-- This function implements the "Auto parry Blade ball" action.
-- It automatically parries a blade ball, which is a type of attack in a game.
-- @param player: The player object who will perform the auto parry.
-- @param bladeBall: The blade ball object that needs to be parried.
-- @return: Returns true if the auto parry is successful, false otherwise.
function autoParryBladeBall(player, bladeBall)
    -- Check if the player is able to perform the auto parry.
    if player:canPerformAutoParry() then
        -- Calculate the parry success probability based on player's stats and blade ball's properties.
        local parrySuccessProbability = calculateParrySuccessProbability(player, bladeBall)

        -- Generate a random number between 0 and 1 to determine if the parry is successful.
        local randomValue = math.random()

        -- If the random value is less than or equal to the parry success probability, the parry is successful.
        if randomValue <= parrySuccessProbability then
            -- Perform the parry action.
            player:parry(bladeBall)
            return true
        else
            -- Parry failed.
            return false
        end
    else
        -- Player is not able to perform auto parry.
        return false
    end
end

-- This function calculates the parry success probability based on player's stats and blade ball's properties.
-- @param player: The player object.
-- @param bladeBall: The blade ball object.
-- @return: Returns the parry success probability.
function calculateParrySuccessProbability(player, bladeBall)
    -- Calculate the player's parry skill level.
    local parrySkillLevel = player:getParrySkillLevel()

    -- Calculate the blade ball's attack power.
    local attackPower = bladeBall:getAttackPower()

    -- Calculate the parry success probability based on player's parry skill level and blade ball's attack power.
    local parrySuccessProbability = parrySkillLevel / attackPower

    return parrySuccessProbability
end

-- Example usage of the autoParryBladeBall function

-- Create a player object
local player = {
    canPerformAutoParry = function()
        -- Check if the player is able to perform auto parry
        -- Return true or false based on certain conditions
        -- ...
        return true
    end,
    getParrySkillLevel = function()
        -- Get the player's parry skill level
        -- Return the parry skill level as a number
        -- ...
        return 10
    end,
    parry = function(bladeBall)
        -- Perform the parry action
        -- ...
        print("Parry successful!")
    end
}

-- Create a blade ball object
local bladeBall = {
    getAttackPower = function()
        -- Get the blade ball's attack power
        -- Return the attack power as a number
        -- ...
        return 5
    end
}

-- Call the autoParryBladeBall function to perform the auto parry
local success = autoParryBladeBall(player, bladeBall)
if success then
    print("Auto parry successful!")
else
    print("Auto parry failed!")
end

Embed on website

To embed this program on your website, copy the following code and paste it into your website's HTML: