local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()

local Window = Rayfield:CreateWindow({
   Name = "PetSimScriptHub",
   Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
   LoadingTitle = "Pet Simulator Script hub made using Rayfield interface.",
   LoadingSubtitle = "by Cloaked's Scripts",
   Theme = "AmberGlow", -- Check https://[Log in to view URL]

   DisableRayfieldPrompts = false,
   DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface

   ConfigurationSaving = {
      Enabled = false,
      FolderName = nil, -- Create a custom folder for your hub/game
      FileName = "PetSimOneScriptHub"
   },

   Discord = {
      Enabled = True, -- Prompt the user to join your Discord server if their executor supports it
      Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
      RememberJoins = false -- Set this to false to make them join the discord every time they load it up
   },

   KeySystem = false, -- Set this to true to use our key system
   KeySettings = {
      Title = "Untitled",
      Subtitle = "Key System",
      Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
      FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
      SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
      GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
      Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
   }
})

local PlayerTab = Window:CreateTab("Player", nil) -- Title, Image

Rayfield:Notify({
   Title = "Successfully Executed Script.",
   Content = "Make sure to join the discord (in the misc tab) for future updates and countless scripts!",
   Duration = 5,
   Image = nil,
})

local Slider = PlayerTab:CreateSlider({
   Name = "Walkspeed",
   Range = {0, 2500},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
   end,
})

local Slider = PlayerTab:CreateSlider({
   Name = "JumpPower",
   Range = {0, 2500},
   Increment = 1,
   Suffix = "JumpPower",
   CurrentValue = 50,
   Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
        game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
   end,
})

local TeleportsTab = Window:CreateTab("Teleports🏝️", nil) -- Title, Image

local Button = TeleportsTab:CreateButton({
   Name = "Spawn",
   Callback = function()
local teleportPart = script.Parent
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(536.137939, -36.409977, 886.542542))

teleportPart.Touched:Connect(function(hit)
	local character = hit.Parent
	local humanoidRoot = character:FindFirstChild("HumanoidRootPart")
	
	if humanoidRoot then
		humanoidRoot.CFrame = CFrame.new(teleportPosition)
	end
end)

   end,
})

local Button = TeleportsTab:CreateButton({
   Name = "Area1",
   Callback = function()
local teleportPart = script.Parent
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(13, -37, 885))

teleportPart.Touched:Connect(function(hit)
	local character = hit.Parent
	local humanoidRoot = character:FindFirstChild("HumanoidRootPart")
	
	if humanoidRoot then
		humanoidRoot.CFrame = CFrame.new(teleportPosition)
	end
end)

   end,
})

local Button = TeleportsTab:CreateButton({
   Name = "Area2",
   Callback = function()
local teleportPart = script.Parent
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-500, -37, 885))

teleportPart.Touched:Connect(function(hit)
	local character = hit.Parent
	local humanoidRoot = character:FindFirstChild("HumanoidRootPart")
	
	if humanoidRoot then
		humanoidRoot.CFrame = CFrame.new(teleportPosition)
	end
end)

   end,
})

local Button = TeleportsTab:CreateButton({
   Name = "Area3",
   Callback = function()
            local teleportPart = script.Parent
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-760, -37, 885))

teleportPart.Touched:Connect(function(hit)
	local character = hit.Parent
	local humanoidRoot = character:FindFirstChild("HumanoidRootPart")
	
	if humanoidRoot then
		humanoidRoot.CFrame = CFrame.new(teleportPosition)
	end
end)

   end,
})

local Button = TeleportsTab:CreateButton({
   Name = "Area4",
   Callback = function()
local teleportPart = script.Parent
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1160, -37, 885))

teleportPart.Touched:Connect(function(hit)
	local character = hit.Parent
	local humanoidRoot = character:FindFirstChild("HumanoidRootPart")
	
	if humanoidRoot then
		humanoidRoot.CFrame = CFrame.new(teleportPosition)
	end
end)

   end,
})

local Button = TeleportsTab:CreateButton({
   Name = "Area5",
   Callback = function()
local teleportPart = script.Parent
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1500, -37, 885))

teleportPart.Touched:Connect(function(hit)
	local character = hit.Parent
	local humanoidRoot = character:FindFirstChild("HumanoidRootPart")
	
	if humanoidRoot then
		humanoidRoot.CFrame = CFrame.new(teleportPosition)
	end
end)
   end,
})

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