local mapgenerateplace = Vector3.new(0,0,0)
local partspawn = 10
local Length = 80
local wk,pl = game:GetService("Workspace"),game:GetService("Players")
function spawnmap()
local RandomSeed = math.random(100,10000000)
for XAxis = 1, Length do
for ZAxis = 1, Length do
local PosHeight = math.noise(RandomSeed, XAxis / 50, ZAxis / 50) * 40
local newpart = Instance.new("Part",wk)
newpart.Color = Color3.fromRGB(7, 145, 0)
newpart.Material = Enum.Material.SmoothPlastic
newpart.Anchored = true
newpart.Position = newpart.Position + Vector3.new(XAxis, PosHeight, ZAxis)
end
end
end
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