getgenv().SecureMode = true
local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local Window = Rayfield:CreateWindow({
Name = "factory",
LoadingTitle = "factory",
LoadingSubtitle = "by Sirius",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Factory", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Executed successfully",
Content = "Notification Content",
Duration = 3,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Aimbot",
Callback = function()
local Camera = workspace.CurrentCamera
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Holding = false
_G.AimbotEnabled = true
_G.TeamCheck = false -- If set to true then the script would only lock your aim at enemy team members.
_G.AimPart = "Head" -- Where the aimbot script would lock at.
_G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially lock onto the target's aimpart.
local function GetClosestPlayer()
local MaximumDistance = math.huge
local Target = nil
coroutine.wrap(function()
wait(20); MaximumDistance = math.huge -- Reset the MaximumDistance so that the Aimbot doesn't remember it as a very small variable and stop capturing players...
end)()
for _, v in next, Players:GetPlayers() do
if v.Name ~= LocalPlayer.Name then
if _G.TeamCheck == true then
if v.Team ~= LocalPlayer.Team then
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
MaximumDistance = VectorDistance
end
end
end
end
end
else
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
MaximumDistance = VectorDistance
end
end
end
end
end
end
end
return Target
end
UserInputService.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = true
end
end)
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
Holding = false
end
end)
RunService.RenderStepped:Connect(function()
if Holding == true and _G.AimbotEnabled == true then
TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
end
end)
end,
})
local EspTab = Window:CreateTab("Esp", nil) -- Title, Image
local Section = EspTab:CreateSection("Esp")
local Button = Tab:CreateButton({
Name = "Button Example",
Callback = function()
local function API_Check()
if Drawing == nil then
return "No"
else
return "Yes"
end
end
local Find_Required = API_Check()
if Find_Required == "No" then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "ESP script could not be loaded because your exploit is unsupported.";
Duration = math.huge;
Button1 = "OK"
})
return
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local Typing = false
_G.SendNotifications = true -- If set to true then the script would notify you frequently on any changes applied and when loaded / errored. (If a game can detect this, it is recommended to set it to false)
_G.DefaultSettings = false -- If set to true then the ESP script would run with default settings regardless of any changes you made.
_G.TeamCheck = false -- If set to true then the script would create ESP only for the enemy team members.
_G.ESPVisible = true -- If set to true then the ESP will be visible and vice versa.
_G.TextColor = Color3.fromRGB(255, 80, 10) -- The color that the boxes would appear as.
_G.TextSize = 14 -- The size of the text.
_G.Center = true -- If set to true then the script would be located at the center of the label.
_G.Outline = true -- If set to true then the text would have an outline.
_G.OutlineColor = Color3.fromRGB(0, 0, 0) -- The outline color of the text.
_G.TextTransparency = 0.7 -- The transparency of the text.
_G.TextFont = Drawing.Fonts.UI -- The font of the text. (UI, System, Plex, Monospace)
_G.DisableKey = Enum.KeyCode.Q -- The key that disables / enables the ESP.
local function CreateESP()
for _, v in next, Players:GetPlayers() do
if v.Name ~= Players.LocalPlayer.Name then
local ESP = Drawing.new("Text")
RunService.RenderStepped:Connect(function()
if workspace:FindFirstChild(v.Name) ~= nil and workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then
local Vector, OnScreen = Camera:WorldToViewportPoint(workspace[v.Name]:WaitForChild("Head", math.huge).Position)
ESP.Size = _G.TextSize
ESP.Center = _G.Center
ESP.Outline = _G.Outline
ESP.OutlineColor = _G.OutlineColor
ESP.Color = _G.TextColor
ESP.Transparency = _G.TextTransparency
ESP.Font = _G.TextFont
if OnScreen == true then
local Part1 = workspace:WaitForChild(v.Name, math.huge):WaitForChild("HumanoidRootPart", math.huge).Position
local Part2 = workspace:WaitForChild(Players.LocalPlayer.Name, math.huge):WaitForChild("HumanoidRootPart", math.huge).Position or 0
local Dist = (Part1 - Part2).Magnitude
ESP.Position = Vector2.new(Vector.X, Vector.Y - 25)
ESP.Text = ("("..tostring(math.floor(tonumber(Dist)))..") "..v.Name.." ["..workspace[v.Name].Humanoid.Health.."]")
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= v.Team then
ESP.Visible = _G.ESPVisible
else
ESP.Visible = false
end
else
ESP.Visible = _G.ESPVisible
end
else
ESP.Visible = false
end
else
ESP.Visible = false
end
end)
Players.PlayerRemoving:Connect(function()
ESP.Visible = false
end)
end
end
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(v)
if v.Name ~= Players.LocalPlayer.Name then
local ESP = Drawing.new("Text")
RunService.RenderStepped:Connect(function()
if workspace:FindFirstChild(v.Name) ~= nil and workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then
local Vector, OnScreen = Camera:WorldToViewportPoint(workspace[v.Name]:WaitForChild("Head", math.huge).Position)
ESP.Size = _G.TextSize
ESP.Center = _G.Center
ESP.Outline = _G.Outline
ESP.OutlineColor = _G.OutlineColor
ESP.Color = _G.TextColor
ESP.Transparency = _G.TextTransparency
if OnScreen == true then
local Part1 = workspace:WaitForChild(v.Name, math.huge):WaitForChild("HumanoidRootPart", math.huge).Position
local Part2 = workspace:WaitForChild(Players.LocalPlayer.Name, math.huge):WaitForChild("HumanoidRootPart", math.huge).Position or 0
local Dist = (Part1 - Part2).Magnitude
ESP.Position = Vector2.new(Vector.X, Vector.Y - 25)
ESP.Text = ("("..tostring(math.floor(tonumber(Dist)))..") "..v.Name.." ["..workspace[v.Name].Humanoid.Health.."]")
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= Player.Team then
ESP.Visible = _G.ESPVisible
else
ESP.Visible = false
end
else
ESP.Visible = _G.ESPVisible
end
else
ESP.Visible = false
end
else
ESP.Visible = false
end
end)
Players.PlayerRemoving:Connect(function()
ESP.Visible = false
end)
end
end)
end)
end
if _G.DefaultSettings == true then
_G.TeamCheck = false
_G.ESPVisible = true
_G.TextColor = Color3.fromRGB(40, 90, 255)
_G.TextSize = 14
_G.Center = true
_G.Outline = false
_G.OutlineColor = Color3.fromRGB(0, 0, 0)
_G.DisableKey = Enum.KeyCode.Q
_G.TextTransparency = 0.75
end
UserInputService.TextBoxFocused:Connect(function()
Typing = true
end)
UserInputService.TextBoxFocusReleased:Connect(function()
Typing = false
end)
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == _G.DisableKey and Typing == false then
_G.ESPVisible = not _G.ESPVisible
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "The ESP's visibility is now set to "..tostring(_G.ESPVisible)..".";
Duration = 5;
})
end
end
end)
local Success, Errored = pcall(function()
CreateESP()
end)
if Success and not Errored then
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "ESP script has successfully loaded.";
Duration = 5;
})
end
elseif Errored and not Success then
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "ESP script has errored while loading, please check the developer console! (F9)";
Duration = 5;
})
end
TestService:Message("The ESP script has errored, please notify Exunys with the following information :")
warn(Errored)
print("!! IF THE ERROR IS A FALSE POSITIVE (says that a player cannot be found) THEN DO NOT BOTHER !!")
end
end,
})
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