local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "The wild west by Prime zen",
LoadingTitle = "Zen Hub",
LoadingSubtitle = "by Prime zen",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Zen example Hub"
},
Discord = {
Enabled = true,
Invite = "https://[Log in to view URL]", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "The wild west | Key",
Subtitle = "Key System",
Note = "Join server from misc tab",
FileName = "https://[Log in to view URL]", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Soul hub"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "You executed the script",
Content = "Join in discord inv link for future update",
Duration = 5,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "God mode",
Callback = function()
end,
})
local Button = Tab:CreateButton({
Name = "Aimbot",
Callback = function()
-- Variables
local UIS = game.UserInputService
local camera = game.Workspace.CurrentCamera
local TS = game.TweenService
local tweenInfo = TweenInfo.new(0.25)
-- Closest Player
function getClosest()
local closestDistance
local closestPlayer
for i,v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer and v.Team ~= game.Players.LocalPlayer.Team then
local distance = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayer = v
end
end
end
return closestPlayer
end
-- Begins Loop
UIS.InputBegan:Connect(function(input))
if input.UserInputType == Enum.UserInputType.MouseButton2 then
_G.aim = true
while wait() do
local tween = TS:Create(camera, tweenInfo, {CFrame = CFrame.new(camera.CFrame.Positon, getClosest().Character.Head.Position)})
tween:Play
if _G.aim == false then tween:Cancel() return end
end
end
end
-- Stops Loop
UIS.InputEnded:Connect(function(input))
if input.UserInputType == Enum.UserInputType.MouseButton2 then
_G.aim = false
end
end
end,
})
To embed this program on your website, copy the following code and paste it into your website's HTML: