local mapgenerateplace = Vector3.new(0,0,0)
local partspawn = 10
local Length = 80

local wk,pl = game:GetService("Workspace"),game:GetService("Players")

function spawnmap()
    local RandomSeed = math.random(100,10000000)
    
    for XAxis = 1, Length do
        for ZAxis = 1, Length do
            local PosHeight = math.noise(RandomSeed, XAxis / 50, ZAxis / 50) * 40
            
            local newpart = Instance.new("Part",wk)
            newpart.Color = Color3.fromRGB(7, 145, 0)
            newpart.Material = Enum.Material.SmoothPlastic
            newpart.Anchored = true
            newpart.Position = newpart.Position + Vector3.new(XAxis, PosHeight, ZAxis)
        end    
    end
end

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