circle.Radius = Settings.Aimbot.FOV
Circle.Thickness = 1
Circle.NumSides = 32
Circle.Visible = true
Circle.Color = Color3.fromRGB(255, 255, 255)
Settings.Aimbot.FOVCircle = Circle
end
local function UpdateFOV()
if not Settings.Aimbot.FOVCircle then
CreateFOV()
end
local Circle = Settings.Aimbot.FOVCircle
Circle.Position = Vector2.new(Nebula.Mouse.X, Nebula.Mouse.Y)
Circle.Radius = Settings.Aimbot.FOV
end
local function DestroyFOV()
if Settings.Aimbot.FOVCircle then
Settings.Aimbot.FOVCircle:Destroy()
Settings.Aimbot.FOVCircle = nil
end
end
local function Aimbot()
local Closest = Nebula.F:GetClosest(
Settings.Aimbot.TeamCheck,
Settings.Aimbot.FriendCheck,
Settings.Aimbot.WallCheck,
Settings.Aimbot.ClosestMethod,
Settings.Aimbot.FOV,
Settings.Aimbot.Range
)
if Closest then
local Head = Closest.Character.Head
local AimAt = Head.Position
if Settings.Aimbot.MagPrediction then
AimAt = AimAt + Head.Velocity / (Nebula.F:Root().Position - AimAt).Magnitude
end
if Settings.Aimbot.AimingMethod == "snap" then
Nebula.Camera.CFrame = CFrame.new(Nebula.Camera.CFrame.Position, Closest.Character.Head.Position)
else
local Delay = (Nebula.Camera.CFrame.Position - Closest.Character.Head.Position).Magnitude
local Tween = Nebula.Tween:Create(
Nebula.Camera,
TweenInfo.new(Delay / 400),
{ CFrame = CFrame.new(Nebula.Camera.CFrame.Position, Closest.Character.Head.Position) }
)
Tween:Play()
end
end
end
local Tracers = {}
local function ESP()
for i, v in pairs(Nebula.Players:GetPlayers()) do
if v ~= Nebula.LocalPlayer then
local CanContinue = true
if Settings.ESP.FriendCheck and Nebula.LocalPlayer:IsFriendsWith(v.UserId) then
CanContinue = false
end
if Settings.ESP.TeamCheck and v.Team == Nebula.LocalPlayer.Team and CanContinue then
CanContinue = false
end
if CanContinue then -- i know pretty much all of this is bad practice but i made this part in a rush
local Tracer = Nebula.ESP:CreateTracer(Settings.ESP.Color)
pcall(function()
Nebula.ESP:UpdateTracer(Tracer, Settings.ESP.From, v)
Nebula.RunService.RenderStepped:Wait()
end)
Tracer:Destroy()
end
end
end
end
local function Noclip()
local Character = Nebula.F:Character()()
for i, v in pairs(Character:GetChildren()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
local function Jump()
local Humanoid = Nebula.F:Humanoid()
Humanoid.Jump = true
end
local function Spin(int)
local Root = Nebula.F:Root()
local Bodythrust = Root:FindFirstChildOfClass("BodyThrust")
if int > 1 then
if not Bodythrust then
Bodythrust = Instance.new("BodyThrust")
end
Bodythrust.Parent = Root
Bodythrust.Location = Root.Position
Bodythrust.Force = Vector3.new(int, 0, 0)
else
if Bodythrust then
Bodythrust:Destroy()
end
end
end
Nebula.UserInput.JumpRequest:Connect(function()
if Settings.InfiniteJump.Enabled then
Nebula.F:Humanoid():ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
local AimbotLoop = Nebula.L:CreateLoop(Aimbot)
local FOVLoop = Nebula.L:CreateLoop(UpdateFOV, CreateFOV, DestroyFOV)
local ESPLoop = Nebula.L:CreateLoop(ESP)
local NoclipLoop = Nebula.L:CreateLoop(Noclip)
local BhopLoop = Nebula.L:CreateLoop(Jump)
local Rayfield = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Window = Rayfield:CreateWindow({
Name = "Aimbot | By XybName",
LoadingTitle = "Loading Aimbot | By XybName ...",
LoadingSubtitle = "by XybName",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub",
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD.
RememberJoins = true, -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Sirius Hub",
Subtitle = "Key System",
Note = "Join the discord (discord.gg/sirius)",
FileName = "SiriusKey",
SaveKey = true,
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = "Hello",
},
})
local Tab = Window:CreateTab("Aimbot")
local Section = Tab:CreateSection("Configure")
local Keybind = Tab:CreateKeybind({
Name = "Enable",
CurrentKeybind = "Q",
HoldToInteract = false,
Flag = "Keybind1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
AimbotLoop:Toggle()
end,
})
local Toggle = Tab:CreateToggle({
Name = "See FOV",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
FOVLoop:Toggle()
end,
})
local Slider = Tab:CreateSlider({
Name = "FOV",
Range = { 50, 1000 },
Increment = 10,
Suffix = "Pixels",
CurrentValue = 250,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.Aimbot.FOV = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Range",
Range = { 0, 1000 },
Increment = 10,
Suffix = "Studs",
CurrentValue = 1000,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.Aimbot.Range = Value
end,
})
local Dropdown = Tab:CreateDropdown({
Name = "Closest Method",
Options = { "character", "cursor" },
CurrentOption = "character",
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
Settings.Aimbot.ClosestMethod = Option
end,
})
local Dropdown = Tab:CreateDropdown({
Name = "Aiming Method",
Options = { "smooth", "snap" },
CurrentOption = "smooth",
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
Settings.Aimbot.AimingMethod = Option
end,
})
local Toggle = Tab:CreateToggle({
Name = "Team Check",
CurrentValue = true,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.Aimbot.TeamCheck = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Friend Check",
CurrentValue = true,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.Aimbot.FriendCheck = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Wall Check",
CurrentValue = true,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.Aimbot.WallCheck = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Magnitude Prediction",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.Aimbot.MagPrediction = Value
end,
})
local Tab = Window:CreateTab("ESP")
local Section = Tab:CreateSection("Tracers")
local Toggle = Tab:CreateToggle({
Name = "Enable",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
ESPLoop:Toggle()
end,
})
local Toggle = Tab:CreateToggle({
Name = "Team Check",
CurrentValue = true,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.ESP.TeamCheck = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Friend Check",
CurrentValue = true,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.ESP.FriendCheck = Value
end,
})
local ColorPicker = Tab:CreateColorPicker({
Name = "Color",
Color = Color3.fromRGB(255, 0, 0),
Flag = "ColorPicker1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.ESP.Color = Value
end,
})
local Tab = Window:CreateTab("Character")
local Section = Tab:CreateSection("Sliders")
local current = defaults
current.SpinBot = 0
local function UpdateSliders()
local Humanoid = Nebula.F:Humanoid()
Humanoid.WalkSpeed = current.WalkSpeed
Humanoid.JumpPower = current.JumpPower
Nebula.Workspace.Gravity = current.Gravity
Spin(current.Spinbot)
end
local UpdateLoop = Nebula.L:CreateLoop(UpdateSliders)
local Slider = Tab:CreateSlider({
Name = "Walk Speed",
Range = { math.round(defaults.WalkSpeed), math.round(defaults.WalkSpeed * 20) },
Increment = math.round(defaults.WalkSpeed),
Suffix = "Studs / Second",
CurrentValue = math.round(defaults.WalkSpeed),
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
current.WalkSpeed = Value
Nebula.F:Humanoid().WalkSpeed = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Jump Power",
Range = { math.round(defaults.JumpPower), math.round(defaults.JumpPower * 5) },
Increment = math.round(defaults.JumpPower),
Suffix = "Jumping Power",
CurrentValue = math.round(defaults.JumpPower),
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
current.JumpPower = Value
Nebula.F:Humanoid().JumpPower = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Gravity",
Range = { 0, math.round(math.abs(defaults.Gravity) * 10) },
Increment = math.round(defaults.Gravity),
Suffix = "Gravity Power",
CurrentValue = math.round(defaults.Gravity),
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
current.Gravity = Value
Nebula.Workspace.Gravity = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Spin Bot",
Range = { 0, 150 },
Increment = 10,
Suffix = "Spin Speed",
CurrentValue = 0,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Spin(Value)
current.Spinbot = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Loop Sliders",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
UpdateLoop:Toggle()
end,
})
local Section = Tab:CreateSection("Other")
local Toggle = Tab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Settings.InfiniteJump.Enabled = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Noclip",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
NoclipLoop:Toggle()
end,
})
local Toggle = Tab:CreateToggle({
Name = "Bhop",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
BhopLoop:Toggle()
end,
})
local Tab = Window:CreateTab("Misc")
local Section = Tab:CreateSection("Servers")
local Button = Tab:CreateButton({
Name = "Serverhop",
Callback = function()
Nebula.F:Serverhop()
end,
})
local Button = Tab:CreateButton({
Name = "Rejoin",
Callback = function()
queue =
"loadstring(game:HttpGet('https://[Log in to view URL]'))("
queue = queue .. "{['Developer-Mode'] = false, ['Anti-Cheat'] = false})"
local qot = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
qot(queue)
Nebula.LocalPlayer:Kick("Rejoining")
Nebula.Teleport:Teleport(game.PlaceId, Nebula.LocalPlayer, game.JobId)
end,
})
local Section = Tab:CreateSection("Convenience")
local Toggle = Tab:CreateToggle({
Name = "Anti Idle",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Nebula.F:AntiIdle(Value)
end,
})
local Slider = Tab:CreateSlider({
Name = "FPS Cap",
Range = { 30, 240 },
Increment = 10,
Suffix = "Frames Per Second",
CurrentValue = 60,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
setfpscap(Value)
end,
})
local Toggle = Tab:CreateToggle({
Name = "Reduced Lag",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Nebula.Workspace.StreamingEnabled = not Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Rendering Enabled",
CurrentValue = true,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
Nebula.RunService:Set3dRenderingEnabled(Value)
end,
})
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