import random
class enemyData:
    health = {"Goblin": 100, "Orc": 50, "Dragon": 200}
    attack = {"Goblin": 10, "Orc": 5, "Dragon": 20}
class playerData:
    inventory = ["Small Potion", "Small Potion", "Small Potion", "Medium Potion", "Medium Potion", "Large Potion"]
    itemAmounts = {"Small Potion": 20, "Medium Potion": 30, "Large Potion": 75}
    armorBonus = {"Weapon": 1, "Helmet": 0, "Chestplate": 0, "Leggings": 0, "Boots": 0}
    health = 100
    damage = 10

z = random.randint(0,2)
if (z == 0):
    enemyName = "Goblin"
    x = enemyData.health["Goblin"]
    y = enemyData.attack["Goblin"]
if (z == 1):
    enemyName = "Orc"
    x = enemyData.health["Orc"]
    y = enemyData.attack["Orc"]
if (z == 2):
    enemyName = "Dragon"
    x = enemyData.health["Dragon"]
    y = enemyData.attack["Dragon"]

fighting = True

waiting = True
while waiting:
    answer = input("Now what? (New enemy or quit) ")
    if (answer.lower() == "new enemy"):
        inventory = ["Small Potion", "Small Potion", "Small Potion", "Medium Potion", "Medium Potion", "Large Potion"]
        enemyData.health.update({"Goblin": 100})
        enemyData.health.update({"Orc": 50})
        enemyData.health.update({"Dragon": 200})
        playerData.health = 100
        while fighting:
            print("")
            print(enemyName + ":")
            print("%d HP" %(x))
            print("%d Attack" %(y))
            print("My Health: %d" %(playerData.health))
            answer = input("What do you do? (Attack, Defend, or Heal) ")
            if (answer.lower() == "heal"):
                if (len(playerData.inventory) == 0):
                    print("You Have No Items Left")
                else:
                    print("Your healing items:")
                    print(playerData.inventory)
                    response = int(input("Which number item would you like to use? "))
                    playerData.health += playerData.itemAmounts[playerData.inventory[response - 1]]
                    playerData.inventory.remove(playerData.inventory[response - 1])
                    print("The %s deals %d damage!" %(enemyName, y))
                    playerData.health -= y
            if (answer.lower() == "attack"):
                crit = random.randint(0,5)
                if (crit == 0):
                    print("Critical Hit")
                    x -= playerData.damage * 5
                    print("You deal %d x 5 damage" %(playerData.damage))
                    print("The %s deals %d damage!" %(enemyName, y))
                    playerData.health -= y
                    print("")
                else:
                    x -= playerData.damage
                    print("You deal %d damage" %(playerData.damage))
                    print("The %s deals %d damage!" %(enemyName, y))
                    playerData.health -= y
                    print("")
            if (answer.lower() == "defend"):
                crit = random.randint(0,5)
                if (crit == 0):
                    print("Critical Hit")
                    x -= playerData.damage 
                    print("You deal full but take half damage")
                    playerData.health -= y / 2
                    print("")
                else:
                    x -= playerData.damage / 2
                    playerData.health -= y / 2
                    print("You take and deal half damage")
                    print("")
            if (x <= 0):
                print("You killed the beast. Good Job!")
                break
            if (playerData.health <= 0):
                print("You Died")
                break
    if (answer.lower() == "quit"):
        print("You leave")
        break
    
        
        
        
        
        
        
        
        
        



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