local function ServerLock()
    
end

game.Players.PlayerAdded:Connect(function(player)
    local jointime = Instance.new("StringValue")
    jointime.Name = "Join"
    jointime.Parent = player.Status
    
    local locktime = Instance.new("StringValue")
    locktime.Name = "Lock"
    locktime.Parent = game.ReplicatedStorage.MatchData
    
    local locked = Instance.new("BoolValue")
    locked.Name = "Locked"
    locked.Parent = game.ReplicatedStorage.MatchData
    
    jointime.Value = os.time()
end)

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