local game = game
local GetService = game.GetService
if (not game.IsLoaded(game)) then
local Loaded = game.Loaded
Loaded.Wait(Loaded);
wait(1.5)
end
local Notification = loadstring(game:HttpGet("https://[Log in to view URL]"))();
local Notify = Notification.Notify;
local CustomFunctionSupport = isfile and isfolder and writefile and readfile and listfiles
local FileSupport = isfile and isfolder and writefile and readfile
if FileSupport then
if not isfolder('Nameless-Admin') then
makefolder('Nameless-Admin')
end
if not isfolder('Nameless-Admin/Plugins') then
makefolder('Nameless-Admin/Plugins')
end
if not isfile("Nameless-Admin/Prefix.txt") then
writefile("Nameless-Admin/Prefix.txt", ';')
else
end
end
local opt = {
prefix = readfile("Nameless-Admin/Prefix.txt", ';'), -- If player's executor has the custom file function support it reads the prefix file to get prefix
tupleSeparator = ',', -- ;ff me,others,all | ;ff me/others/all
ui = { -- never did anything with this
},
keybinds = { -- never did anything with this
},
}
currentversion = 1.0
PlaceId, JobId = game.PlaceId, game.JobId
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local TeleportService = game:GetService("TeleportService")
local RunService2 = game:FindService("RunService")
local StarterGui = game:GetService("StarterGui")
local SoundService = game:GetService("SoundService")
sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop
local Player = game.Players.LocalPlayer
local IYLOADED = false -- This is used for the ;iy command that executes infinite yield commands using this admin command script (BTW)
local Humanoid = Character and Character:FindFirstChildWhichIsA("Humanoid") or false
local Character = game.Players.LocalPlayer.Character
local Clicked = true
_G.Spam = false
view = false
anniblockspam = false
control = false
FakeLag = false
Loopvoid = false
Loopkill = false
Loopbring = false
Loopbanish = false
Loopvoid = false
Loopcuff = false
loopgrab = false
Loopstand = false
Looptornado = false
Loopmute = false
Loopglitch = false
Watch = false
local Admin = {}
local Offset = 10
local Rotation = 0
local Speed = 1
local Height = 2
local EditingPos = false
local Power = 50000
local Damping = 500
local Mode = 1
local NormalSpin = true
local localPlayer = Players.LocalPlayer
local LocalPlayer = Players.LocalPlayer
local character = localPlayer.Character
local mouse = localPlayer:GetMouse()
local camera = workspace.CurrentCamera
local camtype = camera.CameraType
local Commands, Aliases = {}, {}
player, plr, lp = localPlayer, localPlayer, localPlayer, localPlayer
localPlayer.CharacterAdded:Connect(function(c)
character = c
end)
local bringc = {}
commandcount = 0
cmd = {}
cmd.add = function(...)
local vars = {...}
local aliases, info, func = vars[1], vars[2], vars[3]
for i, cmdName in pairs(aliases) do
if i == 1 then
Commands[cmdName:lower()] = {func, info}
else
Aliases[cmdName:lower()] = {func, info}
end
end
commandcount = commandcount + 1
end
cmd.run = function(args)
local caller, arguments = args[1], args; table.remove(args, 1);
local success, msg = pcall(function()
if Commands[caller:lower()] then
Commands[caller:lower()][1](unpack(arguments))
elseif Aliases[caller:lower()] then
Aliases[caller:lower()][1](unpack(arguments))
end
end)
if not success then
end
end
lib = {}
lib.wrap = function(f)
return coroutine.wrap(f)()
end
wrap = lib.wrap
local wait = function(int)
if not int then int = 0 end
local t = tick()
repeat
RunService.Heartbeat:Wait(0)
until (tick() - t) >= int
return (tick() - t), t
end
function r15(plr)
if game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
return true
end
end
function getRoot(character)
local root = game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or game.Players.LocalPlayer.Character:FindFirstChild('Torso') or game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso')
return root
end
local getPlr = function(Name)
if Name:lower() == "random" then
return Players:GetPlayers()[math.random(#Players:GetPlayers())]
else
Name = Name:lower():gsub("%s", "")
for _, x in next, Players:GetPlayers() do
if x.Name:lower():match(Name) then
return x
elseif x.DisplayName:lower():match("^" .. Name) then
return x
end
end
end
end
plr = game.Players.LocalPlayer
COREGUI = game:GetService("CoreGui")
speaker = game.Players.LocalPlayer
char = plr.Character
RunService = game:GetService("RunService")
game:GetService('RunService').Stepped:connect(function()
if anniblockspam then
game.workspace.Tools.Chest_Invisibility_Cloak.Part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
if game.Players.LocalPlayer.Backpack:FindFirstChild("InvisibilityCloak") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.InvisibilityCloak)
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Handle.Mesh:Destroy()
end
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if (v:IsA("Tool")) then
v.Parent = workspace
end
end
end
end)
function mobilefly(speed)
local controlModule = require(game.Players.LocalPlayer.PlayerScripts:WaitForChild('PlayerModule'):WaitForChild("ControlModule"))
local bv = Instance.new("BodyVelocity")
bv.Name = "VelocityHandler"
bv.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bv.MaxForce = Vector3.new(0,0,0)
bv.Velocity = Vector3.new(0,0,0)
local bg = Instance.new("BodyGyro")
bg.Name = "GyroHandler"
bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
bg.P = 1000
bg.D = 50
local Signal1
Signal1 = game.Players.LocalPlayer.CharacterAdded:Connect(function(NewChar)
local bv = Instance.new("BodyVelocity")
bv.Name = "VelocityHandler"
bv.Parent = NewChar:WaitForChild("Humanoid").RootPart
bv.MaxForce = Vector3.new(0,0,0)
bv.Velocity = Vector3.new(0,0,0)
local bg = Instance.new("BodyGyro")
bg.Name = "GyroHandler"
bg.Parent = NewChar:WaitForChild("Humanoid").HumanoidRootPart
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
bg.P = 1000
bg.D = 50
end)
local camera = game.Workspace.CurrentCamera
local Signal2
Signal2 = game:GetService"RunService".RenderStepped:Connect(function()
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.RootPart and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce = Vector3.new(9e9,9e9,9e9)
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque = Vector3.new(9e9,9e9,9e9)
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame = camera.CoordinateFrame
local direction = controlModule:GetMoveVector()
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Vector3.new()
if direction.X > 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + camera.CFrame.RightVector*(direction.X*speed)
end
if direction.X < 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + camera.CFrame.RightVector*(direction.X*speed)
end
if direction.Z > 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - camera.CFrame.LookVector*(direction.Z*speed)
end
if direction.Z < 0 then
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - camera.CFrame.LookVector*(direction.Z*speed)
end
end
end)
end
end
function unmobilefly()
game.Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy()
game.Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy()
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
Signal1:Disconnect()
Signal2:Disconnect()
end
function x(v)
if v then
for _,i in pairs(workspace:GetDescendants()) do
if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid") and not i.Parent.Parent:FindFirstChild("Humanoid") then
i.LocalTransparencyModifier = 0.5
end
end
else
for _,i in pairs(workspace:GetDescendants()) do
if i:IsA("BasePart") and not i.Parent:FindFirstChild("Humanoid") and not i.Parent.Parent:FindFirstChild("Humanoid") then
i.LocalTransparencyModifier = 0
end
end
end
end
local function getChar()
return game.Players.LocalPlayer.Character
end
local function getBp()
return game.Players.LocalPlayer.Backpack
end
local cmdlp = game.Players.LocalPlayer
plr = cmdlp
workspace = game.workspace
cmdm = plr:GetMouse()
function sFLY(vfly)
FLYING = false
speedofthefly = 10
speedofthevfly = 10
while not cmdlp or not cmdlp.Character or not cmdlp.Character:FindFirstChild('HumanoidRootPart') or not cmdlp.Character:FindFirstChild('Humanoid') or not cmdm do
wait()
end
local T = cmdlp.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local SPEED = 0
local function FLY()
FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
while FLYING do
if not vfly then
cmdlp.Character:FindFirstChild("Humanoid").PlatformStand = true
end
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
wait()
end
CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
SPEED = 0
BG:destroy()
BV:destroy()
cmdlp.Character.Humanoid.PlatformStand = false
end)
end
cmdm.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
if vfly then
CONTROL.F = speedofthevfly
else
CONTROL.F = speedofthefly
end
elseif KEY:lower() == 's' then
if vfly then
CONTROL.B = - speedofthevfly
else
CONTROL.B = - speedofthefly
end
elseif KEY:lower() == 'a' then
if vfly then
CONTROL.L = - speedofthevfly
else
CONTROL.L = - speedofthefly
end
elseif KEY:lower() == 'd' then
if vfly then
CONTROL.R = speedofthevfly
else
CONTROL.R = speedofthefly
end
elseif KEY:lower() == 'y' then
if vfly then
CONTROL.Q = speedofthevfly*2
else
CONTROL.Q = speedofthefly*2
end
elseif KEY:lower() == 't' then
if vfly then
CONTROL.E = -speedofthevfly*2
else
CONTROL.E = -speedofthefly*2
end
end
end)
cmdm.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
elseif KEY:lower() == 'y' then
CONTROL.Q = 0
elseif KEY:lower() == 't' then
CONTROL.E = 0
end
end)
FLY()
end
local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool")
local function attachTool(tool,cf)
for i,v in pairs(tool:GetDescendants()) do
if not (v:IsA("BasePart") or v:IsA("Mesh") or v:IsA("SpecialMesh")) then
v:Destroy()
end
end
wait()
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
tool.Parent = getChar()
end
local nc = false
local ncLoop
ncLoop = game:GetService("RunService").Stepped:Connect(function()
if nc and getChar() ~= nil then
for _, v in pairs(getChar():GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide == true then
v.CanCollide = false
end
end
end
end)
local netsleepTargets = {}
local nsLoop
nsLoop = game:GetService("RunService").Stepped:Connect(function()
if #netsleepTargets == 0 then return end
for i,v in pairs(netsleepTargets) do
if v.Character then
for i,v in pairs(v.Character:GetChildren()) do
if v:IsA("BasePart") == false and v:IsA("Accessory") == false then continue end
if v:IsA("BasePart") then
sethiddenproperty(v,"NetworkIsSleeping",true)
elseif v:IsA("Accessory") and v:FindFirstChild("Handle") then
sethiddenproperty(v.Handle,"NetworkIsSleeping",true)
end
end
end
end
end)
function getTorso(x)
x = x or game.Players.LocalPlayer.Character
return x:FindFirstChild("Torso") or x:FindFirstChild("UpperTorso") or x:FindFirstChild("LowerTorso") or x:FindFirstChild("HumanoidRootPart")
end
function getRoot(char)
local rootPart = game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') or game.Players.LocalPlayer.Character:FindFirstChild('Torso') or game.Players.LocalPlayer.Character:FindFirstChild('UpperTorso')
return rootPart
end
local lp = game:GetService("Players").LocalPlayer
lib.lock = function(instance, par)
locks[instance] = true
instance.Parent = par or instance.Parent
instance.Name = "RightGrip"
end
lock = lib.lock
locks = {}
lib.find = function(t, v) -- mmmmmm
for i, e in pairs(t) do
if i == v or e == v then
return i
end
end
return nil
end
lib.parseText = function(text, watch)
local parsed = {}
if not text then return nil end
for arg in text:gmatch("[^" .. watch .. "]+") do
arg = arg:gsub("-", "%%-")
local pos = text:find(arg)
arg = arg:gsub("%%", "")
if pos then
local find = text:sub(pos - opt.prefix:len(), pos - 1)
if (find == opt.prefix and watch == opt.prefix) or watch ~= opt.prefix then
table.insert(parsed, arg)
end
else
table.insert(parsed, nil)
end
end
return parsed
end
lib.parseCommand = function(text)
wrap(function()
local commands = lib.parseText(text, opt.prefix)
for _, parsed in pairs(commands) do
local args = {}
for arg in parsed:gmatch("[^ ]+") do
table.insert(args, arg)
end
cmd.run(args)
end
end)
end
local connections = {}
lib.connect = function(name, connection) -- no :(
connections[name .. tostring(math.random(1000000, 9999999))] = connection
return connection
end
lib.disconnect = function(name)
for title, connection in pairs(connections) do
if title:find(name) == 1 then
connection:Disconnect()
end
end
end
m = math -- prepare for annoying and unnecessary tool grip math
rad = m.rad
clamp = m.clamp
sin = m.sin
tan = m.tan
cos = m.cos
argument = {}
argument.getPlayers = function(str)
local playerNames, players = lib.parseText(str, opt.tupleSeparator), {}
for _, arg in pairs(playerNames or {"me"}) do
arg = arg:lower()
local playerList = Players:GetPlayers()
if arg == "me" or arg == nil then
table.insert(players, localPlayer)
elseif arg == "all" then
for _, plr in pairs(playerList) do
table.insert(players, plr)
end
elseif arg == "others" then
for _, plr in pairs(playerList) do
if plr ~= localPlayer then
table.insert(players, plr)
end
end
elseif arg == "random" then
table.insert(players, playerList[math.random(1, #playerList)])
elseif arg:find("%%") == 1 then
local teamName = arg:sub(2)
for _, plr in pairs(playerList) do
if tostring(plr.Team):lower():find(teamName) == 1 then
table.insert(players, plr)
end
end
else
for _, plr in pairs(playerList) do
if plr.Name:lower():find(arg) == 1 or (plr.DisplayName and plr.DisplayName:lower():find(arg) == 1) or (tostring(plr.UserId):lower():find(arg) == 1) then
table.insert(players, plr)
end
end
end
end
return players
end
cmd.add({"script", "ls", "s", "run"}, {"script <source> (ls, s, run)", "Run the code requested"}, function(source)
loadstring(game:HttpGet(source))()
end)
cmd.add({"executor"}, {"executor", "Very simple executor"}, function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
cmd.add({"scripthub"}, {"scripthub", "Thanks to scriptblox api"}, function()
loadstring(game:HttpGet("https://[Log in to view URL]"))()
end)
cmd.add({"stand"}, {"stand <player>", "Makes a player your stand"}, function(...)
Username = (...)
local target = getPlr(Username)
local THumanoidPart
local plrtorso
local TargetCharacter = target.Character
if TargetCharacter:FindFirstChild("Torso") then
plrtorso = TargetCharacter.Torso
elseif TargetCharacter:FindFirstChild("UpperTorso") then
plrtorso = TargetCharacter.UpperTorso
end
local old = getChar().HumanoidRootPart.CFrame
local tool = getBp():FindFirstChildOfClass("Tool") or getChar():FindFirstChildOfClass("Tool")
if target == nil or tool == nil then return end
local attWeld = attachTool(tool,CFrame.new(0,0,0))
attachTool(tool,CFrame.new(0,0,0.2) * CFrame.Angles(math.rad(-90),0,0))
tool.Grip = plrtorso.CFrame
wait(0.07)
tool.Grip = CFrame.new(0, 3, -1)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,0)
firetouchinterest(target.Character.Humanoid.RootPart,tool.Handle,1)
wait(1.3)
end)
cmd.add({"httpget", "hl", "get"}, {"httpget <url> (hl, get)", "Run the contents of a given URL"}, function(url)
loadstring(game:HttpGet(url, true))()
end)
cmd.add({"lag"}, {"lag <player>", "Chat lag"}, function()
local Message = "a"
local Unicode = " "
Message = Message .. Unicode:rep(200 - #Message)
local SayMessageRequest = game:GetService("ReplicatedStorage"):FindFirstChild("SayMessageRequest", true)
for i = 1, 7 do
SayMessageRequest:FireServer(Message, "All")
end
if alreadyantilag == false then
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player.PlayerGui
local Chat = PlayerGui:FindFirstChild("Chat")
local MessageDisplay = Chat and Chat:FindFirstChild("Frame_MessageLogDisplay", true)
local Scroller = MessageDisplay and MessageDisplay:FindFirstChild("Scroller")
local Gsub = string.gsub
local Lower = string.lower
if not Scroller then return end
for _, x in next, Scroller:GetChildren() do
local MessageTextLabel = x:FindFirstChildWhichIsA("TextLabel")
if MessageTextLabel then
local Message = Gsub(MessageTextLabel.Text, "^%s+", "")
if Message:match(" ") then
x:Destroy()
end
end
end
local ChatAdded = Scroller.ChildAdded:Connect(function(x)
local MessageTextLabel = x:FindFirstChildWhichIsA("TextLabel")
local SenderTextButton = MessageTextLabel and MessageTextLabel:FindFirstChildWhichIsA("TextButton")
if MessageTextLabel and SenderTextButton then
repeat task.wait() until not MessageTextLabel.Text:match("__+")
local Message = Gsub(MessageTextLabel.Text, "^%s+", "")
if Message:match(" ") then
x:Destroy()
end
end
end)
alreadyantilag = true
else
end
end)
cmd.add({"chatlogs", "clogs"}, {"chatlogs (clogs)", "Open the chat logs"}, function()
gui.chatlogs()
end)
cmd.add({"godmode", "god"}, {"godmode (god)", "Makes you unable to be killed"}, function()
loadstring(game:HttpGet(('https://[Log in to view URL]'),true))()
end)
cmd.add({"commands", "cmds"}, {"commands (cmds)", "Open the command list"}, function()
gui.commands()
end)
cmd.add({"commandcount", "cc"}, {"commandcount (cc)", "Counds how many commands NA has"}, function()
Notify({
Description = "Fire-Admin currently has ".. commandcount .. " commands";
Title = "Fire-Admin";
Duration = 5;
});
end)
cmd.add({"punch"}, {"punch", "punch tool that flings"}, function()
loadstring(game:HttpGet("https://[Log in to view URL]",true))()
end)
-- UI
local ScreenGui = Instance.new("ScreenGui")
local TextClickButton = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = true
TextClickButton.Name = "NamelessAdminButton"
TextClickButton.Parent = ScreenGui
TextClickButton.BackgroundColor3 = Color3.fromRGB(4, 4, 4)
TextClickButton.BackgroundTransparency = 1.000
TextClickButton.Position = UDim2.new(0.418, 0,0, 0)
TextClickButton.Size = UDim2.new(0, 2, 0, 33)
TextClickButton.Font = Enum.Font.SourceSansBold
TextClickButton.Text = "Nameless Admin " .. currentversion .. ""
TextClickButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextClickButton.TextSize = 20.000
TextClickButton.TextWrapped = true
UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = TextClickButton
local function PZORYLB_fake_script() -- TextClickButton.LocalScript
local script = Instance.new('LocalScript', TextClickButton)
textclickbutton = script.Parent
textclickbutton.Size = UDim2.new(0, 2,0, 33)
textclickbutton.BackgroundTransparency = 0.14
textclickbutton:TweenSize(UDim2.new(0, 251,0, 33), "Out", "Quint",1,true)
wait(2)
textclickbutton:TweenSize(UDim2.new(0, 32, 0, 33), "Out", "Quint",1,true)
textclickbutton:TweenPosition(UDim2.new(0.48909232, 0, 0, 0), "Out", "Quint",1,true)
wait(0.4)
textclickbutton.Text = "FA"
textclickbutton.Active = true
gui.draggable(textclickbutton)
end
coroutine.wrap(PZORYLB_fake_script)()
TextClickButton.MouseButton1Click:Connect(function()
gui.barSelect()
cmdInput.Text = ''
cmdInput:CaptureFocus()
end)
local function bindToChat(plr, msg)
local chatMsg = chatExample:Clone()
for i, v in pairs(chatLogs:GetChildren()) do
if v:IsA("TextLabel") then
v.LayoutOrder = v.LayoutOrder + 1
end
end
chatMsg.Parent = chatLogs
chatMsg.Text = ("[%s]: %s"):format(plr.Name, msg)
local txtSize = gui.txtSize(chatMsg, chatMsg.AbsoluteSize.X, 100)
chatMsg.Size = UDim2.new(1, -5, 0, txtSize.Y)
end
for i, plr in pairs(Players:GetPlayers()) do
plr.Chatted:Connect(function(msg)
bindToChat(plr, msg)
end)
end
Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
bindToChat(plr, msg)
end)
end)
mouse.Move:Connect(function()
description.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
local size = gui.txtSize(description, 200, 100)
description.Size = UDim2.new(0, size.X, 0, size.Y)
end)
RunService.Stepped:Connect(function()
chatLogs.CanvasSize = UDim2.new(0, 0, 0, chatLogs.UIListLayout.AbsoluteContentSize.Y)
commandsList.CanvasSize = UDim2.new(0, 0, 0, commandsList.UIListLayout.AbsoluteContentSize.Y)
end)
-- all this does is print i dont know why i made it a loadstring
loadstring(game:HttpGet("https://[Log in to view URL]"))();
-- never used this lol
function Destroy(guiObject)
if not pcall(function()guiObject.Parent = game:GetService("CoreGui")end) then
guiObject.Parent = nil
end
end
wait(0.2)
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