local function ServerLock()
end
game.Players.PlayerAdded:Connect(function(player)
local jointime = Instance.new("StringValue")
jointime.Name = "Join"
jointime.Parent = player.Status
local locktime = Instance.new("StringValue")
locktime.Name = "Lock"
locktime.Parent = game.ReplicatedStorage.MatchData
local locked = Instance.new("BoolValue")
locked.Name = "Locked"
locked.Parent = game.ReplicatedStorage.MatchData
jointime.Value = os.time()
end)
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