local WindUI = loadstring(game:HttpGet("https://[Log in to view URL]"))()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local wheatSickle = workspace:WaitForChild("Wheat&Sickle")
local wheatGroup = wheatSickle:WaitForChild("Wheat")

local Window = WindUI:CreateWindow({
    Folder = "SiliconUTIL",
    Title = "Silicon Utility",
    Icon = "star",
    Author = "gobluau",
    Theme = "Dark",
    Size = UDim2.fromOffset(500, 350),
    Transparent = false,
    HasOutline = true,
})

Window:EditOpenButton({
    Title = "Open Silicon Utility",
    Icon = "pointer",
    CornerRadius = UDim.new(0, 6),
    StrokeThickness = 2,
    Color = ColorSequence.new(Color3.fromRGB(200, 0, 255), Color3.fromRGB(0, 200, 255)),
    Draggable = true,
})

local Tabs = {
    Currency = Window:Tab({ Title = "Currency", Icon = "dollar-sign" }),
    Player = Window:Tab({ Title = "Player", Icon = "user" }),
    Shops = Window:Tab({ Title = "Shops", Icon = "store" }),
    Teleports = Window:Tab({ Title = "Teleports", Icon = "brackets" }),
    ESP = Window:Tab({ Title = "ESP", Icon = "scan-eye" }),
}

local function resetProximityPrompts()
    for _, wheat in ipairs(wheatGroup:GetChildren()) do
        if wheat:IsA("UnionOperation") then
            local proximityPrompt = wheat:FindFirstChildOfClass("ProximityPrompt")
            if proximityPrompt then
                proximityPrompt.HoldDuration = 10
            end
        end
    end
end

local function setQuickSickle(state)
    if state then
        for _, wheat in ipairs(wheatGroup:GetChildren()) do
            if wheat:IsA("UnionOperation") then
                local proximityPrompt = wheat:FindFirstChildOfClass("ProximityPrompt")
                if proximityPrompt then
                    proximityPrompt.HoldDuration = 0
                end
            end
        end
    else
        resetProximityPrompts()
    end
end

Tabs.Currency:Toggle({
    Title = "Quick Sickle",
    Value = false,
    Callback = function(state)
        setQuickSickle(state)
    end,
})

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