local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "⚽blade ball hub",
LoadingTitle = "blade ball script",
LoadingSubtitle = "by joudizer",
ConfigurationSaving = {
Enabled =false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "blade ball hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "script executed",
Content = "best gui",
Duration = 4.5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "auto parry",
Callback = function()
local lp = game.Players.LocalPlayer
local animationInfo = {}
function getInfo(id)
local success, info = pcall(function()
return game:GetService("MarketplaceService"):GetProductInfo(id)
end)
if success then
return info
end
return {Name=''}
end
function block(player)
keypress(0x46)
wait()
keyrelease(0x46)
end
local AnimNames = {
'Slash',
'Swing',
'Sword'
}
function playerAdded(v)
local function charadded(char)
local humanoid = char:WaitForChild("Humanoid", 5)
if humanoid then
humanoid.AnimationPlayed:Connect(function(track)
local info = animationInfo[track.Animation.AnimationId]
if not info then
info = getInfo(tonumber(track.Animation.AnimationId:match("%d+")))
animationInfo[track.Animation.AnimationId] = info
end
if (lp.Character and lp.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Head")) then
local mag = (v.Character.Head.Position - lp.Character.Head.Position).Magnitude
if mag < 14 then
for _, animName in pairs(AnimNames) do
if info.Name:match(animName) then
pcall(block, v)
end
end
end
end
end)
end
end
if v.Character then
charadded(v.Character)
end
v.CharacterAdded:Connect(charadded)
end
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= lp then
playerAdded(v)
end
end
game.Players.PlayerAdded:Connect(playerAdded)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed slider",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "Select area",
Options = {"spawn","battle area"},
CurrentOption = {"spawn"},
MultipleOptions = false,
Flag = "Teleport", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
print(option)
end,
})
local TeleportTab = Window:CreateTab("Teleport", nil) -- Title, Image
local Section = TeleportTab:CreateSection("spawn")
local Button = TeleportTab:CreateButton({
Name = "spawn",
Callback = function()
print(spawn)
end,
})
local Button = Tab:CreateButton({
Name = "batlle area",
Callback = function()
print(battle area)
end,
})
local miscTab = Window:CreateTab("misc", nil) -- Title, Image
local Section = miscTab:CreateSection("spawn")
local Toggle = miscTab:CreateToggle({
Name = "inf jump",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local infjmp = true
game:GetService("UserInputService").jumpRequest:Connect(function()
if infjmp then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass"Humanoid":ChangeState("Jumping")
end
end)
end,
})
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