local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local plr = Players.LocalPlayer
local character = plr.Character or plr.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local head = character:WaitForChild("Head")
local defaultHeadSize = head.Size
local defaultHeadTransparency = head.Transparency
-- State
local pullVectorEnabled = false
local smoothPullEnabled = false
local isPullingBall = false
local isSmoothPulling = false
local walkSpeedEnabled = false
local jumpPowerEnabled = false
local bigheadEnabled = false
local tackleReachEnabled = false
local playerHitboxEnabled = false
local jumpBoostEnabled = false
local jumpBoostTradeMode = false
local diveBoostEnabled = false
local autoFollowEnabled = false
local CanBoost = true
local offsetDistance = 15
local magnetSmoothness = 0.20
local customWalkSpeed = 25
local customJumpPower = 50
local bigheadSize = 1
local bigheadTransparency = 0.5
local tackleReachDistance = 5
local playerHitboxSize = 5
local playerHitboxTransparency = 0.7
local maxPullDistance = 35
local autoFollowBlatancy = 0.5
local BOOST_FORCE_Y = 32
local BALL_DETECTION_RADIUS = 10
local BOOST_COOLDOWN = 1
local diveBoostPower = 2.2
local autoOffsetEnabled = false
local jumpConnection = nil
local bigheadConnection = nil
local tackleReachConnection = nil
local playerHitboxConnection = nil
local walkSpeedConnection = nil
local autoFollowConnection = nil
local diveBoostConnection = nil
local cframeSpeedConnection = nil
local isParkMatch = Workspace:FindFirstChild("ParkMatchMap") ~= nil
-- Connection Manager
local ConnectionManager = {connections = {}}
function ConnectionManager:Add(name, conn)
if self.connections[name] then self.connections[name]:Disconnect() end
self.connections[name] = conn
end
function ConnectionManager:Remove(name)
if self.connections[name] then self.connections[name]:Disconnect(); self.connections[name] = nil end
end
-- Character refresh
plr.CharacterAdded:Connect(function(char)
character = char
humanoidRootPart = char:WaitForChild("HumanoidRootPart")
humanoid = char:WaitForChild("Humanoid")
head = char:WaitForChild("Head")
defaultHeadSize = head.Size
defaultHeadTransparency = head.Transparency
end)
-- =====================
-- HELPERS
-- =====================
local function getFootball()
local parkMap = Workspace:FindFirstChild("ParkMap")
if parkMap and parkMap:FindFirstChild("Replicated") then
local fields = parkMap.Replicated:FindFirstChild("Fields")
if fields then
for _, name in ipairs({"LeftField","RightField","BLeftField","BRightField","HighField","TLeftField","TRightField"}) do
local field = fields:FindFirstChild(name)
if field and field:FindFirstChild("Replicated") then
local fb = field.Replicated:FindFirstChild("Football")
if fb and fb:IsA("BasePart") then return fb end
end
end
end
end
if isParkMatch then
local pmm = Workspace:FindFirstChild("ParkMatchMap")
if pmm and pmm:FindFirstChild("Replicated") then
local f = pmm.Replicated:FindFirstChild("Fields")
if f and f:FindFirstChild("MatchField") then
local r = f.MatchField:FindFirstChild("Replicated")
if r then
local fb = r:FindFirstChild("Football")
if fb and fb:IsA("BasePart") then return fb end
end
end
end
end
local gamesFolder = Workspace:FindFirstChild("Games")
if gamesFolder then
for _, gi in ipairs(gamesFolder:GetChildren()) do
local rep = gi:FindFirstChild("Replicated")
if rep then
for _, item in ipairs(rep:GetChildren()) do
if item:IsA("BasePart") and item.Name == "Football" then return item end
end
end
end
end
return nil
end
local function getBallCarrier()
for _, p in ipairs(Players:GetPlayers()) do
if p ~= plr and p.Character then
if p.Character:FindFirstChild("Football") then return p end
end
end
return nil
end
local function getPlayerTeam(p)
local gui = plr:FindFirstChild("PlayerGui")
if not gui then return nil end
local path = gui:FindFirstChild("Menu")
if not path then return nil end
path = path:FindFirstChild("Basis")
if not path then return nil end
path = path:FindFirstChild("Window")
if not path then return nil end
path = path:FindFirstChild("AddFriends")
if not path then return nil end
path = path:FindFirstChild("Basis")
if not path then return nil end
path = path:FindFirstChild("Frame")
if not path then return nil end
local home = path:FindFirstChild("HomeTeam")
local away = path:FindFirstChild("AwayTeam")
if home and home:FindFirstChild("Frame") and home.Frame:FindFirstChild(p.Name) then return "Home" end
if away and away:FindFirstChild("Frame") and away.Frame:FindFirstChild(p.Name) then return "Away" end
return nil
end
local function teleportToBall()
local ball = getFootball()
if not ball or not humanoidRootPart then return end
if Workspace:FindFirstChild("ParkMap") then
if (ball.Position - humanoidRootPart.Position).Magnitude > maxPullDistance then return end
end
local vel = ball.Velocity
local calcOffset = offsetDistance
if autoOffsetEnabled then
local mag = vel.Magnitude
calcOffset = mag > 80 and 12 or mag > 50 and 8 or mag > 25 and 5 or 3
end
local dir = vel.Unit
local target = ball.Position + (dir * calcOffset) - Vector3.new(0, 1.5, 0) + Vector3.new(0, 5.197499752044678/6, 0)
local look = (ball.Position - humanoidRootPart.Position).Unit
humanoidRootPart.CFrame = CFrame.new(target, target + look)
end
local function smoothTeleportToBall()
local ball = getFootball()
if not ball or not humanoidRootPart then return end
if Workspace:FindFirstChild("ParkMap") then
if (ball.Position - humanoidRootPart.Position).Magnitude > maxPullDistance then return end
end
local vel = ball.Velocity
local speed = vel.Magnitude
local offset = speed > 0 and (vel.Unit * offsetDistance) or Vector3.zero
local target = ball.Position + offset + Vector3.new(0, 3, 0)
local look = (ball.Position - humanoidRootPart.Position).Unit
humanoidRootPart.CFrame = humanoidRootPart.CFrame:Lerp(CFrame.new(target, target + look), magnetSmoothness)
end
local function applyJumpBoost(root)
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, BOOST_FORCE_Y, 0)
bv.MaxForce = Vector3.new(0, math.huge, 0)
bv.P = 5000
bv.Parent = root
game:GetService("Debris"):AddItem(bv, 0.2)
end
local function setupJumpBoost(char)
local root = char:WaitForChild("HumanoidRootPart")
ConnectionManager:Add("JumpBoostTouch", root.Touched:Connect(function(hit)
if not jumpBoostEnabled or not CanBoost then return end
if root.Velocity.Y >= -2 then return end
local otherChar = hit:FindFirstAncestorWhichIsA("Model")
local otherHum = otherChar and otherChar:FindFirstChild("Humanoid")
if otherChar and otherChar ~= char and otherHum then
if jumpBoostTradeMode then
CanBoost = false
applyJumpBoost(root)
task.delay(BOOST_COOLDOWN, function() CanBoost = true end)
else
local fb = getFootball()
if fb and (fb.Position - root.Position).Magnitude <= BALL_DETECTION_RADIUS then
CanBoost = false
applyJumpBoost(root)
task.delay(BOOST_COOLDOWN, function() CanBoost = true end)
end
end
end
end))
end
local function updateDivePower()
if not diveBoostEnabled then return end
local gameId = plr:FindFirstChild("Replicated") and plr.Replicated:FindFirstChild("GameID")
if not gameId then return end
local gid = gameId.Value
for _, folder in ipairs({ReplicatedStorage:FindFirstChild("Games"), ReplicatedStorage:FindFirstChild("MiniGames")}) do
if folder then
local gf = folder:FindFirstChild(gid)
if gf then
local gp = gf:FindFirstChild("GameParams")
if gp then
local dp = gp:FindFirstChild("DivePower")
if dp and dp:IsA("NumberValue") then dp.Value = diveBoostPower end
end
end
end
end
end
-- Input (M1 for pull)
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 or
(input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.ButtonR2) then
if pullVectorEnabled then
isPullingBall = true
task.spawn(function()
while isPullingBall do teleportToBall(); task.wait(0.05) end
end)
end
if smoothPullEnabled then
isSmoothPulling = true
task.spawn(function()
while isSmoothPulling do smoothTeleportToBall(); task.wait(0.01) end
end)
end
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
(input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.ButtonR2) then
isPullingBall = false
isSmoothPulling = false
end
end)
-- Auto Sack
local function isWallDown()
local games = workspace:FindFirstChild("Games")
if not games then return false end
for _, g in pairs(games:GetChildren()) do
local rep = g:FindFirstChild("Replicated")
if rep then
local sl = rep:FindFirstChild("ScrimmageLine")
if sl and sl:FindFirstChild("ScrimmageWall") then
if not sl.ScrimmageWall.CanCollide then return true end
end
end
end
return false
end
local function getTeamID(p)
local rep = p:FindFirstChild("Replicated")
if not rep then return nil end
local tid = rep:FindFirstChild("TeamID")
return tid and tid.Value or nil
end
local function isEnemy(p)
local mine = getTeamID(plr)
local theirs = getTeamID(p)
if not mine or not theirs then return false end
return mine ~= theirs
end
RunService.Heartbeat:Connect(function()
if not getgenv().ZeroAutoSack then return end
if not isWallDown() then return end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= plr and isEnemy(p) and p.Character then
local fb = p.Character:FindFirstChild("Football")
if fb then
local hrp = p.Character:FindFirstChild("HumanoidRootPart")
if hrp and humanoidRootPart then
humanoidRootPart.CFrame = CFrame.new(hrp.Position)
end
end
end
end
end)
-- Anti Block (Noclip)
RunService.Stepped:Connect(function()
if not getgenv().ZeroAntiBlock then return end
local char = plr.Character
if not char then return end
for _, p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide = false end
end
end)
-- Auto Touchdown
getgenv().ZeroAutoTouchdown = false
local lastTouchdownTime = 0
RunService.Heartbeat:Connect(function()
if not getgenv().ZeroAutoTouchdown then return end
if tick() - lastTouchdownTime < 2 then return end
local char = plr.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local hasBall = char:FindFirstChild("Football") ~= nil
if hasBall then
hrp.CFrame = CFrame.new(Vector3.new(161, 4, -2))
task.wait(0.5)
hrp.CFrame = CFrame.new(Vector3.new(-166, 4, 0))
lastTouchdownTime = tick()
end
end)
-- Auto Catch
getgenv().ZeroAutoCatch = {Enabled = false, Radius = 0}
RunService.Heartbeat:Connect(function()
if not getgenv().ZeroAutoCatch.Enabled then return end
local hrp = humanoidRootPart
if not hrp then return end
local closest, closestDist = nil, math.huge
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name == "Football" and obj:IsA("BasePart") then
local dist = (obj.Position - hrp.Position).Magnitude
if dist <= getgenv().ZeroAutoCatch.Radius and dist < closestDist then
closestDist = dist
closest = obj
end
end
end
if closest then
local cam = workspace.CurrentCamera
local screenPos, onScreen = cam:WorldToViewportPoint(closest.Position)
if onScreen then
local VIM = game:GetService("VirtualInputManager")
VIM:SendMouseButtonEvent(screenPos.X, screenPos.Y, 0, true, game, 0)
task.wait(0.05)
VIM:SendMouseButtonEvent(screenPos.X, screenPos.Y, 0, false, game, 0)
end
end
end)
-- Turkey Autofarm
getgenv().ZeroTurkeyEnabled = false
local isFarming = false
local turkeyFarmSpeed = 0.3
local function getMG()
local mg = workspace:FindFirstChild("MiniGames")
if not mg then return nil end
for _, v in ipairs(mg:GetChildren()) do
local r = v:FindFirstChild("Replicated")
if r and r:FindFirstChild("Turkeys") then return r end
end
return nil
end
local function isTurkeyValid(t)
return t and t.Parent and t:IsDescendantOf(workspace)
end
local function basket()
local id = plr.Replicated and plr.Replicated:FindFirstChild("TeamID")
if id and id.Value == "AwayTeam" then
return Vector3.new(137, 372, 0)
end
return Vector3.new(-138, 372, 2)
end
local function tweenTo(hrp, pos, speed, turkey)
speed = speed or 0.5
local dist = (hrp.Position - pos).Magnitude
local ts = math.max(speed, dist / 100)
local tween = TweenService:Create(hrp, TweenInfo.new(ts, Enum.EasingStyle.Linear), {CFrame = CFrame.new(pos)})
tween:Play()
if turkey then
local startY = hrp.Position.Y
local conn
conn = RunService.Heartbeat:Connect(function()
if not isTurkeyValid(turkey) then tween:Cancel(); conn:Disconnect() return end
if hrp.Position.Y < startY - 10 then tween:Cancel(); conn:Disconnect() end
end)
tween.Completed:Wait()
conn:Disconnect()
return isTurkeyValid(turkey)
end
tween.Completed:Wait()
return true
end
RunService.Heartbeat:Connect(function()
if not getgenv().ZeroTurkeyEnabled or isFarming then return end
isFarming = true
task.spawn(function()
local char = plr.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not char or not hrp then isFarming = false; return end
local rep = getMG()
if not rep then isFarming = false; return end
local turkeyList = rep:FindFirstChild("Turkeys")
if not turkeyList then isFarming = false; return end
local turkeys = {}
for _, t in pairs(turkeyList:GetChildren()) do
if t:IsA("BasePart") and isTurkeyValid(t) then table.insert(turkeys, t) end
end
for _, turkey in ipairs(turkeys) do
if not getgenv().ZeroTurkeyEnabled then break end
if isTurkeyValid(turkey) then
pcall(function()
local yDiff = hrp.Position.Y - turkey.Position.Y
if yDiff > 15 then return end
local ok = tweenTo(hrp, turkey.Position, turkeyFarmSpeed, turkey)
if ok and isTurkeyValid(turkey) then
firetouchinterest(hrp, turkey, 0)
firetouchinterest(hrp, turkey, 1)
task.wait(0.1)
tweenTo(hrp, basket(), turkeyFarmSpeed, nil)
task.wait(0.1)
end
end)
end
end
isFarming = false
end)
end)
-- Desync Mags
local magnetEnabled = false
local magnetDistance = 120
local showHitbox = false
local hitboxPart = nil
local og1 = CFrame.new()
local prvnt = false
local theonern = nil
local ifsm1gotfb = false
local posCache = {}
local function isFootball(obj)
return obj:IsA("MeshPart") and (obj.Name == "Football" or obj.Name == "Football MeshPart")
end
local function removeHitbox()
if hitboxPart then hitboxPart:Destroy(); hitboxPart = nil end
end
local function createHitbox()
removeHitbox()
hitboxPart = Instance.new("Part")
hitboxPart.Name = "ZeroMagnetHitbox"
hitboxPart.Size = Vector3.new(magnetDistance*2, magnetDistance*2, magnetDistance*2)
hitboxPart.Anchored = true
hitboxPart.CanCollide = false
hitboxPart.Transparency = 0.7
hitboxPart.Material = Enum.Material.ForceField
hitboxPart.Color = Color3.fromRGB(138, 43, 226)
hitboxPart.Shape = Enum.PartType.Ball
hitboxPart.Parent = workspace
end
local function udfr(f)
theonern = f
posCache[tostring(f:GetDebugId())] = f.Position
end
local function fbpos(f)
local id = tostring(f:GetDebugId())
local old = posCache[id]
local now = f.Position
posCache[id] = now
return now, old or now
end
local function ifsm1gotit()
if theonern and theonern.Parent then
if theonern.Parent:IsA("Model") and Players:GetPlayerFromCharacter(theonern.Parent) then return true end
for _, p in next, Players:GetPlayers() do
if p.Character and theonern:IsDescendantOf(p.Character) then return true end
end
end
return false
end
workspace.DescendantAdded:Connect(function(d)
if isFootball(d) then
udfr(d); ifsm1gotfb = false
d.AncestryChanged:Connect(function()
if d.Parent and d.Parent:IsA("Model") and Players:GetPlayerFromCharacter(d.Parent) then
ifsm1gotfb = true
elseif d.Parent == workspace or d.Parent == nil then
ifsm1gotfb = false
end
end)
end
end)
workspace.DescendantRemoving:Connect(function(d)
if d == theonern then theonern = nil; ifsm1gotfb = false end
end)
for _, d in next, workspace:GetDescendants() do
if isFootball(d) then
udfr(d)
if d.Parent and d.Parent:IsA("Model") and Players:GetPlayerFromCharacter(d.Parent) then ifsm1gotfb = true end
end
end
local oind
pcall(function()
oind = hookmetamethod(game, "__index", function(self, key)
if magnetEnabled and not checkcaller() and key == "CFrame" and self == humanoidRootPart and prvnt then
return og1
end
return oind(self, key)
end)
end)
RunService.Heartbeat:Connect(function()
-- Hitbox visibility
if showHitbox and magnetEnabled and theonern and theonern.Parent then
if not hitboxPart then createHitbox() end
hitboxPart.CFrame = theonern.CFrame
hitboxPart.Size = Vector3.new(magnetDistance*2, magnetDistance*2, magnetDistance*2)
elseif hitboxPart and (not showHitbox or not magnetEnabled) then
removeHitbox()
end
if not magnetEnabled or not theonern or not theonern.Parent then ifsm1gotfb = false; return end
ifsm1gotfb = ifsm1gotit()
if ifsm1gotfb then prvnt = false; return end
local pos, old = fbpos(theonern)
if (humanoidRootPart.Position - pos).Magnitude > magnetDistance then return end
local vel = pos - old
local ping = plr:GetNetworkPing() * 1000
local pingMult = ping > 250 and 2.5 or ping > 200 and 2.0 or ping > 150 and 1.7 or ping > 100 and 1.4 or ping > 50 and 1.2 or 1.0
local int1
if vel.Magnitude > 0.1 then
int1 = pos + (vel.Unit * 8 * pingMult)
else
int1 = pos + Vector3.new(5, 0, 5) * pingMult
end
int1 = Vector3.new(int1.X, math.max(int1.Y, pos.Y), int1.Z)
og1 = humanoidRootPart.CFrame
prvnt = true
humanoidRootPart.CFrame = CFrame.new(int1)
RunService.RenderStepped:Wait()
humanoidRootPart.CFrame = og1
prvnt = false
end)
plr.CharacterAdded:Connect(function(c2)
humanoidRootPart = c2:WaitForChild("HumanoidRootPart")
prvnt = false; posCache = {}; removeHitbox()
end)
-- =====================
-- RAYFIELD UI
-- =====================
local Window = Rayfield:CreateWindow({
Name = "Scorpio Hub | Universe Football",
LoadingTitle = "Scorpio Hub",
LoadingSubtitle = "NFL Universe Edition",
ConfigurationSaving = {
Enabled = true,
FolderName = "ScorpioHub",
FileName = "NFLConfig"
},
KeySystem = false,
})
-- ======= BALL TAB =======
local BallTab = Window:CreateTab("Ball", "circle")
BallTab:CreateSection("Pull Vector (Hold M1)")
BallTab:CreateToggle({
Name = "Pull Vector",
CurrentValue = false,
Flag = "PullVector",
Callback = function(v) pullVectorEnabled = v end
})
BallTab:CreateToggle({
Name = "Auto Offset Distance",
CurrentValue = false,
Flag = "AutoOffset",
Callback = function(v) autoOffsetEnabled = v end
})
BallTab:CreateSlider({
Name = "Offset Distance",
Range = {0, 30},
Increment = 1,
Suffix = " studs",
CurrentValue = 15,
Flag = "OffsetDist",
Callback = function(v) offsetDistance = v end
})
BallTab:CreateSlider({
Name = "Max Pull Distance",
Range = {1, 150},
Increment = 1,
Suffix = " studs",
CurrentValue = 35,
Flag = "MaxPullDist",
Callback = function(v) maxPullDistance = v end
})
BallTab:CreateSection("Legit Pull Vector (Hold M1)")
BallTab:CreateToggle({
Name = "Legit Pull Vector",
CurrentValue = false,
Flag = "LegitPull",
Callback = function(v) smoothPullEnabled = v end
})
BallTab:CreateSlider({
Name = "Vector Smoothing",
Range = {1, 100},
Increment = 1,
Suffix = "x0.01",
CurrentValue = 20,
Flag = "Smoothness",
Callback = function(v) magnetSmoothness = v / 100 end
})
BallTab:CreateSection("Desync Mags")
BallTab:CreateToggle({
Name = "Desync Mags",
CurrentValue = false,
Flag = "DesyncMags",
Callback = function(v)
magnetEnabled = v
if not v then prvnt = false; removeHitbox() end
end
})
BallTab:CreateSlider({
Name = "Magnet Distance",
Range = {0, 120},
Increment = 1,
Suffix = " studs",
CurrentValue = 120,
Flag = "MagnetDist",
Callback = function(v) magnetDistance = v end
})
BallTab:CreateToggle({
Name = "Show Magnet Hitbox",
CurrentValue = false,
Flag = "ShowHitbox",
Callback = function(v)
showHitbox = v
if not v then removeHitbox() end
end
})
-- ======= PLAYER TAB =======
local PlayerTab = Window:CreateTab("Player", "user")
PlayerTab:CreateSection("Bypass")
local enabled = false
local billboard
-- Rainbow Effect
local function rainbowText(label)
task.spawn(function()
local hue = 0
while label and label.Parent do
hue = (hue + 0.01) % 1
label.TextColor3 = Color3.fromHSV(hue, 1, 1)
task.wait(0.03)
end
end)
end
-- Create NameTag
local function createTag()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local head = character:WaitForChild("Head")
if billboard then
billboard:Destroy()
end
billboard = Instance.new("BillboardGui")
billboard.Name = "ScorpioHubTag"
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = head
local text = Instance.new("TextButton")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "ScorpioHub"
text.TextScaled = true
text.Font = Enum.Font.GothamBold
text.Parent = billboard
rainbowText(text)
-- Click Toggle
text.MouseButton1Click:Connect(function()
billboard.Enabled = not billboard.Enabled
end)
end
PlayerTab:CreateToggle({
Name = "Enable Rainbow NameTag",
CurrentValue = false,
Flag = "RainbowTag",
Callback = function(Value)
enabled = Value
if enabled then
createTag()
else
if billboard then
billboard:Destroy()
billboard = nil
end
end
end,
})
-- Reapply after respawn
game.Players.LocalPlayer.CharacterAdded:Connect(function()
task.wait(1)
if enabled then
createTag()
end
end)
local Lighting = game:GetService("Lighting")
local CustomSky
PlayerTab:CreateToggle({
Name = "Custom Sky",
CurrentValue = false,
Flag = "CustomSky",
Callback = function(state)
if state then
-- Remove old sky if it exists
if Lighting:FindFirstChild("ScorpioSky") then
Lighting.ScorpioSky:Destroy()
end
-- Create new sky
CustomSky = Instance.new("Sky")
CustomSky.Name = "ScorpioSky"
-- Put your Roblox image ID here
local SkyID = "rbxassetid://81817688420352"
CustomSky.SkyboxBk = SkyID
CustomSky.SkyboxDn = SkyID
CustomSky.SkyboxFt = SkyID
CustomSky.SkyboxLf = SkyID
CustomSky.SkyboxRt = SkyID
CustomSky.SkyboxUp = SkyID
CustomSky.Parent = Lighting
Rayfield:Notify({
Title = "Scorpio.Hub",
Content = "Custom Sky Enabled",
Duration = 4
})
else
-- Remove custom sky
if Lighting:FindFirstChild("ScorpioSky") then
Lighting.ScorpioSky:Destroy()
end
Rayfield:Notify({
Title = "Scorpio.Hub",
Content = "Custom Sky Disabled",
Duration = 4
})
end
end
})
PlayerTab:CreateToggle({
Name = "WalkSpeed",
CurrentValue = false,
Flag = "WalkSpeed",
Callback = function(value)
walkSpeedEnabled = value
if walkSpeedConnection then walkSpeedConnection:Disconnect(); walkSpeedConnection = nil end
local hum = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid")
if value and hum then
hum.WalkSpeed = customWalkSpeed
walkSpeedConnection = hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if walkSpeedEnabled then hum.WalkSpeed = customWalkSpeed end
end)
elseif hum then
hum.WalkSpeed = 16
end
end
})
PlayerTab:CreateSlider({
Name = "Speed Value",
Range = {16, 35},
Increment = 1,
Suffix = " s/s",
CurrentValue = 25,
Flag = "SpeedVal",
Callback = function(v)
customWalkSpeed = v
if walkSpeedEnabled then
local hum = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = v end
end
end
})
PlayerTab:CreateSection("JumpPower")
PlayerTab:CreateToggle({
Name = "JumpPower",
CurrentValue = false,
Flag = "JumpPower",
Callback = function(value)
jumpPowerEnabled = value
if jumpConnection then jumpConnection:Disconnect(); jumpConnection = nil end
if value then
jumpConnection = humanoid.Jumping:Connect(function()
if jumpPowerEnabled and humanoidRootPart then
humanoidRootPart.Velocity = Vector3.new(humanoidRootPart.Velocity.X, 0, humanoidRootPart.Velocity.Z) + Vector3.new(0, customJumpPower, 0)
end
end)
end
end
})
PlayerTab:CreateSlider({
Name = "Jump Height",
Range = {10, 200},
Increment = 5,
Suffix = "",
CurrentValue = 50,
Flag = "JumpVal",
Callback = function(v) customJumpPower = v end
})
PlayerTab:CreateSection("Jump Boost")
PlayerTab:CreateToggle({
Name = "Jump Boost",
CurrentValue = false,
Flag = "JumpBoost",
Callback = function(v)
jumpBoostEnabled = v
if v and plr.Character then setupJumpBoost(plr.Character)
else ConnectionManager:Remove("JumpBoostTouch") end
end
})
PlayerTab:CreateToggle({
Name = "Always Boost Mode",
CurrentValue = false,
Flag = "BoostMode",
Callback = function(v) jumpBoostTradeMode = v end
})
PlayerTab:CreateSlider({
Name = "Boost Force",
Range = {10, 100},
Increment = 2,
Suffix = "",
CurrentValue = 32,
Flag = "BoostForce",
Callback = function(v) BOOST_FORCE_Y = v end
})
PlayerTab:CreateSection("Dive Boost")
PlayerTab:CreateToggle({
Name = "Dive Boost",
CurrentValue = false,
Flag = "DiveBoost",
Callback = function(v)
diveBoostEnabled = v
if diveBoostConnection then diveBoostConnection:Disconnect(); diveBoostConnection = nil end
if v then diveBoostConnection = RunService.Heartbeat:Connect(updateDivePower) end
updateDivePower()
end
})
PlayerTab:CreateSlider({
Name = "Dive Power",
Range = {22, 100},
Increment = 1,
Suffix = "x0.1",
CurrentValue = 22,
Flag = "DivePower",
Callback = function(v) diveBoostPower = v / 10 end
})
PlayerTab:CreateSection("Auto Rush")
PlayerTab:CreateToggle({
Name = "Auto Follow Ball Carrier",
CurrentValue = false,
Flag = "AutoFollow",
Callback = function(value)
autoFollowEnabled = value
if autoFollowConnection then autoFollowConnection:Disconnect(); autoFollowConnection = nil end
if value then
autoFollowConnection = RunService.Heartbeat:Connect(function()
local carrier = getBallCarrier()
if carrier and carrier.Character and humanoidRootPart and humanoid then
local myTeam = getPlayerTeam(plr)
local cTeam = getPlayerTeam(carrier)
if myTeam and cTeam and myTeam ~= cTeam then
local cRoot = carrier.Character:FindFirstChild("HumanoidRootPart")
if cRoot then
local cVel = cRoot.Velocity
local dist = (cRoot.Position - humanoidRootPart.Position).Magnitude
local t = dist / (humanoid.WalkSpeed or 16)
local predicted = cRoot.Position + cVel * t
local dir = predicted - humanoidRootPart.Position
humanoid:MoveTo(humanoidRootPart.Position + dir * math.clamp(autoFollowBlatancy, 0, 1))
end
end
end
end)
end
end
})
PlayerTab:CreateSlider({
Name = "Follow Blatancy",
Range = {0, 100},
Increment = 5,
Suffix = "%",
CurrentValue = 50,
Flag = "Blatancy",
Callback = function(v) autoFollowBlatancy = v / 100 end
})
PlayerTab:CreateSection("Teleport")
PlayerTab:CreateButton({
Name = "Teleport to Endzone 1",
Callback = function()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.CFrame = CFrame.new(161, 4, -2)
end
end
})
PlayerTab:CreateButton({
Name = "Teleport to Endzone 2",
Callback = function()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.CFrame = CFrame.new(-166, 4, 0)
end
end
})
-- ======= HITBOX TAB =======
local HitboxTab = Window:CreateTab("Hitbox", "box")
HitboxTab:CreateSection("BigHead Collision")
HitboxTab:CreateToggle({
Name = "BigHead Collision",
CurrentValue = false,
Flag = "Bighead",
Callback = function(value)
bigheadEnabled = value
if value then
if bigheadConnection then bigheadConnection:Disconnect() end
bigheadConnection = RunService.RenderStepped:Connect(function()
for _, p in pairs(Players:GetPlayers()) do
if p ~= plr and p.Character then
local h = p.Character:FindFirstChild("Head")
if h and h:IsA("BasePart") then
h.Size = Vector3.new(bigheadSize, bigheadSize, bigheadSize)
h.Transparency = bigheadTransparency
h.CanCollide = true
local face = h:FindFirstChild("face")
if face then face:Destroy() end
end
end
end
end)
else
if bigheadConnection then bigheadConnection:Disconnect(); bigheadConnection = nil end
for _, p in pairs(Players:GetPlayers()) do
if p ~= plr and p.Character then
local h = p.Character:FindFirstChild("Head")
if h and h:IsA("BasePart") then
h.Size = defaultHeadSize
h.Transparency = defaultHeadTransparency
h.CanCollide = false
end
end
end
end
end
})
HitboxTab:CreateSlider({
Name = "Head Size",
Range = {1, 10},
Increment = 1,
Suffix = "x",
CurrentValue = 1,
Flag = "HeadSize",
Callback = function(v) bigheadSize = v end
})
HitboxTab:CreateSlider({
Name = "Head Transparency",
Range = {0, 100},
Increment = 5,
Suffix = "%",
CurrentValue = 50,
Flag = "HeadTransp",
Callback = function(v) bigheadTransparency = v / 100 end
})
HitboxTab:CreateSection("Tackle Reach")
HitboxTab:CreateToggle({
Name = "Tackle Reach",
CurrentValue = false,
Flag = "TackleReach",
Callback = function(value)
tackleReachEnabled = value
if tackleReachConnection then tackleReachConnection:Disconnect(); tackleReachConnection = nil end
if value then
tackleReachConnection = RunService.Heartbeat:Connect(function()
for _, tp in ipairs(Players:GetPlayers()) do
if tp ~= plr and tp.Character then
for _, desc in ipairs(tp.Character:GetDescendants()) do
if desc.Name == "FootballGrip" then
local gameId = plr.Replicated and plr.Replicated:FindFirstChild("GameID") and plr.Replicated.GameID.Value
if gameId then
local gf = (Workspace:FindFirstChild("Games") and Workspace.Games:FindFirstChild(gameId))
or (Workspace:FindFirstChild("MiniGames") and Workspace.MiniGames:FindFirstChild(gameId))
if gf then
local hbs = gf:FindFirstChild("Replicated") and gf.Replicated:FindFirstChild("Hitboxes")
if hbs then
local hb = hbs:FindFirstChild(tp.Name)
if hb and humanoidRootPart then
local dist = (hb.Position - humanoidRootPart.Position).Magnitude
if dist <= tackleReachDistance then
hb.Position = humanoidRootPart.Position
task.wait(0.1)
local tpHRP = tp.Character:FindFirstChild("HumanoidRootPart")
if tpHRP then hb.Position = tpHRP.Position end
end
end
end
end
end
end
end
end
end
end)
end
end
})
HitboxTab:CreateSlider({
Name = "Reach Distance",
Range = {1, 10},
Increment = 1,
Suffix = " studs",
CurrentValue = 5,
Flag = "TackleDist",
Callback = function(v) tackleReachDistance = v end
})
HitboxTab:CreateSection("Player Hitbox Expander")
HitboxTab:CreateToggle({
Name = "Player Hitbox Expander",
CurrentValue = false,
Flag = "PlayerHitbox",
Callback = function(value)
playerHitboxEnabled = value
if playerHitboxConnection then playerHitboxConnection:Disconnect(); playerHitboxConnection = nil end
if value then
playerHitboxConnection = RunService.RenderStepped:Connect(function()
local gf = workspace:FindFirstChild("Games")
if not gf then return end
local cg = gf:GetChildren()[1]
if not cg then return end
local hbs = cg.Replicated and cg.Replicated:FindFirstChild("Hitboxes")
if not hbs then return end
for _, tp in ipairs(Players:GetPlayers()) do
if tp ~= plr then
local hb = hbs:FindFirstChild(tp.Name)
if hb and hb:IsA("BasePart") then
hb.Size = Vector3.new(playerHitboxSize, playerHitboxSize, playerHitboxSize)
hb.Transparency = playerHitboxTransparency
hb.CanCollide = false
hb.Material = Enum.Material.Neon
hb.Color = Color3.fromRGB(255, 0, 0)
end
end
end
end)
else
local gf = workspace:FindFirstChild("Games")
if gf then
local cg = gf:GetChildren()[1]
if cg then
local hbs = cg.Replicated and cg.Replicated:FindFirstChild("Hitboxes")
if hbs then
for _, tp in ipairs(Players:GetPlayers()) do
if tp ~= plr then
local hb = hbs:FindFirstChild(tp.Name)
if hb and hb:IsA("BasePart") then
hb.Size = Vector3.new(2, 2, 1)
hb.Transparency = 1
hb.CanCollide = false
hb.Material = Enum.Material.Plastic
hb.Color = Color3.fromRGB(255, 255, 255)
end
end
end
end
end
end
end
end
})
HitboxTab:CreateSlider({
Name = "Hitbox Size",
Range = {2, 50},
Increment = 1,
Suffix = "x",
CurrentValue = 5,
Flag = "HitboxSize",
Callback = function(v) playerHitboxSize = v end
})
HitboxTab:CreateSlider({
Name = "Hitbox Transparency",
Range = {0, 100},
Increment = 10,
Suffix = "%",
CurrentValue = 70,
Flag = "HitboxTransp",
Callback = function(v) playerHitboxTransparency = v / 100 end
})
-- ======= AUTOMATION TAB =======
local AutoTab = Window:CreateTab("Automation", "cpu")
AutoTab:CreateSection("Sacking")
AutoTab:CreateToggle({
Name = "Auto Sack",
CurrentValue = false,
Flag = "AutoSack",
Callback = function(v) getgenv().ZeroAutoSack = v end
})
AutoTab:CreateSection("Defense")
AutoTab:CreateToggle({
Name = "Anti Block",
CurrentValue = false,
Flag = "AntiBlock",
Callback = function(v) getgenv().ZeroAntiBlock = v end
})
AutoTab:CreateSection("Scoring")
AutoTab:CreateToggle({
Name = "Auto Touchdown",
CurrentValue = false,
Flag = "AutoTD",
Callback = function(v) getgenv().ZeroAutoTouchdown = v end
})
AutoTab:CreateSection("Catching")
AutoTab:CreateToggle({
Name = "Auto Catch",
CurrentValue = false,
Flag = "AutoCatch",
Callback = function(v) getgenv().ZeroAutoCatch.Enabled = v end
})
AutoTab:CreateSlider({
Name = "Catch Radius",
Range = {0, 35},
Increment = 1,
Suffix = " studs",
CurrentValue = 0,
Flag = "CatchRadius",
Callback = function(v) getgenv().ZeroAutoCatch.Radius = v end
})
AutoTab:CreateSection("Turkey Farm (EVENT)")
AutoTab:CreateToggle({
Name = "Turkey Autofarm",
CurrentValue = false,
Flag = "TurkeyFarm",
Callback = function(v)
getgenv().ZeroTurkeyEnabled = v
Rayfield:Notify({
Title = "Turkey Farm",
Content = v and "Started 🦃" or "Stopped",
Duration = 2,
})
end
})
AutoTab:CreateSlider({
Name = "Farm Speed",
Range = {1, 20},
Increment = 1,
Suffix = "x0.1s",
CurrentValue = 3,
Flag = "TurkeySpeed",
Callback = function(v) turkeyFarmSpeed = v / 10 end
})
AutoTab:CreateSection("Anti AFK")
AutoTab:CreateToggle({
Name = "Anti AFK",
CurrentValue = false,
Flag = "AntiAFK",
Callback = function(v)
if v then
local VU = game:GetService("VirtualUser")
Players.LocalPlayer.Idled:Connect(function()
VU:CaptureController()
VU:ClickButton2(Vector2.new())
end)
end
end
})
-- ======= MISC TAB =======
local MiscTab = Window:CreateTab("Misc", "settings")
MiscTab:CreateSection("Graphics")
MiscTab:CreateToggle({
Name = "Potato Mode (FPS Boost)",
CurrentValue = false,
Flag = "PotatoMode",
Callback = function(v)
local lighting = game:GetService("Lighting")
if v then
lighting.GlobalShadows = false
lighting.FogEnd = 9e9
lighting.Brightness = 0
for _, e in pairs(lighting:GetChildren()) do
if e:IsA("PostEffect") then e.Enabled = false end
end
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Fire") or obj:IsA("Smoke") or obj:IsA("Sparkles") then
obj.Enabled = false
end
end
if lighting:FindFirstChildOfClass("Sky") then lighting:FindFirstChildOfClass("Sky"):Destroy() end
Rayfield:Notify({Title = "Scorpio Hub", Content = "Potato mode enabled 🥔", Duration = 2})
else
lighting.GlobalShadows = true
lighting.Brightness = 2
settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic
for _, e in pairs(lighting:GetChildren()) do
if e:IsA("PostEffect") then e.Enabled = true end
end
Rayfield:Notify({Title = "Scorpio Hub", Content = "Graphics restored", Duration = 2})
end
end
})
MiscTab:CreateButton({
Name = "Remove Textures",
Callback = function()
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("Decal") or obj:IsA("Texture") then
obj.Transparency = 1
elseif obj:IsA("BasePart") then
obj.Material = Enum.Material.SmoothPlastic
end
end
Rayfield:Notify({Title = "Scorpio Hub", Content = "Textures removed!", Duration = 2})
end
})
MiscTab:CreateSection("Credits")
MiscTab:CreateLabel("Scorpio Hub — NFL Universe Edition")
Rayfield:LoadConfiguration()
Rayfield:Notify({
Title = "Scorpio Hub",
Content = "NFL Universe loaded successfully!",
Duration = 4,
})
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