local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local runService = game:GetService("RunService")
local workspace = game:GetService("Workspace")
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local abilitiesFolder = character:WaitForChild("Abilities")
local UserInputService = game:GetService("UserInputService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local heartbeatConnection
local upgrades = localPlayer.Upgrades
local UseRage = false
local sliderValue = 20
local function onCharacterAdded(newCharacter)
character = newCharacter
abilitiesFolder = character:WaitForChild("Abilities")
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
local TruValue = Instance.new("StringValue")
if workspace:FindFirstChild("AbilityThingyk1212") then
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
task.wait(0.1)
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Dash" --Change to Use other ability
else
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Dash" --Change to Use other ability
end
local Window = Rayfield:CreateWindow({
Name = "Blade Ball",
LoadingTitle = "Blade Ball",
LoadingSubtitle = "by skel",
ConfigurationSaving = {
Enabled = false,
FolderName = "BladeBallerlol",
FileName = "Configuration"
},
Discord = {
Enabled = false,
Invite = "hNX8VxcjMF",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "IDK",
Subtitle = "Key System",
Note = "nuh",
FileName = "??",
SaveKey = true,
GrabKeyFromSite = false,
Key = "Hello"
}
})
local AutoParry = Window:CreateTab("Auto Parry", 13014537525)
local Main = Window:CreateTab("Main", 13014546637)
local Misc = Window:CreateTab("Misc", 13014546637)
local AutoOpen = Window:CreateTab("Auto Open", 13014546637)
local Misc2 = Window:CreateTab("Misc2", 13014546637)
local Skins = Window:CreateTab("Skins", 13014546637)
local function startAutoParry()
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local ballsFolder = workspace:WaitForChild("Balls")
local parryButtonPress = replicatedStorage.Remotes.ParryButtonPress
local abilityButtonPress = replicatedStorage.Remotes.AbilityButtonPress
print("Script successfully ran.")
local function onCharacterAdded(newCharacter)
character = newCharacter
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
if character then
print("Character found.")
else
print("Character not found.")
return
end
local function chooseNewFocusedBall()
local balls = ballsFolder:GetChildren()
for _, ball in ipairs(balls) do
if ball:GetAttribute("realBall") ~= nil and ball:GetAttribute("realBall") == true then
focusedBall = ball
print(focusedBall.Name)
break
elseif ball:GetAttribute("target") ~= nil then
focusedBall = ball
print(focusedBall.Name)
break
end
end
if focusedBall == nil then
print("Debug: Could not find a ball that's the realBall or has a target.")
end
return focusedBall
end
chooseNewFocusedBall()
local BASE_THRESHOLD = 0.15
local VELOCITY_SCALING_FACTOR_FAST = 0.050
local VELOCITY_SCALING_FACTOR_SLOW = 0.1
local function getDynamicThreshold(ballVelocityMagnitude)
if ballVelocityMagnitude > 60 then
print("Going Fast!")
return math.max(0.20, BASE_THRESHOLD - (ballVelocityMagnitude * VELOCITY_SCALING_FACTOR_FAST))
else
return math.min(0.01, BASE_THRESHOLD + (ballVelocityMagnitude * VELOCITY_SCALING_FACTOR_SLOW))
end
end
local function timeUntilImpact(ballVelocity, distanceToPlayer, playerVelocity)
local directionToPlayer = (character.HumanoidRootPart.Position - focusedBall.Position).Unit
local velocityTowardsPlayer = ballVelocity:Dot(directionToPlayer) - playerVelocity:Dot(directionToPlayer)
if velocityTowardsPlayer <= 0 then
return math.huge
end
return (distanceToPlayer - sliderValue) / velocityTowardsPlayer
end
local function isWalkSpeedZero()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
return humanoid.WalkSpeed == 0
end
return false
end
local function checkBallDistance()
if not character or not character:FindFirstChild("Highlight") then return end
local charPos = character.PrimaryPart.Position
local charVel = character.PrimaryPart.Velocity
if focusedBall and not focusedBall.Parent then
print("Focused ball lost parent. Choosing a new focused ball.")
chooseNewFocusedBall()
end
if not focusedBall then
print("No focused ball.")
chooseNewFocusedBall()
end
local ball = focusedBall
local distanceToPlayer = (ball.Position - charPos).Magnitude
local ballVelocityTowardsPlayer = ball.Velocity:Dot((charPos - ball.Position).Unit)
if distanceToPlayer < 10 then
parryButtonPress:Fire()
end
local isCheckingRage = false
if timeUntilImpact(ball.Velocity, distanceToPlayer, charVel) < getDynamicThreshold(ballVelocityTowardsPlayer) then
if character.Abilities["Raging Deflection"].Enabled and UseRage == true then
if not isCheckingRage then
isCheckingRage = true
abilityButtonPress:Fire()
if not isWalkSpeedZero() then
parryButtonPress:Fire()
end
isCheckingRage = false
end
else
parryButtonPress:Fire()
end
end
end
heartbeatConnection = game:GetService("RunService").Heartbeat:Connect(function()
checkBallDistance()
end)
end
local function stopAutoParry()
if heartbeatConnection then
heartbeatConnection:Disconnect()
heartbeatConnection = nil
end
end
local function notify(title, content, duration)
Rayfield:Notify({
Title = title,
Content = content,
Duration = duration or 0.7,
Image = 10010348543, -- Replace with your image ID
})
end
local Destroyui = AutoParry:CreateButton({
Name = "Destroy UI",
Callback = function()
Rayfield:Destroy()
end,
})
local Descrip = AutoParry:CreateButton({
Name = "Credits (Click)",
Callback = function()
Rayfield:Notify({
Title = "Credits",
Content = "Auto Parry By infernokarl (Discord User)",
Duration = 60,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
})
local AutoParrySection = AutoParry:CreateSection("Auto Parry")
local AutoParryToggle = AutoParry:CreateToggle({
Name = "Auto Parry",
CurrentValue = false,
Flag = "AutoParryFlag",
Callback = function(Value)
if Value then
startAutoParry()
else
stopAutoParry()
end
end,
})
local AutoRagingDeflect = AutoParry:CreateToggle({
Name = "Auto Rage Parry (MUST EQUIP RAGING DEFLECT)",
CurrentValue = false,
Flag = "AutoRagingDeflectFlag",
Callback = function(Value)
UseRage = Value
end,
})
local HalfLegitSpawn = AutoParry:CreateToggle({
Name = "Half Legit Stay Spawn",
CurrentValue = false,
Flag = "StaySpawnFlag",
Callback = function(Value)
stayspawnshit = Value
while true do wait()
if stayspawnshit then
character.Parent = workspace.Alive
if localPlayer.PlayerGui.announcer.TextBox.Text == "Starting Game" or localPlayer.PlayerGui.announcer.TextBox.Text == "Starting Team Game" then
character.Humanoid.Health = 0
localPlayer.PlayerGui.announcer.TextBox.Text = "e"
end
end
end
end,
})
local toplegitspawntp = AutoParry:CreateToggle({
Name = "Most Legit Spawn tp1!1!1!!!!!1!!1!!!!!!!",
CurrentValue = false,
Flag = "StaySpawnFlag",
Callback = function(Value)
stayspawnshit = Value
while true do wait()
if stayspawnshit then
character.Parent = workspace.Alive
if localPlayer.PlayerGui.announcer.TextBox.Text == "Starting Game" or localPlayer.PlayerGui.announcer.TextBox.Text == "Starting Team Game" then
character.Humanoid.Health = 0
localPlayer.PlayerGui.announcer.TextBox.Text = "e"
task.wait(5)
character.HumanoidRootPart.CFrame = CFrame.new(121231212313,121231213,12123123213)
end
end
end
end,
})
local AntiAfkThing = AutoParry:CreateSection("Anti Afk")
local Toggle = AutoParry:CreateToggle({
Name = "Anti Afk",
CurrentValue = false,
Flag = "AntiAfk", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
AntiAfkLol = Value
while true do wait()
if AntiAfkLol then
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
end
end
end,
})
local CloseFighting = AutoParry:CreateSection("Close Fighting")
local parryButtonPress = replicatedStorage.Remotes.ParryButtonPress
local SpamParry = AutoParry:CreateKeybind({
Name = "Spam Parry (Hold)",
CurrentKeybind = "C",
HoldToInteract = true,
Flag = "ToggleParrySpam",
Callback = function(Keybind)
parryButtonPress:Fire()
end,
})
local Configuration = AutoParry:CreateSection("Configuration")
local DistanceSlider = AutoParry:CreateSlider({
Name = "Distance Configuration",
Range = {0, 300},
Increment = 1,
Suffix = "Distance",
CurrentValue = 20,
Flag = "DistanceSlider",
Callback = function(Value)
sliderValue = Value
end,
})
local ToggleParryOn = AutoParry:CreateKeybind({
Name = "Parry On/Off",
CurrentKeybind = "One",
HoldToInteract = false,
Flag = "ToggleParryOn",
Callback = function(Keybind)
AutoParryToggle:Set(not AutoParryToggle.CurrentValue)
end
})
local ChangeDistanceTothirty = AutoParry:CreateKeybind({
Name = "+10, Credits to (for add,remove cuz im dumb) askien",
CurrentKeybind = "V",
HoldToInteract = false,
Flag = "Distanceto30", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
if sliderValue > 0 then
if sliderValue < 300 or sliderValue == 0 then
sliderValue = sliderValue + 10
DistanceSlider:Set(sliderValue)
notify("Range Increased", "New Range: " .. sliderValue)
end
end
end
})
local ChangeDistanceToidk = AutoParry:CreateKeybind({
Name = "-10",
CurrentKeybind = "B",
HoldToInteract = false,
Flag = "Distanceto100", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
if sliderValue > 0 then
sliderValue = sliderValue - 10
DistanceSlider:Set(sliderValue)
notify("Range Decreased", "New Range: " .. sliderValue)
end
end,
})
local Configuration2 = AutoParry:CreateSection("Configuration2")
local ChangeDistanceToidk = AutoParry:CreateKeybind({
Name = "Distance 30",
CurrentKeybind = "Z",
HoldToInteract = false,
Flag = "Distanceto100", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
DistanceSlider:Set(30) -- The new slider integer value
end,
})
local ChangeDistanceToidk = AutoParry:CreateKeybind({
Name = "Distance 100",
CurrentKeybind = "X",
HoldToInteract = false,
Flag = "Distanceto100", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
DistanceSlider:Set(100) -- The new slider integer value
end,
})
local AfkThing = AutoParry:CreateSection("Afk Play")
local TpToSpawn = AutoParry:CreateToggle({
Name = "Tp To Spawn (So u can use autoparry and ppl cant come close)",
CurrentValue = false,
Flag = "SpawnTp",
Callback = function(Value)
TpSpawn = Value
spawn(function()
while true do wait()
if TpSpawn then
character.HumanoidRootPart.CFrame = CFrame.new(-229, 123, 203)
end
end
end)
end,
})
local TpToSpawn = AutoParry:CreateToggle({
Name = "Fake Platform (Im sure there risk getting reported using this, same as tp to spawn)",
CurrentValue = false,
Flag = "FakePlatform",
Callback = function(Value)
FakePlatform = Value
spawn(function()
while true do wait()
if FakePlatform then
character.Humanoid.HipHeight = 50
else
character.Humanoid.HipHeight = 0
end
end
end)
end,
})
local Discord = Main:CreateSection("Discord")
local Descrip = Main:CreateButton({
Name = "Discord invite (IF you wanted to join)",
Callback = function()
Rayfield:Notify({
Title = "Credits",
Content = "Discord invite (If you forgot to join, and wanted to): ",
Duration = 60,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
})
local Abilities = Main:CreateSection("Abilities")
local AliveFolder = Main:CreateButton({
Name = "Allow Use abilities/parry in lobby",
Callback = function()
character.Parent = workspace.Alive
end
})
local Descrip = Main:CreateButton({
Name = "How To Use",
Callback = function()
Rayfield:Notify({
Title = "How Its Working",
Content = "You can now equip abilities in round (Must own them)",
Duration = 10,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
})
local Dash = Main:CreateButton({
Name = "Dash",
Callback = function()
local args = {
[1] = "Dash"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Dash" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local Forcefield = Main:CreateButton({
Name = "Forcefield",
Callback = function()
local args = {
[1] = "Forcefield"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Forcefield" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local Invisibility = Main:CreateButton({
Name = "Invisibility",
Callback = function()
local args = {
[1] = "Invisibility"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Invisibility" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local Platform = Main:CreateButton({
Name = "Platform",
Callback = function()
local args = {
[1] = "Platform"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Platform" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local RagingDeflection = Main:CreateButton({
Name = "Raging Deflection",
Callback = function()
local args = {
[1] = "Raging Deflection"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Raging Deflection" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local ShadowStep = Main:CreateButton({
Name = "Shadow Step",
Callback = function()
local args = {
[1] = "Shadow Step"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Shadow Step" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local SuperJump = Main:CreateButton({
Name = "Super Jump",
Callback = function()
local args = {
[1] = "Super Jump"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Super Jump" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local Telekinesis = Main:CreateButton({
Name = "Telekinesis",
Callback = function()
local args = {
[1] = "Telekinesis"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Telekinesis" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local ThunderDash = Main:CreateButton({
Name = "Thunder Dash",
Callback = function()
local args = {
[1] = "Thunder Dash"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Thunder Dash" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local Telekinesis = Main:CreateButton({
Name = "Rapture",
Callback = function()
local args = {
[1] = "Rapture"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
local function AbilityValue2()
local TruValue = Instance.new("StringValue")
workspace:FindFirstChild("AbilityThingyk1212"):Remove()
TruValue.Parent = game:GetService("Workspace")
TruValue.Name = "AbilityThingyk1212"
TruValue.Value = "Rapture" --Change to Use other ability
end
for i,v in pairs(abilitiesFolder:GetChildren()) do
for i,b in pairs(abilitiesFolder:GetChildren()) do
local Ability = b
if v.Enabled == true then
local EquippedAbility = v
local ChosenAbility = {}
spawn(function()
ChosenAbility = AbilityValue2()
end)
task.wait(0.05)
local AbilityValue = workspace.AbilityThingyk1212
if b.Name == AbilityValue.Value then
v.Enabled = false
b.Enabled = true
end
end
end
end
end,
})
local CoreGui = game:GetService("StarterGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local webhookthing = "bruh"
local Input = AutoOpen:CreateInput({
Name = "Put Webhook (to see what you get)",
PlaceholderText = "YourWebhook",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
webhookthing = Text
end,
})
function sendNotif(explosion)
CoreGui:SetCore("SendNotification", {
Title = "Auto Explosion Crate";
Text = explosion;
Duration = 3;
Icon = "rbxassetid://14763355020";
})
end
function getExplosion()
local _, explosion = ReplicatedStorage.Remotes.Store.RequestOpenExplosionBox:InvokeServer()
return explosion
end
local OpenExplosionCrate = AutoOpen:CreateButton({
Name = "Open Explosion Crate",
Callback = function()
local WebHook = webhookthing -- your WebHook goes here
local HTTPService = game:GetService("HttpService")
request({
Url = WebHook,
Method = "POST",
Headers = {
["Content-Type"] = "application/json"
},
Body = game.HttpService:JSONEncode({
content = getExplosion()
})
})
end,
})
function sendNotif(sword)
CoreGui:SetCore("SendNotification", {
Title = "Auto Weapon Crate";
Text = sword;
Duration = 3;
Icon = "rbxassetid://14763355020";
})
end
function getSword()
local _, sword = ReplicatedStorage.Remotes.Store.RequestOpenSwordBox:InvokeServer()
return sword
end
local OpenWeaponCrate = AutoOpen:CreateButton({
Name = "Open Weapon Crate",
Callback = function()
local WebHook = webhookthing -- your WebHook goes here
local HTTPService = game:GetService("HttpService")
request({
Url = WebHook,
Method = "POST",
Headers = {
["Content-Type"] = "application/json"
},
Body = game.HttpService:JSONEncode({
content = getSword()
})
})
end,
})
local OpenExplosionCrateToggle = AutoOpen:CreateToggle({
Name = "Auto Open Explosion Crate (Disable before re-executing script, cuz of configuration)",
CurrentValue = false,
Flag = "ExplosionCrate",
Callback = function(Value)
OpenExplosionCrate = Value
while true do wait()
if OpenExplosionCrate then
task.wait(1)
local WebHook = webhookthing -- your WebHook goes here
local HTTPService = game:GetService("HttpService")
request({
Url = WebHook,
Method = "POST",
Headers = {
["Content-Type"] = "application/json"
},
Body = game.HttpService:JSONEncode({
content = getExplosion()
})
})
end
end
end,
})
local OpenWeaponCrateToggle = AutoOpen:CreateToggle({
Name = "Auto Open Weapon Cratee (Disable before re-executing script, cuz of configuration)",
CurrentValue = false,
Flag = "OpenWeaponCrate",
Callback = function(Value)
OpenSwordCrate = Value
while true do wait()
if OpenSwordCrate then
task.wait(1)
local WebHook = webhookthing -- your WebHook goes here
local HTTPService = game:GetService("HttpService")
request({
Url = WebHook,
Method = "POST",
Headers = {
["Content-Type"] = "application/json"
},
Body = game.HttpService:JSONEncode({
content = getSword()
})
})
end
end
end,
})
local Positive = Misc:CreateSection("Positive")
local InfDash = Misc:CreateButton({
Name = "Inf Dash (Inf uses dash)",
Callback = function()
upgrades:WaitForChild("Dash").Value = 999999999999999999
end
})
local infForcefield2 = Misc:CreateButton({
Name = "Forcefield.",
Callback = function()
upgrades:WaitForChild("Forcefield").Value = 999999999999999999
end
})
local infInvisibility2 = Misc:CreateButton({
Name = "Invisibility.",
Callback = function()
upgrades:WaitForChild("Invisibility").Value = 999999999999999999
end
})
local Platform = Misc:CreateButton({
Name = "Platform. Makes you stuck forever on use :)",
Callback = function()
upgrades:WaitForChild("Platform").Value = 999999999999999999
end
})
local InfShadowStep = Misc:CreateButton({
Name = "Inf Shadow Step (Inf Shadow Step speed)",
Callback = function()
upgrades:WaitForChild("Shadow Step").Value = 999999999999999999
end
})
local InfSuperJump = Misc:CreateButton({
Name = "Inf Super Jump (Inf uses Super Jump)",
Callback = function()
upgrades:WaitForChild("Super Jump").Value = 999999999999999999
end
})
local InfThunderDash = Misc:CreateButton({
Name = "Inf Uses and Range Thunder Dash",
Callback = function()
upgrades:WaitForChild("Thunder Dash").Value = 999999999999999999
end
})
local RageDeflecter = Misc:CreateButton({
Name = "Not Inf Raging Deflection (Its there for fun)",
Callback = function()
upgrades:WaitForChild("Raging Deflection").Value = 999999999999999999
end
})
local StrongerTelekines = Misc:CreateButton({
Name = "Stronger Telekinesis",
Callback = function()
upgrades:WaitForChild("Telekinesis").Value = 999999999999999999
end
})
local IwantRapturedam = Misc:CreateButton({
Name = "Rapture lvl (basically does nothing, I dont have rapture)",
Callback = function()
upgrades:WaitForChild("Rapture").Value = 999999999999999999
end
})
local Resetlvl = Misc:CreateSection("Reset Lvl")
local InfDash = Misc:CreateButton({
Name = "Dash",
Callback = function()
upgrades:WaitForChild("Dash").Value = 3
end
})
local infForcefield2 = Misc:CreateButton({
Name = "Forcefield",
Callback = function()
upgrades:WaitForChild("Forcefield").Value = 3
end
})
local infInvisibility2 = Misc:CreateButton({
Name = "Invisibility",
Callback = function()
upgrades:WaitForChild("Invisibility").Value = 3
end
})
local Platform = Misc:CreateButton({
Name = "Platform",
Callback = function()
upgrades:WaitForChild("Platform").Value = 3
end
})
local InfShadowStep = Misc:CreateButton({
Name = "Shadow Step",
Callback = function()
upgrades:WaitForChild("Shadow Step").Value = 3
end
})
local InfSuperJump = Misc:CreateButton({
Name = "Super Jump",
Callback = function()
upgrades:WaitForChild("Super Jump").Value = 3
end
})
local InfThunderDash2 = Misc:CreateButton({
Name = "Thunder Dash",
Callback = function()
upgrades:WaitForChild("Thunder Dash").Value = 3
end
})
local RageDeflecter2 = Misc:CreateButton({
Name = "Raging Deflection",
Callback = function()
upgrades:WaitForChild("Raging Deflection").Value = 3
end
})
local WeakerTeleknises = Misc:CreateButton({
Name = "Telekinesis",
Callback = function()
upgrades:WaitForChild("Telekinesis").Value = 3
end
})
local dafukinrapture = Misc:CreateButton({
Name = "Rapture",
Callback = function()
upgrades:WaitForChild("Rapture").Value = 3
end
})
local emotes = Misc2:CreateSection("Emotes")
local EmoteEffect = Misc2:CreateButton({
Name = "Gamepass Emote Effect + Music (everyone sees), Credit to idk who",
Callback = function()
local args = {[1] = true,[2] = "Empyrean"}game:GetService("ReplicatedStorage").Remotes.CustomEmote:FireServer(unpack(args))
end
})
local ActualEmote = Misc2:CreateButton({
Name = "Gamepass Emote (Press R, after pressing button), Everyone sees",
Callback = function()
character:FindFirstChildOfClass("Model").Name = "Empyrean Greatblade"
end
})
local Funnythingslol = Misc2:CreateSection("Funny Thing")
local EquipTelekinesis = Misc2:CreateButton({
Name = "Equip Telekinesis",
Callback = function()
local args = {
[1] = "Telekinesis"
}
game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
end
})
local BreakBall = Misc2:CreateButton({
Name = "Break Ball (You need telekinesis owned)",
Callback = function()
game:GetService("ReplicatedStorage").Remotes.Telekinesis:FireServer()
end
})
local BreakBallToggle = Misc2:CreateToggle({
Name = "Auto Break Ball",
CurrentValue = false,
Flag = "IDballerloldfaf", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
breakballerbelike = Value
while true do wait()
if breakballerbelike then
localPlayer.CharacterAdded:Connect(onCharacterAdded)
game:GetService("ReplicatedStorage").Remotes.Telekinesis:FireServer()
task.wait(0.2)
character.HumanoidRootPart.CFrame = CFrame.new(-10002.240021, 123.299988, 200.441544)
task.wait(1)
character.Humanoid.Health = 0
task.wait(4)
localPlayer.CharacterAdded:Connect(onCharacterAdded)
end
end
end,
})
local AutoTelekinesis = Misc2:CreateToggle({
Name = "Auto Telekinesis (money farm)",
CurrentValue = false,
Flag = "AutoT21321elekinesis", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
breakballerbelike = Value
while true do wait()
if breakballerbelike then
character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(12321,123213,123213)
localPlayer.CharacterAdded:Connect(onCharacterAdded)
local args = {
[1] = CFrame.new(-177.78134155273438, 22.17252540588379, -6.560810089111328) * CFrame.Angles(-0.5510220527648926, 0.4792300760746002, 0.2761117219924927),
[2] = {
["1390589899"] = Vector3.new(-3606.42333984375, 309.64959716796875, 15.07781982421875),
["95606930"] = Vector3.new(1109.630615234375, 97.52566528320312, 164.15850830078125),
["2428748976"] = Vector3.new(-393.8770751953125, 114.9974365234375, 104.13533020019531),
["138302338"] = Vector3.new(782.9514770507812, 90.34832763671875, 216.39634704589844),
["game.Players.LocalPlayer.UserId"] = Vector3.new(721.59521484375, 437.5107421875, 13.196876525878906),
["460529380"] = Vector3.new(3050.986572265625, -402.539306640625, -10.369964599609375),
["3389515036"] = Vector3.new(-24216.498046875, 2629.838134765625, 1.3838348388671875),
["253804325"] = Vector3.new(-277.2596435546875, -125.47763061523438, 44.2408447265625),
["2466009586"] = Vector3.new(1826.3505859375, 865.5350341796875, -84.64073944091797),
["534937301"] = Vector3.new(539.1710205078125, 96.26556396484375, 171.3994140625),
["1697434972"] = Vector3.new(1627.478759765625, 611.9812622070312, -123.97309112548828),
["4394721359"] = Vector3.new(1459.405029296875, 138.78118896484375, 68.75445556640625)
},
[3] = {
[1] = 800,
[2] = 378
}
}
game:GetService("ReplicatedStorage").Remotes.Telekinesis:FireServer(unpack(args))
task.wait(0.2)
character.HumanoidRootPart.CFrame = CFrame.new(-10002.240021, 123.299988, 200.441544)
task.wait(0.5)
character.Humanoid.Health = 0
task.wait(3.5)
localPlayer.CharacterAdded:Connect(onCharacterAdded)
character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(12321,123213,123213)
end
end
end,
})
local UseTelekines = Misc2:CreateButton({
Name = "Use telekinesis (even from lobby) (Must own telekinesis)",
Callback = function()
local args = {
[1] = CFrame.new(-177.78134155273438, 22.17252540588379, -6.560810089111328) * CFrame.Angles(-0.5510220527648926, 0.4792300760746002, 0.2761117219924927),
[2] = {
["1390589899"] = Vector3.new(-3606.42333984375, 309.64959716796875, 15.07781982421875),
["95606930"] = Vector3.new(1109.630615234375, 97.52566528320312, 164.15850830078125),
["2428748976"] = Vector3.new(-393.8770751953125, 114.9974365234375, 104.13533020019531),
["138302338"] = Vector3.new(782.9514770507812, 90.34832763671875, 216.39634704589844),
["game.Players.LocalPlayer.UserId"] = Vector3.new(721.59521484375, 437.5107421875, 13.196876525878906),
["460529380"] = Vector3.new(3050.986572265625, -402.539306640625, -10.369964599609375),
["3389515036"] = Vector3.new(-24216.498046875, 2629.838134765625, 1.3838348388671875),
["253804325"] = Vector3.new(-277.2596435546875, -125.47763061523438, 44.2408447265625),
["2466009586"] = Vector3.new(1826.3505859375, 865.5350341796875, -84.64073944091797),
["534937301"] = Vector3.new(539.1710205078125, 96.26556396484375, 171.3994140625),
["1697434972"] = Vector3.new(1627.478759765625, 611.9812622070312, -123.97309112548828),
["4394721359"] = Vector3.new(1459.405029296875, 138.78118896484375, 68.75445556640625)
},
[3] = {
[1] = 800,
[2] = 378
}
}
game:GetService("ReplicatedStorage").Remotes.Telekinesis:FireServer(unpack(args))
end
})
local ResetCD = Misc2:CreateButton({
Name = "Reset Cooldown",
Callback = function()
character.HumanoidRootPart.CFrame = CFrame.new(-10002.240021, 123.299988, 200.441544)
task.wait(1)
character.Humanoid.Health = 0
end
})
local SkinsDescription = Skins:CreateSection("Description")
local Descriptionyk = Skins:CreateButton({
Name = "Click me pls",
Callback = function()
local bindableFunction= Instance.new("BindableFunction")
game.StarterGui:SetCore("SendNotification", {
Title = "Description";
Text = "Pls Use Starter Sword for skins.Only you see these skins (because they're on client). It teleports you to thing where it teleports because that is only (prob) way for it to look good. Press button to close!";
Icon = "";
Duration = 10;
callbakc = bindableFunction;
Button1 = "Close this pls";
})
game.StarterGui:SetCore("SendNotification", {
Title = "Description";
Text = "Because That is Needed (Contiuniation (I forgor word) Of Text). In future Ill prob make it support more swords to change skins (not starter only)";
Icon = "";
Duration = 10;
callbakc = bindableFunction;
Button1 = "Close this pls";
})
game.StarterGui:SetCore("SendNotification", {
Title = "Description";
Text = "it support more swords to change skins (not starter only) (Continuation of text)";
Icon = "";
Duration = 10;
callbakc = bindableFunction;
Button1 = "Close this pls";
})
end
})
local Limiteds = Skins:CreateSection("Limited Skins")
local EmpyrianSword = Skins:CreateButton({
Name = "Empyrean Greatblade Skin. Ofc its not perfect",
Callback = function()
local localplayer = game.Players.LocalPlayer
local character = localplayer.Character
local Katanamesh = character:FindFirstChildOfClass("Model"):FindFirstChild("KatanaMesh")
local Empyreansword = game:GetService("ReplicatedStorage").Misc.Swords.Limited["Empyrean Greatblade"]
local SkinSword = Empyreansword:FindFirstChild("Meshes/Sword")
local SkinSwordClone = Empyreansword:FindFirstChild("Meshes/Sword"):Clone()
SkinSwordClone.Anchored = false
SkinSwordClone.Parent = character:FindFirstChildOfClass("Model")
SkinSwordClone.CFrame = Katanamesh.CFrame
local katmesh = Katanamesh
local weldthing = Instance.new("Weld")
weldthing.Parent = SkinSwordClone
weldthing.Part0 = SkinSwordClone
weldthing.Part1 = katmesh
katmesh.Transparency = 1
character.HumanoidRootPart.CFrame = CFrame.new(-233.710556, 123.299973, 203.648102)
task.wait(0.1)
SkinSwordClone.Rotation = Vector3.new(-75.41799926757812, -90, 0)
end
})
local OniClaws = Skins:CreateButton({
Name = "Oni Claws",
Callback = function()
local bindableFunction= Instance.new("BindableFunction")
game.StarterGui:SetCore("SendNotification", {
Title = "Description";
Text = "Ik that its looks bad";
Icon = "";
Duration = 3;
callbakc = bindableFunction;
Button1 = "Close this pls";
})
local localplayer = game.Players.LocalPlayer
local character = localplayer.Character
local sword = character:FindFirstChildOfClass("Model")
local claws = game:GetService("ReplicatedStorage").Misc.Swords.Limited["Oni Claws"]:Clone()
local Katanamesh = character:FindFirstChildOfClass("Model"):FindFirstChild("KatanaMesh")
local Cestsu1 = claws.Cestus
local Cestsu2 = claws.Cestus2
local Glove = claws
local Cestus1 = Glove:FindFirstChild("Cestus")
local Cestus1Blade = Cestus1:FindFirstChild("Meshes/oni claws textured_Cube.010_Cube.020")
local thing = Cestus1Blade
local Cestus2 = Glove:FindFirstChild("Cestus2")
Glove.Parent = sword
local leftarm = Instance.new("Weld")
leftarm.Name = "Left Arm"
leftarm.Parent = Cestus1
leftarm.Part0 = Cestus1.zaza
leftarm.Part1 = character:FindFirstChild("Left Arm")
local leftarm = Instance.new("Weld")
leftarm.Name = "Right Arm"
leftarm.Parent = Cestus2
leftarm.Part0 = Cestus2.zaza
leftarm.Part1 = character:FindFirstChild("Right Arm")
local katmesh = Katanamesh
katmesh.Transparency = 1
character:FindFirstChildOfClass("Model").sord:Remove()
character:FindFirstChildOfClass("Model").handle:Remove()
character:FindFirstChildOfClass("Model"):FindFirstChild("WhiteFlameCharges"):Remove()
character:FindFirstChildOfClass("Model"):FindFirstChild("Excalibur"):Remove()
end
})
local OniClaws = Skins:CreateButton({
Name = "Funni Oni Claws (Double Oni Claws)",
Callback = function()
local bindableFunction= Instance.new("BindableFunction")
game.StarterGui:SetCore("SendNotification", {
Title = "Description";
Text = "Ik that its looks bad";
Icon = "";
Duration = 3;
callbakc = bindableFunction;
Button1 = "Close this pls";
})
local localplayer = game.Players.LocalPlayer
local character = localplayer.Character
local sword = character:FindFirstChildOfClass("Model")
local claws = game:GetService("ReplicatedStorage").Misc.Swords.Limited["Oni Claws"]:Clone()
local claws2 = game:GetService("ReplicatedStorage").Misc.Swords.Limited["Oni Claws"]:Clone()
local Katanamesh = character:FindFirstChildOfClass("Model"):FindFirstChild("KatanaMesh")
local Cestsu1 = claws.Cestus
local Cestsu2 = claws.Cestus2
local Glove = claws
local Glove2 = claws2
local Cestus1 = Glove:FindFirstChild("Cestus")
local Csetus2 = Glove2:FindFirstChild("Cestus2")
local Cestus1Blade = Cestus1:FindFirstChild("Meshes/oni claws textured_Cube.010_Cube.020")
local thing = Cestus1Blade
local Cestus2 = Glove:FindFirstChild("Cestus2")
local Csetus1 = Glove2:FindFirstChild("Cestus")
Glove.Parent = sword
local leftarm = Instance.new("Weld")
leftarm.Name = "Left Arm"
leftarm.Parent = Cestus1
leftarm.Part0 = Cestus1.zaza
leftarm.Part1 = character:FindFirstChild("Left Arm")
local leftarm = Instance.new("Weld")
leftarm.Name = "Right Arm"
leftarm.Parent = Cestus2
leftarm.Part0 = Cestus2.zaza
leftarm.Part1 = character:FindFirstChild("Right Arm")
Glove2.Parent = sword
local lfetarm = Instance.new("Weld")
lfetarm.Name = "Lfet Arm"
lfetarm.Parent = Csetus2
lfetarm.Part0 = Csetus2.zaza
lfetarm.Part1 = character:FindFirstChild("Left Arm")
local rarm = Instance.new("Weld")
rarm.Name = "Rgiht Arm"
rarm.Parent = Csetus1
rarm.Part0 = Csetus1.zaza
rarm.Part1 = character:FindFirstChild("Right Arm")
local katmesh = Katanamesh
katmesh.Transparency = 1
character:FindFirstChildOfClass("Model").sord:Remove()
character:FindFirstChildOfClass("Model").handle:Remove()
character:FindFirstChildOfClass("Model"):FindFirstChild("WhiteFlameCharges"):Remove()
character:FindFirstChildOfClass("Model"):FindFirstChild("Excalibur"):Remove()
end
})
local Unique = Skins:CreateSection("Unique")
local GodSaber = Skins:CreateButton({
Name = "God Saber (WIP, still working but Im working on it for it be better)",
Callback = function()
local localplayer = game.Players.LocalPlayer
local character = localplayer.Character
local Katanamesh = character:FindFirstChildOfClass("Model"):FindFirstChild("KatanaMesh")
local godsaber = game:GetService("ReplicatedStorage").Misc.Swords.Unique.Godsaber
local Swordsfd = character:FindFirstChildOfClass("Model")
local SkinSword = godsaber
local SkinSwordClone = godsaber:Clone()
local godkatanamesh = godsaber:FindFirstChild("KatanaMesh")
local godhandle = godsaber:FindFirstChild("handle")
local godsord = godsaber:FindFirstChild("sord")
local godBlade = godsaber:FindFirstChild("Blade")
local godMain = godBlade:FindFirstChild("Main")
local katmesh = Katanamesh
local katmeshholder = Instance.new("Part")
katmeshholder.Parent = Swordsfd
katmeshholder.Name = "HolderForSword"
katmeshholder.CFrame = katmesh.CFrame
katmeshholder.Rotation = katmesh.Rotation
katmeshholder.Transparency = 1
katmeshholder.CanCollide = false
katmeshholder.Anchored = true
if character:FindFirstChildOfClass("Model"):FindFirstChild("Godsaber") then
character:FindFirstChildOfClass("Model"):FindFirstChild("Godsaber"):Remove()
task.wait(0.1)
godMain.Anchored = false
godsord.Anchored = false
godhandle.Anchored = false
godkatanamesh.Anchored = false
SkinSwordClone.Parent = character:FindFirstChildOfClass("Model")
character.HumanoidRootPart.CFrame = CFrame.new(-233.710556, 123.299973, 203.648102)
godsord.CFrame = katmeshholder.CFrame
godhandle.CFrame = katmeshholder.CFrame + Vector3.new(0,0.6,-1.5)
godkatanamesh.CFrame = katmeshholder.CFrame
godMain.CFrame = katmeshholder.CFrame
godkatanamesh.WeldConstraint.Part1 = character:FindFirstChild("Left Leg")
task.wait(0.2)
godMain.Rotation = Vector3.new(112, 0, 90)
godhandle.Rotation = Vector3.new(-159, 0, 100)
katmesh.Transparency = 1
Rayfield:Notify({
Title = "If Sword in wrong place (not where swords are on character then press again",
Content = "OR reset character then try again",
Duration = 20,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Ok!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
elseif not character:FindFirstChildOfClass("Model"):FindFirstChild("Godsaber") then
godMain.Anchored = false
godsord.Anchored = false
godhandle.Anchored = false
godkatanamesh.Anchored = false
SkinSwordClone.Parent = character:FindFirstChildOfClass("Model")
character.HumanoidRootPart.CFrame = CFrame.new(-233.710556, 123.299973, 203.648102)
godsord.CFrame = katmeshholder.CFrame
godhandle.CFrame = katmeshholder.CFrame + Vector3.new(0,0.6,-1.5)
godkatanamesh.CFrame = katmeshholder.CFrame
godMain.CFrame = katmeshholder.CFrame
godkatanamesh.WeldConstraint.Part1 = character:FindFirstChild("Left Leg")
task.wait(0.2)
godMain.Rotation = Vector3.new(112, 0, 90)
godhandle.Rotation = Vector3.new(-159, 0, 100)
katmesh.Transparency = 1
character:FindFirstChildOfClass("Model").sord:Remove()
character:FindFirstChildOfClass("Model").handle:Remove()
character:FindFirstChildOfClass("Model"):FindFirstChild("WhiteFlameCharges"):Remove()
character:FindFirstChildOfClass("Model"):FindFirstChild("Excalibur"):Remove()
Rayfield:Notify({
Title = "If Sword in wrong place (not where swords are on character then press again",
Content = "OR reset character then try again",
Duration = 20,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Ok!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end
end
})
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