local Rayfield = loadstring(game:HttpGet('https://[Log in to view URL]'))()
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
local customTheme = {
TextColor = Color3.fromRGB(0, 255, 0),
Background = Color3.fromRGB(10, 10, 10),
Topbar = Color3.fromRGB(0, 0, 0),
Shadow = Color3.fromRGB(30, 30, 30),
NotificationBackground = Color3.fromRGB(15, 15, 15),
NotificationActionsBackground = Color3.fromRGB(20, 20, 20),
TabBackground = Color3.fromRGB(10, 10, 10),
TabStroke = Color3.fromRGB(0, 255, 0),
TabBackgroundSelected = Color3.fromRGB(20, 20, 20),
TabTextColor = Color3.fromRGB(100, 255, 100),
SelectedTabTextColor = Color3.fromRGB(0, 255, 0),
ElementBackground = Color3.fromRGB(15, 15, 15),
ElementBackgroundHover = Color3.fromRGB(25, 25, 25),
SecondaryElementBackground = Color3.fromRGB(20, 20, 20),
ElementStroke = Color3.fromRGB(0, 255, 0),
SecondaryElementStroke = Color3.fromRGB(0, 255, 0),
SliderBackground = Color3.fromRGB(30, 30, 30),
SliderProgress = Color3.fromRGB(0, 255, 0),
SliderStroke = Color3.fromRGB(0, 255, 0),
ToggleBackground = Color3.fromRGB(25, 25, 25),
ToggleEnabled = Color3.fromRGB(0, 255, 0),
ToggleDisabled = Color3.fromRGB(80, 80, 80),
ToggleEnabledStroke = Color3.fromRGB(0, 255, 0),
ToggleDisabledStroke = Color3.fromRGB(80, 80, 80),
ToggleEnabledOuterStroke = Color3.fromRGB(0, 255, 0),
ToggleDisabledOuterStroke = Color3.fromRGB(50, 50, 50),
DropdownSelected = Color3.fromRGB(30, 30, 30),
DropdownUnselected = Color3.fromRGB(20, 20, 20),
InputBackground = Color3.fromRGB(10, 10, 10),
InputStroke = Color3.fromRGB(0, 255, 0),
PlaceholderColor = Color3.fromRGB(0, 255, 0),
KeyInputBackground = Color3.fromRGB(10, 10, 10),
KeyInputTextColor = Color3.fromRGB(0, 255, 0)
}
local Window = Rayfield:CreateWindow({
Name = "DK's Hub | Grow a Garden | V0.0 [BETA] | " .. executor,
Icon = nil,
LoadingTitle = "",
LoadingSubtitle = "",
Theme = customTheme,
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = false,
FolderName = "GreenBlackThemeHub",
FileName = "BigHub"
},
Discord = {
Enabled = false,
Invite = "",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "",
Subtitle = "Authentication Required",
Note = "Get your key at: discord.gg/dkshub",
FileName = "jc_hub_key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {""},
Theme = customTheme
}
})
local HomeTab = Window:CreateTab("Home", "scan-face")
local HomeSection = HomeTab:CreateSection("Welcome!")
HomeTab:CreateParagraph({Title = "Welcome!", Content = "Thank you for using X-Dk."})
HomeTab:CreateSection("User Information")
local player = game.Players.LocalPlayer
local username = player.Name
HomeTab:CreateLabel("Player: " .. username)
local userId = player.UserId
HomeTab:CreateLabel("User Id: " .. userId)
HomeTab:CreateSection("Game and Executor")
local gameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name
HomeTab:CreateLabel("Game: " .. gameName)
local executor = identifyexecutor and identifyexecutor() or "Unknown Executor"
HomeTab:CreateLabel("Executor: " .. executor)
HomeTab:CreateSection("Hardware")
local function getHWID()
if syn and syn.request then
return syn.crypt and syn.crypt.hash or "Synapse HWID Unavailable"
elseif identifyexecutor and identifyexecutor():lower():find("scriptware") then
return "ScriptWare HWID is not publicly accessible"
elseif gethwid then
return gethwid()
elseif fluxus and fluxus.gethwid then
return fluxus.gethwid()
elseif isexecutorenv and isexecutorenv() then
return getgenv().KRNL_ID or "KRNL HWID Unavailable"
end
return "Not Supported"
end
local hwid = getHWID()
HomeTab:CreateLabel("HWID: " .. hwid)
HomeTab:CreateSection("Date + Time")
local currentDate = os.date("%Y-%m-%d")
HomeTab:CreateLabel("Date: " .. currentDate)
local currentTime = os.date("%H:%M:%S")
HomeTab:CreateLabel("Time: " .. currentTime)
HomeTab:CreateSection("Credits")
HomeTab:CreateButton({
Name = "Join Discord!",
Callback = function()
if setclipboard then
setclipboard("https://[Log in to view URL]")
print("Copied to clipboard!")
else
print("Your executor does not support setclipboard.")
end
Rayfield:Notify({
Title = "Link Copied!",
Content = "The Discord link has been copied to your clipboard.",
Duration = 8.5
})
end,
})
HomeTab:CreateLabel("Credits: XDkdev | Read Bio before @")
local AutomaticallyTab = Window:CreateTab("Automatically", "play" ) -- Title, Image
local AutomaticallySection = AutomaticallyTab:CreateSection("Quick-Buy-Seeds")
local selectedItem = "Dragon Fruit"
local Dropdown = AutomaticallyTab:CreateDropdown({
Name = "Seeds",
Options = {
"Carrot", "Strawberry", "Blueberry", "Orange Tulip", "Corn",
"Tomato", "Daffodil", "Watermelon", "Pumpkin", "Apple",
"Bamboo", "Coconut", "Cactus", "Dragon Fruit", "Mango",
"Grape", "Mushroom", "Pepper", "Cacao"
},
CurrentOption = {"Carrot"},
MultipleOptions = false,
Flag = "Dropdown1",
Callback = function(Options)
selectedItem = Options[1]
end,
})
local Button = AutomaticallyTab:CreateButton({
Name = "Buy Selected Item",
Callback = function()
if selectedItem then
local args = {selectedItem}
game:GetService("ReplicatedStorage"):WaitForChild("GameEvents"):WaitForChild("BuySeedStock"):FireServer(unpack(args))
end
end,
})
local AutomaticallySection = AutomaticallyTab:CreateSection("Quick-Buy-Gear")
local selectedItem = "Trowel"
local Dropdown = AutomaticallyTab:CreateDropdown({
Name = "Gear",
Options = {
"Watering Can", "Trowel", "Recoli Wrench", "Orange Tulip", "Corn",
"Basic Sprinkler", "Advanced Sprinkler", "Godly Sprinkler", "Lighting Rod", "Master Sprinkler",
"Bamboo", "Coconut", "Cactus", "Favorite Tool", "Harvest Tool",
},
CurrentOption = {"Trowel"},
MultipleOptions = false,
Flag = "Dropdown1",
Callback = function(Options)
selectedItem = Options[1]
end,
})
local Button = AutomaticallyTab:CreateButton({
Name = "Buy Selected Item",
Callback = function()
if selectedItem then
local args = {selectedItem}
game:GetService("ReplicatedStorage"):WaitForChild("GameEvents"):WaitForChild("BuyGearStock"):FireServer(unpack(args))
end
end,
})
local AutomaticallySection = AutomaticallyTab:CreateSection("Quick-Sell")
function teleport(x, y, z)
local player = game.Players.LocalPlayer
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(x, y, z)
end
end
local function getCharacterPosition()
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
return character.HumanoidRootPart.CFrame
end
end
local function teleportAndSell(remoteName)
local originalCFrame = getCharacterPosition()
teleport(59, 3, 1)
task.wait(0.3)
game:GetService("ReplicatedStorage"):WaitForChild("GameEvents"):WaitForChild(remoteName):FireServer()
task.wait(0.3)
game.Players.LocalPlayer.Character:PivotTo(originalCFrame)
end
AutomaticallyTab:CreateButton({
Name = "Sell Whole Inventory",
Callback = function()
teleportAndSell("Sell_Inventory")
end,
})
AutomaticallyTab:CreateButton({
Name = "Sell Hand (EQUIP ITEM)",
Callback = function()
teleportAndSell("Sell_Item")
end,
})
local AutomaticallySection = AutomaticallyTab:CreateSection("Auto-Plant")
local Dropdown = AutomaticallyTab:CreateDropdown({
Name = "Select Item",
Options = {
"Carrot", "Strawberry", "Blueberry", "Orange Tulip", "Corn",
"Tomato", "Daffodil", "Watermelon", "Pumpkin", "Apple",
"Bamboo", "Coconut", "Cactus", "Dragon Fruit", "Mango",
"Grape", "Mushroom", "Pepper", "Cacao"
},
CurrentOption = "Carrot", -- must be a string, not a table
MultipleOptions = false,
Flag = "Dropdown1",
Callback = function(option)
selectedItem = option
end,
})
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlantEvent = ReplicatedStorage:WaitForChild("GameEvents"):WaitForChild("Plant_RE")
local player = Players.LocalPlayer
local autoPlantToggle = false
local stepSize = 3 -- size of one step in studs
local stepsForward = 2 -- how many steps forward to plant
local function fireproximityprompt(prompt)
if typeof(prompt) == "Instance" and prompt:IsA("ProximityPrompt") then
if prompt.Fire then
prompt:Fire()
elseif prompt.HoldBegin then
prompt:HoldBegin()
task.wait(0.1)
prompt:HoldEnd()
end
end
end
local function groundAutoPlant()
while autoPlantToggle do
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart", 5)
local tool = character:FindFirstChildOfClass("Tool")
if tool and humanoidRootPart then
local seedName = tool.Name
local rootPos = humanoidRootPart.Position
local forwardVector = humanoidRootPart.CFrame.LookVector
local targetPos = rootPos + forwardVector * (stepSize * stepsForward)
targetPos = Vector3.new(targetPos.X, rootPos.Y - 0.135, targetPos.Z)
PlantEvent:FireServer(targetPos, seedName)
end
task.wait(0.05)
end
end
AutomaticallyTab:CreateToggle({
Name = "Auto Plant (EQUIP HAND)",
CurrentValue = false,
Flag = "AutoPlantSpam",
Callback = function(value)
autoPlantToggle = value
if autoPlantToggle then
coroutine.wrap(groundAutoPlant)()
end
end,
})
local AutoHarvestToggle = false
local function CanHarvest(Plant)
local Prompt = Plant:FindFirstChildOfClass("ProximityPrompt")
return Prompt and Prompt.Enabled
end
local function HarvestPlant(Plant)
local Prompt = Plant:FindFirstChildOfClass("ProximityPrompt")
if Prompt then
fireproximityprompt(Prompt)
end
end
local function CollectHarvestable(Parent, Plants, IgnoreDistance)
local Character = player.Character
if not Character then return Plants end
local PlayerPosition = Character:GetPivot().Position
for _, Plant in ipairs(Parent:GetChildren()) do
local Fruits = Plant:FindFirstChild("Fruits")
if Fruits then
CollectHarvestable(Fruits, Plants, IgnoreDistance)
end
local PlantPosition
local success, pos = pcall(function()
return Plant:GetPivot().Position
end)
if success then
PlantPosition = pos
end
if PlantPosition then
local Distance = (PlayerPosition - PlantPosition).Magnitude
if IgnoreDistance or Distance <= 15 then
if CanHarvest(Plant) then
table.insert(Plants, Plant)
end
end
end
end
return Plants
end
local function GetHarvestablePlants()
local MyFarm = nil
for _, Farm in ipairs(workspace.Farm:GetChildren()) do
local Important = Farm:FindFirstChild("Important")
if Important and Important:FindFirstChild("Data") then
local Owner = Important.Data:FindFirstChild("Owner")
if Owner and Owner.Value == player.Name then
MyFarm = Farm
break
end
end
end
if not MyFarm then return {} end
local Important = MyFarm:FindFirstChild("Important")
local PlantsPhysical = Important and Important:FindFirstChild("Plants_Physical")
if not PlantsPhysical then return {} end
return CollectHarvestable(PlantsPhysical, {}, false)
end
local function AutoHarvestLoop()
while AutoHarvestToggle do
local PlantsToHarvest = GetHarvestablePlants()
for _, Plant in ipairs(PlantsToHarvest) do
HarvestPlant(Plant)
task.wait(0.2)
end
task.wait(1)
end
end
AutomaticallyTab:CreateToggle({
Name = "Auto Harvest",
Flag = "AutoHarvestToggle",
CurrentValue = false,
Callback = function(value)
AutoHarvestToggle = value
if AutoHarvestToggle then
task.spawn(AutoHarvestLoop)
end
end,
})
local AutoPlantEnabled = false
local function getEquippedSeeds()
local seeds = {}
local character = player.Character
if character then
for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
table.insert(seeds, tool.Name)
end
end
end
for _, tool in pairs(player.Backpack:GetChildren()) do
if tool:IsA("Tool") then
table.insert(seeds, tool.Name)
end
end
return seeds
end
local function AutoPlantLoop()
while AutoPlantEnabled do
local equippedSeeds = getEquippedSeeds()
if #equippedSeeds == 0 then
warn("No seeds equipped!")
task.wait(3)
else
for _, plot in pairs(workspace.Farm:GetChildren()) do
if not plot:FindFirstChild("Seed") then
for _, seedName in ipairs(equippedSeeds) do
PlantEvent:FireServer(seedName)
task.wait(0.1)
end
end
end
task.wait(1)
end
end
end
AutomaticallyTab:CreateToggle({
Name = "Plant All (EQUIP HAND)",
CurrentValue = false,
Flag = "AutoPlantToggle",
Callback = function(value)
AutoPlantEnabled = value
if AutoPlantEnabled then
task.spawn(AutoPlantLoop)
end
end,
})
local InventoryTab = Window:CreateTab("Inventory", "backpack" ) -- Title, Image
local InventorySection = InventoryTab:CreateSection("Favorite-Item")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local GameEvents = ReplicatedStorage:WaitForChild("GameEvents")
local FavoriteItemEvent = GameEvents:WaitForChild("Favorite_Item")
local selectedItemName = nil
local function getInventoryItems()
local items = {}
local character = player.Character
if character then
for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
table.insert(items, tool.Name)
end
end
end
local backpack = player:WaitForChild("Backpack")
for _, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
table.insert(items, tool.Name)
end
end
local seen = {}
local uniqueItems = {}
for _, itemName in ipairs(items) do
if not seen[itemName] then
seen[itemName] = true
table.insert(uniqueItems, itemName)
end
end
return uniqueItems
end
local InventoryDropdown = InventoryTab:CreateDropdown({
Name = "Select Item",
Options = getInventoryItems(),
CurrentOption = nil,
MultipleOptions = false,
Flag = "InventoryDropdown",
Callback = function(option)
selectedItemName = option
end,
})
InventoryTab:CreateButton({
Name = "Favorite Selected Item",
Callback = function()
if not selectedItemName then
warn("No item selected!")
return
end
local character = player.Character
local backpack = player.Backpack
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local tool = character and character:FindFirstChild(selectedItemName) or nil
if not tool then
tool = backpack:FindFirstChild(selectedItemName)
end
if tool then
if tool.Parent == backpack and humanoid then
humanoid:EquipTool(tool)
task.wait(0.3) -- wait for equip animation
end
local equippedTool = character:FindFirstChild(selectedItemName)
if equippedTool then
FavoriteItemEvent:FireServer(equippedTool)
else
warn("Tool not found in character after equipping!")
end
else
warn("Selected tool not found in inventory!")
end
end,
})
local InventorySection = InventoryTab:CreateSection("Other")
local StarterGui = game:GetService("StarterGui")
InventoryTab:CreateToggle({
Name = "Hide Backpack",
CurrentValue = false,
Flag = "HideBackpackToggle",
Callback = function(enabled)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, not enabled)
end,
})
local Players = game:GetService("Players")
local player = Players.LocalPlayer
InventoryTab:CreateToggle({
Name = "Equip All Tools",
CurrentValue = false,
Flag = "EquipAllToggle",
Callback = function(value)
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local backpack = player:WaitForChild("Backpack")
if value then
-- Equip all tools in backpack one by one
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
humanoid:EquipTool(tool)
task.wait(0.3) -- small delay to allow equip
end
end
else
-- Unequip all tools currently equipped
if humanoid then
humanoid:UnequipTools()
end
end
end,
})
local EspTab = Window:CreateTab("Esp", "eye" ) -- Title, Image
local EspSection = EspTab:CreateSection("Player ESP")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local espEnabled = false
local espConnections = {}
local function createESP(player)
if player == LocalPlayer then return end
if not player.Character or not player.Character:FindFirstChild("Head") then return end
if player.Character:FindFirstChild("ESP") then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "ESP"
billboard.Adornee = player.Character.Head
billboard.Size = UDim2.new(0, 100, 0, 20)
billboard.StudsOffset = Vector3.new(0, 2, 0)
billboard.AlwaysOnTop = true
billboard.Parent = player.Character
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.TextStrokeTransparency = 0
textLabel.Font = Enum.Font.SourceSans
textLabel.TextScaled = true
textLabel.TextWrapped = true
textLabel.Parent = billboard
espConnections[player] = RunService.RenderStepped:Connect(function()
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("HumanoidRootPart") then
local hp = math.floor(player.Character.Humanoid.Health)
local studs = 0
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
studs = math.floor((player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)
end
textLabel.Text = string.format("%s | %d HP | %d Studs", player.Name, hp, studs)
else
textLabel.Text = "Loading..."
end
end)
end
local function removeESP(player)
if espConnections[player] then
espConnections[player]:Disconnect()
espConnections[player] = nil
end
if player.Character then
local esp = player.Character:FindFirstChild("ESP")
if esp then
esp:Destroy()
end
end
end
local function enableESP()
for _, player in pairs(Players:GetPlayers()) do
createESP(player)
player.CharacterAdded:Connect(function()
wait(1)
if espEnabled then
createESP(player)
end
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait(1)
if espEnabled then
createESP(player)
end
end)
if espEnabled then
createESP(player)
end
end)
end
local function disableESP()
for _, player in pairs(Players:GetPlayers()) do
removeESP(player)
end
end
EspTab:CreateToggle({
Name = "Names",
CurrentValue = false,
Flag = "ESP_Toggle",
Callback = function(value)
espEnabled = value
if espEnabled then
enableESP()
else
disableESP()
end
end,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local espEnabled = false
local chamHighlights = {}
local hue = 0
local function createCham(player)
if player == LocalPlayer then return end
if not player.Character then return end
if chamHighlights[player] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "ChamHighlight"
highlight.Adornee = player.Character
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1
highlight.Parent = player.Character
chamHighlights[player] = highlight
end
local function removeCham(player)
if chamHighlights[player] then
chamHighlights[player]:Destroy()
chamHighlights[player] = nil
end
end
local function updateColors()
hue = (hue + 1) % 360
local color = Color3.fromHSV(hue/360, 1, 1)
for _, highlight in pairs(chamHighlights) do
highlight.FillColor = color
end
end
local function enableChams()
for _, player in pairs(Players:GetPlayers()) do
createCham(player)
player.CharacterAdded:Connect(function()
wait(0.5)
if espEnabled then
createCham(player)
end
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait(0.5)
if espEnabled then
createCham(player)
end
end)
if espEnabled then
createCham(player)
end
end)
RunService:BindToRenderStep("ChamColorUpdate", 301, updateColors)
end
local function disableChams()
RunService:UnbindFromRenderStep("ChamColorUpdate")
for _, player in pairs(Players:GetPlayers()) do
removeCham(player)
end
end
EspTab:CreateToggle({
Name = "Rainbow Chams",
CurrentValue = false,
Flag = "RainbowChamsToggle",
Callback = function(value)
espEnabled = value
if espEnabled then
enableChams()
else
disableChams()
end
end,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local espEnabled = false
local chamHighlights = {}
local function createCham(player)
if player == LocalPlayer then return end
if not player.Character then return end
if chamHighlights[player] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "GreenCham"
highlight.Adornee = player.Character
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor = Color3.fromRGB(0, 255, 0) -- bright green
highlight.FillTransparency = 0.4 -- semi-transparent
highlight.OutlineTransparency = 1 -- fully transparent (no outline)
highlight.Parent = player.Character
chamHighlights[player] = highlight
end
local function removeCham(player)
if chamHighlights[player] then
chamHighlights[player]:Destroy()
chamHighlights[player] = nil
end
end
local function enableChams()
for _, player in pairs(Players:GetPlayers()) do
createCham(player)
player.CharacterAdded:Connect(function()
wait(0.5)
if espEnabled then
createCham(player)
end
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait(0.5)
if espEnabled then
createCham(player)
end
end)
if espEnabled then
createCham(player)
end
end)
end
local function disableChams()
for _, player in pairs(Players:GetPlayers()) do
removeCham(player)
end
end
EspTab:CreateToggle({
Name = "Normal Chams",
CurrentValue = false,
Flag = "GreenChamsToggle",
Callback = function(value)
espEnabled = value
if espEnabled then
enableChams()
else
disableChams()
end
end,
})
local EspSection = EspTab:CreateSection("Local-Player-ESP")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local chamHighlights = {}
local espEnabled = false
local selectedStyle = "Green"
local function createCham(player)
if player == LocalPlayer then return end
if not player.Character then return end
if chamHighlights[player] then
chamHighlights[player]:Destroy()
chamHighlights[player] = nil
end
local highlight = Instance.new("Highlight")
highlight.Name = "ChamHighlight"
highlight.Adornee = player.Character
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = player.Character
if selectedStyle == "Green" then
highlight.FillColor = Color3.fromRGB(0, 255, 0)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1 -- no outline
elseif selectedStyle == "Red" then
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1
elseif selectedStyle == "Classic" then
highlight.FillColor = Color3.fromRGB(0, 255, 0)
highlight.FillTransparency = 0.3
highlight.OutlineColor = Color3.new(0, 1, 0)
highlight.OutlineTransparency = 0 -- visible outline
elseif selectedStyle == "Rainbow" then
highlight.FillColor = Color3.fromRGB(255, 0, 0) -- initial color, will animate
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1
-- Animate rainbow colors
local t = 0
local conn
conn = RunService.Heartbeat:Connect(function(dt)
if not highlight or not highlight.Parent then
if conn then conn:Disconnect() end
return
end
t = t + dt * 2
highlight.FillColor = Color3.fromHSV(t % 1, 1, 1)
end)
end
chamHighlights[player] = highlight
end
local function removeCham(player)
if chamHighlights[player] then
chamHighlights[player]:Destroy()
chamHighlights[player] = nil
end
end
local function enableChams()
for _, player in pairs(Players:GetPlayers()) do
createCham(player)
player.CharacterAdded:Connect(function()
wait(0.5)
if espEnabled then
createCham(player)
end
end)
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
wait(0.5)
if espEnabled then
createCham(player)
end
end)
if espEnabled then
createCham(player)
end
end)
end
local function disableChams()
for _, player in pairs(Players:GetPlayers()) do
removeCham(player)
end
end
-- Create Rayfield dropdown for styles
local StyleDropdown = EspTab:CreateDropdown({
Name = "Select Style",
Options = {"Green", "Red", "Classic", "Rainbow"},
CurrentOption = selectedStyle,
MultipleOptions = false,
Flag = "ChamStyleDropdown",
Callback = function(option)
selectedStyle = option
if espEnabled then
-- Refresh all highlights with new style
for _, player in pairs(Players:GetPlayers()) do
if chamHighlights[player] then
createCham(player)
end
end
end
end,
})
EspTab:CreateToggle({
Name = "Enable",
CurrentValue = false,
Flag = "EnableChamsToggle",
Callback = function(value)
espEnabled = value
if espEnabled then
enableChams()
else
disableChams()
end
end,
})
local EspSection = EspTab:CreateSection("World-ESPS")
local Workspace = game:GetService("Workspace")
local chamHighlights = {}
local espEnabled = false
local function applyCham(part)
if chamHighlights[part] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "SeedCham"
highlight.Adornee = part
highlight.FillColor = Color3.fromRGB(0, 255, 0) -- green fill
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1 -- no outline
highlight.Parent = part
chamHighlights[part] = highlight
end
local function removeCham(part)
if chamHighlights[part] then
chamHighlights[part]:Destroy()
chamHighlights[part] = nil
end
end
local function enableESP()
espEnabled = true
if not Workspace:FindFirstChild("Seeds") then return end
for _, seedPart in pairs(Workspace.Seeds:GetChildren()) do
if seedPart:IsA("BasePart") then
applyCham(seedPart)
end
end
Workspace.Seeds.ChildAdded:Connect(function(newSeed)
if espEnabled and newSeed:IsA("BasePart") then
applyCham(newSeed)
end
end)
Workspace.Seeds.ChildRemoved:Connect(function(removedSeed)
removeCham(removedSeed)
end)
end
local function disableESP()
espEnabled = false
for part, highlight in pairs(chamHighlights) do
highlight:Destroy()
chamHighlights[part] = nil
end
end
EspTab:CreateToggle({
Name = "Seed Chams",
CurrentValue = false,
Flag = "SeedChamsToggle",
Callback = function(value)
if value then
enableESP()
else
disableESP()
end
end,
})
local NPCFolder = workspace:WaitForChild("NPCS")
local highlights = {}
local function applyChamsToPart(part)
if part:IsA("BasePart") and not highlights[part] then
local highlight = Instance.new("Highlight")
highlight.Adornee = part
highlight.FillColor = Color3.fromRGB(255, 0, 0) -- Red chams
highlight.FillTransparency = 0.5
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineTransparency = 0
highlight.Parent = part
highlights[part] = highlight
end
end
local function removeChams()
for part, highlight in pairs(highlights) do
if highlight and highlight.Parent then
highlight:Destroy()
end
end
highlights = {}
end
local function applyChamsToNPC(npc)
for _, descendant in pairs(npc:GetDescendants()) do
applyChamsToPart(descendant)
end
end
local function applyChamsToAllNPCs()
for _, npc in pairs(NPCFolder:GetChildren()) do
applyChamsToNPC(npc)
end
end
local npcAddedConnection
EspTab:CreateToggle({
Name = "Npc Chams",
CurrentValue = false,
Flag = "ToggleChams",
Callback = function(value)
if value then
applyChamsToAllNPCs()
npcAddedConnection = NPCFolder.ChildAdded:Connect(function(newNPC)
applyChamsToNPC(newNPC)
end)
else
removeChams()
if npcAddedConnection then
npcAddedConnection:Disconnect()
npcAddedConnection = nil
end
end
end,
})
local Tab = Window:CreateTab("Player", "person-standing")
local Section = Tab:CreateSection("Speed")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local speedValue = 100
local isSpeedEnabled = false
local speedKey = "F"
local function setWalkSpeed()
if isSpeedEnabled and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = speedValue
end
end
Tab:CreateToggle({
Name = "Enable Speed",
CurrentValue = false,
Flag = "2134534",
Callback = function(Value)
isSpeedEnabled = Value
if not Value then
LocalPlayer.Character.Humanoid.WalkSpeed = 16
else
setWalkSpeed()
end
end
})
Tab:CreateInput({
Name = "Speed (1-300)",
PlaceholderText = "100",
RemoveTextAfterFocusLost = true,
Callback = function(Value)
local numValue = tonumber(Value)
if numValue then
speedValue = math.clamp(numValue, 1, 300)
setWalkSpeed()
end
end
})
Tab:CreateDropdown({
Name = "Speed Keybind",
Options = {"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"},
CurrentOption = "F",
Flag = "75",
Callback = function(Value)
speedKey = Value:upper()
end
})
local function toggleSpeed()
if isSpeedEnabled then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = (LocalPlayer.Character.Humanoid.WalkSpeed == 16) and speedValue or 16
end
end
end
UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input)
if isSpeedEnabled and input.KeyCode == Enum.KeyCode[speedKey] then
toggleSpeed()
end
end)
local Section = Tab:CreateSection("Inf Jump")
local Player = game:GetService('Players').LocalPlayer
local UIS = game:GetService('UserInputService')
_G.JumpHeight = 50
local jumpEnabled = false
Tab:CreateToggle({
Name = "Enable Inf Jump",
CurrentValue = false,
Flag = "1",
Callback = function(Value)
jumpEnabled = Value
end
})
Tab:CreateInput({
Name = "Jump Power (1-200)",
PlaceholderText = "50",
RemoveTextAfterFocusLost = true,
Callback = function(Value)
local numValue = tonumber(Value)
if numValue then
_G.JumpHeight = numValue
end
end
})
function Action(Object, Function)
if Object ~= nil then Function(Object) end
end
UIS.InputBegan:connect(function(UserInput)
if jumpEnabled and UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
Action(Player.Character.Humanoid, function(self)
if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart, function(rootPart)
rootPart.Velocity = Vector3.new(0, _G.JumpHeight, 0)
end)
end
end)
end
end)
local Section = Tab:CreateSection("Jump Power")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local jumpPowerValue = 100
local isJumpPowerEnabled = false
local jumpPowerKey = "F"
local function setJumpPower()
if isJumpPowerEnabled and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.JumpPower = jumpPowerValue
end
end
Tab:CreateToggle({
Name = "Enable Jump Power",
CurrentValue = false,
Flag = "2",
Callback = function(Value)
isJumpPowerEnabled = Value
if not Value then
LocalPlayer.Character.Humanoid.JumpPower = 50
else
setJumpPower()
end
end
})
Tab:CreateInput({
Name = "Jump Power (1-300)",
PlaceholderText = "100",
RemoveTextAfterFocusLost = true,
Callback = function(Value)
local numValue = tonumber(Value)
if numValue then
jumpPowerValue = math.clamp(numValue, 1, 300)
setJumpPower()
end
end
})
Tab:CreateDropdown({
Name = "Jump Power Keybind",
Options = {"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"},
CurrentOption = "F",
Flag = "76",
Callback = function(Value)
jumpPowerKey = Value:upper()
end
})
local function toggleJumpPower()
if isJumpPowerEnabled then
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.JumpPower = (LocalPlayer.Character.Humanoid.JumpPower == 50) and jumpPowerValue or 50
end
end
end
UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input)
if isJumpPowerEnabled and input.KeyCode == Enum.KeyCode[jumpPowerKey] then
toggleJumpPower()
end
end)
local Section = Tab:CreateSection("Flight")
local flyspeed = 100
local controls = {
front = "w",
back = "s",
right = "d",
left = "a",
up = " ",
down = "q"
}
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local runservice = game:GetService("RunService")
local flycontrol = {F = 0, R = 0, B = 0, L = 0, U = 0, D = 0}
local flying = false
local flyKey = "E"
local flyEnabled = false
local function fly()
local character = player.Character
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
if not humanoid then return end
flying = true
local bv = Instance.new("BodyVelocity")
local bg = Instance.new("BodyGyro")
bv.MaxForce = Vector3.new(9e4, 9e4, 9e4)
bg.CFrame = hrp.CFrame
bg.MaxTorque = Vector3.new(9e4, 9e4, 9e4)
bg.P = 9e4
bv.Parent = hrp
bg.Parent = hrp
local con = nil
con = runservice.Stepped:Connect(function()
if not flying then
con:Disconnect()
bv:Destroy()
bg:Destroy()
end
humanoid.PlatformStand = true
bv.Velocity = (workspace.Camera.CoordinateFrame.LookVector * ((flycontrol.F - flycontrol.B) * flyspeed)) + (workspace.CurrentCamera.CoordinateFrame.RightVector * ((flycontrol.R - flycontrol.L) * flyspeed)) + (workspace.CurrentCamera.CoordinateFrame.UpVector * ((flycontrol.U - flycontrol.D) * flyspeed))
bg.CFrame = workspace.Camera.CoordinateFrame
end)
repeat wait() until not flying
while humanoid.PlatformStand == true do
humanoid.PlatformStand = false
task.wait()
end
end
Tab:CreateToggle({
Name = "Enable Fly",
CurrentValue = false,
Flag = "3",
Callback = function(Value)
flyEnabled = Value
if flyEnabled and not flying then
fly()
elseif not flyEnabled then
flying = false
end
end
})
Tab:CreateInput({
Name = "Fly Speed (1-300)",
PlaceholderText = "100",
RemoveTextAfterFocusLost = true,
Callback = function(Value)
flyspeed = math.clamp(tonumber(Value) or 100, 1, 300)
end
})
Tab:CreateDropdown({
Name = "Fly Keybind",
Options = {"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"},
CurrentOption = "E",
Flag = "77",
Callback = function(Value)
flyKey = Value:upper()
end
})
mouse.KeyDown:Connect(function(key)
if flyEnabled and key:upper() == flyKey then
if flying then
flying = false
else
fly()
end
elseif flying then
if key:lower() == controls.front then
flycontrol.F = 1
elseif key:lower() == controls.back then
flycontrol.B = 1
elseif key:lower() == controls.right then
flycontrol.R = 1
elseif key:lower() == controls.left then
flycontrol.L = 1
elseif key:lower() == controls.up then
flycontrol.U = 1
elseif key:lower() == controls.down then
flycontrol.D = 1
end
end
end)
mouse.KeyUp:Connect(function(key)
if flying then
if key:lower() == controls.front then
flycontrol.F = 0
elseif key:lower() == controls.back then
flycontrol.B = 0
elseif key:lower() == controls.right then
flycontrol.R = 0
elseif key:lower() == controls.left then
flycontrol.L = 0
elseif key:lower() == controls.up then
flycontrol.U = 0
elseif key:lower() == controls.down then
flycontrol.D = 0
end
end
end)
player.CharacterAdded:Connect(function()
flying = false
end)
local Section = Tab:CreateSection("Other")
local noClipEnabled = false
local toggleEnabled = false
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function toggleNoClip(state)
if toggleEnabled then
noClipEnabled = state
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = not noClipEnabled
end
end
end
end
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
Tab:CreateToggle({
Name = "Enable No-Clip",
CurrentValue = false,
Flag = "4",
Callback = function(Value)
toggleEnabled = Value
toggleNoClip(Value)
end
})
local TeleportEnabled = false
Tab:CreateToggle({
Name = "Enable Click To TP",
CurrentValue = false,
Flag = "5",
Callback = function(Value)
TeleportEnabled = Value
end
})
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.Button1Down:Connect(function()
if TeleportEnabled then
local pos = mouse.Hit + Vector3.new(0, 2.5, 0)
local targetCFrame = CFrame.new(pos.X, pos.Y, pos.Z)
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = targetCFrame
end
end
end)
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